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author | Klaus Schmidinger <vdr@tvdr.de> | 2002-05-09 16:26:56 +0200 |
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committer | Klaus Schmidinger <vdr@tvdr.de> | 2002-05-09 16:26:56 +0200 |
commit | b527b2770868bccde05ad47393951fde5d51f79a (patch) | |
tree | c939c1b42f0be0840d7cdbfc61af4c182a955cbf /PLUGINS.html | |
parent | bf4a5a678d56f3fca45110f1536ce2c3c8f3b816 (diff) | |
download | vdr-b527b2770868bccde05ad47393951fde5d51f79a.tar.gz vdr-b527b2770868bccde05ad47393951fde5d51f79a.tar.bz2 |
Implemented plugin interface1.1.0
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diff --git a/PLUGINS.html b/PLUGINS.html new file mode 100644 index 00000000..7481bfaf --- /dev/null +++ b/PLUGINS.html @@ -0,0 +1,620 @@ +<html> +<head> +<title>The VDR Plugin System</title> +</head> +<body bgcolor="white"> + +<h1>The VDR Plugin System</h1> + +VDR provides an easy to use plugin interface that allows additional functionality +to be added to the program by implementing a dynamically loadable library file. +This interface allows programmers to develop additional functionality for VDR completely +separate from the core VDR source, without the need of patching the original +VDR code (and all the problems of correlating various patches). +<p> +This document describes the "outside" interface of the plugin system. +It handles everything necessary for a plugin to get hooked into the core +VDR program and present itself to the user. + +<!--<p>TODO: Link to the document about VDR base classes to use when implementing actual functionality (yet to be written).--> + +<hr><h2>Quick start</h2> + +<center><i><b>Can't wait, can't wait!</b></i></center><p> + +Actually you should read this entire document before starting to work with VDR plugins, +but you probably want to see something happening right away <tt>;-)</tt> +<p> +So, for a quick demonstration of the plugin system, there is a demo plugin called +"hello" that comes with the VDR source. To test drive this one, do the following: +<ul> +<li>change into the VDR source directory +<li><b><tt>make</tt></b> the VDR program with your usual <tt>REMOTE=...</tt> (and maybe other) options +<li>do <b><tt>make plugins</tt></b> to build the demo plugin +<li>run VDR with <b><tt>vdr -V</tt></b> to see the version information +<li>run VDR with <b><tt>vdr -h</tt></b> to see the command line options +<li>run VDR with <b><tt>vdr -Phello</tt></b> +<li>open VDR's main menu and select the <i>Hello</i> item +<li>open the <i>Setup</i> menu from VDR's main menu and select <i>Plugins</i> +</ul> +If you enjoyed this brief glimpse into VDR plugin handling, read through the rest of +this document and eventually write your own VDR plugin. + +<hr><h2>The name of the plugin</h2> + +<center><i><b>Give me some I.D.!</b></i></center><p> + +One of the first things to consider when writing a VDR plugin is giving the thing +a proper name. This name will be used in the VDR command line in order to load +the plugin, and will also be the name of the plugin's source directory, as well +as part of the final library name. +<p> +The plugin's name should typically be as short as possible. Three letter +abbreviations like <b><tt>dvd</tt></b> (for a DVD player) or <b><tt>mp3</tt></b> +(for an MP3 player) would be good choices. It is also recommended that the name +consists of only lowercase letters and digits. +No other characters should be used here. +<p> +A plugin can access its name through the (non virtual) member function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +const char *Name(void); +</pre></td></tr></table><p> + +The actual name is derived from the plugin's library file name, as defined in the +next chapter. + +<a name="The plugin directory structure"><hr><h2>The plugin directory structure</h2> + +<center><i><b>Where is everybody?