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-rw-r--r--HISTORY4
-rw-r--r--player.c6
-rw-r--r--player.h7
3 files changed, 11 insertions, 6 deletions
diff --git a/HISTORY b/HISTORY
index 86ead1fa..fff94671 100644
--- a/HISTORY
+++ b/HISTORY
@@ -7052,7 +7052,7 @@ Video Disk Recorder Revision History
- Fixed handling IDLEPRIORITY in cDvbDevice::ProvidesChannel() (thanks to Frank
Schmirler).
-2012-04-26: Version 1.7.28
+2012-04-28: Version 1.7.28
- Fixed cPixmapMemory::DrawEllipse() for quadrants -1 and -4.
- Fixed getting the maximum short channel name length in case there are no short names
@@ -7089,3 +7089,5 @@ Video Disk Recorder Revision History
function if no buffer has been allocated (reported by Marcus Roscher).
- Fixed the SVDRP command UPDR, which didn't update the global recordings list
(reported by Lars Hanisch).
+- cControl::Control() now has an additional boolean parameter, which can be set to
+ true to get the current player control even if it is hidden.
diff --git a/player.c b/player.c
index c96fc1ab..fa4235c8 100644
--- a/player.c
+++ b/player.c
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: player.c 1.12 2007/07/20 15:25:24 kls Exp $
+ * $Id: player.c 2.1 2012/04/28 10:56:00 kls Exp $
*/
#include "player.h"
@@ -60,10 +60,10 @@ cOsdObject *cControl::GetInfo(void)
return NULL;
}
-cControl *cControl::Control(void)
+cControl *cControl::Control(bool Hidden)
{
cMutexLock MutexLock(&mutex);
- return (control && !control->hidden) ? control : NULL;
+ return (control && (!control->hidden || Hidden)) ? control : NULL;
}
void cControl::Launch(cControl *Control)
diff --git a/player.h b/player.h
index 77d00d5e..c38c7d7d 100644
--- a/player.h
+++ b/player.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: player.h 2.4 2009/03/08 12:29:10 kls Exp $
+ * $Id: player.h 2.5 2012/04/28 10:56:00 kls Exp $
*/
#ifndef __PLAYER_H
@@ -92,7 +92,10 @@ public:
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);
- static cControl *Control(void);
+ static cControl *Control(bool Hidden = false);
+ ///< Returns the current replay control (if any) in case it is currently
+ ///< visible. If Hidden is true, the control will be returned even if it is
+ ///< currently hidden.
};
#endif //__PLAYER_H