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authorMiguel Freitas <miguelfreitas@users.sourceforge.net>2005-10-22 22:09:44 +0000
committerMiguel Freitas <miguelfreitas@users.sourceforge.net>2005-10-22 22:09:44 +0000
commitc0b46289096f0154a8ab3f8e1c6b8704a4fb6519 (patch)
tree0283f2adc975691b80f7d6d505e700ab2300264f /doc/README.opengl
parent6c20021826b181e4f98de9937f2f6886e4c6d64e (diff)
downloadxine-lib-c0b46289096f0154a8ab3f8e1c6b8704a4fb6519.tar.gz
xine-lib-c0b46289096f0154a8ab3f8e1c6b8704a4fb6519.tar.bz2
/usr/lib/codecs is preferred /usr/lib/win32 (it is what mplayer uses)
patch by Diego Biurrun CVS patchset: 7765 CVS date: 2005/10/22 22:09:44
Diffstat (limited to 'doc/README.opengl')
-rw-r--r--doc/README.opengl2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/README.opengl b/doc/README.opengl
index c05c1c2c8..89bdbb146 100644
--- a/doc/README.opengl
+++ b/doc/README.opengl
@@ -64,7 +64,7 @@ Problems you might encounter (FAQ)
video frames could be rendered differently, but xine does not switch back
to complex rendering techniques for them.
This also can happen for decoders using the WinAPI for loading windows
- codecs from /usr/lib/win32. They often decode into interleaved YUY2 video
+ codecs from /usr/lib/codecs. They often decode into interleaved YUY2 video
instead of planar YUV, which is not yet implemented.
You have to switch back to more complex rendering techniques like
'2D_Tex_Fragprog' manually.