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author | Klaus Schmidinger <vdr@tvdr.de> | 2004-05-16 10:35:36 +0200 |
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committer | Klaus Schmidinger <vdr@tvdr.de> | 2004-05-16 10:35:36 +0200 |
commit | 5d99df7b7760c4a2b497c737a15b609008f6d56d (patch) | |
tree | a342f2f7465a73fe2bd63848d87566af8d646dd3 /skins.h | |
parent | 7aab06d8b1c6de59d06756d44c631984acd299b3 (diff) | |
download | vdr-5d99df7b7760c4a2b497c737a15b609008f6d56d.tar.gz vdr-5d99df7b7760c4a2b497c737a15b609008f6d56d.tar.bz2 |
Implemented 'skins' and 'themes'
Diffstat (limited to 'skins.h')
-rw-r--r-- | skins.h | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/skins.h b/skins.h new file mode 100644 index 00000000..412810f2 --- /dev/null +++ b/skins.h @@ -0,0 +1,297 @@ +/* + * skins.h: The optical appearance of the OSD + * + * See the main source file 'vdr.c' for copyright information and + * how to reach the author. + * + * $Id: skins.h 1.1 2004/05/16 09:40:18 kls Exp $ + */ + +#ifndef __SKINS_H +#define __SKINS_H + +#include "channels.h" +#include "epg.h" +#include "keys.h" +#include "osd.h" +#include "recording.h" +#include "themes.h" +#include "tools.h" + +enum eMessageType { mtStatus = 0, mtInfo, mtWarning, mtError }; // will be used to calculate color offsets! + +class cSkinDisplay { +private: + static cSkinDisplay *current; + int editableWidth; //XXX this is not nice, but how else could we know this value? +public: + cSkinDisplay(void); + virtual ~cSkinDisplay(); + int EditableWidth(void) { return editableWidth; } + void SetEditableWidth(int Width) { editableWidth = Width; } + ///< If an item is set through a call to cSkinDisplayMenu::SetItem(), this + ///< function shall be called to set the width of the rightmost tab separated + ///< field. This information will be used for editable items. + virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL) {} + ///< Sets the color buttons to the given strings, provided this cSkinDisplay + ///< actually has a color button display. + virtual void SetMessage(eMessageType Type, const char *Text) {} + ///< Sets a one line message Text, with the given Type. Type can be used + ///< to determine, e.g., the colors for displaying the Text. + virtual void Flush(void) {} + ///< Actually draws the OSD display to the output device. + static cSkinDisplay *Current(void) { return current; } + ///< Returns the currently active cSkinDisplay. + }; + +class cSkinDisplayChannel : public cSkinDisplay { + ///< This class is used to display the current channel, together with + ///< the present and following EPG even. How and to what extent this + ///< is done is totally up to the derived class. +public: + virtual void SetChannel(const cChannel *Channel, int Number) = 0; + ///< Sets the current channel to Channel. If Number is not 0, the + ///< user is in the process of entering a channel number, which must + ///< be displayed accordingly. + virtual void SetEvents(const cEvent *Present, const cEvent *Following) = 0; + ///< Sets the Present and Following EPG events. It either of these + ///< is not available, NULL will be given. + /*TODO + SetButtons + Red = Video options + Green = Info now + Yellow = Info next + Blue = Audio options + AudioOptions + VideoOptions + */ + }; + +class cSkinDisplayMenu : public cSkinDisplay { + ///< This class implements the general purpose menu display, which is + ///< used throughout the program to display information and let the + ///< user interact with items. + ///< A menu consists of the following fields, each of which is explicitly + ///< set by calls to the member functions below: + ///< - Title: a single line of text, indicating what this menu displays + ///< - Color buttons: the red, green, yellow and blue buttons, used for + ///< various functions + ///< - Message: a one line message, indicating a Status, Info, Warning, + ///< or Error condition + ///< - Central area: the main central area of the menu, used to display + ///< one of the following: + ///< - Items: a list of single line items, of which the user may be + ///< able to select one + ///< - Event: the full information about one EPG event + ///< - Text: a multi line, scrollable text +public: + enum { MaxTabs = 6 }; +private: + int tabs[MaxTabs]; +protected: + cTextScroller textScroller; + int Tab(int n) { return (n >= 0 && n < MaxTabs) ? tabs[n] : 0; } + ///< Returns the offset of the given tab from the left border of the + ///< item display area. The value returned is in pixel.//XXX ncurses??? + const char *GetTabbedText(const char *s, int Tab); + ///< Returns the that part of the given string, that follows the given + ///< Tab (where 0 indicates the beginning of the string). If no such + ///< part can be found, NULL will be returned. +public: + cSkinDisplayMenu(void); + virtual void SetTabs(int Tab1, int Tab2 = 0, int Tab3 = 0, int Tab4 = 0, int Tab5 = 0); + ///< Sets the tab columns to the given values, which are the number of + ///< characters in each column.