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+/*
+ * player.h: The basic player interface
+ *
+ * See the main source file 'vdr.c' for copyright information and
+ * how to reach the author.
+ *
+ * $Id: player.h 1.1 2002/06/16 11:52:45 kls Exp $
+ */
+
+#ifndef __PLAYER_H
+#define __PLAYER_H
+
+#include "device.h"
+#include "osd.h"
+
+class cPlayer {
+ friend class cDevice;
+private:
+ cDevice *device;
+ int deviceFileHandle;
+protected:
+ int DeviceFileHandle(void) { return deviceFileHandle; } //XXX+ needed for polling
+ void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); }
+ void DeviceClear(void) { if (device) device->Clear(); }
+ void DevicePlay(void) { if (device) device->Play(); }
+ void DeviceFreeze(void) { if (device) device->Freeze(); }
+ void DeviceMute(void) { if (device) device->Mute(); }
+ void DeviceStillPicture(const uchar *Data, int Length) { if (device) device->StillPicture(Data, Length); }
+ void Detach(void);
+ virtual void Activate(bool On) {}
+ // This function is called right after the cPlayer has been attached to
+ // (On == true) or before it gets detached from (On == false) a cDevice.
+ // It can be used to do things like starting/stopping a thread.
+ int PlayVideo(const uchar *Data, int Length);
+ // Sends the given Data to the video device and returns the number of
+ // bytes that have actually been accepted by the video device (or a
+ // negative value in case of an error).
+ int PlayAudio(const uchar *Data, int Length);
+ // XXX+ TODO
+public:
+ cPlayer(void);
+ virtual ~cPlayer();
+ };
+
+class cControl : public cOsdObject {
+public:
+ cControl(void);
+ virtual ~cControl();
+ };
+
+#endif //__PLAYER_H