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authorKlaus Schmidinger <vdr@tvdr.de>2012-06-07 22:03:20 +0200
committerKlaus Schmidinger <vdr@tvdr.de>2012-06-07 22:03:20 +0200
commite496fac87aa919a63802505e4298cd65c28b168a (patch)
treebdb5c1849c09a34eb0da53c7935c53c824a54282 /PLUGINS.html
parentd623479e327cfe3100abc3e4ce5d96a78656fbc5 (diff)
downloadvdr-e496fac87aa919a63802505e4298cd65c28b168a.tar.gz
vdr-e496fac87aa919a63802505e4298cd65c28b168a.tar.bz2
Fixed some copy&paste errors in PLUGINS.html
Diffstat (limited to 'PLUGINS.html')
-rw-r--r--PLUGINS.html4
1 files changed, 2 insertions, 2 deletions
diff --git a/PLUGINS.html b/PLUGINS.html
index 82164bff..a6b29f20 100644
--- a/PLUGINS.html
+++ b/PLUGINS.html
@@ -1687,7 +1687,7 @@ The first step in implementing a new skin is to derive a class from <tt>cSkin</t
that provides the handling objects necessary to do the actual work:
<p><table><tr><td class="code"><pre>
-#include "skins.h"
+#include &lt;vdr/skins.h&gt;
class cMySkin : public cSkin {
public:
@@ -1697,7 +1697,7 @@ public:
virtual cSkinDisplayMenu *DisplayMenu(void);
virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly);
virtual cSkinDisplayVolume *DisplayVolume(void);
- virtual cSkinDisplayMessage *DisplayTrack(int NumTracks, const char * const *Tracks);
+ virtual cSkinDisplayTracks *DisplayTracks(const char *Title, int NumTracks, const char * const *Tracks);
virtual cSkinDisplayMessage *DisplayMessage(void);
};
</pre></td></tr></table><p>