diff options
Diffstat (limited to 'device.h')
-rw-r--r-- | device.h | 136 |
1 files changed, 91 insertions, 45 deletions
@@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: device.h 1.46 2004/10/30 14:49:56 kls Exp $ + * $Id: device.h 1.47 2004/12/17 13:44:34 kls Exp $ */ #ifndef __DEVICE_H @@ -56,10 +56,36 @@ enum eVideoSystem { vsPAL, vsNTSC }; +enum eTrackType { ttNone, + ttAudio, + ttAudioFirst = ttAudio, + ttAudioLast = ttAudioFirst + 31/*XXX MAXAPIDS - 1*/, + ttDolby, + ttDolbyFirst = ttDolby, + ttDolbyLast = ttDolbyFirst + 31/*XXX MAXAPIDS - 1*/, + /* future... + ttSubtitle, + ttSubtitleFirst = ttSubtitle, + ttSubtitleLast = ttSubtitleFirst + 31, + */ + ttMaxTrackTypes + }; + +#define IS_AUDIO_TRACK(t) (ttAudioFirst <= (t) && (t) <= ttAudioLast) +#define IS_DOLBY_TRACK(t) (ttDolbyFirst <= (t) && (t) <= ttDolbyLast) + +struct tTrackId { + uint16_t id; // The PES packet id or the PID. + char language[8]; // something like either "eng" or "deu/eng" + // for future use: + uint32_t flags; // Used to further identify the actual track. + }; + class cChannel; class cPlayer; class cReceiver; class cSpuDecoder; +class cPesAssembler; /// The cDevice class is the base from which actual devices can be derived. @@ -283,6 +309,37 @@ public: ///< Returns the video system of the currently displayed material ///< (default is PAL). +// Track facilities + +private: + tTrackId availableTracks[ttMaxTrackTypes]; + eTrackType currentAudioTrack; +protected: + virtual void SetAudioTrackDevice(eTrackType Type); + ///< Sets the current audio track to the given value. +public: + void ClrAvailableTracks(void); + bool SetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, uint32_t Flags = 0); + ///< Sets the track of the given Type and Index to the given values. + ///< Type must be one of the basic eTrackType values, like ttAudio or ttDolby. + ///< Index tells which track of the given basic type is meant. + ///< \return Returns true if the track was set correctly, false otherwise. + const tTrackId *GetTrack(eTrackType Type); + ///< Returns a pointer to the given track id, or NULL if Type is not + ///< less than ttMaxTrackTypes. + int NumAudioTracks(void) const; + ///< Returns the number of audio tracks that are currently available. + ///< This is just for information, to quickly find out whether there + ///< is more than one audio track. + eTrackType GetCurrentAudioTrack(void) { return currentAudioTrack; } + bool SetCurrentAudioTrack(eTrackType Type); + ///< Sets the current audio track to the given Type. + ///< \return Returns true if Type is a valid audio track, false otherwise. + bool IncCurrentAudioTrack(void); + ///< Sets the current audio track to the next available track (wraps to + ///< to the first one if necessary). + ///< \return Returns true if the audio track has been changed, false otherwise. + // Audio facilities private: @@ -291,27 +348,9 @@ private: protected: virtual void SetVolumeDevice(int Volume); ///< Sets the audio volume on this device (Volume = 0...255). - virtual int NumAudioTracksDevice(void) const; - ///< Returns the number of audio tracks that are currently available on this - ///< device. The default return value is 0, meaning that this device - ///< doesn't have multiple audio track capabilities. The return value may - ///< change with every call and need not necessarily be the number of list - ///< entries returned by GetAudioTracksDevice(). This function is mainly called to - ///< decide whether there should be an "Audio" button in a menu. - virtual const char **GetAudioTracksDevice(int *CurrentTrack = NULL) const; - ///< Returns a list of currently available audio tracks. The last entry in the - ///< list must be NULL. The number of entries does not necessarily have to be - ///< the same as returned by a previous call to NumAudioTracksDevice(). - ///< If CurrentTrack is given, it will be set to the index of the current track - ///< in the returned list. Note that the list must not be changed after it has - ///< been returned by a call to GetAudioTracksDevice()! The only time the list may - ///< change is *inside* the GetAudioTracksDevice() function. - ///< By default the return value is NULL and CurrentTrack, if given, will not - ///< have any meaning. - virtual void SetAudioTrackDevice(int Index); - ///< Sets the current audio track to the given value, which should be within the - ///< range of the list returned by a previous call to GetAudioTracksDevice() - ///< (otherwise