</b></i></center><p> + +By default plugins are located in a directory named <tt>PLUGINS</tt> below the +VDR source directory. Inside this directory the following subdirectory structure +is used: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +VDR/PLUGINS/src +VDR/PLUGINS/src/demo +VDR/PLUGINS/src/hello +VDR/PLUGINS/lib +VDR/PLUGINS/lib/libvdr-demo.so.1.1.0 +VDR/PLUGINS/lib/libvdr-hello.so.1.1.0 +</pre></td></tr></table><p> + +The <tt>src</tt> directory contains one subdirectory for each plugin, which carries +the name of that plugin (in the above example that would be <tt>demo</tt> and +<tt>hello</tt>, respectively). What's inside the individual source directory of a +plugin is entirely up to the author of that plugin. The only prerequisites are +that there is a <tt>Makefile</tt> that provides the targets <tt>all</tt> and +<tt>clean</tt>, and that a call to <tt>make all</tt> actually produces a dynamically +loadable library file for that plugin (we'll get to the details later). +<p> +The <tt>lib</tt> directory contains the dynamically loadable libraries of all +available plugins. Note that the names of these files are created by concatenating +<p> +<table border=2> +<tr><td align=center><b><tt>libvdr-</tt></b></td><td align=center><b><tt>demo</tt></b></td><td align=center><b><tt>.so.</tt></b></td><td align=center><b><tt>1.1.0</tt></b></td></tr> +<tr><td align=center><font size=-1>VDR plugin<br>library prefix</font></td><td align=center><font size=-1>name of<br>the plugin</font></td><td align=center><font size=-1>shared object<br>indicator</font></td><td align=center><font size=-1>VDR version number<br>this plugin was<br>compiled for</font></td></tr> +</table> +<p> +The plugin library files can be stored in any directory. If the default organization +is not used, the path to the plugin directory has be be given to VDR through the +<b><tt>-L</tt></b> option. +<p> +The VDR <tt>Makefile</tt> contains the target <tt>plugins</tt>, which calls +<tt>make all</tt> in every directory found under <tt>VDR/PLUGINS/src</tt>, +plus the target <tt>plugins-clean</tt>, which calls <tt>make clean</tt> in +each of these directories. +<p> +If you download a plugin <a href="#Building the distribution package">package</a> +from the web, it will typically have a name like +<p> +<tt>vdr-demo-0.0.1.tgz</tt> +<p> +and will unpack into a directory named +<p> +<tt>vdr-demo-0.0.1</tt> +<p> +To use the <tt>plugins</tt> and <tt>plugins-clean</tt> targets from the VDR <tt>Makefile</tt> +you need to unpack such an archive into the <tt>VDR/PLUGINS/src</tt> directory and +create a symbolic link with the basic plugin name, as in + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +ln -s vdr-demo-0.0.1 demo +</pre></td></tr></table><p> + +Since the VDR <tt>Makefile</tt> only searches for directories with names consisting +of only lowercase characters and digits, it will only follow the symbolic links, which +should lead to the current version of the plugin you want to use. This way you can +have several different versions of a plugin source (like <tt>vdr-demo-0.0.1</tt> and +<tt>vdr-demo-0.0.2</tt>) and define which one to actually use through the symbolic link. + +<a name="Initializing a new plugin directory"><hr><h2>Initializing a new plugin directory</h2> + +<center><i><b>A room with a view</b></i></center><p> + +Call the Perl script <tt>newplugin</tt> from the VDR source directory to create +a new plugin directory with a <tt>Makefile</tt> and a main source file implementing +the basic derived plugin class. +You will also find a <tt>README</tt> file there with some inital text, where you +should fill in actual information about your project. +A <tt>HISTORY</tt> file is set up with an "Initial revision" entry. As your project +evolves, you should add the changes here with date and version number. +<p> +<tt>newplugin</tt> also creates a copy of the GPL license file <tt>COPYING</tt>, +assuming that you will release your work under that license. Change this if you +have other plans. +<p> +Add further files and maybe subdirectories to your plugin source directory as +necessary. Don't forget to adapt the <tt>Makefile</tt> appropriately. + +<hr><h2>The actual implementation</h2> + +<center><i><b>Use the source, Luke!</b></i></center><p> + +A newly initialized plugin doesn't really do very much yet. +If you <a href="#Loading plugins into VDR">load it into VDR</a> you will find a new +entry in the main menu, with the same name as your plugin (where the first character +has been converted to uppercase). There will also be a new entry named "Plugins" in +the "Setup" menu, which will bring up a list of all loaded plugins, through which you +can access each plugin's own setup parameters (if it provides any). +<p> +To implement actual functionality into your plugin you need to edit the source file +that was generated as <tt>PLUGINS/src/name.c</tt>. Read the comments in that file +to see where you can bring in your own code. The following sections of this document +will walk you through the individual member functions of the plugin class. +<p> +Depending on what your plugin shall do, you