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AgeCommit message (Expand)Author
2006-05-28dump out piles of debug. Create VS thread just to see how it worksKeith his master's voice Packard
2006-05-27Push all of the obvious Mesa state setting into the video codeKeith his master's voice Packard
2006-05-27flesh out cc state. set cull mode to none. enable sf kernelKeith his master's voice Packard
2006-05-27Rename BRW instructions, check video instruction generation. Doesnt lock up, ...Keith his master's voice Packard
2006-05-26Use broadwater video code on broadwater hardware. Pad ring to even length. co...Keith his master's voice Packard
2006-05-26Prepare real SF kernel and fake WM kernelKeith his master's voice Packard
2006-05-25Scale video source vertices. Allocate space for kernelsKeith his master's voice Packard
2006-05-22Merge branch 'master' into modesettingEric Anholt
2006-05-22Replace VBE call to do DPMS with native code, and fix screensaver in clone mode.Lukáš Hejtmanek
2006-05-22Use RECTLIST instead of TRIFAN for video so we get horizontal shearing insteadEric Anholt
2006-05-22fix a typoWang Zhenyu
2006-05-19Put in code for idling accelerator on subsequent cliprects.Eric Anholt
2006-05-19Set up the state buffer in framebuffer.Eric Anholt
2006-05-19revert wrong setting for memorySize, which shouldWang Zhenyu
2006-05-18Checkpoint for filling out more 3D state.Eric Anholt
2006-05-18Checkpoint of BW textured video work, filling out vertex submission stuff andEric Anholt
2006-05-18Start laying out some of the bits that need to be done for BW textured video.Eric Anholt
2006-05-18oop I830FALLBACK define errorWang Zhenyu
2006-05-18fixup I830SDVOGetActiveInputs to use return values not argsDave Airlie
2006-05-18Add DEBUG_I830FALLBACK for easier trackingWang Zhenyu
2006-05-18Check alignment require in PrepareSolid, noticed by Eric,Wang Zhenyu
2006-05-18Solid planemask in PrepareSolid/Copy might be 0xffffffffWang Zhenyu
2006-05-17Turn off overlay video on BW until we have stable PCI IDs so we can know whetherEric Anholt
2006-05-17fixup chipid overrideDave Airlie
2006-05-17Fix memorySize to enable offscreen mem manage.Wang Zhenyu
2006-05-16Merge branch 'textured-video' into broadwater-videoEric Anholt
2006-05-16Flag the 3D state as dirty when we draw textured video, which should helpEric Anholt
2006-05-16Turn debugging back off.Eric Anholt
2006-05-16Use linear min/mag blending.Eric Anholt
2006-05-16For textured video, disable double buffering and sync before uploading new videoEric Anholt
2006-05-16Relax the alignment requirements for textured video.Eric Anholt
2006-05-16Enable overlay and/or textured video at runtime according to hardwareEric Anholt
2006-05-16Correct drawing issues with planar formats when top or left != 0, and Y didn'tEric Anholt
2006-05-16Fix the planar formats to display correctly in textured mode. Still has issuesEric Anholt
2006-05-16Divide width by 2 in planar-to-packed conversion loop, since each pass throughEric Anholt
2006-05-16Merge textured-video-wip to textured-video-planar-full.Eric Anholt
2006-05-16Experimental work to use a full pixel shader for planar to YUV conversion, whichEric Anholt
2006-05-16Do a separate BEGIN/ADVANCE_LP_RING set in the planar vs packed blocks, so IEric Anholt
2006-05-16Add a couple of macros to simplify writing of video pixel shaders.Eric Anholt
2006-05-16Commit a WIP implementation of the planar video shader that does theEric Anholt
2006-05-16More magic number reduction in rotation code.Eric Anholt
2006-05-16Add initial textured XV support for i915, which can do YUY2 and UYVY, but failsEric Anholt
2006-05-16Convert magic numbers in i915 rotation 3D state to symbolic names.Eric Anholt
2006-05-12Remove the local, renamed copy of lnx_agp.c. The diff between lnx_agp.c and itEric Anholt
2006-05-12Remove the code that changes our behavior based on whether a magic file existsEric Anholt
2006-05-12Do a couple of reverts to get the DRI code building. At this point, the wholeEric Anholt
2006-05-12Remove intel_randr.c and stick with the previous code. Broadwater shouldn't beEric Anholt
2006-05-12Make the intel_acpi.c code non-modular and make it compile. I think we'll endEric Anholt
2006-05-12Revert internal shadow module changes back like master, along with RandREric Anholt
2006-05-12Start fixing up the build and remove a regression from master (I think) inEric Anholt