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-rw-r--r--osd.c54
1 files changed, 38 insertions, 16 deletions
diff --git a/osd.c b/osd.c
index 132974ab..7e9bacc4 100644
--- a/osd.c
+++ b/osd.c
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: osd.c 2.18 2011/03/13 13:52:01 kls Exp $
+ * $Id: osd.c 2.19 2011/03/27 11:48:39 kls Exp $
*/
#include "osd.h"
@@ -503,8 +503,7 @@ void cBitmap::DrawPixel(int x, int y, tColor Color)
{
x -= x0;
y -= y0;
- if (0 <= x && x < width && 0 <= y && y < height)
- SetIndex(x, y, Index(Color));
+ SetIndex(x, y, Index(Color));
}
void cBitmap::DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg, tColor ColorBg, bool ReplacePalette, bool Overlay)
@@ -815,19 +814,42 @@ cBitmap *cBitmap::Scale(double FactorX, double FactorY)
b->Replace(*this); // copy palette
int RatioX = (Width() << 16) / b->Width();
int RatioY = (Height() << 16) / b->Height();
- tIndex *DestRow = b->bitmap;
- int SourceY = 0;
- for (int y = 0; y < b->Height(); y++) {
- int SourceX = 0;
- tIndex *SourceRow = bitmap + (SourceY >> 16) * Width();
- tIndex *Dest = DestRow;
- for (int x = 0; x < b->Width(); x++) {
- *Dest++ = SourceRow[SourceX >> 16];
- SourceX += RatioX;
- }
- SourceY += RatioY;
- DestRow += b->Width();
- }
+ if (FactorX <= 1.0 && FactorY <= 1.0) {
+ // Downscaling - no anti-aliasing:
+ tIndex *DestRow = b->bitmap;
+ int SourceY = 0;
+ for (int y = 0; y < b->Height(); y++) {
+ int SourceX = 0;
+ tIndex *SourceRow = bitmap + (SourceY >> 16) * Width();
+ tIndex *Dest = DestRow;
+ for (int x = 0; x < b->Width(); x++) {
+ *Dest++ = SourceRow[SourceX >> 16];
+ SourceX += RatioX;
+ }
+ SourceY += RatioY;
+ DestRow += b->Width();
+ }
+ }
+ else {
+ // Upscaling - anti-aliasing:
+ b->SetBpp(8);
+ int SourceY = 0;
+ for (int y = 0; y < b->Height() - 1; y++) {
+ int SourceX = 0;
+ int sy = SourceY >> 16;
+ uint8_t BlendY = 0xFF - ((SourceY >> 8) & 0xFF);
+ for (int x = 0; x < b->Width() - 1; x++) {
+ int sx = SourceX >> 16;
+ uint8_t BlendX = 0xFF - ((SourceX >> 8) & 0xFF);
+ tColor c1 = b->Blend(GetColor(sx, sy), GetColor(sx + 1, sy), BlendX);
+ tColor c2 = b->Blend(GetColor(sx, sy + 1), GetColor(sx + 1, sy + 1), BlendX);
+ tColor c3 = b->Blend(c1, c2, BlendY);
+ b->DrawPixel(x + X0(), y + Y0(), c3);
+ SourceX += RatioX;
+ }
+ SourceY += RatioY;
+ }
+ }
return b;
}