diff options
Diffstat (limited to 'osd.h')
-rw-r--r-- | osd.h | 534 |
1 files changed, 531 insertions, 3 deletions
@@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: osd.h 2.5 2010/01/17 13:23:50 kls Exp $ + * $Id: osd.h 2.6 2011/02/20 14:52:17 kls Exp $ */ #ifndef __OSD_H @@ -15,12 +15,15 @@ #include <stdint.h> #include "config.h" #include "font.h" +#include "thread.h" #include "tools.h" #define OSD_LEVEL_DEFAULT 0 #define OSD_LEVEL_SUBTITLES 10 #define MAXNUMCOLORS 256 +#define ALPHA_TRANSPARENT 0x00 +#define ALPHA_OPAQUE 0xFF enum { //AARRGGBB @@ -50,6 +53,28 @@ enum eOsdError { oeOk, // see also OsdErrorTexts in osd.c typedef uint32_t tColor; // see also font.h typedef uint8_t tIndex; +inline tColor ArgbToColor(uint8_t A, uint8_t R, uint8_t G, uint8_t B) +{ + return (tColor(A) << 24) | (tColor(R) << 16) | (tColor(G) << 8) | B; +} + +inline tColor RgbToColor(uint8_t R, uint8_t G, uint8_t B) +{ + return (tColor(R) << 16) | (tColor(G) << 8) | B; +} + +inline tColor RgbToColor(double R, double G, double B) +{ + return RgbToColor(uint8_t(0xFF * R), uint8_t(0xFF * G), uint8_t(0xFF * B)); +} + +tColor HsvToColor(double H, double S, double V); + ///< Converts the given Hue (0..360), Saturation (0..1) and Value (0..1) + ///< to an RGB tColor value. The alpha value of the result is 0x00, so + ///< the caller may need to set it accordingly. + +tColor AlphaBlend(tColor ColorFg, tColor ColorBg, tColor AlphaLayer = ALPHA_OPAQUE); + class cPalette { private: tColor color[MAXNUMCOLORS]; @@ -257,16 +282,424 @@ struct tArea { bool Intersects(const tArea &Area) const { return !(x2 < Area.x1 || x1 > Area.x2 || y2 < Area.y1 || y1 > Area.y2); } }; +class cPoint { +private: + int x; + int y; +public: + cPoint(void) { x = y = 0; } + cPoint(int X, int Y) { x = X; y = Y; } + cPoint(const cPoint &Point) { x = Point.X(); y = Point.Y(); } + bool operator==(const cPoint &Point) const { return x == Point.X() && y == Point.Y(); } + bool operator!=(const cPoint &Point) const { return !(*this == Point); } + cPoint operator-(void) const { return cPoint(-x, -y); } + cPoint operator-(const cPoint &Point) const { return cPoint(x - Point.X(), y - Point.Y()); } + int X(void) const { return x; } + int Y(void) const { return y; } + void SetX(int X) { x = X; } + void SetY(int Y) { y = Y; } + void Set(int X, int Y) { x = X; y = Y; } + void Set(const cPoint &Point) { x = Point.X(); y = Point.Y(); } + void Shift(int Dx, int Dy) { x += Dx; y += Dy; } + void Shift(const cPoint &Dp) { x += Dp.X(); y += Dp.Y(); } + cPoint Shifted(int Dx, int Dy) const { cPoint p(*this); p.Shift(Dx, Dy); return p; } + cPoint Shifted(const cPoint &Dp) const { cPoint p(*this); p.Shift(Dp); return p; } + }; + +class cSize { +private: + int width; + int height; +public: + cSize(void) { width = height = 0; } + cSize(int Width, int Height) { width = Width; height = Height; } + cSize(const cSize &Size) { width = Size.Width(); height = Size.Height(); } + bool operator==(const cSize &Size) const { return width == Size.Width() && height == Size.Height(); } + bool operator!=(const cSize &Size) const { return !(*this == Size); } + bool operator<(const cSize &Size) const { return width < Size.Width() && height < Size.Height(); } + int Width(void) const { return width; } + int Height(void) const { return height; } + void SetWidth(int Width) { width = Width; } + void SetHeight(int Height) { height = Height; } + void Set(int Width, int Height) { width = Width; height = Height; } + void Set(const cSize &Size) { width = Size.Width(); height = Size.Height(); } + bool Contains(const cPoint &Point) const { return 0 <= Point.X() && 0 <= Point.Y() && Point.X() < width && Point.Y() < height; } + void Grow(int Dw, int Dh) { width += 2 * Dw; height += 2 * Dh; } + cSize Grown(int Dw, int Dh) const { cSize s(*this); s.Grow(Dw, Dh); return s; } + }; + +class cRect { +private: + cPoint point; + cSize size; +public: + static const cRect Null; + cRect(void): point(0, 0), size(0, 0) {} + cRect(int X, int Y, int Width, int Height): point(X, Y), size(Width, Height) {} + cRect(const cPoint &Point, const cSize &Size): point(Point), size(Size) {} + cRect(const cSize &Size): point(0, 0), size(Size) {} + cRect(const cRect &Rect): point(Rect.Point()), size(Rect.Size()) {} + bool operator==(const cRect &Rect) const { return point == Rect.Point() && size == Rect.Size(); } + bool operator!