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-\input texinfo @c -*- texinfo -*-
-
-@settitle FFmpeg Documentation
-@titlepage
-@sp 7
-@center @titlefont{FFmpeg Documentation}
-@sp 3
-@end titlepage
-
-
-@chapter Introduction
-
-FFmpeg is a very fast video and audio converter. It can also grab from
-a live audio/video source.
-
-The command line interface is designed to be intuitive, in the sense
-that FFmpeg tries to figure out all parameters that can possibly be
-derived automatically. You usually only have to specify the target
-bitrate you want.
-
-FFmpeg can also convert from any sample rate to any other, and resize
-video on the fly with a high quality polyphase filter.
-
-@chapter Quick Start
-
-@c man begin EXAMPLES
-@section Video and Audio grabbing
-
-FFmpeg can grab video and audio from devices given that you specify the input
-format and device.
-
-@example
-ffmpeg -f audio_device -i /dev/dsp -f video4linux2 -i /dev/video0 /tmp/out.mpg
-@end example
-
-Note that you must activate the right video source and channel before
-launching FFmpeg with any TV viewer such as xawtv
-(@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
-have to set the audio recording levels correctly with a
-standard mixer.
-
-@section X11 grabbing
-
-FFmpeg can grab the X11 display.
-
-@example
-ffmpeg -f x11grab -i :0.0 /tmp/out.mpg
-@end example
-
-0.0 is display.screen number of your X11 server, same as
-the DISPLAY environment variable.
-
-@example
-ffmpeg -f x11grab -i :0.0+10,20 /tmp/out.mpg
-@end example
-
-0.0 is display.screen number of your X11 server, same as the DISPLAY environment
-variable. 10 is the x-offset and 20 the y-offset for the grabbing.
-
-@section Video and Audio file format conversion
-
-* FFmpeg can use any supported file format and protocol as input:
-
-Examples:
-
-* You can use YUV files as input:
-
-@example
-ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
-@end example
-
-It will use the files:
-@example
-/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
-/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
-@end example
-
-The Y files use twice the resolution of the U and V files. They are
-raw files, without header. They can be generated by all decent video
-decoders. You must specify the size of the image with the @option{-s} option
-if FFmpeg cannot guess it.
-
-* You can input from a raw YUV420P file:
-
-@example
-ffmpeg -i /tmp/test.yuv /tmp/out.avi
-@end example
-
-test.yuv is a file containing raw YUV planar data. Each frame is composed
-of the Y plane followed by the U and V planes at half vertical and
-horizontal resolution.
-
-* You can output to a raw YUV420P file:
-
-@example
-ffmpeg -i mydivx.avi hugefile.yuv
-@end example
-
-* You can set several input files and output files:
-
-@example
-ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
-@end example
-
-Converts the audio file a.wav and the raw YUV video file a.yuv
-to MPEG file a.mpg.
-
-* You can also do audio and video conversions at the same time:
-
-@example
-ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
-@end example
-
-Converts a.wav to MPEG audio at 22050Hz sample rate.
-
-* You can encode to several formats at the same time and define a
-mapping from input stream to output streams:
-
-@example
-ffmpeg -i /tmp/a.wav -ab 64k /tmp/a.mp2 -ab 128k /tmp/b.mp2 -map 0:0 -map 0:0
-@end example
-
-Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
-file:index' specifies which input stream is used for each output
-stream, in the order of the definition of output streams.
-
-* You can transcode decrypted VOBs
-
-@example
-ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128k snatch.avi
-@end example
-
-This is a typical DVD ripping example; the input is a VOB file, the
-output an AVI file with MPEG-4 video and MP3 audio. Note that in this
-command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
-GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
-input video. Furthermore, the audio stream is MP3-encoded so you need
-to enable LAME support by passing @code{--enable-mp3lame} to configure.
-The mapping is particularly useful for DVD transcoding
-to get the desired audio language.
-
-NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
-@c man end
-
-@chapter Invocation
-
-@section Syntax
-
-The generic syntax is:
-
-@example
-@c man begin SYNOPSIS
-ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
-@c man end
-@end example
-@c man begin DESCRIPTION
-As a general rule, options are applied to the next specified
-file. Therefore, order is important, and you can have the same
-option on the command line multiple times. Each occurrence is
-then applied to the next input or output file.
-
-* To set the video bitrate of the output file to 64kbit/s:
-@example
-ffmpeg -i input.avi -b 64k output.avi
-@end example
-
-* To force the frame rate of the input and output file to 24 fps:
-@example
-ffmpeg -r 24 -i input.avi output.avi
-@end example
-
-* To force the frame rate of the output file to 24 fps:
-@example
-ffmpeg -i input.avi -r 24 output.avi
-@end example
-
-* To force the frame rate of input file to 1 fps and the output file to 24 fps:
-@example
-ffmpeg -r 1 -i input.avi -r 24 output.avi
-@end example
-
-The format option may be needed for raw input files.
-
-By default, FFmpeg tries to convert as losslessly as possible: It
-uses the same audio and video parameters for the outputs as the one
-specified for the inputs.
-@c man end
-
-@c man begin OPTIONS
-@section Main options
-
-@table @option
-@item -L
-Show license.
-
-@item -h
-Show help.
-
-@item -version
-Show version.
-
-@item -formats
-Show available formats, codecs, protocols, ...
-
-@item -f fmt
-Force format.
-
-@item -i filename
-input filename
-
-@item -y
-Overwrite output files.
-
-@item -t duration
-Set the recording time in seconds.
-@code{hh:mm:ss[.xxx]} syntax is also supported.
-
-@item -fs limit_size
-Set the file size limit.
-
-@item -ss position
-Seek to given time position in seconds.
-@code{hh:mm:ss[.xxx]} syntax is also supported.
-
-@item -itsoffset offset
-Set the input time offset in seconds.
-@code{[-]hh:mm:ss[.xxx]} syntax is also supported.
-This option affects all the input files that follow it.
-The offset is added to the timestamps of the input files.
-Specifying a positive offset means that the corresponding
-streams are delayed by 'offset' seconds.
-
-@item -title string
-Set the title.
-
-@item -timestamp time
-Set the timestamp.
-
-@item -author string
-Set the author.
-
-@item -copyright string
-Set the copyright.
-
-@item -comment string
-Set the comment.
