// // queue.h // #ifndef __QUEUE_H #define __QUEUE_H #define QUEUEFILE "queue.vdrrip" #define LOCKFILE "lock.vdrrip" #define ENCODEFILE "encode.vdrrip" struct QueueData { const char *Dir; char *Name; int FileSize; int FileNumbers; char *VCodec; int BitrateVideo; int MinQuant; int MaxQuant; int CropWidth; int CropHeight; int CropPosX; int CropPosY; int ScaleWidth; int ScaleHeight; char *ACodec; int BitrateAudio; int AudioID; const char *PPValues; int Rename; char *Container; int Preview; }; class cQueue { private: struct QueueData *Q; int NumMovies; bool Locked; void Load(); void Set(char *s, int c); public: cQueue(); ~cQueue(); bool Save(); bool New(struct QueueData *q); bool Del(int i); bool Up(int i); bool Down(int i); bool Switch(int i); void Lock(); void Unlock(); void WaitUnlock(); bool IsEncoding(); char *getQueueStat(); struct QueueData* getData(int i); char *getName(int i); char *getShortname(int i); int getNumMovies(); bool getLockStat(); }; #endif // __QUEUE_H