=(const cRect &Rect) const { return !(*this == Rect); } + int X(void) const { return point.X(); } + int Y(void) const { return point.Y(); } + int Width(void) const { return size.Width(); } + int Height(void) const { return size.Height(); } + int Left(void) const { return X(); } + int Top(void) const { return Y(); } + int Right(void) const { return X() + Width() - 1; } + int Bottom(void) const { return Y() + Height() - 1; } + const cPoint &Point(void) const { return point; } + const cSize &Size(void) const { return size; } + void Set(int X, int Y, int Width, int Height) { point.Set(X, Y); size.Set(Width, Height); } + void Set(cPoint Point, cSize Size) { point.Set(Point); size.Set(Size); } + void SetPoint(int X, int Y) { point.Set(X, Y); } + void SetPoint(const cPoint &Point) { point.Set(Point); } + void SetSize(int Width, int Height) { size.Set(Width, Height); } + void SetSize(const cSize &Size) { size.Set(Size); } + void SetX(int X) { point.SetX(X); } + void SetY(int Y) { point.SetY(Y); } + void SetWidth(int Width) { size.SetWidth(Width); } + void SetHeight(int Height) { size.SetHeight(Height); } + void SetLeft(int Left) { SetWidth(Width() + X() - Left); SetX(Left); } + void SetTop(int Top) { SetHeight(Height() + Y() - Top); SetY(Top); } + void SetRight(int Right) { SetWidth(Right - X() + 1); } + void SetBottom(int Bottom) { SetHeight(Bottom - Y() + 1); } + void Shift(int Dx, int Dy) { point.Shift(Dx, Dy); } + void Shift(const cPoint &Dp) { point.Shift(Dp); } + cRect Shifted(int Dx, int Dy) const { cRect r(*this); r.Shift(Dx, Dy); return r; } + cRect Shifted(const cPoint &Dp) const { cRect r(*this); r.Shift(Dp); return r; } + void Grow(int Dx, int Dy); + ///< Grows the rectangle by the given number of pixels in either direction. + ///< A negative value will shrink the rectangle. + cRect Grown(int Dw, int Dh) const { cRect r(*this); r.Grow(Dw, Dh); return r; } + bool Contains(const cPoint &Point) const; + ///< Returns true if this rectangle contains Point. + bool Contains(const cRect &Rect) const; + ///< Returns true if this rectangle completely contains Rect. + bool Intersects(const cRect &Rect) const; + ///< Returns true if this rectangle intersects with Rect. + cRect Intersected(const cRect &Rect) const; + ///< Returns the intersection of this rectangle and the given Rect. + void Combine(const cRect &Rect); + ///< Combines this rectangle with the given Rect. + cRect Combined(const cRect &Rect) const { cRect r(*this); r.Combine(Rect); return r; } + ///< Returns the surrounding rectangle that contains this rectangle and the + ///< given Rect. + void Combine(const cPoint &Point); + ///< Combines this rectangle with the given Point. + cRect Combined(const cPoint &Point) const { cRect r(*this); r.Combine(Point); return r; } + ///< Returns the surrounding rectangle that contains this rectangle and the + ///< given Point. + bool IsEmpty(void) const { return Width() <= 0 || Height() <= 0; } + ///< Returns true if this rectangle is empty. + }; + +class cImage { +private: + cSize size; + tColor *data; +public: + cImage(void); + cImage(const cImage &Image); + cImage(const cSize &Size, const tColor *Data = NULL); + ///< Creates an image with the given Size and allocates the necessary memory + ///< to copy the pixels pointed to by Data, which is a sequence of + ///< (Size.Width() * Size.Height()) tColor values. + ///< If Data is NULL, the allocated memory is not initialized. + ///< The alpha value of the Image's pixels is taken into account, so it has to be + ///< greater than 0 for the image to be visible. + virtual ~cImage(); + const cSize &Size(void) const { return size; } + int Width(void) const { return size.Width(); } + int Height(void) const { return size.Height(); } + const tColor *Data(void) const { return data; } + tColor GetPixel(const cPoint &Point) const { return data[size.Width() * Point.Y() + Point.X()]; } + ///< Returns the pixel value at the given Point. + ///< For performance