From 2f45223f577c91db7fd962020b3473f5a34f369c Mon Sep 17 00:00:00 2001 From: Denis Loh Date: Mon, 25 Jan 2010 12:17:38 +0100 Subject: Removed documentation from repository --- doc/html/classcUPnPServer.html | 493 ----------------------------------------- 1 file changed, 493 deletions(-) delete mode 100644 doc/html/classcUPnPServer.html (limited to 'doc/html/classcUPnPServer.html') diff --git a/doc/html/classcUPnPServer.html b/doc/html/classcUPnPServer.html deleted file mode 100644 index f39af3e..0000000 --- a/doc/html/classcUPnPServer.html +++ /dev/null @@ -1,493 +0,0 @@ - - -UPnP/DLNA plugin for VDR: cUPnPServer Class Reference - - - - - -
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cUPnPServer Class Reference

#include <server.h> -

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-Collaboration diagram for cUPnPServer:
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Collaboration graph
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-List of all members. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Public Member Functions

 cUPnPServer ()
virtual ~cUPnPServer ()
void enable (bool enabled)
bool start (void)
bool restart (void)
void stop (void)
bool autoDetectSettings (void)
sockaddr_in * getServerAddress (void)
const char * getInterface (void) const
bool setServerPort (unsigned short port)
bool setInterface (const char *Interface)
bool setAddress (const char *Address)
bool setAutoDetection (bool enable)
bool isEnabled (void) const
bool isRunning (void) const
bool isAutoDetectionEnabled ()

Friends

-class cPluginUpnp
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Detailed Description

-The UPnP Server

-This is the core of the UPnP server. This handles all the components which are needed for a UPnP media server. Incoming messages are passed through it and it determines what to do.


Constructor & Destructor Documentation

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cUPnPServer::cUPnPServer (  ) 
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-Constructor

-This will create a new server and initializes the main functionalities The server has to be started manually by invoking cUPnPServer::start(). -

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cUPnPServer::~cUPnPServer (  )  [virtual]
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-Destructor

-This will destroy the server object. Open ports and connections will be closed. -

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Member Function Documentation

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bool cUPnPServer::autoDetectSettings (void   ) 
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-Automatically detect settings

-This will automatically detect the network settings if the autodetection is turned on.

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Returns:
returns
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  • true, if autoDetection was successful
  • false, otherwise
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void cUPnPServer::enable (bool  enabled  ) 
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-Enable the server

-This switch indicates if the server is startable or not

-If it is set to false, any invocation of start() will do nothing.

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Parameters:
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enabled if true, the server will be enabled. If false it is disabled.
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const char* cUPnPServer::getInterface (void   )  const [inline]
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-Get the interface the server listens to

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Returns:
the network interface
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sockaddr_in * cUPnPServer::getServerAddress (void   ) 
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-Get the server address

-Returns a server address structure including IP address and port

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Returns:
The server socket address
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bool cUPnPServer::isAutoDetectionEnabled (  )  [inline]
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-Is auto detection enabled or not

-Returns true or false if auto detection is enabled or not

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Returns:
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  • true, if autodetection is enabled
  • false, otherwise
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bool cUPnPServer::isEnabled (void   )  const [inline]
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-Checks if the server is enabled

-This indicates if the server is currently enabled.

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Returns:
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  • true, if the server is enabled
  • false, otherwise
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bool cUPnPServer::isRunning (void   )  const [inline]
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-Checks if the server is running

-If the server is enabled, this indicates if it is running.

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Returns:
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  • true if the server is running
  • false, otherwise
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bool cUPnPServer::restart (void   ) 
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-Restart the server

-When the server is not operating properly it can be restarted. It will stop the server functionalities, clear everything and start it again.

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Returns:
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  • true, when the server restarted successfully
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bool cUPnPServer::setAddress (const char *  Address  ) 
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-Set the server address

-Specifies the servers IP address. The server needs to restart when the IP is changed. However, it's not possible to detect changes through the system.

-This method should only be used in cases of fixed IP addresses for example when no DHCP server is available.

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Parameters:
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Address The address of the server
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Returns:
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  • true, if the new server address is set
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bool cUPnPServer::setAutoDetection (bool  enable  ) 
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-Enables oder Disables auto detection mode

-If this is set to true, the setup will get it's information via auto detection

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Parameters:
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enable true enables and false disables the auto detection
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Returns:
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  • true, if the new server address is set
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bool cUPnPServer::setInterface (const char *  Interface  ) 
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-The Interface to listen on

-Sets the listener interface, for instance 'eth1' or 'wlan0'

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Parameters:
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Interface The interface of the server
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Returns:
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  • true, if the new server address is set
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bool cUPnPServer::setServerPort (unsigned short  port  ) 
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-Set the server port

-The port must be in the scope of user definied ports (49152 - 65535). If the port is 0, it is autoassigned. You can retrieve the actual port by calling getServerAddress(), which will give you a structure with the port in it.

-The server must be restarted if the IP or port changes.

-Returns 1 when the port is valid, 0 otherwise

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Parameters:
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port The port of the server
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Returns:
returns
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  • true, if the new server port is set
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bool cUPnPServer::start (void   ) 
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-Start the UPnP server

-This will start the UPnP server activities as a background task.

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Returns:
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  • true, when the server started successfully
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void cUPnPServer::stop (void   ) 
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-Stop the server

-This will stop the server. This means that open connections to any clients and open ports will be closed. -

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The documentation for this class was generated from the following files: -
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Generated on Sun Nov 8 15:44:09 2009 for UPnP/DLNA plugin for VDR by  - -doxygen 1.5.8
- - -- cgit v1.2.3