Age | Commit message (Expand) | Author |
2006-06-04 | Get sDVO output working on mac mini. | Keith Packard |
2006-06-02 | intel: fix VT switch DRI locking | Dave Airlie |
2006-05-29 | Nice texture coordinate gradient, broken slightly in y | Keith his master's voice Packard |
2006-05-28 | Ok, finally something sensible up on the screen. | Keith his master's voice Packard |
2006-05-28 | Using tiny rectangle, still locks up in pixel shader program somehow | Keith his master's voice Packard |
2006-05-28 | Lots more debug code. Appears to execute pixel shader thread now though. hurray! | Keith his master's voice Packard |
2006-05-28 | dump out piles of debug. Create VS thread just to see how it works | Keith his master's voice Packard |
2006-05-27 | Push all of the obvious Mesa state setting into the video code | Keith his master's voice Packard |
2006-05-27 | flesh out cc state. set cull mode to none. enable sf kernel | Keith his master's voice Packard |
2006-05-27 | Rename BRW instructions, check video instruction generation. Doesnt lock up, ... | Keith his master's voice Packard |
2006-05-26 | Use broadwater video code on broadwater hardware. Pad ring to even length. co... | Keith his master's voice Packard |
2006-05-26 | Prepare real SF kernel and fake WM kernel | Keith his master's voice Packard |
2006-05-25 | Scale video source vertices. Allocate space for kernels | Keith his master's voice Packard |
2006-05-22 | Merge branch 'master' into modesetting | Eric Anholt |
2006-05-22 | Replace VBE call to do DPMS with native code, and fix screensaver in clone mode. | Lukáš Hejtmanek |
2006-05-22 | Use RECTLIST instead of TRIFAN for video so we get horizontal shearing instead | Eric Anholt |
2006-05-22 | fix a typo | Wang Zhenyu |
2006-05-19 | Put in code for idling accelerator on subsequent cliprects. | Eric Anholt |
2006-05-19 | Set up the state buffer in framebuffer. | Eric Anholt |
2006-05-19 | revert wrong setting for memorySize, which should | Wang Zhenyu |
2006-05-18 | Checkpoint for filling out more 3D state. | Eric Anholt |
2006-05-18 | Checkpoint of BW textured video work, filling out vertex submission stuff and | Eric Anholt |
2006-05-18 | Start laying out some of the bits that need to be done for BW textured video. | Eric Anholt |
2006-05-18 | oop I830FALLBACK define error | Wang Zhenyu |
2006-05-18 | fixup I830SDVOGetActiveInputs to use return values not args | Dave Airlie |
2006-05-18 | Add DEBUG_I830FALLBACK for easier tracking | Wang Zhenyu |
2006-05-18 | Check alignment require in PrepareSolid, noticed by Eric, | Wang Zhenyu |
2006-05-18 | Solid planemask in PrepareSolid/Copy might be 0xffffffff | Wang Zhenyu |
2006-05-17 | Turn off overlay video on BW until we have stable PCI IDs so we can know whether | Eric Anholt |
2006-05-17 | fixup chipid override | Dave Airlie |
2006-05-17 | Fix memorySize to enable offscreen mem manage. | Wang Zhenyu |
2006-05-16 | Merge branch 'textured-video' into broadwater-video | Eric Anholt |
2006-05-16 | Flag the 3D state as dirty when we draw textured video, which should help | Eric Anholt |
2006-05-16 | Turn debugging back off. | Eric Anholt |
2006-05-16 | Use linear min/mag blending. | Eric Anholt |
2006-05-16 | For textured video, disable double buffering and sync before uploading new video | Eric Anholt |
2006-05-16 | Relax the alignment requirements for textured video. | Eric Anholt |
2006-05-16 | Enable overlay and/or textured video at runtime according to hardware | Eric Anholt |
2006-05-16 | Correct drawing issues with planar formats when top or left != 0, and Y didn't | Eric Anholt |
2006-05-16 | Fix the planar formats to display correctly in textured mode. Still has issues | Eric Anholt |
2006-05-16 | Divide width by 2 in planar-to-packed conversion loop, since each pass through | Eric Anholt |
2006-05-16 | Merge textured-video-wip to textured-video-planar-full. | Eric Anholt |
2006-05-16 | Experimental work to use a full pixel shader for planar to YUV conversion, which | Eric Anholt |
2006-05-16 | Do a separate BEGIN/ADVANCE_LP_RING set in the planar vs packed blocks, so I | Eric Anholt |
2006-05-16 | Add a couple of macros to simplify writing of video pixel shaders. | Eric Anholt |
2006-05-16 | Commit a WIP implementation of the planar video shader that does the | Eric Anholt |
2006-05-16 | More magic number reduction in rotation code. | Eric Anholt |
2006-05-16 | Add initial textured XV support for i915, which can do YUY2 and UYVY, but fails | Eric Anholt |
2006-05-16 | Convert magic numbers in i915 rotation 3D state to symbolic names. | Eric Anholt |
2006-05-12 | Remove the local, renamed copy of lnx_agp.c. The diff between lnx_agp.c and it | Eric Anholt |