reasons there is no range check here, so the caller + ///< must make sure that the Point is within the images size. + void SetPixel(const cPoint &Point, tColor Color) { data[size.Width() * Point.Y() + Point.X()] = Color; } + ///< Sets the pixel at the given Point to Color. + ///< For performance reasons there is no range check here, so the caller + ///< must make sure that the Point is within the images size. + void Clear(void); + ///< Clears the image data by setting all pixels to be fully transparent. + void Fill(tColor Color); + ///< Fills the image data with the given Color. + }; + +#define MAXPIXMAPLAYERS 8 + +class cPixmap { + friend class cOsd; + friend class cPixmapMutexLock; +private: + static cMutex mutex; + int layer; + int alpha; + bool tile; + cRect viewPort; + cRect drawPort; + cRect dirtyViewPort; + cRect dirtyDrawPort; +protected: + virtual ~cPixmap() {} + void MarkViewPortDirty(const cRect &Rect); + ///< Marks the given rectangle of the view port of this pixmap as dirty. + ///< Rect is combined with the existing dirtyViewPort rectangle. + ///< The coordinates of Rect are given in absolute OSD values. + void MarkViewPortDirty(const cPoint &Point); + ///< Marks the given point of the view port of this pixmap as dirty. + ///< Point is combined with the existing dirtyViewPort rectangle. + ///< The coordinates of Point are given in absolute OSD values. + void MarkDrawPortDirty(const cRect &Rect); + ///< Marks the given rectangle of the draw port of this pixmap as dirty. + ///< Rect is combined with the existing dirtyDrawPort rectangle. + ///< The coordinates of Rect are relative to the pixmap's draw port. + ///< If Rect extends into the currently visible view port of this pixmap, + ///< MarkViewPortDirty() is called with the appropriate value. + void MarkDrawPortDirty(const cPoint &Point); + ///< Marks the given point of the draw port of this pixmap as dirty. + ///< Point is combined with the existing dirtyDrawPort rectangle. + ///< The coordinates of Point are relative to the pixmap's draw port. + ///< If Point is within the currently visible view port of this pixmap, + ///< MarkViewPortDirty() is called with the appropriate value. + virtual void DrawPixmap(const cPixmap *Pixmap, const cRect &Dirty, bool Opaque); + ///< Draws the Dirty part of the given Pixmap into this pixmap. If Opaque + ///< is true, the Pixmap is copied, otherwise it is rendered into this + ///< pixmap. This function is used only to implement the tile handling + ///< in the final rendering to the OSD. +public: + cPixmap(void); + cPixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null); + ///< Creates a pixmap in the given Layer. When rendering the final OSD, pixmaps + ///< are handled in ascending order of their individual layer. This is + ///< important if pixmaps overlap each other. The one with the highest layer is + ///< rendered last. The actual value of Layer doesn't matter, it is only used + ///< for defining the rendering sequence. If Layer is less than zero, this + ///< pixmap will not be rendered into the final OSD (it can be activated by a + ///< later call to SetLayer()). The value 0 is reserved for the background + ///< pixmap and shall not be used otherwise. If there are several pixmaps with + ///< the same value of Layer, their rendering sequence within that layer is + ///< undefined. + ///< I order to allow devices that can handle only a limited number of layers, + ///< the Layer parameters must be less than 8 (MAXPIXMAPLAYERS). + ///< ViewPort defines the rectangle in which this pixmap will be rendered on + ///< the OSD. If no DrawPort ist given, it defaults to the same size as the + ///< ViewPort, with its upper left corner set to (0, 0). + ///< All drawing operations will be executed relative to the origin of the + ///< DrawPort rectangle, and will be clipped to the size of this rectangle. + ///< The DrawPort may have a different size than the ViewPort. If it is smaller + ///< than the ViewPort, the rest of the ViewPort is treated as fully transparent + ///< (unless this is a tiled pixmap, in which case the DrawPort is repeated + ///< horizontally and vertically to fill the entire