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-rw-r--r--CONTRIBUTORS2
-rw-r--r--HISTORY4
-rw-r--r--PLUGINS.html35
-rw-r--r--audio.c35
-rw-r--r--audio.h23
-rw-r--r--device.c11
6 files changed, 59 insertions, 51 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS
index 3411ef5f..0260a40b 100644
--- a/CONTRIBUTORS
+++ b/CONTRIBUTORS
@@ -273,6 +273,7 @@ Werner Fink <werner@suse.de>
recordings can be triggered in the default branch
for pointing out that pesAssembler->Reset() needs to be called between subsequent
Transfer Modes
+ for suggestions that led to the addition of the 'Id' parameter to cAudio::Play().
Rolf Hakenes <hakenes@hippomi.de>
for providing 'libdtv' and adapting the EIT mechanisms to it
@@ -1136,6 +1137,7 @@ Marco Schlüßler <marco@lordzodiac.de>
when clearing the transfer buffer to avoid overflows
for adding CMD_SPU_CHG_COLCON to cDvbSpuDecoder::setTime()
for suggesting to force a new resync after a call to cRemux::Clear()
+ for suggestions that led to the addition of the 'Id' parameter to cAudio::Play().
Jürgen Schmitz <j.schmitz@web.de>
for reporting a bug in displaying the current channel when switching via the SVDRP
diff --git a/HISTORY b/HISTORY
index 414f7c75..eaf01f6b 100644
--- a/HISTORY
+++ b/HISTORY
@@ -3388,3 +3388,7 @@ Video Disk Recorder Revision History
Huelswitt).
- Completed the Danish OSD texts (thanks to Mogens Elneff).
- Forcing a new resync after a call to cRemux::Clear() (suggested by Marco Schlüßler).
+- The cAudio::Play() function now has an additional parameter 'uchar Id' which tells
+ the function the substream id of the given audio packet, so that a plugin can
+ take the right action for the various kinds if audio data (based on suggestions
+ by Werner Fink and Macro Schlüßler).
diff --git a/PLUGINS.html b/PLUGINS.html
index df6d0fad..49f5ff72 100644
--- a/PLUGINS.html
+++ b/PLUGINS.html
@@ -14,18 +14,18 @@ Copyright &copy; 2004 Klaus Schmidinger<br>
<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
</center>
<p>
-<!--X1.3.8--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
-Important modifications introduced in version 1.3.8 are marked like this.
-<!--X1.3.8--></td></tr></table>
-<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.3.18 are marked like this.
<!--X1.3.18--></td></tr></table>
-<!--X1.3.19--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
+<!--X1.3.19--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.3.19 are marked like this.
<!--X1.3.19--></td></tr></table>
-<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.3.20 are marked like this.
<!--X1.3.20--></td></tr></table>
+<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+Important modifications introduced in version 1.3.21 are marked like this.
+<!--X1.3.21--></td></tr></table>
<p>
VDR provides an easy to use plugin interface that allows additional functionality
to be added to the program by implementing a dynamically loadable library file.
@@ -58,7 +58,7 @@ structures and allows it to hook itself into specific areas to perform special a
<li><a href="#Command line arguments">Command line arguments</a>
<li><a href="#Command line help">Command line help</a>
<li><a href="#Getting started">Getting started</a>
-<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
<li><a href="#Shutting down">Shutting down</a>
<!--X1.3.20--></td></tr></table>
<li><a href="#Main menu entry">Main menu entry</a>
@@ -306,7 +306,7 @@ since VDR, for instance, has to create the plugin objects in order to get their
command line help - and after that immediately destroys them again.
<p>
The <b>destructor</b> has to clean up any data created by the plugin.
-<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
Any threads the plugin may have created shall be stopped in the
<a href="#Shutting down"><tt>Stop()</tt></a> function.
<!--X1.3.20--></td></tr></table>
@@ -504,7 +504,7 @@ VDR to exit.
If the plugin doesn't implement any background functionality or internationalized
texts, it doesn't need to implement either of these functions.