-
-@item -album string
-Set the album.
-
-@item -track number
-Set the track.
-
-@item -year number
-Set the year.
-
-@item -v verbose
-Control amount of logging.
-
-@item -target type
-Specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd",
-"ntsc-svcd", ... ). All the format options (bitrate, codecs,
-buffer sizes) are then set automatically. You can just type:
-
-@example
-ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
-@end example
-
-Nevertheless you can specify additional options as long as you know
-they do not conflict with the standard, as in:
-
-@example
-ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
-@end example
-
-@item -dframes number
-Set the number of data frames to record.
-
-@item -scodec codec
-Force subtitle codec ('copy' to copy stream).
-
-@item -newsubtitle
-Add a new subtitle stream to the current output stream.
-
-@item -slang code
-Set the ISO 639 language code (3 letters) of the current subtitle stream.
-
-@end table
-
-@section Video Options
-
-@table @option
-@item -b bitrate
-Set the video bitrate in bit/s (default = 200 kb/s).
-@item -vframes number
-Set the number of video frames to record.
-@item -r fps
-Set frame rate (Hz value, fraction or abbreviation), (default = 25).
-@item -s size
-Set frame size. The format is @samp{wxh} (ffserver default = 160x128, ffmpeg default = same as source).
-The following abbreviations are recognized:
-@table @samp
-@item sqcif
-128x96
-@item qcif
-176x144
-@item cif
-352x288
-@item 4cif
-704x576
-@end table
-
-@item -aspect aspect
-Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
-@item -croptop size
-Set top crop band size (in pixels).
-@item -cropbottom size
-Set bottom crop band size (in pixels).
-@item -cropleft size
-Set left crop band size (in pixels).
-@item -cropright size
-Set right crop band size (in pixels).
-@item -padtop size
-Set top pad band size (in pixels).
-@item -padbottom size
-Set bottom pad band size (in pixels).
-@item -padleft size
-Set left pad band size (in pixels).
-@item -padright size
-Set right pad band size (in pixels).
-@item -padcolor (hex color)
-Set color of padded bands. The value for padcolor is expressed
-as a six digit hexadecimal number where the first two digits
-represent red, the middle two digits green and last two digits
-blue (default = 000000 (black)).
-@item -vn
-Disable video recording.
-@item -bt tolerance
-Set video bitrate tolerance (in bit/s).
-@item -maxrate bitrate
-Set max video bitrate tolerance (in bit/s).
-@item -minrate bitrate
-Set min video bitrate tolerance (in bit/s).
-@item -bufsize size
-Set rate control buffer size (in bits).
-@item -vcodec codec
-Force video codec to @var{codec}. Use the @code{copy} special value to
-tell that the raw codec data must be copied as is.
-@item -sameq
-Use same video quality as source (implies VBR).
-
-@item -pass n
-Select the pass number (1 or 2). It is useful to do two pass
-encoding. The statistics of the video are recorded in the first
-pass and the video is generated at the exact requested bitrate
-in the second pass.
-
-@item -passlogfile file
-Set two pass logfile name to @var{file}.
-
-@item -newvideo
-Add a new video stream to the current output stream.
-
-@end table
-
-@section Advanced Video Options
-
-@table @option
-@item -pix_fmt format
-Set pixel format.
-@item -g gop_size
-Set the group of pictures size.
-@item -intra
-Use only intra frames.
-@item -vdt n
-Discard threshold.
-@item -qscale q
-Use fixed video quantizer scale (VBR).
-@item -qmin q
-minimum video quantizer scale (VBR)
-@item -qmax q
-maximum video quantizer scale (VBR)
-@item -qdiff q
-maximum difference between the quantizer scales (VBR)
-@item -qblur blur
-video quantizer scale blur (VBR)
-@item -qcomp compression
-video quantizer scale compression (VBR)
-
-@item -lmin lambda
-minimum video lagrange factor (VBR)
-@item -lmax lambda
-max video lagrange factor (VBR)
-@item -mblmin lambda
-minimum macroblock quantizer scale (VBR)
-@item -mblmax lambda
-maximum macroblock quantizer scale (VBR)
-
-These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
-but you may use the QP2LAMBDA constant to easily convert from 'q' units:
-@example
-ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
-@end example
-
-@item -rc_init_cplx complexity
-initial complexity for single pass encoding
-@item -b_qfactor factor
-qp factor between P- and B-frames
-@item -i_qfactor factor
-qp factor between P- and I-frames
-@item -b_qoffset offset
-qp offset between P- and B-frames
-@item -i_qoffset offset
-qp offset between P- and I-frames
-@item -rc_eq equation
-Set rate control equation (@pxref{FFmpeg formula
-evaluator}) (default = @code{tex^qComp}).
-@item -rc_override override
-rate control override for specific intervals
-@item -me method
-Set motion estimation method to @var{method}.
-Available methods are (from lowest to best quality):
-@table @samp
-@item zero
-Try just the (0, 0) vector.
-@item phods
-@item log
-@item x1
-@item epzs
-(default method)
-@item full
-exhaustive search (slow and marginally better than epzs)
-@end table
-
-@item -dct_algo algo
-Set DCT algorithm to @var{algo}. Available values are:
-@table @samp
-@item 0
-FF_DCT_AUTO (default)
-@item 1
-FF_DCT_FASTINT
-@item 2
-FF_DCT_INT
-@item 3
-FF_DCT_MMX
-@item 4
-FF_DCT_MLIB
-@item 5
-FF_DCT_ALTIVEC
-@end table
-
-@item -idct_algo algo
-Set IDCT algorithm to @var{algo}. Available values are:
-@table @samp
-@item 0
-FF_IDCT_AUTO (default)
-@item 1
-FF_IDCT_INT
-@item 2
-FF_IDCT_SIMPLE
-@item 3
-FF_IDCT_SIMPLEMMX
-@item 4
-FF_IDCT_LIBMPEG2MMX
-@item 5
-FF_IDCT_PS2
-@item 6
-FF_IDCT_MLIB
-@item 7
-FF_IDCT_ARM
-@item 8
-FF_IDCT_ALTIVEC
-@item 9
-FF_IDCT_SH4
-@item 10
-FF_IDCT_SIMPLEARM
-@end table
-
-@item -er n
-Set error resilience to @var{n}.