ViewPort). If the DrawPort + ///< is larger than the ViewPort, only that portion of the DrawPort that + ///< intersects with the ViewPort will be visible on the OSD. + ///< The drawing area of a newly created cPixmap is not initialized and may + ///< contain random data. + static void Lock(void) { mutex.Lock(); } + ///< All member functions of cPixmap set locks as necessary to make sure + ///< they are thread-safe. If several cPixmap member functions need to be + ///< called in a row, the caller must surround these calls with proper + ///< Lock()/Unlock() calls. See the LOCK_PIXMAPS macro for a convenient + ///< way of doing this. + static void Unlock(void) { mutex.Unlock(); } + int Layer(void) const { return layer; } + int Alpha(void) const { return alpha; } + bool Tile(void) const { return tile; } + const cRect &ViewPort(void) const { return viewPort; } + ///< Returns the pixmap's view port, which is relative to the OSD's origin. + const cRect &DrawPort(void) const { return drawPort; } + ///< Returns the pixmap's draw port, which is relative to the view port. + const cRect &DirtyViewPort(void) const { return dirtyViewPort; } + ///< Returns the "dirty" rectangle this pixmap causes on the OSD. This is the + ///< surrounding rectangle around all pixels that have been modified since the + ///< last time this pixmap has been rendered to the OSD. The rectangle is + ///< relative to the OSD's origin. + const cRect &DirtyDrawPort(void) const { return dirtyDrawPort; } + ///< Returns the "dirty" rectangle in the draw port of this this pixmap. This is + ///< the surrounding rectangle around all pixels that have been modified since the + ///< last time this pixmap has been rendered to the OSD. The rectangle is + ///< relative to the draw port's origin. + void SetClean(void); + ///< Resets the "dirty" rectangles of this pixmap. + virtual void SetLayer(int Layer); + ///< Sets the layer of this pixmap to the given value. + ///< If the new layer is greater than zero, the pixmap will be visible. + ///< If it is less than zero, it will be invisible. + ///< A value of 0 will be silently ignored. + ///< If a derived class reimplements this function, it needs to call the base + ///< class function. + virtual void SetAlpha(int Alpha); + ///< Sets the alpha value of this pixmap to the given value. + ///< Alpha is limited to the range 0 (fully transparent) to 255 (fully opaque). + ///< If a derived class reimplements this function, it needs to call the base + ///< class function. + virtual void SetTile(bool Tile); + ///< Sets the tile property of this pixmap to the given value. If Tile is true, + ///< the pixmaps data will be repeated horizontally and vertically if necessary + ///< to fill the entire view port. + ///< If a derived class reimplements this function, it needs to call the base + ///< class function. + virtual void SetViewPort(const cRect &Rect); + ///< Sets the pixmap's view port to the given Rect. + ///< If a derived class reimplements this function, it needs to call the base + ///< class function. + virtual void SetDrawPortPoint(const cPoint &Point, bool Dirty = true); + ///< Sets the pixmap's draw port to the given Point. + ///< Only the origin point of the draw port can be modified, its size is fixed. + ///< By default, setting a new draw port point results in marking the relevant + ///< part of the view port as "drity". If Dirty is set to false, the view port + ///< will not be marked as dirty. This is mainly used to implement the Pan() + ///< function. + ///< If a derived class reimplements this function, it needs to call the base + ///< class function. + virtual void Clear(void) = 0; + ///< Clears the pixmap's draw port by setting all pixels to be fully transparent. + ///< A derived class must call Lock()/Unlock(). + virtual void Fill(tColor Color) = 0; + ///< Fills the pixmap's draw port with the given Color. + ///< A derived class must call Lock()/Unlock(). + virtual void DrawImage(const cPoint &Point, const cImage &Image) = 0; + ///< Draws the given Image into this pixmap at the given Point. + virtual void DrawImage(const cPoint &Point, int ImageHandle) = 0; + ///< Draws the image