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author | Klaus Schmidinger <vdr@tvdr.de> | 2012-06-07 22:03:20 +0200 |
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committer | Klaus Schmidinger <vdr@tvdr.de> | 2012-06-07 22:03:20 +0200 |
commit | e496fac87aa919a63802505e4298cd65c28b168a (patch) | |
tree | bdb5c1849c09a34eb0da53c7935c53c824a54282 /PLUGINS.html | |
parent | d623479e327cfe3100abc3e4ce5d96a78656fbc5 (diff) | |
download | vdr-e496fac87aa919a63802505e4298cd65c28b168a.tar.gz vdr-e496fac87aa919a63802505e4298cd65c28b168a.tar.bz2 |
Fixed some copy&paste errors in PLUGINS.html
Diffstat (limited to 'PLUGINS.html')
-rw-r--r-- | PLUGINS.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/PLUGINS.html b/PLUGINS.html index 82164bff..a6b29f20 100644 --- a/PLUGINS.html +++ b/PLUGINS.html @@ -1687,7 +1687,7 @@ The first step in implementing a new skin is to derive a class from <tt>cSkin</t that provides the handling objects necessary to do the actual work: <p><table><tr><td class="code"><pre> -#include "skins.h" +#include <vdr/skins.h> class cMySkin : public cSkin { public: @@ -1697,7 +1697,7 @@ public: virtual cSkinDisplayMenu *DisplayMenu(void); virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly); virtual cSkinDisplayVolume *DisplayVolume(void); - virtual cSkinDisplayMessage *DisplayTrack(int NumTracks, const char * const *Tracks); + virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks); virtual cSkinDisplayMessage *DisplayMessage(void); }; </pre></td></tr></table><p> |