-<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
<a name="Shutting down"><hr><h2>Shutting down</h2>
<center><i><b>Stop it, right there!</b></i></center><p>
@@ -1044,7 +1044,7 @@ public:
Take a look at the files <tt>player.h</tt> and <tt>dvbplayer.c</tt> to see how VDR implements
its own player for the VDR recordings.
<p>
-<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
To play the actual data, the player needs to call its member function
<p><table><tr><td bgcolor=#F0F0F0><pre>
@@ -1067,7 +1067,7 @@ bool DevicePoll(cPoller &amp;Poller, int TimeoutMs = 0);
to determine whether the device is ready for further data.
<p>
-<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
By default all audio track handling is done by the device a player is
attached to.
If the player can provide more than a single audio track, and has special
@@ -1204,7 +1204,7 @@ public:
};
cMyReceiver::cMyReceiver(int Pid)
-<!--X1.3.19--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
+<!--X1.3.19--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
:cReceiver(0, -1, Pid)
<!--X1.3.19--></td></tr></table>
{
@@ -1382,7 +1382,7 @@ public:
virtual cSkinDisplayMenu *DisplayMenu(void);
virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly);
virtual cSkinDisplayVolume *DisplayVolume(void);
-<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
virtual cSkinDisplayMessage *DisplayTrack(int NumTracks, const char * const *Tracks);
<!--X1.3.18--></td></tr></table>
virtual cSkinDisplayMessage *DisplayMessage(void);
@@ -1404,7 +1404,6 @@ new cMySkin;
in the <a href="#Getting started"><tt>Start()</tt></a> function of your plugin.
Do not delete this object, it will be automatically deleted when the program ends.
<p>
-<!--X1.3.8--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
In order to be able to easily identify plugins that implement a skin it is recommended
that the name of such a plugin should be
@@ -1414,8 +1413,6 @@ skinxyz
where <tt>xyz</tt> is the actual name of the skin.
-<!--X1.3.8--></td></tr></table>
-
<a name="Themes"><hr><h2>Themes</h2>
<center><i><b>Eye of the beholder...</b></i></center><p>
@@ -1514,7 +1511,7 @@ repectively.
If the device can provide more than a single audio track, it can implement the
following function to make them available:
-<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<p><table><tr><td bgcolor=#F0F0F0><pre>
virtual void SetAudioTrackDevice(eTrackType Type);
virtual int GetAudioChannelDevice(void);
@@ -1679,7 +1676,9 @@ private:
virtual void Action(void);
public:
cMyAudio(void);
- virtual void Play(const uchar *Data, int Length);
+<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+ virtual void Play(const uchar *Data, int Length, uchar Id);
+<!--X1.3.21--></td></tr></table>
virtual void Mute(bool On);
virtual void Clear(void);
};
diff --git a/audio.c b/audio.c
index c958256d..742c50b4 100644
--- a/audio.c
+++ b/audio.c
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: audio.c 1.2 2002/11/03 11:53:34 kls Exp $
+ * $Id: audio.c 1.3 2005/02/12 12:40:51 kls Exp $
*/
#include "audio.h"
@@ -25,10 +25,10 @@ cAudio::~cAudio()
cAudios Audios;
-void cAudios::PlayAudio(const uchar *Data, int Length)
+void cAudios::PlayAudio(const uchar *Data, int Length, uchar Id)
{
for (cAudio *audio = First(); audio; audio = Next(audio))
- audio->Play(Data, Length);
+ audio->Play(Data, Length, Id);
}
void cAudios::MuteAudio(bool On)
@@ -56,25 +56,24 @@ cExternalAudio::~cExternalAudio()
free(command);
}
-void cExternalAudio::Play(const uchar *Data, int Length)
+void cExternalAudio::Play(const uchar *Data, int Length, uchar Id)
{
if (command && !mute) {
if (pipe || pipe.Open(command, "w")) {