may or may not need all of the given +member functions. Except for the <tt>MainMenuEntry()</tt> function they all by default +return values that will result in no actual functionality. You can either completely +delete unused functions from your source file, or just leave them as they are. +If your plugin shall not be accessible through VDR's main menu, simply remove +(or comment out) the line implementing the <tt>MainMenuEntry()</tt> function. +<p> +At the end of the plugin's source file you will find a line that looks like this: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +VDRPLUGINCREATOR(cPluginDemo); +</pre></td></tr></table><p> + +This is the "magic" hook that allows VDR to actually load the plugin into +its memory. You don't need to worry about the details behind all this. +<p> +If your plugin requires additional source files, simply add them to your plugin's +source directory and adjust the <tt>Makefile</tt> accordingly. + +<hr><h2>Construction and Destruction</h2> + +<center><i><b>What goes up, must come down...</b></i></center><p> + +The constructor and destructor of a plugin are defined as + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +cPlugin(void); +virtual ~cPlugin(); +</pre></td></tr></table><p> + +The <b>constructor</b> shall initialize any member variables the plugin defines, but +<b>must not access any global structures of VDR</b>. +It also must not create any threads or other large data structures. These things +are done in the <a href="#Getting started"><tt>Start()</tt></a> function later. +Constructing a plugin object shall not have any side effects or produce any output, +since VDR, for instance, has to create the plugin objects in order to get their +command line help - and after that immediately destroys them again. +<p> +The <b>destructor</b> has to clean up any data created by the plugin, and has to +take care that any threads the plugin may have created will be stopped. +<p> +Of course, if your plugin doesn't define any member variables that need to be +initialized (and deleted), you don't need to implement either of these functions. + +<hr><h2>Version number</h2> + +<center><i><b>Which incarnation is this?</b></i></center><p> + +Every plugin must have a version number of its own, which does not necessarily +have to be in any way related to the VDR version number. +VDR requests a plugin's version number through a call to the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual const char *Version(void) = 0; +</pre></td></tr></table><p> + +Since this is a "pure" virtual function, any derived plugin class <b>must</b> +implement it. The returned string should identify this version of the plugin. +Typically this would be something like "0.0.1", but it may also contain other +information, like for instance "0.0.1pre2" or the like. The string should only +be as long as really necessary, and shall not contain the plugin's name itself. +Here's an example: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +static const char *VERSION = "0.0.1"; + +... + +const char *cPluginDemo::Version(void) +{ + return VERSION; +} +</pre></td></tr></table><p> + +Note that the definition of the version number is expected to be located in the +main source file, and must be written as +<pre> +static const char *VERSION = ... +</pre> +just like shown in the above example. This is a convention that allows the <tt>Makefile</tt> +to extract the version number when generating the file name for the distribution archive. +<p> +A new plugin project should start with version number <tt>0.0.1</tt> and should reach +version <tt>1.0.0</tt> once it is completely operative and well tested. Following the +Linux kernel version numbering scheme, versions with <i>even</i> release numbers +(like <tt>1.0.x</tt>, <tt>1.2.x</tt>, <tt>1.4.x</tt>...) should be stable releases, +while those with <i>odd</i> release numbers (like <tt>1.1.x</tt>, <tt>1.3.x</tt>, +<tt>1.5.x</tt>...) are usually considered "under development". The three parts of +a version number are not limited to single digits, so a version number of <tt>1.2.15</tt> +would be acceptable. + +<hr><h2>Description</h2> + +<center><i><b>What is it that you do?