Age | Commit message (Collapse) | Author |
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controls that don't deliver "repeat" keypresses very fast
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is already the first (last) in the list
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cPatFilter::Process()
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doesn't have any EPG data
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channel numbers
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(cEvent::FixEpgBugs() now assigns a "No title" string to events that have no title)
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'schedule' pointers from cChannel objects
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not loaded
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shows the individual thread's pid
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recording is started
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invoked from a player
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recording if Setup.UseDolbyDigital is true
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path names
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from "single shot" to "weekly", followed by the "Right" key
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different transponder are now automatically detached
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several reports that it causes more problems than it solves
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definition texts with "Key$" to avoid duplicates
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