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authorMiguel Freitas <miguelfreitas@users.sourceforge.net>2005-07-19 18:10:29 +0000
committerMiguel Freitas <miguelfreitas@users.sourceforge.net>2005-07-19 18:10:29 +0000
commit6bfc655ee19aa82cce3277e6f9c861661cca5fb4 (patch)
treee73fb914fba58583558278d41fc3b7809db4834c /src/post/goom/lines.c
parentd1245110dbd99f3018847c59316b677b92423973 (diff)
downloadxine-lib-6bfc655ee19aa82cce3277e6f9c861661cca5fb4.tar.gz
xine-lib-6bfc655ee19aa82cce3277e6f9c861661cca5fb4.tar.bz2
update goom to 2k4-0 + patches. details:
- removed convolve_fx: goom logo is definitely annoying. besides using xine_fast_memcpy instead of convolve makes it much faster! - reduced number of tentacles: too many tentacles on low res (320x240) made it too brighter - darker ifs.c: again problem with low res, image was saturating to white most of the time - increased fps to 14 now that goom is faster ;-) CVS patchset: 7667 CVS date: 2005/07/19 18:10:29
Diffstat (limited to 'src/post/goom/lines.c')
-rw-r--r--src/post/goom/lines.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/post/goom/lines.c b/src/post/goom/lines.c
index 877f1894c..304406ffa 100644
--- a/src/post/goom/lines.c
+++ b/src/post/goom/lines.c
@@ -82,19 +82,19 @@ static guint32 getcouleur (int mode)
{
switch (mode) {
case GML_RED:
- return (230 << (ROUGE * 8)) | (120 << (VERT * 8)) | (10 << (BLEU * 8));
+ return (230 << (ROUGE * 8)) | (120 << (VERT * 8)) | (18 << (BLEU * 8));
case GML_ORANGE_J:
- return (120 << (VERT * 8)) | (252 << (ROUGE * 8)) | (10 << (BLEU * 8));
+ return (120 << (VERT * 8)) | (252 << (ROUGE * 8)) | (18 << (BLEU * 8));
case GML_ORANGE_V:
return (160 << (VERT * 8)) | (236 << (ROUGE * 8)) | (40 << (BLEU * 8));
case GML_BLEUBLANC:
return (40 << (BLEU * 8)) | (220 << (ROUGE * 8)) | (140 << (VERT * 8));
case GML_VERT:
- return (200 << (VERT * 8)) | (80 << (ROUGE * 8)) | (10 << (BLEU * 8));
+ return (200 << (VERT * 8)) | (80 << (ROUGE * 8)) | (18 << (BLEU * 8));
case GML_BLEU:
return (250 << (BLEU * 8)) | (30 << (VERT * 8)) | (80 << (ROUGE * 8));
case GML_BLACK:
- return 0x5 << (BLEU * 8);
+ return (16 << (BLEU * 8)) | (16 << (VERT * 8)) | (16 << (ROUGE * 8));
}
return 0;
}