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-rw-r--r--transfer.c20
1 files changed, 16 insertions, 4 deletions
diff --git a/transfer.c b/transfer.c
index 2a92a82b..51ba912b 100644
--- a/transfer.c
+++ b/transfer.c
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: transfer.c 2.6 2012/02/29 14:16:23 kls Exp $
+ * $Id: transfer.c 2.7 2013/01/20 13:40:30 kls Exp $
*/
#include "transfer.h"
@@ -15,6 +15,7 @@ cTransfer::cTransfer(const cChannel *Channel)
:cReceiver(Channel, TRANSFERPRIORITY)
{
patPmtGenerator.SetChannel(Channel);
+ retriesExceeded = false;
}
cTransfer::~cTransfer()
@@ -35,6 +36,10 @@ void cTransfer::Activate(bool On)
cPlayer::Detach();
}
+#define MAXRETRIES 5 // max. number of retries for a single TS packet
+#define RETRYWAIT 5 // time (in ms) between two retries
+#define RETRYPAUSE 10000 // time (in ms) for which to pause retrying once a packet has not been accepted
+
void cTransfer::Receive(uchar *Data, int Length)
{
if (cPlayer::IsAttached()) {
@@ -42,11 +47,18 @@ void cTransfer::Receive(uchar *Data, int Length)
// buffering here. The TS packets *must* get through here! However, every
// now and then there may be conditions where the packet just can't be
// handled when offered the first time, so that's why we try several times:
- for (int i = 0; i < 100; i++) {
- if (PlayTs(Data, Length) > 0)
+ for (int i = 0; i < MAXRETRIES; i++) {
+ if (PlayTs(Data, Length) > 0) {
+ if (retriesExceeded && timer.TimedOut())
+ retriesExceeded = false;
+ return;
+ }
+ if (retriesExceeded) // no retries once a packet has not been accepted
return;
- cCondWait::SleepMs(10);
+ cCondWait::SleepMs(RETRYWAIT);
}
+ retriesExceeded = true;
+ timer.Set(RETRYPAUSE); // wait a while before retrying
esyslog("ERROR: TS packet not accepted in Transfer Mode");
}
}