diff options
author | Klaus Schmidinger <vdr@tvdr.de> | 2008-02-16 13:59:09 +0100 |
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committer | Klaus Schmidinger <vdr@tvdr.de> | 2008-02-16 13:59:09 +0100 |
commit | 6b35173789c2d97fc6b9dadb780a22316f82c7fb (patch) | |
tree | 26c434da20b9a824a8e99ac9c672e228ac785904 /player.h | |
parent | 741400fa666f9754337652c624e95aa6bdfaf98c (diff) | |
download | vdr-6b35173789c2d97fc6b9dadb780a22316f82c7fb.tar.gz vdr-6b35173789c2d97fc6b9dadb780a22316f82c7fb.tar.bz2 |
Implemented the cStatus, cDevice and cPlayer functions for setting subtitle tracks in plugins
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: player.h 1.20 2007/10/13 12:18:10 kls Exp $ + * $Id: player.h 1.21 2008/02/16 13:50:11 kls Exp $ */ #ifndef __PLAYER_H @@ -22,6 +22,7 @@ protected: void DeviceClrAvailableTracks(bool DescriptionsOnly = false) { if (device) device->ClrAvailableTracks(DescriptionsOnly); } bool DeviceSetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, const char *Description = NULL) { return device ? device->SetAvailableTrack(Type, Index, Id, Language, Description) : false; } bool DeviceSetCurrentAudioTrack(eTrackType Type) { return device ? device->SetCurrentAudioTrack(Type) : false; } + bool DeviceSetCurrentSubtitleTrack(eTrackType Type) { return device ? device->SetCurrentSubtitleTrack(Type) : false; } bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; } bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; } bool DeviceHasIBPTrickSpeed(void) { return device ? device->HasIBPTrickSpeed() : false; } @@ -58,6 +59,10 @@ public: // Sets the current audio track to the given value. // This is just a virtual hook for players that need to do special things // in order to switch audio tracks. + virtual void SetSubtitleTrack(eTrackType Type, const tTrackId *TrackId) {} + // Sets the current subtitle track to the given value. + // This is just a virtual hook for players that need to do special things + // in order to switch subtitle tracks. }; class cControl : public cOsdObject { |