referenced by the given ImageHandle into this pixmap at + ///< the given Point. ImageHandle must be a value that has previously been + ///< returned by a call to cOsdProvider::StoreImage(). If ImageHandle + ///< has an invalid value, nothing happens. + virtual void DrawPixel(const cPoint &Point, tColor Color, tColor Alpha = ALPHA_OPAQUE) = 0; + ///< Sets the pixel at the given Point to the given Color, which is + ///< a full 32 bit ARGB value. If the alpha value of Color is not 0xFF + ///< (fully opaque), the pixel is alpha blended with the existing color + ///< at the given position in this pixmap. If Alpha is less than + ///< ALPHA_OPAQUE, the alpha value of Color will be reduced accordingly. + virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false) = 0; + ///< Sets the pixels in the OSD with the data from the given + ///< Bitmap, putting the upper left corner of the Bitmap at Point. + ///< If ColorFg or ColorBg is given, the first palette entry of the Bitmap + ///< will be mapped to ColorBg and the second palette entry will be mapped to + ///< ColorFg (palette indexes are defined so that 0 is the background and + ///< 1 is the foreground color). + ///< If Overlay is true, any pixel in Bitmap that has color index 0 will + ///< not overwrite the corresponding pixel in the target area. + ///< This function is mainly for compatibility with skins or plugins that + ///< draw bitmaps onto the OSD. + virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault) = 0; + ///< Draws the given string at Point with the given foreground + ///< and background color and font. If Width and Height are given, the text + ///< will be drawn into a rectangle with the given size and the given + ///< Alignment (default is top-left). If ColorBg is clrTransparent, no + ///< background pixels will be drawn, which allows drawing "transparent" text. + virtual void DrawRectangle(const cRect &Rect, tColor Color) = 0; + ///< Draws a filled rectangle with the given Color. + virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0) = 0; + ///< Draws a filled ellipse with the given Color that fits into the given + ///< rectangle. Quadrants controls which parts of the ellipse are actually drawn: + ///< 0 draws the entire ellipse + ///< 1..4 draws only the first, second, third or fourth quadrant, respectively + ///< 5..8 draws the right, top, left or bottom half, respectively + ///< -1..-8 draws the inverted part of the given quadrant(s) + ///< If Quadrants is not 0, the coordinates are those of the actual area, not + ///< the full circle! + virtual void DrawSlope(const cRect &Rect, tColor Color, int Type) = 0; + ///< Draws a "slope" with the given Color into the given rectangle. + ///< Type controls the direction of the slope and which side of it will be drawn: + ///< 0: horizontal, rising, lower + ///< 1: horizontal, rising, upper + ///< 2: horizontal, falling, lower + ///< 3: horizontal, falling, upper + ///< 4: vertical, rising, lower + ///< 5: vertical, rising, upper + ///< 6: vertical, falling, lower + ///< 7: vertical, falling, upper + virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) = 0; + ///< Renders the part of the given Pixmap covered by Source into this pixmap at + ///< location Dest. The Source rectangle is relative to the given Pixmap's draw port. + ///< The Pixmap's alpha value is to be used when rendering. + virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) = 0; + ///< Copies the part of the given Pixmap covered by Source into this pixmap at + ///< location Dest. The Source rectangle is relative to the given Pixmap's draw port. + ///< The data from Pixmap is copied as is, no alpha handling of any kind takes + ///< place. + virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null) = 0; + ///< Scrolls the data in the pixmap's draw port to the given Dest point. + ///< If Source is given, only the data within that rectangle is scrolled. + ///< Source and Dest are relative to this pixmap's draw port. + virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null) = 0; + ///< Does the same as Scroll(), but also shifts the draw port accordingly, + ///< so that the view port doesn't