</b></i></center><p> + +In order to tell the user what exactly a plugin does, it must implement the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual const char *Description(void) = 0; +</pre></td></tr></table><p> + +which returns a short, one line description of the plugin's purpose. + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual const char *Description(void) +{ + return "A simple demo plugin"; +} +</pre></td></tr></table><p> + +<hr><h2>Command line arguments</h2> + +<center><i><b>Taking orders</b></i></center><p> + +A VDR plugin can have command line arguments just like any normal program. +If a plugin wants to react on command line arguments, it needs to implement +the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual bool ProcessArgs(int argc, char *argv[]); +</pre></td></tr></table><p> + +The parameters <tt>argc</tt> and <tt>argv</tt> have exactly the same meaning +as in a normal C program's <tt>main()</tt> function. +<tt>argv[0]</tt> contains the name of the plugin (as given in the <b><tt>-P</tt></b> +option of the <tt>vdr</tt> call). +<p> +Each plugin has its own set of command line options, which are totally independent +from those of any other plugin or VDR itself. +<p> +You can use the <tt>getopt()</tt> or <tt>getopt_long()</tt> function to process +these arguments. As with any normal C program, the strings pointed to by <tt>argv</tt> +will survive the entire lifetime of the plugin, so it is safe to store pointers to +these values inside the plugin. Here's an example: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +bool cPluginDemo::ProcessArgs(int argc, char *argv[]) +{ + static struct option long_options[] = { + { "aaa", required_argument, NULL, 'a' }, + { "bbb", no_argument, NULL, 'b' }, + { NULL } + }; + + int c; + while ((c = getopt_long(argc, argv, "a:b", long_options, NULL)) != -1) { + switch (c) { + case 'a': fprintf(stderr, "option -a = %s\n", optarg); + break; + case 'b': fprintf(stderr, "option -b\n"); + break; + default: return false; + } + } + return true; +} +</pre></td></tr></table><p> + +The return value must be <i>true</i> if all options have been processed +correctly, or <i>false</i> in case of an error. The first plugin that returns +<i>false</i> from a call to its <tt>ProcessArgs()</tt> function will cause VDR +to exit. + +<hr><h2>Command line help</h2> + +<center><i><b>Tell me about it...</b></i></center><p> + +If a plugin accepts command line options, it should implement the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual const char *CommandLineHelp(void); +</pre></td></tr></table><p> + +which will be called if the user enters the <b><tt>-h</tt></b> option when starting VDR. +The returned string should contain the command line help for this plugin, formatted +in the same way as done by VDR itself: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +const char *cPluginDemo::CommandLineHelp(void) +{ + return " -a ABC, --aaa=ABC do something nice with ABC\n" + " -b, --bbb activate 'plan B'\n"; +} +</pre></td></tr></table><p> + +This command line help will be printed directly below VDR's help texts (separated +by a line indicating the plugin's name, version and description), so if you use the +same formatting as shown here it will line up nicely. +Note that all lines should be terminated with a newline character, and should +be shorter than 80 characters. + +<a name="Getting started"><hr><h2>Getting started</h2> + +<center><i><b>Let's get ready to rumble!</b></i></center><p> + +If a plugin implements a function that runs in the background (presumably in a +thread of its own), or wants to make use of <a href="#Internationalization">internationalization</a>, +it needs to implement the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual void Start(void); +</pre></td></tr></table><p> + +which is called once for each plugin at program startup. +Inside this function the plugin must set up everything necessary to perform +its task. This may, for instance, be a thread that collects data from the DVB +stream, which is later presented to the user via a function that is available +from the main menu. +<p> +If the plugin doesn't implement any background functionality or internationalized +texts, it doesn't need to implement this function. + +<hr><h2>Main menu entry</h2> + +<center><i><b>Today's special is...</b></i></center><p> + +If the plugin implements a feature that the user shall be able to access +from VDR's main menu, it needs to implement the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual const char *MainMenuEntry(void); +</pre></td></tr></table><p> + +The default implementation returns a <tt>NULL</tt> pointer, which means that +this plugin will not have an item in the main menu. Here's an example of a +plugin that will have a main menu item: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +const char *cPluginDemo::MainMenuEntry(void) +{ + return "Demo"; +} +</pre></td></tr></table><p> + +The menu entries of all plugins will be inserted into VDR's main menu right +after the <i>Recordings</i> item, in the same sequence as they were given +in the call to VDR. + +<hr><h2>User interaction</h2> + +<center><i><b>It's showtime!