summaryrefslogtreecommitdiff
path: root/PLUGINS/src/osddemo/osddemo.c
blob: f806178d47249aab426834ae6cb0e604d5ef7910 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/*
 * osddemo.c: A plugin for the Video Disk Recorder
 *
 * See the README file for copyright information and how to reach the author.
 *
 * $Id: osddemo.c 1.1 2002/11/24 10:32:59 kls Exp $
 */

#include <vdr/plugin.h>

static const char *VERSION        = "0.0.1";
static const char *DESCRIPTION    = "Demo of arbitrary OSD setup";
static const char *MAINMENUENTRY  = "Osd Demo";

// --- cLineGame -------------------------------------------------------------

class cLineGame : public cOsdObject {
private:
  cOsdBase *osd;
  int x;
  int y;
  eDvbColor color;
public:
  cLineGame(void);
  ~cLineGame();
  virtual void Show(void);
  virtual eOSState ProcessKey(eKeys Key);
  };

cLineGame::cLineGame(void)
{
  osd = NULL;
  x = y = 50;
  color = clrRed;
}

cLineGame::~cLineGame()
{
  delete osd;
}

void cLineGame::Show(void)
{
  osd = cOsd::OpenRaw(100, 50);
  if (osd) {
     osd->Create(0, 0, 100, 200, 4);
     osd->AddColor(clrBackground);
     osd->AddColor(clrRed);
     osd->AddColor(clrGreen);
     osd->AddColor(clrYellow);
     osd->AddColor(clrBlue);
     osd->Clear();
     osd->Flush();
     }
}

eOSState cLineGame::ProcessKey(eKeys Key)
{
  eOSState state = cOsdObject::ProcessKey(Key);
  if (state == osUnknown) {
     switch (Key & ~k_Repeat) {
       case kUp:     if (y > 0)   y--; break;
       case kDown:   if (y < 196) y++; break;
       case kLeft:   if (x > 0)   x--; break;
       case kRight:  if (x < 96)  x++; break;
       case kRed:    color = clrRed; break;
       case kGreen:  color = clrGreen; break;
       case kYellow: color = clrYellow; break;
       case kBlue:   color = clrBlue; break;
       case kOk:     return osEnd;
       default: return state;
       }
     osd->Fill(x, y, x + 3, y + 3, color);
     osd->Flush();
     state = osContinue;
     }
  return state;
}

// --- cPluginOsddemo --------------------------------------------------------

class cPluginOsddemo : public cPlugin {
private:
  // Add any member variables or functions you may need here.
public:
  cPluginOsddemo(void);
  virtual ~cPluginOsddemo();
  virtual const char *Version(void) { return VERSION; }
  virtual const char *Description(void) { return DESCRIPTION; }
  virtual const char *CommandLineHelp(void);
  virtual bool ProcessArgs(int argc, char *argv[]);
  virtual bool Start(void);
  virtual void Housekeeping(void);
  virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; }
  virtual cOsdObject *MainMenuAction(void);
  virtual cMenuSetupPage *SetupMenu(void);
  virtual bool SetupParse(const char *Name, const char *Value);
  };

cPluginOsddemo::cPluginOsddemo(void)
{
  // Initialize any member variables here.
  // DON'T DO ANYTHING ELSE THAT MAY HAVE SIDE EFFECTS, REQUIRE GLOBAL
  // VDR OBJECTS TO EXIST OR PRODUCE ANY OUTPUT!
}

cPluginOsddemo::~cPluginOsddemo()
{
  // Clean up after yourself!
}

const char *cPluginOsddemo::CommandLineHelp(void)
{
  // Return a string that describes all known command line options.
  return NULL;
}

bool cPluginOsddemo::ProcessArgs(int argc, char *argv[])
{
  // Implement command line argument processing here if applicable.
  return true;
}

bool cPluginOsddemo::Start(void)
{
  // Start any background activities the plugin shall perform.
  return true;
}

void cPluginOsddemo::Housekeeping(void)
{
  // Perform any cleanup or other regular tasks.
}

cOsdObject *cPluginOsddemo::MainMenuAction(void)
{
  // Perform the action when selected from the main VDR menu.
  return new cLineGame;
}

cMenuSetupPage *cPluginOsddemo::SetupMenu(void)
{
  // Return a setup menu in case the plugin supports one.
  return NULL;
}

bool cPluginOsddemo::SetupParse(const char *Name, const char *Value)
{
  // Parse your own setup parameters and store their values.
  return false;
}

VDRPLUGINCREATOR(cPluginOsddemo); // Don't touch this!