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-rw-r--r--player.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/player.h b/player.h
index 51265f32..1bf6d371 100644
--- a/player.h
+++ b/player.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: player.h 1.4 2002/06/23 12:56:38 kls Exp $
+ * $Id: player.h 1.5 2002/07/13 11:12:26 kls Exp $
*/
#ifndef __PLAYER_H
@@ -41,6 +41,15 @@ public:
cPlayer(void);
virtual ~cPlayer();
bool IsAttached(void) { return device != NULL; }
+ virtual bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return false; }
+ // Returns the current and total frame index, optionally snapped to the
+ // nearest I-frame.
+ virtual bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return false; }
+ // Returns the current replay mode (if applicable).
+ // 'Play' tells whether we are playing or pausing, 'Forward' tells whether
+ // we are going forward or backward and 'Speed' is -1 if this is normal
+ // play/pause mode, 0 if it is single speed fast/slow forward/back mode
+ // and >0 if this is multi speed mode.
};
class cControl : public cOsdObject {
@@ -54,6 +63,8 @@ public:
cControl(cPlayer *Player, bool Hidden = false);
virtual ~cControl();
virtual void Hide(void) = 0;
+ bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); }
+ bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); }
static void Launch(cControl *Control);
static void Attach(void);
static void Shutdown(void);