get dirty if the scrolled rectangle + ///< covers the entire view port. This may be of advantage if, e.g., + ///< there is a draw port that holds, say, 11 lines of text, while the + ///< view port displays only 10 lines. By Pan()'ing the draw port up one + ///< line, an new bottom line can be written into the draw port (without + ///< being seen through the view port), and later the draw port can be + ///< shifted smoothly, resulting in a smooth scrolling. + ///< It is the caller's responsibility to make sure that Source and Dest + ///< are given in such a way that the view port will not get dirty. No + ///< check is done whether this condition actually holds true. + }; + +class cPixmapMutexLock : public cMutexLock { +public: + cPixmapMutexLock(void): cMutexLock(&cPixmap::mutex) {} + }; + +#define LOCK_PIXMAPS cPixmapMutexLock PixmapMutexLock + +// cPixmapMemory is an implementation of cPixmap that uses an array of tColor +// values to store the pixmap. + +class cPixmapMemory : public cPixmap { +private: + tColor *data; + bool panning; +public: + cPixmapMemory(void); + cPixmapMemory(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null); + virtual ~cPixmapMemory(); + const uint8_t *Data(void) { return (uint8_t *)data; } + virtual void Clear(void); + virtual void Fill(tColor Color); + virtual void DrawImage(const cPoint &Point, const cImage &Image); + virtual void DrawImage(const cPoint &Point, int ImageHandle); + virtual void DrawPixel(const cPoint &Point, tColor Color, tColor Alpha = ALPHA_OPAQUE); + virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false); + virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault); + virtual void DrawRectangle(const cRect &Rect, tColor Color); + virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0); + virtual void DrawSlope(const cRect &Rect, tColor Color, int Type); + virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest); + virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest); + virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null); + virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null); + }; + #define MAXOSDAREAS 16 +#define MAXOSDPIXMAPS 64 + +/// The cOsd class is the interface to the "On Screen Display". +/// An actual output device needs to derive from this class and implement +/// the functionality necessary to display the OSD on the TV screen. +/// If the actual OSD supports "True Color", it can either let VDR do +/// all the rendering by calling RenderPixmaps() ("raw mode"), or it can +/// reimplement all necessary cPixmap functions and do the rendering +/// itself ("high level mode"). +/// If an OSD provides a "high level mode", it shall also provide a "raw mode" +/// in order to verify proper operation. The plugin that impements the OSD +/// shall offer a configuration switch in its setup. class cOsd { friend class cOsdProvider; private: static int osdLeft, osdTop, osdWidth, osdHeight; static cVector<cOsd *> Osds; - cBitmap *savedRegion; + bool isTrueColor; + cBitmap *savedBitmap; cBitmap *bitmaps[MAXOSDAREAS]; int numBitmaps; + cPixmapMemory *savedPixmap; + cPixmap *pixmaps[MAXOSDPIXMAPS]; + int numPixmaps; int left, top, width, height; uint level; bool active; @@ -295,6 +728,32 @@ protected: virtual void SetActive(bool On) { active = On; } ///< Sets this OSD to be the active one. ///< A derived class must call cOsd::SetActive(On). + const cPixmap * const *Pixmaps(void) { return pixmaps; } + ///< Returns the list of currently active pixmaps in this OSD. + int NumPixmaps(void) { return numPixmaps; } + ///< Returns the number of currently active pixmaps in this OSD. + cPixmap *AddPixmap(cPixmap *Pixmap); + ///< Adds the given Pixmap to the list of currently active pixmaps in this OSD. + ///< Returns Pixmap if the operation was successful, or NULL if the maximum + ///< number of pixmaps has been exceeded. + ///< A derived class that implements its own cPixmap class must call AddPixmap() + ///< in order to add a newly created pixmap to the OSD's list of pixmaps. + cPixmapMemory *RenderPixmaps(void); + ///< Renders the dirty part of all pixmaps into a resulting pixmap that + ///< shall be