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authorKlaus Schmidinger <vdr@tvdr.de>2002-11-03 11:53:58 +0100
committerKlaus Schmidinger <vdr@tvdr.de>2002-11-03 11:53:58 +0100
commit0a517afdf8c4824d2961c477bda753ca81e800db (patch)
tree6b65f2e9fb1adabc297e3d700608c1f915fc15cf /device.h
parent2e26a1d607b45bff095e93649d830cf7146be5f1 (diff)
downloadvdr-0a517afdf8c4824d2961c477bda753ca81e800db.tar.gz
vdr-0a517afdf8c4824d2961c477bda753ca81e800db.tar.bz2
Implemented audio plugin interface
Diffstat (limited to 'device.h')
-rw-r--r--device.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/device.h b/device.h
index 7ac38ab0..cc2be790 100644
--- a/device.h
+++ b/device.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: device.h 1.26 2002/11/01 11:03:56 kls Exp $
+ * $Id: device.h 1.27 2002/11/03 11:16:11 kls Exp $
*/
#ifndef __DEVICE_H
@@ -290,6 +290,8 @@ public:
// times.
virtual void Clear(void);
// Clears all video and audio data from the device.
+ // A derived class must call the base class function to make sure
+ // all registered cAudio objects are notified.
virtual void Play(void);
// Sets the device into play mode (after a previous trick
// mode).
@@ -297,6 +299,8 @@ public:
// Puts the device into "freeze frame" mode.
virtual void Mute(void);
// Turns off audio while replaying.
+ // A derived class must call the base class function to make sure
+ // all registered cAudio objects are notified.
virtual void StillPicture(const uchar *Data, int Length);
// Displays the given I-frame as a still picture.
virtual bool Poll(cPoller &Poller, int TimeoutMs = 0);
@@ -309,8 +313,10 @@ public:
// Actually plays the given data block as video. The data must be
// part of a PES (Packetized Elementary Stream) which can contain
// one video and one audio strem.
- virtual int PlayAudio(const uchar *Data, int Length);
+ virtual void PlayAudio(const uchar *Data, int Length);
// Plays additional audio streams, like Dolby Digital.
+ // A derived class must call the base class function to make sure data
+ // is distributed to all registered cAudio objects.
bool Replaying(void) const;
// Returns true if we are currently replaying.
void StopReplay(void);