-@table @samp
-@item 1
-FF_ER_CAREFUL (default)
-@item 2
-FF_ER_COMPLIANT
-@item 3
-FF_ER_AGGRESSIVE
-@item 4
-FF_ER_VERY_AGGRESSIVE
-@end table
-
-@item -ec bit_mask
-Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
-the following values:
-@table @samp
-@item 1
-FF_EC_GUESS_MVS (default = enabled)
-@item 2
-FF_EC_DEBLOCK (default = enabled)
-@end table
-
-@item -bf frames
-Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
-@item -mbd mode
-macroblock decision
-@table @samp
-@item 0
-FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
-@item 1
-FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
-@item 2
-FF_MB_DECISION_RD: rate distortion
-@end table
-
-@item -4mv
-Use four motion vector by macroblock (MPEG-4 only).
-@item -part
-Use data partitioning (MPEG-4 only).
-@item -bug param
-Work around encoder bugs that are not auto-detected.
-@item -strict strictness
-How strictly to follow the standards.
-@item -aic
-Enable Advanced intra coding (h263+).
-@item -umv
-Enable Unlimited Motion Vector (h263+)
-
-@item -deinterlace
-Deinterlace pictures.
-@item -ilme
-Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
-Use this option if your input file is interlaced and you want
-to keep the interlaced format for minimum losses.
-The alternative is to deinterlace the input stream with
-@option{-deinterlace}, but deinterlacing introduces losses.
-@item -psnr
-Calculate PSNR of compressed frames.
-@item -vstats
-Dump video coding statistics to @file{vstats_HHMMSS.log}.
-@item -vhook module
-Insert video processing @var{module}. @var{module} contains the module
-name and its parameters separated by spaces.
-@item -top n
-top=1/bottom=0/auto=-1 field first
-@item -dc precision
-Intra_dc_precision.
-@item -vtag fourcc/tag
-Force video tag/fourcc.
-@item -qphist
-Show QP histogram.
-@item -vbsf bitstream filter
-Bitstream filters available are "dump_extra", "remove_extra", "noise".
-@end table
-
-@section Audio Options
-
-@table @option
-@item -aframes number
-Set the number of audio frames to record.
-@item -ar freq
-Set the audio sampling frequency (default = 44100 Hz).
-@item -ab bitrate
-Set the audio bitrate in bit/s (default = 64k).
-@item -ac channels
-Set the number of audio channels (default = 1).
-@item -an
-Disable audio recording.
-@item -acodec codec
-Force audio codec to @var{codec}. Use the @code{copy} special value to
-specify that the raw codec data must be copied as is.
-@item -newaudio
-Add a new audio track to the output file. If you want to specify parameters,
-do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
-
-Mapping will be done automatically, if the number of output streams is equal to
-the number of input streams, else it will pick the first one that matches. You
-can override the mapping using @code{-map} as usual.
-
-Example:
-@example
-ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384k test.mpg -acodec mp2 -ab 192k -newaudio
-@end example
-@item -alang code
-Set the ISO 639 language code (3 letters) of the current audio stream.
-@end table
-
-@section Advanced Audio options:
-
-@table @option
-@item -atag fourcc/tag
-Force audio tag/fourcc.
-@item -absf bitstream filter
-Bitstream filters available are "dump_extra", "remove_extra", "noise", "mp3comp", "mp3decomp".
-@end table
-
-@section Subtitle options:
-
-@table @option
-@item -scodec codec
-Force subtitle codec ('copy' to copy stream).
-@item -newsubtitle
-Add a new subtitle stream to the current output stream.
-@item -slang code
-Set the ISO 639 language code (3 letters) of the current subtitle stream.
-@end table
-
-@section Audio/Video grab options
-
-@table @option
-@item -vc channel
-Set video grab channel (DV1394 only).
-@item -tvstd standard
-Set television standard (NTSC, PAL (SECAM)).
-@item -isync
-Synchronize read on input.
-@end table
-
-@section Advanced options
-
-@table @option
-@item -map input stream id[:input stream id]
-Set stream mapping from input streams to output streams.
-Just enumerate the input streams in the order you want them in the output.
-[input stream id] sets the (input) stream to sync against.
-@item -map_meta_data outfile:infile
-Set meta data information of outfile from infile.
-@item -debug
-Print specific debug info.
-@item -benchmark
-Add timings for benchmarking.
-@item -dump
-Dump each input packet.
-@item -hex
-When dumping packets, also dump the payload.
-@item -bitexact
-Only use bit exact algorithms (for codec testing).
-@item -ps size
-Set packet size in bits.
-@item -re
-Read input at native frame rate. Mainly used to simulate a grab device.
-@item -loop_input
-Loop over the input stream. Currently it works only for image
-streams. This option is used for automatic FFserver testing.
-@item -loop_output number_of_times
-Repeatedly loop output for formats that support looping such as animated GIF
-(0 will loop the output infinitely).
-@item -threads count
-Thread count.
-@item -vsync parameter
-Video sync method. Video will be stretched/squeezed to match the timestamps,
-it is done by duplicating and dropping frames. With -map you can select from
-which stream the timestamps should be taken. You can leave either video or
-audio unchanged and sync the remaining stream(s) to the unchanged one.
-@item -async samples_per_second
-Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
-the parameter is the maximum samples per second by which the audio is changed.
--async 1 is a special case where only the start of the audio stream is corrected
-without any later correction.
-@end table
-
-@node FFmpeg formula evaluator
-@section FFmpeg formula evaluator
-
-When evaluating a rate control string, FFmpeg uses an internal formula
-evaluator.
-
-The following binary operators are available: @code{+}, @code{-},
-@code{*}, @code{/}, @code{^}.
-
-The following unary operators are available: @code{+}, @code{-},
-@code{(...)}.