displayed on the OSD. The returned pixmap's view port is + ///< set to the location of the rectangle on the OSD that needs to be + ///< refreshed; its draw port's origin is at (0, 0), and it has the same + ///< size as the view port. + ///< If there are several non-overlapping dirty rectangles from different pixmaps, + ///< they are returned separately in order to avoid re-rendering large parts + ///< of the OSD that haven't changed at all. The caller must therefore call + ///< RenderPixmaps() repeatedly until it returns NULL, and display the returned + ///< parts of the OSD at their appropriate locations. During this entire + ///< operation the caller must hold a lock on the cPixmap mutex (for instance + ///< by putting a LOCK_PIXMAPS into the scope of the operation). + ///< If there are no dirty pixmaps, or if this is not a true color OSD, + ///< this function returns NULL. + ///< The caller must delete the returned pixmap after use. public: virtual ~cOsd(); ///< Shuts down the OSD. @@ -309,6 +768,9 @@ public: ///< screen. static int IsOpen(void) { return Osds.Size() && Osds[0]->level == OSD_LEVEL_DEFAULT; } ///< Returns true if there is currently a level 0 OSD open. + bool IsTrueColor(void) const { return isTrueColor; } + ///< Returns 'true' if this is a true color OSD (providing full 32 bit color + ///< depth). int Left(void) { return left; } int Top(void) { return top; } int Width(void) { return width; } @@ -323,9 +785,33 @@ public: ///< a single color combination, and may not be able to serve all ///< requested colors. By default the palette assumes there will be ///< 10 fixed colors and 10 color combinations. + ///< If this is a true color OSD, this function does nothing. cBitmap *GetBitmap(int Area); ///< Returns a pointer to the bitmap for the given Area, or NULL if no ///< such bitmap exists. + ///< If this is a true color OSD, a pointer to a dummy bitmap with 8bpp + ///< is returned. This is done so that skins that call this function + ///< in order to preset the bitmap's palette won't crash. + virtual cPixmap *CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null); + ///< Creates a new true color pixmap on this OSD (see cPixmap for details). + ///< The caller must not delete the returned object, it will be deleted when + ///< the OSD is deleted. DestroyPixmap() can be called if a pixmap shall be + ///< destroyed before the OSD is deleted. + ///< If this is not a true color OSD, this function returns NULL. + virtual void DestroyPixmap(cPixmap *Pixmap); + ///< Destroys the given Pixmap, which has previously been created by a call to + ///< CreatePixmap(). When the OSD is deleted, all pixmaps are destroyed + ///< automatically. So this function only needs to be used if a pixmap shall + ///< be destroyed while the OSD is still being used. + virtual void DrawImage(const cPoint &Point, const cImage &Image); + ///< Draws the given Image on this OSD at the given Point. + ///< If this is not a true color OSD, this function does nothing. + virtual void DrawImage(const cPoint &Point, int ImageHandle); + ///< Draws the image referenced by the given ImageHandle on this OSD at + ///< the given Point. ImageHandle must be a value that has previously been + ///< returned by a call to cOsdProvider::StoreImage(). If ImageHandle + ///< has an invalid value, nothing happens. + ///< If this is not a true color OSD, this function does nothing. virtual eOsdError CanHandleAreas(const tArea *Areas, int NumAreas); ///< Checks whether the OSD can display the given set of sub-areas. ///< The return value indicates whether a call to SetAreas() with this @@ -343,6 +829,9 @@ public: ///< are part of the rectangle that surrounds a given drawing operation ///< will be drawn into, with the proper offsets. ///< A new call overwrites any previous settings + ///< To set up a true color OSD, exactly one area must be requested, with + ///< its coordinates set to the full area the OSD shall cover, and the + ///< bpp value set to 32. virtual void SaveRegion(int x1, int y1, int x2, int y2); ///< Saves the region defined by the given coordinates for later restoration ///< through RestoreRegion(). Only one saved region