/* * recording.h: Recording file handling * * See the main source file 'vdr.c' for copyright information and * how to reach the author. * * $Id: recording.h 1.47 2005/12/17 13:30:50 kls Exp $ */ #ifndef __RECORDING_H #define __RECORDING_H #include #include "channels.h" #include "config.h" #include "epg.h" #include "thread.h" #include "timers.h" #include "tools.h" extern bool VfatFileSystem; void RemoveDeletedRecordings(void); void AssertFreeDiskSpace(int Priority = 0); ///< The special Priority value -1 means that we shall get rid of any ///< deleted recordings faster than normal (because we're cutting). class cResumeFile { private: char *fileName; public: cResumeFile(const char *FileName); ~cResumeFile(); int Read(void); bool Save(int Index); void Delete(void); }; class cRecordingInfo { friend class cRecording; private: tChannelID channelID; const cEvent *event; cEvent *ownEvent; cRecordingInfo(tChannelID ChannelID = tChannelID::InvalidID, const cEvent *Event = NULL); void SetData(const char *Title, const char *ShortText, const char *Description); public: ~cRecordingInfo(); const char *Title(void) const { return event->Title(); } const char *ShortText(void) const { return event->ShortText(); } const char *Description(void) const { return event->Description(); } const cComponents *Components(void) const { return event->Components(); } bool Read(FILE *f); bool Write(FILE *f, const char *Prefix = "") const; }; class cRecording : public cListObject { friend class cRecordings; private: mutable int resume; mutable char *titleBuffer; mutable char *sortBuffer; mutable char *fileName; mutable char *name; mutable int fileSizeMB; cRecordingInfo *info; static char *StripEpisodeName(char *s); char *SortName(void) const; int GetResume(void) const; public: time_t start; int priority; int lifetime; cRecording(cTimer *Timer, const cEvent *Event); cRecording(const char *FileName); virtual ~cRecording(); virtual int Compare(const cListObject &ListObject) const; const char *Name(void) const { return name; } const char *FileName(void) const; const char *Title(char Delimiter = ' ', bool NewIndicator = false, int Level = -1) const; const cRecordingInfo *Info(void) const { return info; } const char *PrefixFileName(char Prefix); int HierarchyLevels(void) const; void ResetResume(void) const; bool IsNew(void) const { return GetResume() <= 0; } bool IsEdited(void) const; bool WriteInfo(void); bool Delete(void); // Changes the file name so that it will no longer be visible in the "Recordings" menu // Returns false in case of error bool Remove(void); // Actually removes the file from the disk // Returns false in case of error }; class cRecordings : public cList, public cThread { private: static char *updateFileName; bool deleted; time_t lastUpdate; int state; const char *UpdateFileName(void); void Refresh(bool Foreground = false); void ScanVideoDir(const char *DirName, bool Foreground = false); protected: void Action(void); public: cRecordings(bool Deleted = false); virtual ~cRecordings(); bool Load(void) { return Update(true); } ///< Loads the current list of recordings and returns true if there ///< is anything in it (for compatibility with older plugins - use ///< Update(true) instead). bool Update(bool Wait = false); ///< Triggers an update of the list of recordings, which will run ///< as a separate thread if Wait is false. If Wait is true, the ///< function returns only after the update has completed. ///< Returns true if Wait is true and there is anyting in the list ///< of recordings, false otherwise. void TouchUpdate(void); ///< Touches the '.update' file in the video directory, so that other ///< instances of VDR that access the same video directory can be triggered ///< to update their recordings list. bool NeedsUpdate(void); void ChangeState(void) { state++; } bool StateChanged(int &State); void ResetResume(const char *ResumeFileName = NULL); cRecording *GetByName(const char *FileName); void AddByName(const char *FileName); void DelByName(const char *FileName); int TotalFileSizeMB(void); ///< Only for deleted recordings! }; extern cRecordings Recordings; extern cRecordings DeletedRecordings; class cMark : public cListObject { public: int position; char *comment; cMark(int Position = 0, const char *Comment = NULL); virtual ~cMark(); cString ToText(void); bool Parse(const char *s); bool Save(FILE *f); }; class cMarks : public cConfig { public: bool Load(const char *RecordingFileName); void Sort(void); cMark *Add(int Position); cMark *Get(int Position); cMark *GetPrev(int Position); cMark *GetNext(int Position); }; #define RUC_BEFORERECORDING "before" #define RUC_AFTERRECORDING "after" #define RUC_EDITEDRECORDING "edited" class cRecordingUserCommand { private: static const char *command; public: static void SetCommand(const char *Command) { command = Command; } static void InvokeCommand(const char *State, const char *RecordingFileName); }; //XXX+ #define FRAMESPERSEC 25 // The maximum size of a single frame (up to HDTV 1920x1080): #define MAXFRAMESIZE KILOBYTE(512) // The maximum file size is limited by the range that can be covered // with 'int'. 4GB might be possible (if the range is considered // 'unsigned'), 2GB should be possible (even if the range is considered // 'signed'), so let's use 2000MB for absolute safety (the actual file size // may be slightly higher because we stop recording only before the next // 'I' frame, to have a complete Group Of Pictures): #define MAXVIDEOFILESIZE 2000 // MB #define MINVIDEOFILESIZE 100 // MB class cIndexFile { private: struct tIndex { int offset; uchar type; uchar number; short reserved; }; int f; char *fileName; int size, last; tIndex *index; cResumeFile resumeFile; cMutex mutex; bool CatchUp(int Index = -1); public: cIndexFile(const char *FileName, bool Record); ~cIndexFile(); bool Ok(void) { return index != NULL; } bool Write(uchar PictureType, uchar FileNumber, int FileOffset); bool Get(int Index, uchar *FileNumber, int *FileOffset, uchar *PictureType = NULL, int *Length = NULL); int GetNextIFrame(int Index, bool Forward, uchar *FileNumber = NULL, int *FileOffset = NULL, int *Length = NULL, bool StayOffEnd = false); int Get(uchar FileNumber, int FileOffset); int Last(void) { CatchUp(); return last; } int GetResume(void) { return resumeFile.Read(); } bool StoreResume(int Index) { return resumeFile.Save(Index); } }; class cFileName { private: cUnbufferedFile *file; int fileNumber; char *fileName, *pFileNumber; bool record; bool blocking; public: cFileName(const char *FileName, bool Record, bool Blocking = false); ~cFileName(); const char *Name(void) { return fileName; } int Number(void) { return fileNumber; } cUnbufferedFile *Open(void); void Close(void); cUnbufferedFile *SetOffset(int Number, int Offset = 0); cUnbufferedFile *NextFile(void); }; cString IndexToHMSF(int Index, bool WithFrame = false); // Converts the given index to a string, optionally containing the frame number. int HMSFToIndex(const char *HMSF); // Converts the given string (format: "hh:mm:ss.ff") to an index. int SecondsToFrames(int Seconds); //XXX+ ->player??? // Returns the number of frames corresponding to the given number of seconds. int ReadFrame(cUnbufferedFile *f, uchar *b, int Length, int Max); char *ExchangeChars(char *s, bool ToFileSystem); // Exchanges the characters in the given string to or from a file system // specific representation (depending on ToFileSystem). The given string will // be modified and may be reallocated if more space is needed. The return // value points to the resulting string, which may be different from s. #endif //__RECORDING_H