//XXX ncurses??? + virtual void Scroll(bool Up, bool Page); + ///< If this menu contains a text area that can be scrolled, this function + ///< will be called to actually scroll the text. Up indicates whether the + ///< text shall be scrolled up or down, and Page is true if it shall be + ///< scrolled by a full page, rather than a single line. An object of the + ///< cTextScroller class can be used to implement the scrolling text area. + virtual int MaxItems(void) = 0; + ///< Returns the maximum number of items the menu can display. + virtual void Clear(void) = 0; + ///< Clears the entire central area of the menu. + virtual void SetTitle(const char *Title) = 0; + ///< Sets the title of this menu to Title. + virtual void SetButtons(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL) = 0; + ///< Sets the color buttons to the given strings. If any of the values is + ///< NULL, any previous text must be removed from the related button. + virtual void SetMessage(eMessageType Type, const char *Text) = 0; + ///< Sets a one line message Text, with the given Type. Type can be used + ///< to determine, e.g., the colors for displaying the Text. + ///< If Text is NULL, any previously displayed message must be removed, and + ///< any previous contents overwritten by the message must be restored. + virtual void SetItem(const char *Text, int Index, bool Current, bool Selectable) = 0; + ///< Sets the item at the given Index to Text. Index is between 0 and the + ///< value returned by MaxItems(), minus one. Text may contain tab characters ('\t'), + ///< which shall be used to separate the text into several columns, according to the + ///< values set by a prior call to SetTabs(). If Current is true, this item shall + ///< be drawn in a way indicating to the user that it is the currently selected + ///< one. Selectable can be used to display items differently that can't be + ///< selected by the user. + ///< Whenever the current status is moved from one item to another, + ///< this function will be first called for the old current item + ///< with Current set to false, and then for the new current item + ///< with Current set to true. + /*TODO + virtual void SetItem(const cEvent *Event, int Index, bool Current, bool Selectable, bool NowNext???, bool Schedule???); + virtual void SetItem(const cTimer *Timer, int Index, bool Current, bool Selectable); + virtual void SetItem(const cChannel *Channel, int Index, bool Current, bool Selectable); + virtual void SetItem(const cRecording *Recording, int Index, bool Current, bool Selectable); + --> false: call SetItem(text) + */ + virtual void SetEvent(const cEvent *Event) = 0; + ///< Sets the Event that shall be displayed, using the entire central area + ///< of the menu. The Event's 'description' shall be displayed using a + ///< cTextScroller, and the Scroll() function will be called to drive scrolling + ///< that text if necessary. + virtual void SetRecording(const cRecording *Recording) = 0; + ///< Sets the Recording that shall be displayed, using the entire central area + ///< of the menu. The Recording's 'summary' shall be displayed using a + ///< cTextScroller, and the Scroll() function will be called to drive scrolling + ///< that text if necessary. + virtual void SetText(const char *Text, bool FixedFont) = 0; + ///< Sets the Text that shall be displayed, using the entire central area + ///< of the menu. The Text shall be displayed using a cTextScroller, and + ///< the Scroll() function will be called to drive scrolling that text if + ///< necessary. + //XXX ??? virtual void SetHelp(const char *Help) = 0; + }; + +class cSkinDisplayReplay : public cSkinDisplay { + ///< This class implements the progress display used during replay of + ///< a recording. +protected: + const cMarks *marks; + class cProgressBar : public cBitmap { + protected: + int total; + int Pos(int p) { return p * Width() / total; } + void Mark(int x, bool Start, bool Current, tColor ColorMark, tColor ColorCurrent); + public: + cProgressBar(int Width, int Height, int Current, int Total, const cMarks *Marks, tColor ColorSeen, tColor ColorRest, tColor ColorSelected, tColor ColorMark, tColor ColorCurrent); + }; +public: + cSkinDisplayReplay(void); + virtual void SetMarks(const cMarks *Marks); + ///< Sets the editing marks to Marks, which shall be used to display the + ///< progress bar through a cProgressBar object. + virtual void SetTitle(const char *Title) = 0; + ///< Sets the title of the recording. + virtual void SetMode(bool Play, bool Forward, int Speed) = 0; + ///< Sets the current replay mode, which can be used to display some + ///< indicator, showing the user whether we are currently in normal + ///< play mode, fast forward etc. + virtual void SetProgress(int Current, int Total) = 0; + ///< This function will be called whenever the position in of the total + ///< length of the recording has changed. A cProgressBar shall then be + ///< used to display a progress indicator. + virtual void SetCurrent(const char *Current) = 0; + ///< Sets the current position within the recording, as a user readable + ///< string if the form "h:mm:ss.ff". The ".ff" part, indicating the + ///< frame number, is optional and the actual implementation needs to + ///< take care that it is erased from the display when a Current string + ///< _with_ ".ff" is followed by one without it. + virtual void SetTotal(const char *Total) = 0; + ///< Sets the total length of the recording, as a user readable + ///< string if the form "h:mm:ss". + virtual void SetJump(const char *Jump) = 0; + ///< Sets the prompt that allows the user to enter a jump point. + ///< Jump is a string of the form "Jump: mm:ss". The actual implementation + ///< needs to be able to handle variations in the length of this + ///< string, which will occur when the user enters an actual value. + ///< If Jump is NULL, the jump prompt shall be removed from the display. + }; + +class cSkinDisplayVolume : public cSkinDisplay { + ///< This class implements the volume/mute display. +public: + virtual void SetVolume(int Current, int Total, bool Mute) = 0; + ///< Sets the volume to the given Current value, which is in the range + ///< 0...Total. If Mute is true, audio is currently muted and a "mute" + ///< indicator shall be displayed. + }; + +class cSkinDisplayMessage : public cSkinDisplay { + ///< This class implements a simple message display. +public: + virtual void SetMessage(eMessageType Type, const char *Text) = 0; + ///< Sets the message to Text. Type can be used to decide how to display + ///< the message, for instance in which colors. + }; + +class cSkin : public cListObject { +private: + char *name; + cTheme *theme; +public: + cSkin(const char *Name, cTheme *Theme = NULL); + ///< Creates a new skin class, with the given Name and Theme. + ///< Name will be used to identify this skin in the 'setup.conf' + ///< file, and is normally not seen by the user. It should + ///< consist of only lowercase letters and digits. + ///< Theme must be a static object that survives the entire lifetime + ///< of this skin. + ///< The constructor of a derived class shall not set up any data + ///< structures yet, because whether or not this skin will actually + ///< be used is not yet known at this point. All actual work shall + ///< be done in the pure functions below. + ///< A cSkin object must be created on the heap and shall not be + ///< explicitly deleted. + virtual ~cSkin(); + const char *Name(void) { return name; } + cTheme *Theme(void) { return theme; } + virtual const char *Description(void) = 0; + ///< Returns a user visible, single line description of this skin, + ///< which may consist of arbitrary text and can, if the skin + ///< implementation wishes to do so, be internationalized. + ///< The actual text shouldn't be too long, so that it can be + ///< fully displayed in the Setup/OSD menu. + virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo) = 0; + ///< Creates and returns a new object for displaying the current + ///< channel. WithInfo indicates whether it shall display only + ///< the basic channel data, or also information about the present + ///< and following EPG event. + ///< The caller must delete the object after use. + virtual cSkinDisplayMenu *DisplayMenu(void) = 0; + ///< Creates and returns a new object for displaying a menu. + ///< The caller must delete the object after use. + virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly) = 0; + ///< Creates and returns a new object for displaying replay progress. + ///< ModeOnly indicates whether this should be a full featured replay + ///< display, or just a replay mode indicator. + ///< The caller must delete the object after use. + virtual cSkinDisplayVolume *DisplayVolume(void) = 0; + ///< Creates and returns a new object for displaying the current volume. + ///< The caller must delete the object after use. + virtual cSkinDisplayMessage *DisplayMessage(void) = 0; + ///< Creates and returns a new object for displaying a message. + ///< The caller must delete the object after use. + }; + +class cSkins : public cList<cSkin> { +private: + cSkin *current; + cSkinDisplayMessage *displayMessage; +public: + cSkins(void); + ~cSkins(); + bool SetCurrent(const char *Name = NULL); + ///< Sets the current skin to the one indicated by name. + ///< If no such skin can be found, the first one will be used. + cSkin *Current(void) { return current; } + ///< Returns a pointer to the current skin. + bool IsOpen(void) { return cSkinDisplay::Current(); } + ///< Returns true if there is currently a skin display object active. + eKeys Message(eMessageType Type, const char *s, int Seconds = 0); + ///< Displays the given message, either through a currently visible + ///< display object that is capable of doing so, or by creating a + ///< temporary cSkinDisplayMessage object. + void Flush(void); + ///< Flushes the currently active cSkinDisplay, if any. + }; + +extern cSkins Skins; + +#endif //__SKINS_H |