can be active at any @@ -352,6 +841,7 @@ public: ///< If SaveRegion() has not been called before, nothing will happen. virtual eOsdError SetPalette(const cPalette &Palette, int Area); ///< Sets the Palette for the given Area (the first area is numbered 0). + ///< If this is a true color OSD, nothing happens and oeOk is returned. virtual void DrawPixel(int x, int y, tColor Color); ///< Sets the pixel at the given coordinates to the given Color, which is ///< a full 32 bit ARGB value. @@ -368,6 +858,7 @@ public: ///< area shall have its palette replaced with the one from Bitmap. ///< If Overlay is true, any pixel in Bitmap that has color index 0 will ///< not overwrite the corresponding pixel in the target area. + ///< If this is a true color OSD, ReplacePalette has no meaning. virtual void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault); ///< Draws the given string at coordinates (x, y) with the given foreground ///< and background color and font. If Width and Height are given, the text @@ -401,18 +892,40 @@ public: ///< 7: vertical, falling, upper virtual void Flush(void); ///< Actually commits all data to the OSD hardware. + ///< Flush() should return as soon as possible. }; +#define MAXOSDIMAGES 64 + class cOsdProvider { + friend class cPixmapMemory; private: static cOsdProvider *osdProvider; static int oldWidth; static int oldHeight; static double oldAspect; + static cImage *images[MAXOSDIMAGES]; protected: virtual cOsd *CreateOsd(int Left, int Top, uint Level) = 0; ///< Returns a pointer to a newly created cOsd object, which will be located ///< at the given coordinates. + virtual bool ProvidesTrueColor(void) { return false; } + ///< Returns true if this OSD provider is able to handle a true color OSD. + virtual int StoreImageData(const cImage &Image); + ///< Copies the given Image and returns a handle for later reference. + ///< A derived class can implement its own image storing mechanism by + ///< reimplementing this function as well as DropImageData(). + ///< The base class implementation simply copies the image data to allow + ///< plugins to always use this interface, no matter if the actual device + ///< provides support for storing image data or not. The handles returned + ///< by the default implementation are positive integers. A derived class + ///< might want to use negative integers as handles, so that it can fall + ///< back to using the base class image storing mechanism if, e.g., it runs + ///< out of memory. + virtual void DropImageData(int ImageHandle); + ///< Drops the image data referenced by ImageHandle. + static const cImage *GetImageData(int ImageHandle); + ///< Gets the image data referenced by ImageHandle. public: cOsdProvider(void); //XXX maybe parameter to make this one "sticky"??? (frame-buffer etc.) @@ -427,7 +940,22 @@ public: ///< Inquires the actual size of the video display and adjusts the OSD and ///< font sizes accordingly. If Force is true, all settings are recalculated, ///< even if the video resolution hasn't changed since the last call to - ///< this funtion. + ///< this function. + static bool SupportsTrueColor(void); + ///< Returns true if the current OSD provider is able to handle a true color OSD. + static int StoreImage(const cImage &Image); + ///< Stores the given Image for later use with DrawImage() on an OSD or + ///< pixmap. The returned number is a handle that must be used when + ///< referencing this image in a call to DrawImage() or DropImage(). + ///< The image data is copied, so any later changes to Image will have + ///< no effect on the stored image. + ///< A derived class may be able to copy frequently used images to some + ///< space where they can be retrieved faster than using a cImage in each call. + ///< If this is not a true color OSD, or if the image data can't be stored for + ///< any reason, this function returns 0 and nothing is stored. + static void DropImage(int ImageHandle); + ///< Drops the image referenced by the given ImageHandle. If ImageHandle + ///< has an invalid value, nothing happens. static void Shutdown(void); ///< Shuts down the OSD provider facility by deleting the current OSD provider. }; |