diff options
-rw-r--r-- | CONTRIBUTORS | 2 | ||||
-rw-r--r-- | HISTORY | 4 | ||||
-rw-r--r-- | PLUGINS.html | 35 | ||||
-rw-r--r-- | audio.c | 35 | ||||
-rw-r--r-- | audio.h | 23 | ||||
-rw-r--r-- | device.c | 11 |
6 files changed, 59 insertions, 51 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index 3411ef5f..0260a40b 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -273,6 +273,7 @@ Werner Fink <werner@suse.de> recordings can be triggered in the default branch for pointing out that pesAssembler->Reset() needs to be called between subsequent Transfer Modes + for suggestions that led to the addition of the 'Id' parameter to cAudio::Play(). Rolf Hakenes <hakenes@hippomi.de> for providing 'libdtv' and adapting the EIT mechanisms to it @@ -1136,6 +1137,7 @@ Marco Schlüßler <marco@lordzodiac.de> when clearing the transfer buffer to avoid overflows for adding CMD_SPU_CHG_COLCON to cDvbSpuDecoder::setTime() for suggesting to force a new resync after a call to cRemux::Clear() + for suggestions that led to the addition of the 'Id' parameter to cAudio::Play(). Jürgen Schmitz <j.schmitz@web.de> for reporting a bug in displaying the current channel when switching via the SVDRP @@ -3388,3 +3388,7 @@ Video Disk Recorder Revision History Huelswitt). - Completed the Danish OSD texts (thanks to Mogens Elneff). - Forcing a new resync after a call to cRemux::Clear() (suggested by Marco Schlüßler). +- The cAudio::Play() function now has an additional parameter 'uchar Id' which tells + the function the substream id of the given audio packet, so that a plugin can + take the right action for the various kinds if audio data (based on suggestions + by Werner Fink and Macro Schlüßler). diff --git a/PLUGINS.html b/PLUGINS.html index df6d0fad..49f5ff72 100644 --- a/PLUGINS.html +++ b/PLUGINS.html @@ -14,18 +14,18 @@ Copyright © 2004 Klaus Schmidinger<br> <a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a> </center> <p> -<!--X1.3.8--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> -Important modifications introduced in version 1.3.8 are marked like this. -<!--X1.3.8--></td></tr></table> -<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> +<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> Important modifications introduced in version 1.3.18 are marked like this. <!--X1.3.18--></td></tr></table> -<!--X1.3.19--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> +<!--X1.3.19--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> Important modifications introduced in version 1.3.19 are marked like this. <!--X1.3.19--></td></tr></table> -<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> Important modifications introduced in version 1.3.20 are marked like this. <!--X1.3.20--></td></tr></table> +<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +Important modifications introduced in version 1.3.21 are marked like this. +<!--X1.3.21--></td></tr></table> <p> VDR provides an easy to use plugin interface that allows additional functionality to be added to the program by implementing a dynamically loadable library file. @@ -58,7 +58,7 @@ structures and allows it to hook itself into specific areas to perform special a <li><a href="#Command line arguments">Command line arguments</a> <li><a href="#Command line help">Command line help</a> <li><a href="#Getting started">Getting started</a> -<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> <li><a href="#Shutting down">Shutting down</a> <!--X1.3.20--></td></tr></table> <li><a href="#Main menu entry">Main menu entry</a> @@ -306,7 +306,7 @@ since VDR, for instance, has to create the plugin objects in order to get their command line help - and after that immediately destroys them again. <p> The <b>destructor</b> has to clean up any data created by the plugin. -<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> Any threads the plugin may have created shall be stopped in the <a href="#Shutting down"><tt>Stop()</tt></a> function. <!--X1.3.20--></td></tr></table> @@ -504,7 +504,7 @@ VDR to exit. If the plugin doesn't implement any background functionality or internationalized texts, it doesn't need to implement either of these functions. -<!--X1.3.20--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> +<!--X1.3.20--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> <a name="Shutting down"><hr><h2>Shutting down</h2> <center><i><b>Stop it, right there!</b></i></center><p> @@ -1044,7 +1044,7 @@ public: Take a look at the files <tt>player.h</tt> and <tt>dvbplayer.c</tt> to see how VDR implements its own player for the VDR recordings. <p> -<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> +<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> To play the actual data, the player needs to call its member function <p><table><tr><td bgcolor=#F0F0F0><pre> @@ -1067,7 +1067,7 @@ bool DevicePoll(cPoller &Poller, int TimeoutMs = 0); to determine whether the device is ready for further data. <p> -<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> +<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> By default all audio track handling is done by the device a player is attached to. If the player can provide more than a single audio track, and has special @@ -1204,7 +1204,7 @@ public: }; cMyReceiver::cMyReceiver(int Pid) -<!--X1.3.19--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%> +<!--X1.3.19--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> :cReceiver(0, -1, Pid) <!--X1.3.19--></td></tr></table> { @@ -1382,7 +1382,7 @@ public: virtual cSkinDisplayMenu *DisplayMenu(void); virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly); virtual cSkinDisplayVolume *DisplayVolume(void); -<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> +<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> virtual cSkinDisplayMessage *DisplayTrack(int NumTracks, const char * const *Tracks); <!