nothing will happen). + virtual void SetDigitalAudioDevice(bool On) {} + ///< Tells the actual device that digital audio output shall be switched + ///< on or off. public: bool IsMute(void) const { return mute; } bool ToggleMute(void); @@ -320,32 +359,37 @@ public: ///< Sets the volume to the given value, either absolutely or relative to ///< the current volume. static int CurrentVolume(void) { return primaryDevice ? primaryDevice->volume : 0; }//XXX??? - int NumAudioTracks(void) const; - ///< Returns the number of audio tracks that are currently available on this - ///< device or a player attached to it. - const char **GetAudioTracks(int *CurrentTrack = NULL) const; - ///< Returns a list of currently available audio tracks. The last entry in the - ///< list is NULL. The number of entries does not necessarily have to be - ///< the same as returned by a previous call to NumAudioTracks(). - ///< If CurrentTrack is given, it will be set to the index of the current track - ///< in the returned list. - ///< By default the return value is NULL and CurrentTrack, if given, will not - ///< have any meaning. - void SetAudioTrack(int Index); - ///< Sets the current audio track to the given value, which should be within the - ///< range of the list returned by a previous call to GetAudioTracks() (otherwise - ///< nothing will happen). // Player facilities private: cPlayer *player; + cPesAssembler *pesAssembler; protected: virtual bool CanReplay(void) const; ///< Returns true if this device can currently start a replay session. virtual bool SetPlayMode(ePlayMode PlayMode); ///< Sets the device into the given play mode. ///< \return true if the operation was successful. + virtual int PlayVideo(const uchar *Data, int Length); + ///< Plays the given data block as video. + ///< Data points to exactly one complete PES packet of the given Length. + ///< PlayVideo() shall process the packet either as a whole (returning + ///< Length) or not at all (returning 0 or -1 and setting 'errno' to EAGAIN). + ///< \return Returns the number of bytes actually taken from Data, or -1 + ///< in case of an error. + virtual int PlayAudio(const uchar *Data, int Length); + ///< Plays the given data block as audio. + ///< Data points to exactly one complete PES packet of the given Length. + ///< PlayAudio() shall process the packet either as a whole (returning + ///< Length) or not at all (returning 0 or -1 and setting 'errno' to EAGAIN). + ///< \return Returns the number of bytes actually taken from Data, or -1 + ///< in case of an error. + virtual int PlayPesPacket(const uchar *Data, int Length, bool VideoOnly = false); + ///< Plays the single PES packet in Data with the given Length. + ///< If VideoOnly is true, only the video will be displayed, + ///< which is necessary for trick modes like 'fast forward'. + ///< Data must point to one single, complete PES packet. public: virtual int64_t GetSTC(void); ///< Gets the current System Time Counter, which can be used to @@ -382,14 +426,16 @@ public: ///< If TimeoutMs is not zero, the device will wait up to the given ///< number of milliseconds before returning in case there is still ///< data in the buffers.. - virtual int PlayVideo(const uchar *Data, int Length); - ///< Actually plays the given data block as video. The data must be - ///< part of a PES (Packetized Elementary Stream) which can contain - ///< one video and one audio stream. - virtual void PlayAudio(const uchar *Data, int Length); - ///< Plays additional audio streams, like Dolby Digital. - ///< A derived class must call the base class function to make sure data - ///< is distributed to all registered cAudio objects. + virtual int PlayPes(const uchar *Data, int Length, bool VideoOnly = false); + ///< Plays all valid PES packets in Data with the given Length. + ///< If Data is NULL any leftover data from a previous call will be + ///< discarded. If VideoOnly is true, only the video will be displayed, + ///< which is necessary for trick modes like 'fast forward'. + ///< Data should point to a sequence of complete PES packets. If the + ///< last packet in Data is not complete, it will be copied and combined + ///< to a complete packet with data from the next call to PlayPes(). + ///< That way any functions called from within PlayPes() will be + ///< guaranteed to always receive complete PES packets. bool Replaying(void) const; ///< Returns true if we are currently replaying. void StopReplay(void); |