diff options
-rw-r--r-- | CONTRIBUTORS | 1 | ||||
-rw-r--r-- | HISTORY | 3 | ||||
-rw-r--r-- | dvbplayer.c | 4 |
3 files changed, 5 insertions, 3 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 68530161..19573528 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -1310,6 +1310,7 @@ Reinhard Nissl <rnissl@gmx.de> for making cEITScanner process new transponders before old ones, to make sure transponder changes are recognized for helping to debug switching into time shift mode when pausing live video + for fixing a possible high CPU load when pausing replay Richard Robson <richard_robson@beeb.net> for reporting freezing replay if a timer starts while in Transfer Mode from the @@ -7052,7 +7052,7 @@ Video Disk Recorder Revision History - Fixed handling IDLEPRIORITY in cDvbDevice::ProvidesChannel() (thanks to Frank Schmirler). -2012-04-28: Version 1.7.28 +2012-05-06: Version 1.7.28 - Fixed cPixmapMemory::DrawEllipse() for quadrants -1 and -4. - Fixed getting the maximum short channel name length in case there are no short names @@ -7093,3 +7093,4 @@ Video Disk Recorder Revision History true to get the current player control even if it is hidden. - The new functions cControl::GetRecording() and cControl::GetHeader() can be used to retrieve information about what the current player is playing. +- Fixed a possible high CPU load when pausing replay (thanks to Reinhard Nissl). diff --git a/dvbplayer.c b/dvbplayer.c index 2bf27a36..b325c989 100644 --- a/dvbplayer.c +++ b/dvbplayer.c @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: dvbplayer.c 2.26 2012/03/12 14:36:55 kls Exp $ + * $Id: dvbplayer.c 2.27 2012/05/06 11:02:35 kls Exp $ */ #include "dvbplayer.h" @@ -408,7 +408,7 @@ void cDvbPlayer::Action(void) Goto(0, true); while (Running()) { if (WaitingForData) - nonBlockingFileReader->WaitForDataMs(3); // this keeps the CPU load low, but reacts immediately on new data + WaitingForData = !nonBlockingFileReader->WaitForDataMs(3); // this keeps the CPU load low, but reacts immediately on new data else if (Sleep) { cPoller Poller; DevicePoll(Poller, 10); |