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author | Klaus Schmidinger <vdr@tvdr.de> | 2002-09-15 11:08:35 +0200 |
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committer | Klaus Schmidinger <vdr@tvdr.de> | 2002-09-15 11:08:35 +0200 |
commit | ec8748a2ccb402b5cde5cb98b4bafd6bb341c370 (patch) | |
tree | 8cdb146b26cfa8e107191e974b359e3684bb4a23 /vdr.c | |
parent | 6ef11b70be58246c9f77fe3e319a4d9bb8dbb83f (diff) | |
download | vdr-ec8748a2ccb402b5cde5cb98b4bafd6bb341c370.tar.gz vdr-ec8748a2ccb402b5cde5cb98b4bafd6bb341c370.tar.bz2 |
A previous 'Transfer Mode' is now automatically re-started after a replay stops
Diffstat (limited to 'vdr.c')
-rw-r--r-- | vdr.c | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -22,7 +22,7 @@ * * The project's page is at http://www.cadsoft.de/people/kls/vdr * - * $Id: vdr.c 1.122 2002/09/08 11:19:01 kls Exp $ + * $Id: vdr.c 1.123 2002/09/15 11:08:35 kls Exp $ */ #include <getopt.h> @@ -400,6 +400,9 @@ int main(int argc, char *argv[]) } // Attach launched player control: cControl::Attach(); + // Make sure Transfer-Mode is re-started after detaching a player: + if (cDevice::PrimaryDevice()->PlayerDetached() && !cDevice::PrimaryDevice()->Replaying()) + Channels.SwitchTo(cDevice::CurrentChannel()); // Restart the Watchdog timer: if (WatchdogTimeout > 0) { int LatencyTime = WatchdogTimeout - alarm(WatchdogTimeout); |