--X1.3.18--></td></tr></table> virtual cSkinDisplayMessage *DisplayMessage(void); @@ -1404,7 +1404,6 @@ new cMySkin; in the <a href="#Getting started"><tt>Start()</tt></a> function of your plugin. Do not delete this object, it will be automatically deleted when the program ends. <p> -<!--X1.3.8--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> In order to be able to easily identify plugins that implement a skin it is recommended that the name of such a plugin should be @@ -1414,8 +1413,6 @@ skinxyz where <tt>xyz</tt> is the actual name of the skin. -<!--X1.3.8--></td></tr></table> - <a name="Themes"><hr><h2>Themes</h2> <center><i><b>Eye of the beholder...</b></i></center><p> @@ -1514,7 +1511,7 @@ repectively. If the device can provide more than a single audio track, it can implement the following function to make them available: -<!--X1.3.18--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%> +<!--X1.3.18--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%> <p><table><tr><td bgcolor=#F0F0F0><pre> virtual void SetAudioTrackDevice(eTrackType Type); virtual int GetAudioChannelDevice(void); @@ -1679,7 +1676,9 @@ private: virtual void Action(void); public: cMyAudio(void); - virtual void Play(const uchar *Data, int Length); +<!--X1.3.21--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%> + virtual void Play(const uchar *Data, int Length, uchar Id); +<!--X1.3.21--></td></tr></table> virtual void Mute(bool On); virtual void Clear(void); }; @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: audio.c 1.2 2002/11/03 11:53:34 kls Exp $ + * $Id: audio.c 1.3 2005/02/12 12:40:51 kls Exp $ */ #include "audio.h" @@ -25,10 +25,10 @@ cAudio::~cAudio() cAudios Audios; -void cAudios::PlayAudio(const uchar *Data, int Length) +void cAudios::PlayAudio(const uchar *Data, int Length, uchar Id) { for (cAudio *audio = First(); audio; audio = Next(audio)) - audio->Play(Data, Length); + audio->Play(Data, Length, Id); } void cAudios::MuteAudio(bool On) @@ -56,25 +56,24 @@ cExternalAudio::~cExternalAudio() free(command); } -void cExternalAudio::Play(const uchar *Data, int Length) +void cExternalAudio::Play(const uchar *Data, int Length, uchar Id) { if (command && !mute) { if (pipe || pipe.Open(command, "w")) { - if (Data[0] == 0x00 && Data[1] == 0x00 && Data[2] == 0x01) { - if (Data[3] == 0xBD) { // dolby - //XXX??? int written = Data[8] + (skipAC3bytes ? 13 : 9); // skips the PES header - int written = Data[8] + 9; // skips the PES header - Length -= written; - while (Length > 0) { - int w = fwrite(Data + written, 1, Length, pipe); - if (w < 0) { - LOG_ERROR; - break; - } - Length -= w; - written += w; + if (0x80 <= Id && Id <= 0x87 || Id == 0xBD) { // AC3 + int written = Data[8] + 9; // skips the PES header + if (Id != 0xBD) + written += 4; // skips AC3 bytes + Length -= written; + while (Length > 0) { + int w = fwrite(Data + written, 1, Length, pipe); + if (w < 0) { + LOG_ERROR; + break; } - } + Length -= w; + written += w; + } } } else { @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: audio.h 1.2 2002/11/03 11:50:02 kls Exp $ + * $Id: audio.h 1.3 2005/02/12 12:20:19 kls Exp $ */ #ifndef __AUDIO_H @@ -18,21 +18,22 @@ protected: cAudio(void); public: virtual ~cAudio(); - virtual void Play(const uchar *Data, int Length) = 0; - // Plays the given block of audio Data. Must return as soon as possible. - // If the entire block of data can't be processed immediately, it must - // be copied and processed in a separate thread. The Data is always a - // complete PES audio packet. + virtual void Play(const uchar *Data, int Length, uchar Id) = 0; + ///< Plays the given block of audio Data. Must return as soon as possible. + ///< If the entire block of data can't be processed immediately, it must + ///< be copied and processed in a separate thread. The Data is always a + ///< complete PES audio packet. Id indicates the type of audio data this + ///< packet holds. virtual void Mute(bool On) = 0; - // Immediately sets the audio device to be silent (On==true) or to - // normal replay (On==false). + ///< Immediately sets the audio device to be silent (On==true) or to + ///< normal replay (On==false). virtual void Clear(void) = 0; - // Clears all data that might still be awaiting processing. + ///< Clears all data that might still be awaiting processing. }; class cAudios : public cList<cAudio> { public: - void PlayAudio(const uchar *Data, int Length); + void PlayAudio(const uchar *Data, int Length, uchar Id); void MuteAudio(bool On); void ClearAudio(void); }; @@ -47,7 +48,7 @@ private: public: cExternalAudio(const char *Command); virtual ~cExternalAudio(); - virtual void Play(const uchar *Data, int Length); + virtual void Play(const uchar *Data, int Length, uchar Id); virtual void Mute(bool On); virtual void Clear(void); }; @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: device.c 1.89 2005/02/08 13:06:12 kls Exp $ + * $Id: device.c 1.90 2005/02/12 12:26:49 kls Exp $ */ #include "device.h" @@ -908,15 +908,18 @@ int cDevice::PlayPesPacket(const uchar *Data, int Length, bool VideoOnly) SetAvailableTrack(ttDolby, SubStreamIndex, SubStreamId); if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id) { w = PlayAudio(Start, d); - if (FirstLoop && !(SubStreamId & 0x08)) // no DTS - Audios.PlayAudio(Data, Length); + if (FirstLoop) + Audios.PlayAudio(Data, Length, SubStreamId); } } break; case 0xA0: // LPCM SetAvailableTrack(ttAudio, SubStreamIndex, SubStreamId); - if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id) + if (!VideoOnly && SubStreamId == availableTracks[currentAudioTrack].id) { w = PlayAudio(Start, d); + if (FirstLoop) + Audios.PlayAudio(Data, Length, SubStreamId); + } break; default: // Compatibility mode for old VDR recordings, where 0xBD was only AC3: |