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authorKlaus Schmidinger <vdr@tvdr.de>2002-08-16 09:22:29 +0200
committerKlaus Schmidinger <vdr@tvdr.de>2002-08-16 09:22:29 +0200
commit470415ad230d8455439edadb07dae0a21978783b (patch)
tree0b0b7fa67f2fde96efb5908a84cad768e84ed9f6 /PLUGINS.html
parent038766dccdcf4aa940a923e3170344611e826e87 (diff)
downloadvdr-470415ad230d8455439edadb07dae0a21978783b.tar.gz
vdr-470415ad230d8455439edadb07dae0a21978783b.tar.bz2
Using cPoller instead of NeedsData
Diffstat (limited to 'PLUGINS.html')
-rw-r--r--PLUGINS.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/PLUGINS.html b/PLUGINS.html
index 105865b0..e1f73f55 100644
--- a/PLUGINS.html
+++ b/PLUGINS.html
@@ -962,7 +962,7 @@ DVB device doesn't run out of data.
To avoid busy loops the player should call its member function
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
-bool DeviceNeedsData(int Wait = 0);
+bool DevicePoll(cPoller &amp;Poller, int TimeoutMs = 0);
</pre></td></tr></table><p>
to determine whether the device is ready for further data.
@@ -1238,7 +1238,7 @@ virtual void Play(void);
virtual void Freeze(void);
virtual void Mute(void);
virtual void StillPicture(const uchar *Data, int Length);
-virtual bool NeedsData(int Wait = 0);
+virtual bool Poll(cPoller &amp;Poller, int TimeoutMs = 0);
virtual int PlayVideo(const uchar *Data, int Length);
</pre></td></tr></table><p>
<!--X1.1.7--></td></tr></table>