Age | Commit message (Collapse) | Author |
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Saving registers means we can run more in parallel.
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Clean up register allocation to never overlap
Always write 4 values for each texture vertex.
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Use macros for register names, modularize functions into separate files.
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sf_mask is the same as sf except that it must compute both src and mask uvw
cooefficients, which are conveniently adjacent in the same registers, and so
need only an extended execution width
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This involves correctly computing u/v locations based on x/y vectors and
line constants computed in new sf program.
Also, use fewer instructions to make this go a bit faster (2X for 500x500
composite).
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If the legacy bit is set, use both the BLC_PWM_CTL and LBB regs to control the
backlight, rather than just LBB. Looks like more platforms want that than what
the current code does. Note that kernel provided interfaces will always be
used if available, so this shouldn't affect users with /sys/class/backlight
interfaces at all.
Fixes #14721.
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It's gone, really.
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o Check for RANDR_GET_CRTC_INTERFACE before defining functions that
are used only if it is defined.
o Declare a variable before code, and rename it from ret to xvmc_status
to better describe it.
o if 0 some static functions not used.
o Don't declare some unused variables.
o Declare as static some functions that are used only in the file defining it.
o Add a default/fallback return True to the Bool function
src/xvmc/intel_batchbuffer.c:intelInitBatchBuffer().
o Ansify src/xvmc/xf86dri.c.
o Add missing prototype to src/xvmc/xf86dri.h and follow pattern of other
headers by adding "extern" before function prototype.
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The new chips no longer automatically flush the rendering cache, so if we
don't flush the RC at blockhandler, the last rendering done may not
appear on the screen. This was particularly noticable with a bare Xorg with
some missing root weave, and terminals where the last character wouldn't
appear until the cursor blinked. A flush in the DRI blockhandler path had
hidden this issue for most people.
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unbound."
While I still like the idea, the mprotect calls themselves are failing on
Linux and causing more trouble than they're worth.
This reverts commit a1612b7728d4153499fe86b6713a13c8702cc7d9.
Conflicts:
src/i830_driver.c
src/i830_memory.c
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Besides our driver having fallen through to the GM965 path for
RENCLK_GATE_D1, the BIOS was turning some of these on. It may be relevant
for previous platforms as well to zero out the fields that should be zero
in the other registers.
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When overlay switch crtc, it ignores current crtc dpms mode which
might lead to hang.
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The homogeneous coordinate computation in the core server cannot be used for
many legal matrices as it overflows. Just use floats in the driver; faster
and avoids troubles.
When compositing with bilinear filter, don't push the dst coordinates around
as that makes the output blurry when pixels are aligned.
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Add i915 headers in Makefile.am
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Projective transforms require un-normalized texture coordinates and the use
of the texldp instruction. The coordinates are passed as x/y/z/w (the z is
unused, but there isn't a vertext format for just x/y/w).
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These are needed to deal with projective transforms in the composite
operation.
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These aren't used at this point, but what the heck.
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Thanks to Bruno <bonbons67@internet.lu>.
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Default XvMC to disabled.
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Move some declarations and don't declare an extra variable with the
same name, to fix warnings about mixed declarations and code.
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Using the new interface allows the server to avoid some flicker at startup.
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It never worked and was never that hot of an idea. Most of the motivation is
gone with glyph pixmaps anyway.
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Basic support for panel fitting.
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Tired of them filling up my logs.
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When we have unset channels (color for a8, or alpha for x8*), force them
to the appropriate value in the texture combiner rather than relying on getting
the desired results from teture mapping. Performance is the same on 865, so
multiple paths aren't necessary and we can use the less friendly texture
formats everywhere.
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