-
-The following functions are available:
-@table @var
-@item sinh(x)
-@item cosh(x)
-@item tanh(x)
-@item sin(x)
-@item cos(x)
-@item tan(x)
-@item exp(x)
-@item log(x)
-@item squish(x)
-@item gauss(x)
-@item abs(x)
-@item max(x, y)
-@item min(x, y)
-@item gt(x, y)
-@item lt(x, y)
-@item eq(x, y)
-@item bits2qp(bits)
-@item qp2bits(qp)
-@end table
-
-The following constants are available:
-@table @var
-@item PI
-@item E
-@item iTex
-@item pTex
-@item tex
-@item mv
-@item fCode
-@item iCount
-@item mcVar
-@item var
-@item isI
-@item isP
-@item isB
-@item avgQP
-@item qComp
-@item avgIITex
-@item avgPITex
-@item avgPPTex
-@item avgBPTex
-@item avgTex
-@end table
-
-@c man end
-
-@ignore
-
-@setfilename ffmpeg
-@settitle FFmpeg video converter
-
-@c man begin SEEALSO
-ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
-@c man end
-
-@c man begin AUTHOR
-Fabrice Bellard
-@c man end
-
-@end ignore
-
-@section Protocols
-
-The filename can be @file{-} to read from standard input or to write
-to standard output.
-
-FFmpeg also handles many protocols specified with an URL syntax.
-
-Use 'ffmpeg -formats' to see a list of the supported protocols.
-
-The protocol @code{http:} is currently used only to communicate with
-FFserver (see the FFserver documentation). When FFmpeg will be a
-video player it will also be used for streaming :-)
-
-@chapter Tips
-
-@itemize
-@item For streaming at very low bitrate application, use a low frame rate
-and a small GOP size. This is especially true for RealVideo where
-the Linux player does not seem to be very fast, so it can miss
-frames. An example is:
-
-@example
-ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
-@end example
-
-@item The parameter 'q' which is displayed while encoding is the current
-quantizer. The value 1 indicates that a very good quality could
-be achieved. The value 31 indicates the worst quality. If q=31 appears
-too often, it means that the encoder cannot compress enough to meet
-your bitrate. You must either increase the bitrate, decrease the
-frame rate or decrease the frame size.
-
-@item If your computer is not fast enough, you can speed up the
-compression at the expense of the compression ratio. You can use
-'-me zero' to speed up motion estimation, and '-intra' to disable
-motion estimation completely (you have only I-frames, which means it
-is about as good as JPEG compression).
-
-@item To have very low audio bitrates, reduce the sampling frequency
-(down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
-
-@item To have a constant quality (but a variable bitrate), use the option
-'-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
-quality).
-
-@item When converting video files, you can use the '-sameq' option which
-uses the same quality factor in the encoder as in the decoder.
-It allows almost lossless encoding.
-
-@end itemize
-
-
-@chapter external libraries
-
-FFmpeg can be hooked up with a number of external libraries to add support
-for more formats.
-
-@section AMR
-
-AMR comes in two different flavors, WB and NB. FFmpeg can make use of the
-AMR WB (floating-point mode) and the AMR NB (both floating-point and
-fixed-point mode) reference decoders and encoders.
-
-@itemize
-
-@item For AMR WB floating-point download TS26.204 V5.1.0 from
-@url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.204/26204-510.zip}
-and extract the source to @file{libavcodec/amrwb_float/}.
-
-@item For AMR NB floating-point download TS26.104 REL-5 V5.1.0 from
-@url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.104/26104-510.zip}
-and extract the source to @file{libavcodec/amr_float/}.
-If you try this on Alpha, you may need to change @code{Word32} to
-@code{int} in @file{amr/typedef.h}.
-
-@item For AMR NB fixed-point download TS26.073 REL-5 V5.1.0 from
-@url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.073/26073-510.zip}
-and extract the source to @file{libavcodec/amr}.
-You must also add @code{-DMMS_IO} and remove @code{-pedantic-errors}
-to/from @code{CFLAGS} in @file{libavcodec/amr/makefile}, i.e.
-``@code{CFLAGS = -Wall -I. \$(CFLAGS_\$(MODE)) -D\$(VAD) -DMMS_IO}''.
-
-@end itemize
-
-
-@chapter Supported File Formats and Codecs
-
-You can use the @code{-formats} option to have an exhaustive list.
-
-@section File Formats
-
-FFmpeg supports the following file formats through the @code{libavformat}
-library:
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Supported File Format @tab Encoding @tab Decoding @tab Comments
-@item MPEG audio @tab X @tab X
-@item MPEG-1 systems @tab X @tab X
-@tab muxed audio and video
-@item MPEG-2 PS @tab X @tab X
-@tab also known as @code{VOB} file
-@item MPEG-2 TS @tab @tab X
-@tab also known as DVB Transport Stream
-@item ASF@tab X @tab X
-@item AVI@tab X @tab X
-@item WAV@tab X @tab X
-@item Macromedia Flash@tab X @tab X
-@tab Only embedded audio is decoded.
-@item FLV @tab X @tab X
-@tab Macromedia Flash video files
-@item Real Audio and Video @tab X @tab X
-@item Raw AC3 @tab X @tab X
-@item Raw MJPEG @tab X @tab X
-@item Raw MPEG video @tab X @tab X
-@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
-@item Raw CRI ADX audio @tab X @tab X
-@item Raw Shorten audio @tab @tab X
-@item SUN AU format @tab X @tab X
-@item NUT @tab X @tab X @tab NUT Open Container Format
-@item QuickTime @tab X @tab X
-@item MPEG-4 @tab X @tab X
-@tab MPEG-4 is a variant of QuickTime.
-@item Raw MPEG4 video @tab X @tab X
-@item DV @tab X @tab X
-@item 4xm @tab @tab X
-@tab 4X Technologies format, used in some games.
-@item Playstation STR @tab @tab X
-@item Id RoQ @tab @tab X
-@tab Used in Quake III, Jedi Knight 2, other computer games.
-@item Interplay MVE @tab @tab X
-@tab Format used in various Interplay computer games.
-@item WC3 Movie @tab @tab X
-@tab Multimedia format used in Origin's Wing Commander III computer game.
-@item Sega FILM/CPK @tab @tab X
-@tab Used in many Sega Saturn console games.
-@item Westwood Studios VQA/AUD @tab @tab X
-@tab Multimedia formats used in Westwood Studios games.
-@item Id Cinematic (.cin) @tab @tab X
-@tab Used in Quake II.
-@item FLIC format @tab @tab X
-@tab .fli/.flc files
-@item Sierra VMD @tab @tab X
-@tab Used in Sierra CD-ROM games.
-@item Sierra Online @tab @tab X
-@tab .sol files used in Sierra Online games.
