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-rw-r--r--audio.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/audio.h b/audio.h
index 03ec01db..f99a84ae 100644
--- a/audio.h
+++ b/audio.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: audio.h 1.3 2005/02/12 12:20:19 kls Exp $
+ * $Id: audio.h 2.1 2008/07/06 11:39:21 kls Exp $
*/
#ifndef __AUDIO_H
@@ -24,6 +24,11 @@ public:
///< be copied and processed in a separate thread. The Data is always a
///< complete PES audio packet. Id indicates the type of audio data this
///< packet holds.
+ virtual void PlayTs(const uchar *Data, int Length) = 0;
+ ///< Plays the given block of audio Data. Must return as soon as possible.
+ ///< If the entire block of data can't be processed immediately, it must
+ ///< be copied and processed in a separate thread. The Data is always a
+ ///< complete TS audio packet.
virtual void Mute(bool On) = 0;
///< Immediately sets the audio device to be silent (On==true) or to
///< normal replay (On==false).
@@ -34,6 +39,7 @@ public:
class cAudios : public cList<cAudio> {
public:
void PlayAudio(const uchar *Data, int Length, uchar Id);
+ void PlayTsAudio(const uchar *Data, int Length);
void MuteAudio(bool On);
void ClearAudio(void);
};
@@ -49,6 +55,7 @@ public:
cExternalAudio(const char *Command);
virtual ~cExternalAudio();
virtual void Play(const uchar *Data, int Length, uchar Id);
+ virtual void PlayTs(const uchar *Data, int Length);
virtual void Mute(bool On);
virtual void Clear(void);
};