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authorKlaus Schmidinger <vdr@tvdr.de>2012-12-03 13:51:23 +0100
committerKlaus Schmidinger <vdr@tvdr.de>2012-12-03 13:51:23 +0100
commit7cd8ab468639f41e050d78a984b84d014f77dbec (patch)
tree7e45a37325c58d42a34c75bb5c05c8551c4a9fc3 /osd.h
parent6ca541e876124fc3e903cf87b435e80b5c011b40 (diff)
downloadvdr-7cd8ab468639f41e050d78a984b84d014f77dbec.tar.gz
vdr-7cd8ab468639f41e050d78a984b84d014f77dbec.tar.bz2
Fixed some spellings in osd.h and svdrp.c
Diffstat (limited to 'osd.h')
-rw-r--r--osd.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/osd.h b/osd.h
index 06c020aa..0084caa6 100644
--- a/osd.h
+++ b/osd.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: osd.h 2.17 2012/06/02 10:32:38 kls Exp $
+ * $Id: osd.h 2.18 2012/12/03 13:49:02 kls Exp $
*/
#ifndef __OSD_H
@@ -735,7 +735,7 @@ protected:
///< Initializes the OSD with the given coordinates.
///< By default it is assumed that the full area will be able to display
///< full 32 bit graphics (ARGB with eight bit for each color and the alpha
- ///< value, repectively). However, the actual hardware in use may not be
+ ///< value, respectively). However, the actual hardware in use may not be
///< able to display such a high resolution OSD, so there is an option to
///< divide the full OSD area into several sub-areas with lower color depths
///< and individual palettes. The sub-areas need not necessarily cover the