-@item Matroska @tab @tab X
-@item Electronic Arts Multimedia @tab @tab X
-@tab Used in various EA games; files have extensions like WVE and UV2.
-@item Nullsoft Video (NSV) format @tab @tab X
-@item ADTS AAC audio @tab X @tab X
-@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
-@item American Laser Games MM @tab @tab X
-@tab Multimedia format used in games like Mad Dog McCree
-@item AVS @tab @tab X
-@tab Multimedia format used by the Creature Shock game.
-@item Smacker @tab @tab X
-@tab Multimedia format used by many games.
-@item GXF @tab X @tab X
-@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
-@item CIN @tab @tab X
-@tab Multimedia format used by Delphine Software games.
-@item MXF @tab @tab X
-@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
-@item SEQ @tab @tab X
-@tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
-@item DXA @tab @tab X
-@tab This format is used in non-Windows version of Feeble Files game and
-different game cutscenes repacked for use with ScummVM.
-@item THP @tab @tab X
-@tab Used on the Nintendo GameCube (video only)
-@end multitable
-
-@code{X} means that encoding (resp. decoding) is supported.
-
-@section Image Formats
-
-FFmpeg can read and write images for each frame of a video sequence. The
-following image formats are supported:
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
-@item PGM, PPM @tab X @tab X
-@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
-@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
-@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
-@item .Y.U.V @tab X @tab X @tab one raw file per component
-@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
-@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
-@item Targa @tab @tab X @tab Targa (.TGA) image format.
-@item TIFF @tab @tab X @tab Only 24 bit/pixel images are supported.
-@item SGI @tab X @tab X @tab SGI RGB image format
-@end multitable
-
-@code{X} means that encoding (resp. decoding) is supported.
-
-@section Video Codecs
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Supported Codec @tab Encoding @tab Decoding @tab Comments
-@item MPEG-1 video @tab X @tab X
-@item MPEG-2 video @tab X @tab X
-@item MPEG-4 @tab X @tab X
-@item MSMPEG4 V1 @tab X @tab X
-@item MSMPEG4 V2 @tab X @tab X
-@item MSMPEG4 V3 @tab X @tab X
-@item WMV7 @tab X @tab X
-@item WMV8 @tab X @tab X @tab not completely working
-@item WMV9 @tab @tab X @tab not completely working
-@item VC1 @tab @tab X
-@item H.261 @tab X @tab X
-@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
-@item H.264 @tab @tab X
-@item RealVideo 1.0 @tab X @tab X
-@item RealVideo 2.0 @tab X @tab X
-@item MJPEG @tab X @tab X
-@item lossless MJPEG @tab X @tab X
-@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
-@item Apple MJPEG-B @tab @tab X
-@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
-@item DV @tab X @tab X
-@item HuffYUV @tab X @tab X
-@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
-@item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
-@item Asus v1 @tab X @tab X @tab fourcc: ASV1
-@item Asus v2 @tab X @tab X @tab fourcc: ASV2
-@item Creative YUV @tab @tab X @tab fourcc: CYUV
-@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
-@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
-@item On2 VP3 @tab @tab X @tab still experimental
-@item On2 VP5 @tab @tab X @tab fourcc: VP50
-@item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62
-@item Theora @tab X @tab X @tab still experimental
-@item Intel Indeo 3 @tab @tab X
-@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
-@item Flash Screen Video @tab X @tab X @tab fourcc: FSV1
-@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
-@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
-@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
-@item 4X Video @tab @tab X @tab Used in certain computer games.
-@item Sony Playstation MDEC @tab @tab X
-@item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
-@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
-@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
-@item Apple Animation @tab @tab X @tab fourcc: 'rle '
-@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
-@item Apple Video @tab @tab X @tab fourcc: rpza
-@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
-@item Cinepak @tab @tab X
-@item Microsoft RLE @tab @tab X
-@item Microsoft Video-1 @tab @tab X
-@item Westwood VQA @tab @tab X
-@item Id Cinematic Video @tab @tab X @tab Used in Quake II.
-@item Planar RGB @tab @tab X @tab fourcc: 8BPS
-@item FLIC video @tab @tab X
-@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
-@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
-@item VMD Video @tab @tab X @tab Used in Sierra VMD files.
-@item MSZH @tab @tab X @tab Part of LCL
-@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
-@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
-@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
-@item Miro VideoXL @tab @tab X @tab fourcc: VIXL
-@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
-@item LOCO @tab @tab X @tab
-@item Winnov WNV1 @tab @tab X @tab
-@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
-@item Fraps FPS1 @tab @tab X @tab
-@item CamStudio @tab @tab X @tab fourcc: CSCD
-@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
-@item ZMBV @tab X @tab X @tab Encoder works only on PAL8
-@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
-@item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
-@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
-@item KMVC @tab @tab X @tab Codec used in Worms games.
-@item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
-@item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
-@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
-@item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game.
-@item AVID DNxHD @tab @tab X @tab aka SMPTE VC3
-@end multitable
-
-@code{X} means that encoding (resp. decoding) is supported.
-
-@section Audio Codecs
-
-@multitable @columnfractions .4 .1 .1 .1 .7
-@item Supported Codec @tab Encoding @tab Decoding @tab Comments
-@item MPEG audio layer 2 @tab IX @tab IX
-@item MPEG audio layer 1/3 @tab IX @tab IX
-@tab MP3 encoding is supported through the external library LAME.
-@item AC3 @tab IX @tab IX
-@tab liba52 is used internally for decoding.
-@item Vorbis @tab X @tab X
-@item WMA V1/V2 @tab X @tab X
-@item AAC @tab X @tab X
-@tab Supported through the external library libfaac/libfaad.
-@item Microsoft ADPCM @tab X @tab X
-@item MS IMA ADPCM @tab X @tab X
-@item QT IMA ADPCM @tab @tab X
-@item 4X IMA ADPCM @tab @tab X
-@item G.726 ADPCM @tab X @tab X
-@item Duck DK3 IMA ADPCM @tab @tab X
-@tab Used in some Sega Saturn console games.
-@item Duck DK4 IMA ADPCM @tab @tab X
-@tab Used in some Sega Saturn console games.
-@item Westwood Studios IMA ADPCM @tab @tab X
-@tab Used in Westwood Studios games like Command and Conquer.