- if (Data[0] == 0x00 && Data[1] == 0x00 && Data[2] == 0x01) {
- if (Data[3] == 0xBD) { // dolby
- //XXX??? int written = Data[8] + (skipAC3bytes ? 13 : 9); // skips the PES header
- int written = Data[8] + 9; // skips the PES header
- Length -= written;
- while (Length > 0) {
- int w = fwrite(Data + written, 1, Length, pipe);
- if (w < 0) {
- LOG_ERROR;
- break;
- }
- Length -= w;
- written += w;
+ if (0x80 <= Id && Id <= 0x87 || Id == 0xBD) { // AC3
+ int written = Data[8] + 9; // skips the PES header
+ if (Id != 0xBD)
+ written += 4; // skips AC3 bytes
+ Length -= written;
+ while (Length > 0) {
+ int w = fwrite(Data + written, 1, Length, pipe);
+ if (w < 0) {
+ LOG_ERROR;
+ break;
}
- }
+ Length -= w;
+ written += w;
+ }
}
}
else {
diff --git a/audio.h b/audio.h
index 565bd972..03ec01db 100644
--- a/audio.h
+++ b/audio.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: audio.h 1.2 2002/11/03 11:50:02 kls Exp $
+ * $Id: audio.h 1.3 2005/02/12 12:20:19 kls Exp $
*/
#ifndef __AUDIO_H
@@ -18,21 +18,22 @@ protected:
cAudio(void);
public:
virtual ~cAudio();
- virtual void Play(const uchar *Data, int Length) = 0;
- // Plays the given block of audio Data. Must return as soon as possible.
- // If the entire block of data can't be processed immediately, it must
- // be copied and processed in a separate thread. The Data is always a
- // complete PES audio packet.
+ virtual void Play(const uchar *Data, int Length, uchar Id) = 0;
+ ///< Plays the given block of audio Data. Must return as soon as possible.
+ ///< If the entire block of data can't be processed immediately, it must
+ ///< be copied and processed in a separate thread. The Data is always a
+ ///< complete PES audio packet. Id indicates the type of audio data this
+ ///< packet holds.
virtual void Mute(bool On) = 0;
- // Immediately sets the audio device to be silent (On==true) or to
- // normal replay (On==false).
+ ///< Immediately sets the audio device to be silent (On==true) or to
+ ///< normal replay (On==false).
virtual void Clear(void) = 0;
- // Clears all data that might still be awaiting processing.
+ ///< Clears all data that might still be awaiting processing.
};
class cAudios : public cList<cAudio> {
public:
- void PlayAudio(const uchar *Data, int Length);
+ void PlayAudio(const uchar *Data, int Length, uchar Id);
void MuteAudio(bool On);
void ClearAudio(void);
};
@@ -47,7 +48,7 @@ private:
public:
cExternalAudio(const char *Command);
virtual ~cExternalAudio();
- virtual void Play(const uchar *Data, int Length);
+ virtual void Play(const uchar *Data, int Length, uchar Id);
virtual void Mute(bool On);
virtual void Clear(void);
};
diff --git a/device.c b/device.c
index 022f9a3e..0d8073cc 100644
--- a/device.c
+++ b/device.c
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: device.c 1.89 2005/02/08 13:06:12 kls Exp $
+ * $Id: device.c 1.90 2005/02/12 12:26:49 kls Exp $
*/
#include "device.h"
@@ -908,15 +908,18 @@ int cDevice::PlayPesPacket(const uchar *Data, int Length, bool VideoOnly)
SetAvailableTrack(ttDolby, SubStreamIndex, SubStreamId);
if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id) {
w = PlayAudio(Start, d);
- if (FirstLoop && !(SubStreamId & 0x08)) // no DTS
- Audios.PlayAudio(Data, Length);
+ if (FirstLoop)
+ Audios.PlayAudio(Data, Length, SubStreamId);
}
}
break;
case 0xA0: // LPCM
SetAvailableTrack(ttAudio, SubStreamIndex, SubStreamId);
- if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id)
+ if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id) {
w = PlayAudio(Start, d);
+ if (FirstLoop)
+ Audios.PlayAudio(Data, Length, SubStreamId);
+ }
break;
default:
// Compatibility mode for old VDR recordings, where 0xBD was only AC3: