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(cherry picked from commit 781be9d47289713b0a8fcd95c769a9c6241d62e9)
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Saving registers means we can run more in parallel.
(cherry picked from commit bfd803e085e938866efb45c67a79facef78ec399)
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Clean up register allocation to never overlap
Always write 4 values for each texture vertex.
(cherry picked from commit a6492661ae07310128eb73c3ef037c42ce7ab184)
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(cherry picked from commit 6bb92213374f278387c539bbe05b773e87e11b90)
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Use macros for register names, modularize functions into separate files.
(cherry picked from commit 08500507284f13ad7084eb231b43e117e9728129)
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