From 724cb5e3783311f6b8c808852dbe2de59f2399b0 Mon Sep 17 00:00:00 2001 From: Denis Loh Date: Mon, 25 Jan 2010 12:10:01 +0100 Subject: Fixed small bug which leads to an empty TV folder --- doc/html/classcUPnPServer.html | 493 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 493 insertions(+) create mode 100644 doc/html/classcUPnPServer.html (limited to 'doc/html/classcUPnPServer.html') diff --git a/doc/html/classcUPnPServer.html b/doc/html/classcUPnPServer.html new file mode 100644 index 0000000..f39af3e --- /dev/null +++ b/doc/html/classcUPnPServer.html @@ -0,0 +1,493 @@ + + +UPnP/DLNA plugin for VDR: cUPnPServer Class Reference + + + + + +
+

cUPnPServer Class Reference

#include <server.h> +

+

+Collaboration diagram for cUPnPServer:
+
+

Collaboration graph
+ + +
[legend]
+ +

+List of all members. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 cUPnPServer ()
virtual ~cUPnPServer ()
void enable (bool enabled)
bool start (void)
bool restart (void)
void stop (void)
bool autoDetectSettings (void)
sockaddr_in * getServerAddress (void)
const char * getInterface (void) const
bool setServerPort (unsigned short port)
bool setInterface (const char *Interface)
bool setAddress (const char *Address)
bool setAutoDetection (bool enable)
bool isEnabled (void) const
bool isRunning (void) const
bool isAutoDetectionEnabled ()

Friends

+class cPluginUpnp
+


Detailed Description

+The UPnP Server

+This is the core of the UPnP server. This handles all the components which are needed for a UPnP media server. Incoming messages are passed through it and it determines what to do.


Constructor & Destructor Documentation

+ +
+
+ + + + + + + + +
cUPnPServer::cUPnPServer (  ) 
+
+
+ +

+Constructor

+This will create a new server and initializes the main functionalities The server has to be started manually by invoking cUPnPServer::start(). +

+

+ +

+
+ + + + + + + + +
cUPnPServer::~cUPnPServer (  )  [virtual]
+
+
+ +

+Destructor

+This will destroy the server object. Open ports and connections will be closed. +

+

+


Member Function Documentation

+ +
+
+ + + + + + + + + +
bool cUPnPServer::autoDetectSettings (void   ) 
+
+
+ +

+Automatically detect settings

+This will automatically detect the network settings if the autodetection is turned on.

+

Returns:
returns
    +
  • true, if autoDetection was successful
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
void cUPnPServer::enable (bool  enabled  ) 
+
+
+ +

+Enable the server

+This switch indicates if the server is startable or not

+If it is set to false, any invocation of start() will do nothing.

+

Parameters:
+ + +
enabled if true, the server will be enabled. If false it is disabled.
+
+ +
+

+ +

+
+ + + + + + + + + +
const char* cUPnPServer::getInterface (void   )  const [inline]
+
+
+ +

+Get the interface the server listens to

+

Returns:
the network interface
+ +
+

+ +

+
+ + + + + + + + + +
sockaddr_in * cUPnPServer::getServerAddress (void   ) 
+
+
+ +

+Get the server address

+Returns a server address structure including IP address and port

+

Returns:
The server socket address
+ +
+

+ +

+
+ + + + + + + + +
bool cUPnPServer::isAutoDetectionEnabled (  )  [inline]
+
+
+ +

+Is auto detection enabled or not

+Returns true or false if auto detection is enabled or not

+

Returns:
returns
    +
  • true, if autodetection is enabled
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
bool cUPnPServer::isEnabled (void   )  const [inline]
+
+
+ +

+Checks if the server is enabled

+This indicates if the server is currently enabled.

+

Returns:
returns
    +
  • true, if the server is enabled
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
bool cUPnPServer::isRunning (void   )  const [inline]
+
+
+ +

+Checks if the server is running

+If the server is enabled, this indicates if it is running.

+

Returns:
returns
    +
  • true if the server is running
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
bool cUPnPServer::restart (void   ) 
+
+
+ +

+Restart the server

+When the server is not operating properly it can be restarted. It will stop the server functionalities, clear everything and start it again.

+

Returns:
returns
    +
  • true, when the server restarted successfully
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
bool cUPnPServer::setAddress (const char *  Address  ) 
+
+
+ +

+Set the server address

+Specifies the servers IP address. The server needs to restart when the IP is changed. However, it's not possible to detect changes through the system.

+This method should only be used in cases of fixed IP addresses for example when no DHCP server is available.

+

Parameters:
+ + +
Address The address of the server
+
+
Returns:
returns
    +
  • true, if the new server address is set
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
bool cUPnPServer::setAutoDetection (bool  enable  ) 
+
+
+ +

+Enables oder Disables auto detection mode

+If this is set to true, the setup will get it's information via auto detection

+

Parameters:
+ + +
enable true enables and false disables the auto detection
+
+
Returns:
returns
    +
  • true, if the new server address is set
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
bool cUPnPServer::setInterface (const char *  Interface  ) 
+
+
+ +

+The Interface to listen on

+Sets the listener interface, for instance 'eth1' or 'wlan0'

+

Parameters:
+ + +
Interface The interface of the server
+
+
Returns:
returns
    +
  • true, if the new server address is set
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
bool cUPnPServer::setServerPort (unsigned short  port  ) 
+
+
+ +

+Set the server port

+The port must be in the scope of user definied ports (49152 - 65535). If the port is 0, it is autoassigned. You can retrieve the actual port by calling getServerAddress(), which will give you a structure with the port in it.

+The server must be restarted if the IP or port changes.

+Returns 1 when the port is valid, 0 otherwise

+

Parameters:
+ + +
port The port of the server
+
+
Returns:
returns
    +
  • true, if the new server port is set
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
bool cUPnPServer::start (void   ) 
+
+
+ +

+Start the UPnP server

+This will start the UPnP server activities as a background task.

+

Returns:
returns
    +
  • true, when the server started successfully
  • false, otherwise
+
+ +
+

+ +

+
+ + + + + + + + + +
void cUPnPServer::stop (void   ) 
+
+
+ +

+Stop the server

+This will stop the server. This means that open connections to any clients and open ports will be closed. +

+

+


The documentation for this class was generated from the following files: +
+
Generated on Sun Nov 8 15:44:09 2009 for UPnP/DLNA plugin for VDR by  + +doxygen 1.5.8
+ + -- cgit v1.2.3