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/*
* timers.h: Timer handling
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: timers.h 2.2 2012/02/20 15:24:28 kls Exp $
*/
#ifndef __TIMERS_H
#define __TIMERS_H
#include "channels.h"
#include "config.h"
#include "epg.h"
#include "tools.h"
enum eTimerFlags { tfNone = 0x0000,
tfActive = 0x0001,
tfInstant = 0x0002,
tfVps = 0x0004,
tfRecording = 0x0008,
tfAll = 0xFFFF,
};
enum eTimerMatch { tmNone, tmPartial, tmFull };
class cTimer : public cListObject {
friend class cMenuEditTimer;
private:
mutable time_t startTime, stopTime;
time_t lastSetEvent;
mutable time_t deferred; ///< Matches(time_t, ...) will return false if the current time is before this value
bool recording, pending, inVpsMargin;
uint flags;
cChannel *channel;
mutable time_t day; ///< midnight of the day this timer shall hit, or of the first day it shall hit in case of a repeating timer
int weekdays; ///< bitmask, lowest bits: SSFTWTM (the 'M' is the LSB)
int start;
int stop;
int priority;
int lifetime;
mutable char file[MaxFileName];
char *aux;
const cEvent *event;
public:
cTimer(bool Instant = false, bool Pause = false, cChannel *Channel = NULL);
cTimer(const cEvent *Event);
cTimer(const cTimer &Timer);
virtual ~cTimer();
cTimer& operator= (const cTimer &Timer);
virtual int Compare(const cListObject &ListObject) const;
bool Recording(void) const { return recording; }
bool Pending(void) const { return pending; }
bool InVpsMargin(void) const { return inVpsMargin; }
uint Flags(void) const { return flags; }
const cChannel *Channel(void) const { return channel; }
time_t Day(void) const { return day; }
int WeekDays(void) const { return weekdays; }
int Start(void) const { return start; }
int Stop(void) const { return stop; }
int Priority(void) const { return priority; }
int Lifetime(void) const { return lifetime; }
const char *File(void) const { return file; }
time_t FirstDay(void) const { return weekdays ? day : 0; }
const char *Aux(void) const { return aux; }
time_t Deferred(void) const { return deferred; }
cString ToText(bool UseChannelID = false) const;
cString ToDescr(void) const;
const cEvent *Event(void) const { return event; }
bool Parse(const char *s);
bool Save(FILE *f);
bool IsSingleEvent(void) const;
static int GetMDay(time_t t);
static int GetWDay(time_t t);
bool DayMatches(time_t t) const;
static time_t IncDay(time_t t, int Days);
static time_t SetTime(time_t t, int SecondsFromMidnight);
char *SetFile(const char *File);
bool Matches(time_t t = 0, bool Directly = false, int Margin = 0) const;
int Matches(const cEvent *Event, int *Overlap = NULL) const;
bool Expired(void) const;
time_t StartTime(void) const;
time_t StopTime(void) const;
void SetEventFromSchedule(const cSchedules *Schedules = NULL);
void SetEvent(const cEvent *Event);
void SetRecording(bool Recording);
void SetPending(bool Pending);
void SetInVpsMargin(bool InVpsMargin);
void SetDay(time_t Day);
void SetWeekDays(int WeekDays);
void SetStart(int Start);
void SetStop(int Stop);
void SetPriority(int Priority);
void SetLifetime(int Lifetime);
void SetAux(const char *Aux);
void SetDeferred(int Seconds);
void SetFlags(uint Flags);
void ClrFlags(uint Flags);
void InvFlags(uint Flags);
bool HasFlags(uint Flags) const;
void Skip(void);
void OnOff(void);
cString PrintFirstDay(void) const;
static int TimeToInt(int t);
static bool ParseDay(const char *s, time_t &Day, int &WeekDays);
static cString PrintDay(time_t Day, int WeekDays, bool SingleByteChars);
};
class cTimers : public cConfig<cTimer> {
private:
int state;
int beingEdited;
time_t lastSetEvents;
time_t lastDeleteExpired;
public:
cTimers(void);
cTimer *GetTimer(cTimer *Timer);
cTimer *GetMatch(time_t t);
cTimer *GetMatch(const cEvent *Event, int *Match = NULL);
cTimer *GetNextActiveTimer(void);
int BeingEdited(void) { return beingEdited; }
void IncBeingEdited(void) { beingEdited++; }
void DecBeingEdited(void) { if (!--beingEdited) lastSetEvents = 0; }
void SetModified(void);
bool Modified(int &State);
///< Returns true if any of the timers have been modified, which
///< is detected by State being different than the internal state.
///< Upon return the internal state will be stored in State.
void SetEvents(void);
void DeleteExpired(void);
void Add(cTimer *Timer, cTimer *After = NULL);
void Ins(cTimer *Timer, cTimer *Before = NULL);
void Del(cTimer *Timer, bool DeleteObject = true);
};
extern cTimers Timers;
#endif //__TIMERS_H
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