</b></i></center><p> + +If the user selects the main menu entry of a plugin, VDR calls the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual cOsdMenu *MainMenuAction(void); +</pre></td></tr></table><p> + +which can do one of two things: +<ul> +<li>Return a pointer to a <tt>cOsdMenu</tt> object which will be displayed + as a submenu of the main menu (just like the <i>Recordings</i> menu, for instance). + That menu can then implement further functionality and, for instance, could + eventually start a custom player to replay a file other than a VDR recording. +<li>Perform a specific action and return <tt>NULL</tt>. In that case the main menu + will be closed after calling <tt>MainMenuAction()</tt>. +</ul> +<b> +It is very important that a call to <tt>MainMenuAction()</tt> returns as soon +as possible! As long as the program stays inside this function, no other user +interaction is possible. If a specific action takes longer than a few seconds, +the plugin should launch a separate thread to do this. +</b> + +<hr><h2>Setup parameters</h2> + +<center><i><b>Remember me...</b></i></center><p> + +If a plugin requires its own setup parameters, it needs to implement the following +functions to handle these parameters: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +virtual cMenuSetupPage *SetupMenu(void); +virtual bool SetupParse(const char *Name, const char *Value); +</pre></td></tr></table><p> + +The <tt>SetupMenu()</tt> function shall return the plugin's "Setup" menu +page, where the user can adjust all the parameters known to this plugin. +<p> +<tt>SetupParse()</tt> will be called for each parameter the plugin has +previously stored in the global setup data (see below). It shall return +<i>true</i> if the parameter was parsed correctly, <i>false</i> in case of +an error. If <i>false</i> is returned, an error message will be written to +the log file (and program execution will continue). +<p> +The plugin's setup parameters are stored in the same file as VDR's parameters. +In order to allow each plugin (and VDR itself) to have its own set of parameters, +the <tt>Name</tt> of each parameter will be preceeded with the plugin's +name, as in +<p> +<tt>demo.SomeParameter = 123</tt> +<p> +The prefix will be handled by the core VDR setup code, so the individual +plugins need not worry about this. +<p> +To store its values in the global setup, a plugin has to call the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +void SetupStore(const char *Name, <i>type</i> Value); +</pre></td></tr></table><p> + +where <tt>Name</tt> is the name of the parameter (<tt>"SomeParameter"</tt> in the above +example, without the prefix <tt>"demo."</tt>) and <tt>Value</tt> is a simple data type (like +<tt>char *</tt>, <tt>int</tt> etc). +Note that this is not a function that the individual plugin class needs to implement! +<tt>SetupStore()</tt> is a non-virtual member function of the <tt>cPlugin</tt> class. +<p> +To remove a parameter from the setup data, call <tt>SetupStore()</tt> with the appropriate +name and without any value, as in +<p> +<tt>SetupStore("SomeParameter");</tt> +<p> +The VDR menu "Setup/Plugins" will list all loaded plugins with their name, +version number and description. Selecting an item in this list will bring up +the plugin's "Setup" menu if that plugin has implemented the <tt>SetupMenu()</tt> +function. +<p> +Finally, a plugin doesn't have to implement the <tt>SetupMenu()</tt> if it only +needs setup parameters that are not directly user adjustable. It can use +<tt>SetupStore()</tt> and <tt>SetupParse()</tt> without presenting these +parameters to the user. + +<a name="Internationalization"><hr><h2>Internationalization</h2> + +<center><i><b>Welcome to Babylon!