diff options
-rw-r--r-- | CONTRIBUTORS | 1 | ||||
-rw-r--r-- | HISTORY | 6 | ||||
-rw-r--r-- | dvbplayer.c | 114 |
3 files changed, 64 insertions, 57 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 972d8706..b85ee360 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -1200,6 +1200,7 @@ Reinhard Nissl <rnissl@gmx.de> to cDevice::PlayTs() for reporting that the PAT/PMT is processed too often, even if its version hasn't changed + for making sure vdr-xine no longer needs cDvbPlayer::Action() to call DeviceFlush() Richard Robson <richard_robson@beeb.net> for reporting freezing replay if a timer starts while in Transfer Mode from the @@ -5979,7 +5979,7 @@ Video Disk Recorder Revision History cDevice class reimplements PlayTs() or PlayPes(), it also needs to make sure this new function works as expected. -2009-03-28: Version 1.7.5 +2009-04-05: Version 1.7.5 - Fixed a hangup when replaying a TS recording with subtitles activated (reported by Timo Helkio). @@ -6009,3 +6009,7 @@ Video Disk Recorder Revision History - Added command line help for the '-i' option. - Fixed cDvbPlayer::NextFile() to handle files larger than 2GB (thanks to Jose Alberto Reguero). +- Improved replay at the begin and end of a recording. The very first and very last + frame is now sent to the output device repeatedly until GetSTC() reports that it + has been played. cDvbPlayer::Action() no longer calls DeviceFlush() (thanks to + Reinhard Nissl for making sure vdr-xine no longer needs this). diff --git a/dvbplayer.c b/dvbplayer.c index 63c18d45..de7cd2e1 100644 --- a/dvbplayer.c +++ b/dvbplayer.c @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: dvbplayer.c 2.6 2009/03/28 21:56:56 kls Exp $ + * $Id: dvbplayer.c 2.7 2009/04/05 09:05:54 kls Exp $ */ #include "dvbplayer.h" @@ -18,7 +18,7 @@ // --- cPtsIndex ------------------------------------------------------------- -#define PTSINDEX_ENTRIES 100 +#define PTSINDEX_ENTRIES 500 class cPtsIndex { private: @@ -194,7 +194,7 @@ bool cNonBlockingFileReader::WaitForDataMs(int msToWait) #define PLAYERBUFSIZE MEGABYTE(1) #define RESUMEBACKUP 10 // number of seconds to back up when resuming an interrupted replay session -#define MAXSTUCKATEND 3 // max. number of seconds to wait in case the device doesn't play the last frame +#define MAXSTUCKATEOF 3 // max. number of seconds to wait in case the device doesn't play the last frame class cDvbPlayer : public cPlayer, cThread { private: @@ -393,9 +393,11 @@ void cDvbPlayer::Action(void) int Length = 0; bool Sleep = false; bool WaitingForData = false; - time_t StuckAtEnd = 0; + time_t StuckAtEof = 0; + uint32_t LastStc = 0; + int LastReadIFrame = -1; - while (Running() && (NextFile() || readIndex >= 0 || ringBuffer->Available() || !DeviceFlush(100))) { + while (Running() && (NextFile() || readIndex >= 0 || ringBuffer->Available())) { if (Sleep) { if (WaitingForData) nonBlockingFileReader->WaitForDataMs(3); // this keeps the CPU load low, but reacts immediately on new data @@ -407,8 +409,6 @@ void cDvbPlayer::Action(void) if (DevicePoll(Poller, 100)) { LOCK_THREAD; - bool HitBegin = false; - bool HitEnd = false; // Read the next frame from the file: @@ -429,7 +429,10 @@ void cDvbPlayer::Action(void) int d = int(round(0.4 * framesPerSecond)); if (playDir != pdForward) d = -d; - Index = index->GetNextIFrame(readIndex + d, playDir == pdForward, &FileNumber, &FileOffset, &Length, TimeShiftMode); + int NewIndex = readIndex + d; + if (NewIndex <= 0 && readIndex > 0) + NewIndex = 1; // make sure the very first frame is delivered + Index = index->GetNextIFrame(NewIndex, playDir == pdForward, &FileNumber, &FileOffset, &Length, TimeShiftMode); readIndependent = true; } if (Index >= 0) { @@ -437,27 +440,16 @@ void cDvbPlayer::Action(void) if (!NextFile(FileNumber, FileOffset)) continue; } - else { - if (playDir == pdForward) { - if (!TimeShiftMode) { - // hit end of recording: signal end of file but don't change playMode - eof = true; - HitEnd = true; - } - } - else - HitBegin = true; // hit begin of recording - trigger wait until device has replayed the very first frame: - } + else if (playDir != pdForward || !TimeShiftMode) + eof = true; } else if (index) { uint16_t FileNumber; off_t FileOffset; if (index->Get(readIndex + 1, &FileNumber, &FileOffset, &readIndependent, &Length) && NextFile(FileNumber, FileOffset)) readIndex++; - else { + else eof = true; - HitEnd = true; - } } else // allows replay even if the index file is missing Length = MAXFRAMESIZE; @@ -476,7 +468,9 @@ void cDvbPlayer::Action(void) uint32_t Pts = 0; if (readIndependent) Pts = isPesRecording ? PesGetPts(b) : TsGetPts(b, r); - readFrame = new cFrame(b, -r, ftUnknown, readIndependent ? readIndex : -1, Pts); // hands over b to the ringBuffer + readFrame = new cFrame(b, -r, ftUnknown, readIndex, Pts); // hands over b to the ringBuffer + if (readIndependent) + LastReadIFrame = readIndex; b = NULL; } else if (r == 0) @@ -529,22 +523,28 @@ void cDvbPlayer::Action(void) } } if (p) { - int w; - if (isPesRecording) - w = PlayPes(p, pc, playMode != pmPlay && DeviceIsPlayingVideo()); - else - w = PlayTs(p, TS_SIZE, playMode != pmPlay && DeviceIsPlayingVideo()); - if (w > 0) { - p += w; - pc -= w; - } - else if (w < 0 && FATALERRNO) { - LOG_ERROR; - break; - } + //XXX maybe make PlayTs() play as much as possible, until w == 0? would save this extra code here (and the goto)... + while (pc > 0) { + int w; + if (isPesRecording) + w = PlayPes(p, pc, playMode != pmPlay && DeviceIsPlayingVideo()); + else + w = PlayTs(p, TS_SIZE, playMode != pmPlay && DeviceIsPlayingVideo()); + if (w > 0) { + p += w; + pc -= w; + } + else if (w == 0) + break; + else if (w < 0 && FATALERRNO) { + LOG_ERROR; + goto End; + } + } } if (pc <= 0) { - ringBuffer->Drop(playFrame); + if (!eof || (playDir != pdForward && playFrame->Index() > 0) || (playDir == pdForward && playFrame->Index() < readIndex)) + ringBuffer->Drop(playFrame); // the very first and last frame are continously repeated to flush data through the device playFrame = NULL; p = NULL; } @@ -554,34 +554,36 @@ void cDvbPlayer::Action(void) // Handle hitting begin/end of recording: - if (HitBegin || HitEnd) { - if (DeviceFlush(10)) { // give device a chance to display the last frame - cCondWait::SleepMs(10); // don't get into a tight loop + if (eof) { + bool SwitchToPlay = false; + uint32_t Stc = DeviceGetSTC(); + if (Stc != LastStc) + StuckAtEof = 0; + else if (!StuckAtEof) + StuckAtEof = time(NULL); + else if (time(NULL) - StuckAtEof > MAXSTUCKATEOF) { + if (playDir == pdForward) + break; // automatically stop at end of recording + SwitchToPlay = true; } - else - HitBegin = HitEnd = false; - } - if (HitBegin) { - if (ptsIndex.FindIndex(DeviceGetSTC()) <= 0) { + LastStc = Stc; + int Index = ptsIndex.FindIndex(Stc); + if (playDir == pdForward) { + if (Index >= LastReadIFrame) + break; // automatically stop at end of recording + } + else if (Index <= 0) + SwitchToPlay = true; + if (SwitchToPlay) { Empty(); DevicePlay(); playMode = pmPlay; playDir = pdForward; } } - else if (HitEnd) { - if (ptsIndex.FindIndex(DeviceGetSTC()) >= readIndex) - break; - else if (!StuckAtEnd) - StuckAtEnd = time(NULL); - else if (time(NULL) - StuckAtEnd > MAXSTUCKATEND) - break; - } - else - StuckAtEnd = 0; } } - +End: cNonBlockingFileReader *nbfr = nonBlockingFileReader; nonBlockingFileReader = NULL; delete nbfr; |