-@item SMJPEG IMA ADPCM @tab @tab X
-@tab Used in certain Loki game ports.
-@item CD-ROM XA ADPCM @tab @tab X
-@item CRI ADX ADPCM @tab X @tab X
-@tab Used in Sega Dreamcast games.
-@item Electronic Arts ADPCM @tab @tab X
-@tab Used in various EA titles.
-@item Creative ADPCM @tab @tab X
-@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
-@item RA144 @tab @tab X
-@tab Real 14400 bit/s codec
-@item RA288 @tab @tab X
-@tab Real 28800 bit/s codec
-@item RADnet @tab X @tab IX
-@tab Real low bitrate AC3 codec, liba52 is used for decoding.
-@item AMR-NB @tab X @tab X
-@tab Supported through an external library.
-@item AMR-WB @tab X @tab X
-@tab Supported through an external library.
-@item DV audio @tab @tab X
-@item Id RoQ DPCM @tab @tab X
-@tab Used in Quake III, Jedi Knight 2, other computer games.
-@item Interplay MVE DPCM @tab @tab X
-@tab Used in various Interplay computer games.
-@item Xan DPCM @tab @tab X
-@tab Used in Origin's Wing Commander IV AVI files.
-@item Sierra Online DPCM @tab @tab X
-@tab Used in Sierra Online game audio files.
-@item Apple MACE 3 @tab @tab X
-@item Apple MACE 6 @tab @tab X
-@item FLAC lossless audio @tab @tab X
-@item Shorten lossless audio @tab @tab X
-@item Apple lossless audio @tab @tab X
-@tab QuickTime fourcc 'alac'
-@item FFmpeg Sonic @tab X @tab X
-@tab experimental lossy/lossless codec
-@item Qdesign QDM2 @tab @tab X
-@tab there are still some distortions
-@item Real COOK @tab @tab X
-@tab All versions except 5.1 are supported
-@item DSP Group TrueSpeech @tab @tab X
-@item True Audio (TTA) @tab @tab X
-@item Smacker Audio @tab @tab X
-@item WavPack Audio @tab @tab X
-@item Cin Audio @tab @tab X
-@tab Codec used in Delphine Software games.
-@item Intel Music Coder @tab @tab X
-@item Musepack @tab @tab X
-@tab Only SV7 is supported
-@item DT$ Coherent Audio @tab @tab X
-@end multitable
-
-@code{X} means that encoding (resp. decoding) is supported.
-
-@code{I} means that an integer-only version is available, too (ensures high
-performance on systems without hardware floating point support).
-
-@chapter Platform Specific information
-
-@section BSD
-
-BSD make will not build FFmpeg, you need to install and use GNU Make
-(@file{gmake}).
-
-@section Windows
-
-To get help and instructions for using FFmpeg under Windows, check out
-the FFmpeg Windows Help Forum at
-@url{http://arrozcru.no-ip.org/ffmpeg/}.
-
-@subsection Native Windows compilation
-
-@itemize
-@item Install the current versions of MSYS and MinGW from
-@url{http://www.mingw.org/}. You can find detailed installation
-instructions in the download section and the FAQ.
-
-NOTE: Use at least bash 3.1. Older versions are known to be failing on the
-configure script.
-
-@item If you want to test the FFplay, also download
-the MinGW development library of SDL 1.2.x
-(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
-@url{http://www.libsdl.org}. Unpack it in a temporary directory, and
-unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
-directory. Edit the @file{sdl-config} script so that it gives the
-correct SDL directory when invoked.
-
-@item Extract the current version of FFmpeg.
-
-@item Start the MSYS shell (file @file{msys.bat}).
-
-@item Change to the FFmpeg directory and follow
- the instructions of how to compile FFmpeg (file
-@file{INSTALL}). Usually, launching @file{./configure} and @file{make}
-suffices. If you have problems using SDL, verify that
-@file{sdl-config} can be launched from the MSYS command line.
-
-@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
-@file{make install}. Do not forget to copy @file{SDL.dll} to the place
-you launch @file{ffplay} from.
-
-@end itemize
-
-Notes:
-@itemize
-
-@item The target @file{make wininstaller} can be used to create a
-Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
-must be copied to the FFmpeg directory in order to build the
-installer.
-
-@item By using @code{./configure --enable-shared} when configuring FFmpeg,
-you can build @file{avcodec.dll} and @file{avformat.dll}. With
-@code{make install} you install the FFmpeg DLLs and the associated
-headers in @file{Program Files/FFmpeg}.
-
-@item Visual C++ compatibility: If you used @code{./configure --enable-shared}
-when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
-C++ @code{lib} tool to build @code{avcodec.lib} and
-@code{avformat.lib}. With these libraries you can link your Visual C++
-code directly with the FFmpeg DLLs (see below).
-
-@end itemize
-
-@subsection Visual C++ compatibility
-
-FFmpeg will not compile under Visual C++ -- and it has too many
-dependencies on the GCC compiler to make a port viable. However,
-if you want to use the FFmpeg libraries in your own applications,
-you can still compile those applications using Visual C++. An
-important restriction to this is that you have to use the
-dynamically linked versions of the FFmpeg libraries (i.e. the
-DLLs), and you have to make sure that Visual-C++-compatible
-import libraries are created during the FFmpeg build process.
-
-This description of how to use the FFmpeg libraries with Visual C++ is
-based on Visual C++ 2005 Express Edition Beta 2. If you have a different
-version, you might have to modify the procedures slightly.
-
-Here are the step-by-step instructions for building the FFmpeg libraries
-so they can be used with Visual C++:
-
-@enumerate
-
-@item Install Visual C++ (if you have not done so already).
-
-@item Install MinGW and MSYS as described above.
-
-@item Add a call to @file{vcvars32.bat} (which sets up the environment
-variables for the Visual C++ tools) as the first line of
-@file{msys.bat}. The standard location for @file{vcvars32.bat} is
-@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
-and the standard location for @file{msys.bat} is
-@file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
-following line as the first line of @file{msys.bat}:
-
-@code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
-
-@item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
-If you get a help message with the command line options of @code{link.exe},
-this means your environment variables are set up correctly, the
-Microsoft linker is on the path and will be used by FFmpeg to
-create Visual-C++-compatible import libraries.
