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/*
* transfer.h: Transfer mode
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: transfer.h 1.10 2005/08/13 10:16:02 kls Exp $
*/
#ifndef __TRANSFER_H
#define __TRANSFER_H
#include "player.h"
#include "receiver.h"
#include "remux.h"
#include "ringbuffer.h"
#include "thread.h"
class cTransfer : public cReceiver, public cPlayer, public cThread {
private:
cRingBufferLinear *ringBuffer;
cRemux *remux;
bool needsBufferReserve;
protected:
virtual void Activate(bool On);
virtual void Receive(uchar *Data, int Length);
virtual void Action(void);
public:
cTransfer(int VPid, const int *APids, const int *DPids, const int *SPids);
virtual ~cTransfer();
};
class cTransferControl : public cControl {
private:
cTransfer *transfer;
static cDevice *receiverDevice;
public:
cTransferControl(cDevice *ReceiverDevice, int VPid, const int *APids, const int *DPids, const int *SPids);
~cTransferControl();
virtual void Hide(void) {}
static cDevice *ReceiverDevice(void) { return receiverDevice; }
};
#endif //__TRANSFER_H
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