</b></i></center><p> + +If a plugin displays texts to the user, it should implement internationalized +versions of these texts and call the function + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +void RegisterI18n(const tI18nPhrase * const Phrases); +</pre></td></tr></table><p> + +to register them with VDR's internationalization mechanism. +<p> +The call to this function must be done in the <a href="#Getting started"><tt>Start()</tt></a> function of the plugin: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +const tI18nPhrase Phrases[] = { + { "Hello world!", + "Hallo Welt!", + "",// TODO + "",// TODO + "",// TODO + "",// TODO + "",// TODO + "",// TODO + "",// TODO + "",// TODO + "",// TODO + "",// TODO + }, + { NULL } + }; + +void cPluginDemo::Start(void) +{ + RegisterI18n(Phrases); +} +</pre></td></tr></table><p> + +Each entry of type <tt>tI18nPhrase</tt> must have exactly as many members as defined +by the constant <tt>I18nNumLanguages</tt> in the file <tt>VDR/i18n.h</tt>, and the +sequence of the various languages must be the same as defined in <tt>VDR/i18n.c</tt>.<br> +<b>It is very important that the array is terminated with a <tt>{ NULL }</tt> +entry!</b>. +<p> +Usually you won't be able to fill in all the different translations by yourself, so +you may want to contact the maintainers of these languages (listed in the file +<tt>VDR/i18n.c</tt>) and ask them to provide the additional translations. +<p> +The actual runtime selection of the texts corresponding to the selected language +is done by wrapping each internationalized text with the <tt>tr()</tt> macro: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +const char *s = tr("Hello world!"); +</pre></td></tr></table><p> + +The text given here must be the first one defined in the related <i>Phrases</i> +entry (which is the English version), and the returned pointer is either a translated +version (if available) or the original string. In the latter case a message will be +written to the log file, indicating that a translation is missing. +Texts are first searched for in the <i>Phrases</i> registered for this plugin (if any) +and then in the global VDR texts. So a plugin can make use of texts defined by the +core VDR code. + +<a name="Loading plugins into VDR"><hr><h2>Loading plugins into VDR</h2> + +<center><i><b>Saddling up!</b></i></center><p> + +Plugins are loaded into VDR using the command line option <b><tt>-P</tt></b>, as in + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +vdr -Pdemo +</pre></td></tr></table><p> + +If the plugin accepts command line options, they are given as part of the argument +to the <b><tt>-P</tt></b> option, which then has to be enclosed in quotes: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +vdr -P"demo -a abc -b" +</pre></td></tr></table><p> + +Any number of plugins can be loaded this way, each with its own <b><tt>-P</tt></b> option: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +vdr -P"demo -a abc -b" -Pdvd -Pmp3 +</pre></td></tr></table><p> + +If you are not starting VDR from the VDR source directory (and thus your plugins +cannot be found at their default location) you need to tell VDR the location of +the plugins through the <b><tt>-L</tt></b> option: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +vdr -L/usr/lib/vdr -Pdemo +</pre></td></tr></table><p> + +There can be any number of <b><tt>-L</tt></b> options, and each of them will apply to the +<b><tt>-P</tt></b> options following it. +<p> +When started with the <b><tt>-h</tt></b> or <b><tt>-V</tt></b> option (for <i>help</i> +or <i>version</i> information, respectively), VDR will automatically load all plugins +in the default or given directory that match the VDR plugin +<a href="#The plugin directory structure">naming convention</a>, +and display their help and/or version information in addition to its own output. + +<a name="Building the distribution package"><hr><h2>Building the distribution package</h2> + +<center><i><b>Let's get this show on the road!</b></i></center><p> + +If you want to make your plugin available to other VDR users, you'll need to +make a package that can be easily distributed. +The <tt>Makefile</tt> that has been created by the call to +<a href="#Initializing a new plugin directory"><tt>newplugin</tt></a> +provides the target <tt>package</tt>, which does this for you. +<p> +Simply change into your source directory and execute <tt>make package</tt>: + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +cd VDR/PLUGINS/src/demo +make package +</pre></td></tr></table><p> + +After this you should find a file named like + +<p><table><tr><td bgcolor=#F0F0F0><pre><br> +vdr-demo-0.0.1.tgz +</pre></td></tr></table><p> + +in your source directory, where <tt>demo</tt> will be replaced with your actual +plugin's name, and <tt>0.0.1</tt> will be your plugin's current version number. + +</body> +</html> |