// -*- c++ -*- #include "screen.h" cText2SkinScreen::cText2SkinScreen(bool OffScreen): mOsd(OffScreen ? NULL : cOsdProvider::NewOsd(0, 0)), mScreen(OffScreen ? new cBitmap(720, 576, 8) : NULL), mOffScreen(OffScreen) { } cText2SkinScreen::~cText2SkinScreen() { delete mScreen; delete mOsd; } eOsdError cText2SkinScreen::SetAreas(const tArea *Areas, int NumAreas) { if (!mOffScreen) { eOsdError result = mOsd->CanHandleAreas(Areas, NumAreas); if (result == oeOk) mOsd->SetAreas(Areas, NumAreas); else return result; } mNumRegions = NumAreas; #ifndef DIRECTBLIT for (int i = 0; i < mNumRegions; ++i) mRegions[i] = new cBitmap(Areas[i].Width(), Areas[i].Height(), Areas[i].bpp, Areas[i].x1, Areas[i].y1); #endif Clear(); return oeOk; } void cText2SkinScreen::Clear(void) { for (int i = 0; i < mNumRegions; ++i) { #ifndef DIRECTBLIT mRegions[i]->Reset(); mRegions[i]->Clean(); mRegions[i]->DrawRectangle(mRegions[i]->X0(), mRegions[i]->Y0(), mRegions[i]->X0() + mRegions[i]->Width() - 1, mRegions[i]->Y0() + mRegions[i]->Height() - 1, clrTransparent); #else cBitmap *b = mOsd->GetBitmap(i); if (b) { b->Reset(); b->Clean(); b->DrawRectangle(b->X0(), b->Y0(), b->X0() + b->Width() - 1, b->Y0() + b->Height() - 1, clrTransparent); } #endif } } void cText2SkinScreen::DrawBitmap(int x, int y, const cBitmap &Bitmap, const tColor *ColorMask) { #ifndef DIRECTBLIT for (int i = 0; i < mNumRegions; ++i) DrawBitmapOverlay(*mRegions[i], x, y, (cBitmap&)Bitmap, ColorMask); //mRegions[i]->DrawBitmap(x, y, Bitmap); #else // mOsd->DrawBitmap(x, y, Bitmap, ColorFg, ColorBg); cBitmap *bm = NULL; for (int i = 0; (bm = mOsd->GetBitmap(i)) != NULL; ++i) DrawBitmapOverlay(*bm, x, y, (cBitmap&)Bitmap, ColorMask); #endif } void cText2SkinScreen::DrawRectangle(int x1, int y1, int x2, int y2, tColor Color) { #ifndef DIRECTBLIT for (int i = 0; i < mNumRegions; ++i) mRegions[i]->DrawRectangle(x1, y1, x2, y2, Color); #else mOsd->DrawRectangle(x1, y1, x2, y2, Color); #endif } void cText2SkinScreen::DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width, int Height, int Alignment) { #ifndef DIRECTBLIT for (int i = 0; i < mNumRegions; ++i) mRegions[i]->DrawText(x, y, s, ColorFg, ColorBg, Font, Width, Height, Alignment); #else mOsd->DrawText(x, y, s, ColorFg, ColorBg, Font, Width, Height, Alignment); #endif } void cText2SkinScreen::DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants) { #ifndef DIRECTBLIT for (int i = 0; i < mNumRegions; ++i) mRegions[i]->DrawEllipse(x1, y1, x2, y2, Color, Quadrants); #else mOsd->DrawEllipse(x1, y1, x2, y2, Color, Quadrants); #endif } void cText2SkinScreen::DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type) { #ifndef DIRECTBLIT for (int i = 0; i < mNumRegions; ++i) mRegions[i]->DrawSlope(x1, y1, x2, y2, Color, Type); #else mOsd->DrawSlope(x1, y1, x2, y2, Color, Type); #endif } void cText2SkinScreen::Flush(void) { for (int i = 0; i < mNumRegions; ++i) { if (mOffScreen) mScreen->DrawBitmap(mRegions[i]->X0(), mRegions[i]->Y0(), *mRegions[i]); #ifndef DIRECTBLIT else mOsd->DrawBitmap(mRegions[i]->X0(), mRegions[i]->Y0(), *mRegions[i]); #endif } #ifdef BENCH int x1 = 0, y1 = 0, x2 = 0, y2 = 0; cBitmap *bm; for (int j = 0; (bm = mOsd->GetBitmap(j)) != NULL; j++) if (bm->Dirty(x1, y1, x2, y2)) fprintf(stderr, "Flush dirty screen area %2i: x1=%3i x2=%3i y1=%3i y2=%3i\n", j, x1, x2, y1, y2); #endif if (!mOffScreen) mOsd->Flush(); } void cText2SkinScreen::DrawBitmapOverlay(cBitmap &Dest, int x, int y, cBitmap &Bitmap, const tColor *ColorMask) { const tIndex *bitmap = Dest.Data(0, 0); if (bitmap && Bitmap.Data(0, 0) && Dest.Intersects(x, y, x + Bitmap.Width() - 1, y + Bitmap.Height() - 1)) { if (Dest.Covers(x, y, x + Bitmap.Width() - 1, y + Bitmap.Height() - 1)) Dest.Reset(); x -= Dest.X0(); y -= Dest.Y0(); tIndex Indexes[MAXNUMCOLORS]; Dest.Take(Bitmap, &Indexes); tIndex Mask, *indexMask = NULL; if (ColorMask != NULL) { Mask = Dest.Index(*ColorMask); indexMask = &Mask; } for (int ix = 0; ix < Bitmap.Width(); ix++) { for (int iy = 0; iy < Bitmap.Height(); iy++) { if (indexMask == NULL || *indexMask != Indexes[int(*Bitmap.Data(ix, iy))]) Dest.SetIndex(x + ix, y + iy, Indexes[int(*Bitmap.Data(ix, iy))]); } } } }