diff options
author | Klaus Schmidinger <vdr@tvdr.de> | 2001-08-03 14:18:08 +0200 |
---|---|---|
committer | Klaus Schmidinger <vdr@tvdr.de> | 2001-08-03 14:18:08 +0200 |
commit | bff17fb1d0e39583e44ba93ea214d7434ecef2ce (patch) | |
tree | df3c64f93c4a572feca8de742f2300bfa0f687ee /ac3dec/rematrix.c | |
parent | 1962940c39c1951bd107f63d2e071df58ba0b125 (diff) | |
download | vdr-bff17fb1d0e39583e44ba93ea214d7434ecef2ce.tar.gz vdr-bff17fb1d0e39583e44ba93ea214d7434ecef2ce.tar.bz2 |
Added support for replaying DVDs
Diffstat (limited to 'ac3dec/rematrix.c')
-rw-r--r-- | ac3dec/rematrix.c | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/ac3dec/rematrix.c b/ac3dec/rematrix.c new file mode 100644 index 00000000..caa70943 --- /dev/null +++ b/ac3dec/rematrix.c @@ -0,0 +1,83 @@ +/* + * rematrix.c + * + * Copyright (C) Aaron Holtzman - July 1999 + * + * This file is part of ac3dec, a free Dolby AC-3 stream decoder. + * + * ac3dec is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * ac3dec is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with GNU Make; see the file COPYING. If not, write to + * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. + * + * + */ + +#include <stdlib.h> +#include <stdio.h> +#include "ac3.h" +#include "ac3_internal.h" + + +#include "decode.h" +#include "rematrix.h" + +struct rematrix_band_s +{ + uint_32 start; + uint_32 end; +}; + +struct rematrix_band_s rematrix_band[] = { {13,24}, {25,36}, {37 ,60}, {61,252}}; + +static inline uint_32 min(uint_32 a,uint_32 b); + +static inline uint_32 +min(uint_32 a,uint_32 b) +{ + return (a < b ? a : b); +} + +/* This routine simply does stereo rematixing for the 2 channel + * stereo mode */ +void rematrix(audblk_t *audblk, stream_samples_t samples) +{ + uint_32 num_bands; + uint_32 start; + uint_32 end; + uint_32 i,j; + float left,right; + + if(!audblk->cplinu || audblk->cplbegf > 2) + num_bands = 4; + else if (audblk->cplbegf > 0) + num_bands = 3; + else + num_bands = 2; + + for(i=0;i < num_bands; i++) + { + if(!audblk->rematflg[i]) + continue; + + start = rematrix_band[i].start; + end = min(rematrix_band[i].end ,12 * audblk->cplbegf + 36); + + for(j=start;j < end; j++) + { + left = samples[0][j] + samples[1][j]; + right = samples[0][j] - samples[1][j]; + samples[0][j] = left; + samples[1][j] = right; + } + } +} |