diff options
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 36 |
1 files changed, 9 insertions, 27 deletions
@@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: player.h 1.12 2004/06/19 08:53:07 kls Exp $ + * $Id: player.h 1.13 2004/12/12 11:20:19 kls Exp $ */ #ifndef __PLAYER_H @@ -19,6 +19,7 @@ private: cDevice *device; ePlayMode playMode; protected: + bool DeviceSetAvailableTrack(eTrackType Type, int Index, uint16_t Id, const char *Language = NULL, uint32_t Flags = 0) { return device ? device->SetAvailableTrack(Type, Index, Id, Language, Flags) : false; } bool DevicePoll(cPoller &Poller, int TimeoutMs = 0) { return device ? device->Poll(Poller, TimeoutMs) : false; } bool DeviceFlush(int TimeoutMs = 0) { return device ? device->Flush(TimeoutMs) : true; } void DeviceTrickSpeed(int Speed) { if (device) device->TrickSpeed(Speed); } @@ -32,12 +33,10 @@ protected: // This function is called right after the cPlayer has been attached to // (On == true) or before it gets detached from (On == false) a cDevice. // It can be used to do things like starting/stopping a thread. - int PlayVideo(const uchar *Data, int Length); - // Sends the given Data to the video device and returns the number of - // bytes that have actually been accepted by the video device (or a + int PlayPes(const uchar *Data, int Length, bool VideoOnly = false); + // Sends the given PES Data to the device and returns the number of + // bytes that have actually been accepted by the device (or a // negative value in case of an error). - void PlayAudio(const uchar *Data, int Length); - // Plays additional audio streams, like Dolby Digital. public: cPlayer(ePlayMode PlayMode = pmAudioVideo); virtual ~cPlayer(); @@ -51,27 +50,10 @@ public: // we are going forward or backward and 'Speed' is -1 if this is normal // play/pause mode, 0 if it is single speed fast/slow forward/back mode // and >0 if this is multi speed mode. - virtual int NumAudioTracks(void) const { return 0; } - // Returns the number of audio tracks that are currently available on this - // player. The default return value is 0, meaning that this player - // doesn't have multiple audio track capabilities. The return value may - // change with every call and need not necessarily be the number of list - // entries returned by GetAudioTracks(). This function is mainly called to - // decide whether there should be an "Audio" button in a menu. - virtual const char **GetAudioTracks(int *CurrentTrack = NULL) const { return NULL; } - // Returns a list of currently available audio tracks. The last entry in the - // list must be NULL. The number of entries does not necessarily have to be - // the same as returned by a previous call to NumAudioTracks(). - // If CurrentTrack is given, it will be set to the index of the current track - // in the returned list. Note that the list must not be changed after it has - // been returned by a call to GetAudioTracks()! The only time the list may - // change is *inside* the GetAudioTracks() function. - // By default the return value is NULL and CurrentTrack, if given, will not - // have any meaning. - virtual void SetAudioTrack(int Index) {} - // Sets the current audio track to the given value, which should be within the - // range of the list returned by a previous call to GetAudioTracks() - // (otherwise nothing will happen). + virtual void SetAudioTrack(eTrackType Type, const tTrackId *TrackId) {} + // Sets the current audio track to the given value. + // This is just a virtual hook for players that need to do special things + // in order to switch audio tracks. }; class cControl : public cOsdObject { |