-
-@item Extract the current version of FFmpeg and change to the FFmpeg directory.
-
-@item Type the command
-@code{./configure --enable-shared --disable-static --enable-memalign-hack}
-to configure and, if that did not produce any errors,
-type @code{make} to build FFmpeg.
-
-@item The subdirectories @file{libavformat}, @file{libavcodec}, and
-@file{libavutil} should now contain the files @file{avformat.dll},
-@file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
-@file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
-DLLs to your System32 directory (typically @file{C:\Windows\System32}).
-
-@end enumerate
-
-And here is how to use these libraries with Visual C++:
-
-@enumerate
-
-@item Create a new console application ("File / New / Project") and then
-select "Win32 Console Application". On the appropriate page of the
-Application Wizard, uncheck the "Precompiled headers" option.
-
-@item Write the source code for your application, or, for testing, just
-copy the code from an existing sample application into the source file
-that Visual C++ has already created for you. (Note that your source
-filehas to have a @code{.cpp} extension; otherwise, Visual C++ will not
-compile the FFmpeg headers correctly because in C mode, it does not
-recognize the @code{inline} keyword.) For example, you can copy
-@file{output_example.c} from the FFmpeg distribution (but you will
-have to make minor modifications so the code will compile under
-C++, see below).
-
-@item Open the "Project / Properties" dialog box. In the "Configuration"
-combo box, select "All Configurations" so that the changes you make will
-affect both debug and release builds. In the tree view on the left hand
-side, select "C/C++ / General", then edit the "Additional Include
-Directories" setting to contain the complete paths to the
-@file{libavformat}, @file{libavcodec}, and @file{libavutil}
-subdirectories of your FFmpeg directory. Note that the directories have
-to be separated using semicolons. Now select "Linker / General" from the
-tree view and edit the "Additional Library Directories" setting to
-contain the same three directories.
-
-@item Still in the "Project / Properties" dialog box, select "Linker / Input"
-from the tree view, then add the files @file{avformat.lib},
-@file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
-Dependencies". Note that the names of the libraries have to be separated
-using spaces.
-
-@item Now, select "C/C++ / Code Generation" from the tree view. Select
-"Debug" in the "Configuration" combo box. Make sure that "Runtime
-Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
-the "Configuration" combo box and make sure that "Runtime Library" is
-set to "Multi-threaded DLL".
-
-@item Click "OK" to close the "Project / Properties" dialog box and build
-the application. Hopefully, it should compile and run cleanly. If you
-used @file{output_example.c} as your sample application, you will get a
-few compiler errors, but they are easy to fix. The first type of error
-occurs because Visual C++ does not allow an @code{int} to be converted to
-an @code{enum} without a cast. To solve the problem, insert the required
-casts (this error occurs once for a @code{CodecID} and once for a
-@code{CodecType}). The second type of error occurs because C++ requires
-the return value of @code{malloc} to be cast to the exact type of the
-pointer it is being assigned to. Visual C++ will complain that, for
-example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
-an explicit cast. So insert an explicit cast in these places to silence
-the compiler. The third type of error occurs because the @code{snprintf}
-library function is called @code{_snprintf} under Visual C++. So just
-add an underscore to fix the problem. With these changes,
-@file{output_example.c} should compile under Visual C++, and the
-resulting executable should produce valid video files.
-
-@end enumerate
-
-@subsection Cross compilation for Windows with Linux
-
-You must use the MinGW cross compilation tools available at
-@url{http://www.mingw.org/}.
-
-Then configure FFmpeg with the following options:
-@example
-./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
-@end example
-(you can change the cross-prefix according to the prefix chosen for the
-MinGW tools).
-
-Then you can easily test FFmpeg with Wine
-(@url{http://www.winehq.com/}).
-
-@subsection Compilation under Cygwin
-
-Cygwin works very much like Unix.
-
-Just install your Cygwin with all the "Base" packages, plus the
-following "Devel" ones:
-@example
-binutils, gcc-core, make, subversion
-@end example
-
-Do not install binutils-20060709-1 (they are buggy on shared builds);
-use binutils-20050610-1 instead.
-
-Then run
-
-@example
-./configure --enable-static --disable-shared
-@end example
-
-to make a static build or
-
-@example
-./configure --enable-shared --disable-static
-@end example
-
-to build shared libraries.
-
-If you want to build FFmpeg with additional libraries, download Cygwin
-"Devel" packages for Ogg and Vorbis from any Cygwin packages repository
-and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
-(@url{http://cygwinports.dotsrc.org/}).
-
-@subsection Crosscompilation for Windows under Cygwin
-
-With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
-
-Just install your Cygwin as explained before, plus these additional
-"Devel" packages:
-@example
-gcc-mingw-core, mingw-runtime, mingw-zlib
-@end example
-
-and add some special flags to your configure invocation.
-
-For a static build run
-@example
-./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
-@end example
-
-and for a build with shared libraries
-@example
-./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
-@end example
-
-@section BeOS
-
-The configure script should guess the configuration itself.
-Networking support is currently not finished.
-errno issues fixed by Andrew Bachmann.
-
-Old stuff:
-
-François Revol - revol at free dot fr - April 2002
-
-The configure script should guess the configuration itself,
-however I still did not test building on the net_server version of BeOS.
-
-FFserver is broken (needs poll() implementation).
-
-There are still issues with errno codes, which are negative in BeOS, and
-that FFmpeg negates when returning. This ends up turning errors into
-valid results, then crashes.
-(To be fixed)
-
-@chapter Developers Guide
-
-@section API
-@itemize @bullet
-@item libavcodec is the library containing the codecs (both encoding and
-decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
-
-@item libavformat is the library containing the file format handling (mux and
-demux code for several formats). Look at @file{ffplay.c} to use it in a
-player. See @file{output_example.c} to use it to generate audio or video
-streams.
-
-@end itemize
-
-@section Integrating libavcodec or libavformat in your program
-
-You can integrate all the source code of the libraries to link them
-statically to avoid any version problem. All you need is to provide a
-'config.mak' and a 'config.h' in the parent directory. See the defines
-generated by ./configure to understand what is needed.
-
-You can use libavcodec or libavformat in your commercial program, but
-@emph{any patch you make must be published}. The best way to proceed is
-to send your patches to the FFmpeg mailing list.
