From 1135a1f9d5d2ee7a36b717ce0fb8f4093d62f982 Mon Sep 17 00:00:00 2001 From: Klaus Schmidinger Date: Thu, 22 Dec 2016 09:26:40 +0100 Subject: Made the cPlayer member functions FramesPerSecond, GetIndex and GetReplayMode 'const' --- player.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'player.h') diff --git a/player.h b/player.h index 9ec47faa..e53a952d 100644 --- a/player.h +++ b/player.h @@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: player.h 3.1 2013/12/25 13:25:02 kls Exp $ + * $Id: player.h 4.1 2016/12/22 09:22:27 kls Exp $ */ #ifndef __PLAYER_H @@ -98,9 +98,9 @@ public: ///< skins as a last resort, in case they want to display the state of the ///< current player. The return value is expected to be a short, single line ///< string. The default implementation returns an empty string. - double FramesPerSecond(void) { return player->FramesPerSecond(); } - bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); } - bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); } + double FramesPerSecond(void) const { return player->FramesPerSecond(); } + bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) const { return player->GetIndex(Current, Total, SnapToIFrame); } + bool GetReplayMode(bool &Play, bool &Forward, int &Speed) const { return player->GetReplayMode(Play, Forward, Speed); } static void Launch(cControl *Control); static void Attach(void); static void Shutdown(void); -- cgit v1.2.3