diff options
| -rw-r--r-- | HISTORY | 2 | ||||
| -rw-r--r-- | device.c | 25 | ||||
| -rw-r--r-- | device.h | 5 | 
3 files changed, 21 insertions, 11 deletions
| @@ -4788,3 +4788,5 @@ Video Disk Recorder Revision History  - Added "-fPIC" to the compiler options in Make.config.template when compiling    plugins (thanks to Udo Richter). If you use your own Make.config file, you may    want to add these lines there, too. +- Added some comment to cDevice::GetDevice() to explain how the individual +  conditions are put together to make a decision on which device to use. @@ -4,7 +4,7 @@   * See the main source file 'vdr.c' for copyright information and   * how to reach the author.   * - * $Id: device.c 1.130 2006/05/27 11:14:42 kls Exp $ + * $Id: device.c 1.131 2006/06/15 09:59:40 kls Exp $   */  #include "device.h" @@ -281,19 +281,26 @@ cDevice *cDevice::GetDevice(int Index)  cDevice *cDevice::GetDevice(const cChannel *Channel, int Priority, bool *NeedsDetachReceivers)  {    cDevice *d = NULL; -  uint Impact = 0xFFFFFFFF; +  uint Impact = 0xFFFFFFFF; // we're looking for a device with the least impact    for (int i = 0; i < numDevices; i++) {        bool ndr;        if (device[i]->ProvidesChannel(Channel, Priority, &ndr)) { // this device is basicly able to do the job +         // Put together an integer number that reflects the "impact" using +         // this device would have on the overall system. Each condition is represented +         // by one bit in the number (or several bits, if the condition is actually +         // a numeric value). The sequence in which the conditions are listed corresponds +         // to their individual severity, where the one listed first will make the most +         // difference, because it results in the most significant bit of the result.           uint imp = 0; -         imp <<= 1; imp |= !device[i]->Receiving() || ndr; -         imp <<= 1; imp |= device[i]->Receiving(); -         imp <<= 1; imp |= device[i] == ActualDevice(); -         imp <<= 1; imp |= device[i]->IsPrimaryDevice(); -         imp <<= 1; imp |= device[i]->HasDecoder(); -         imp <<= 8; imp |= min(max(device[i]->Priority() + MAXPRIORITY, 0), 0xFF); -         imp <<= 8; imp |= min(max(device[i]->ProvidesCa(Channel), 0), 0xFF); +         imp <<= 1; imp |= !device[i]->Receiving() || ndr;                         // use receiving devices if we don't need to detach existing receivers +         imp <<= 1; imp |= device[i]->Receiving();                                 // avoid devices that are receiving +         imp <<= 1; imp |= device[i] == ActualDevice();                            // avoid the actual device (in case of Transfer Mode) +         imp <<= 1; imp |= device[i]->IsPrimaryDevice();                           // avoid the primary device +         imp <<= 1; imp |= device[i]->HasDecoder();                                // avoid full featured cards +         imp <<= 8; imp |= min(max(device[i]->Priority() + MAXPRIORITY, 0), 0xFF); // use the device with the lowest priority (+MAXPRIORITY to assure that values -99..99 can be used) +         imp <<= 8; imp |= min(max(device[i]->ProvidesCa(Channel), 0), 0xFF);      // use the device that provides the lowest number of conditional access methods           if (imp < Impact) { +            // This device has less impact than any previous one, so we take it.              Impact = imp;              d = device[i];              if (NeedsDetachReceivers) @@ -4,7 +4,7 @@   * See the main source file 'vdr.c' for copyright information and   * how to reach the author.   * - * $Id: device.h 1.78 2006/05/28 15:04:24 kls Exp $ + * $Id: device.h 1.79 2006/06/15 09:32:48 kls Exp $   */  #ifndef __DEVICE_H @@ -130,7 +130,8 @@ public:           ///< \return A pointer to the device, or NULL if the Index was invalid.    static cDevice *GetDevice(const cChannel *Channel, int Priority = -1, bool *NeedsDetachReceivers = NULL);           ///< Returns a device that is able to receive the given Channel at the -         ///< given Priority. +         ///< given Priority, with the least impact on active recordings and +         ///< live viewing.           ///< See ProvidesChannel() for more information on how           ///< priorities are handled, and the meaning of NeedsDetachReceivers.    static void Shutdown(void); | 