-
-@node Coding Rules
-@section Coding Rules
-
-FFmpeg is programmed in the ISO C90 language with a few additional
-features from ISO C99, namely:
-@itemize @bullet
-@item
-the @samp{inline} keyword;
-@item
-@samp{//} comments;
-@item
-designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
-@item
-compound literals (@samp{x = (struct s) @{ 17, 23 @};})
-@end itemize
-
-These features are supported by all compilers we care about, so we will not
-accept patches to remove their use unless they absolutely do not impair
-clarity and performance.
-
-All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
-compiles with several other compilers, such as the Compaq ccc compiler
-or Sun Studio 9, and we would like to keep it that way unless it would
-be exceedingly involved. To ensure compatibility, please do not use any
-additional C99 features or GCC extensions. Especially watch out for:
-@itemize @bullet
-@item
-mixing statements and declarations;
-@item
-@samp{long long} (use @samp{int64_t} instead);
-@item
-@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
-@item
-GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
-@end itemize
-
-Indent size is 4.
-The presentation is the one specified by 'indent -i4 -kr -nut'.
-The TAB character is forbidden outside of Makefiles as is any
-form of trailing whitespace. Commits containing either will be
-rejected by the Subversion repository.
-
-Main priority in FFmpeg is simplicity and small code size (=less
-bugs).
-
-Comments: Use the JavaDoc/Doxygen
-format (see examples below) so that code documentation
-can be generated automatically. All nontrivial functions should have a comment
-above them explaining what the function does, even if it is just one sentence.
-All structures and their member variables should be documented, too.
-@example
-/**
- * @@file mpeg.c
- * MPEG codec.
- * @@author ...
- */
-
-/**
- * Summary sentence.
- * more text ...
- * ...
- */
-typedef struct Foobar@{
- int var1; /**< var1 description */
- int var2; ///< var2 description
- /** var3 description */
- int var3;
-@} Foobar;
-
-/**
- * Summary sentence.
- * more text ...
- * ...
- * @@param my_parameter description of my_parameter
- * @@return return value description
- */
-int myfunc(int my_parameter)
-...
-@end example
-
-fprintf and printf are forbidden in libavformat and libavcodec,
-please use av_log() instead.
-
-@section Development Policy
-
-@enumerate
-@item
- You must not commit code which breaks FFmpeg! (Meaning unfinished but
- enabled code which breaks compilation or compiles but does not work or
- breaks the regression tests)
- You can commit unfinished stuff (for testing etc), but it must be disabled
- (#ifdef etc) by default so it does not interfere with other developers'
- work.
-@item
- You do not have to over-test things. If it works for you, and you think it
- should work for others, then commit. If your code has problems
- (portability, triggers compiler bugs, unusual environment etc) they will be
- reported and eventually fixed.
-@item
- Do not commit unrelated changes together, split them into self-contained
- pieces. Also do not forget that if part B depends on part A, but A does not
- depend on B, then A can and should be committed first and separate from B.
- Keeping changes well split into self-contained parts makes reviewing and
- understanding them on the commit log mailing list easier. This also helps
- in case of debugging later on.
- Also if you have doubts about splitting or not splitting, do not hesitate to
- ask/disscuss it on the developer mailing list.
-@item
- Do not change behavior of the program (renaming options etc) without
- first discussing it on the ffmpeg-devel mailing list. Do not remove
- functionality from the code. Just improve!
-
- Note: Redundant code can be removed.
-@item
- Do not commit changes to the build system (Makefiles, configure script)
- which change behavior, defaults etc, without asking first. The same
- applies to compiler warning fixes, trivial looking fixes and to code
- maintained by other developers. We usually have a reason for doing things
- the way we do. Send your changes as patches to the ffmpeg-devel mailing
- list, and if the code maintainers say OK, you may commit. This does not
- apply to files you wrote and/or maintain.
-@item
- We refuse source indentation and other cosmetic changes if they are mixed
- with functional changes, such commits will be rejected and removed. Every
- developer has his own indentation style, you should not change it. Of course
- if you (re)write something, you can use your own style, even though we would
- prefer if the indentation throughout FFmpeg was consistent (Many projects
- force a given indentation style - we do not.). If you really need to make
- indentation changes (try to avoid this), separate them strictly from real
- changes.
-
- NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
- then either do NOT change the indentation of the inner part within (do not
- move it to the right)! or do so in a separate commit
-@item
- Always fill out the commit log message. Describe in a few lines what you
- changed and why. You can refer to mailing list postings if you fix a
- particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
-@item
- If you apply a patch by someone else, include the name and email address in
- the log message. Since the ffmpeg-cvslog mailing list is publicly
- archived you should add some SPAM protection to the email address. Send an
- answer to ffmpeg-devel (or wherever you got the patch from) saying that
- you applied the patch.
-@item
- Do NOT commit to code actively maintained by others without permission.
- Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
- timeframe (12h for build failures and security fixes, 3 days small changes,
- 1 week for big patches) then commit your patch if you think it is OK.
- Also note, the maintainer can simply ask for more time to review!
-@item
- Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
- are sent there and reviewed by all the other developers. Bugs and possible
- improvements or general questions regarding commits are discussed there. We
- expect you to react if problems with your code are uncovered.
-@item
- Update the documentation if you change behavior or add features. If you are
- unsure how best to do this, send a patch to ffmpeg-devel, the documentation
- maintainer(s) will review and commit your stuff.
-@item
- Try to keep important discussions and requests (also) on the public
- developer mailing list, so that all developers can benefit from them.
-@item
- Never write to unallocated memory, never write over the end of arrays,
- always check values read from some untrusted source before using them
- as array index or other risky things.
-@item
- Remember to check if you need to bump versions for the specific libav
- parts (libavutil, libavcodec, libavformat) you are changing. You need
- to change the version integer and the version string.
- Incrementing the first component means no backward compatibility to
- previous versions (e.g. removal of a function from the public API).
- Incrementing the second component means backward compatible change
- (e.g. addition of a function to the public API).
- Incrementing the third component means a noteworthy binary compatible
- change (e.g. encoder bug fix that matters for the decoder).
-@item
- If you add a new codec, remember to update the changelog, add it to
- the supported codecs table in the documentation and bump the second
- component of the @file{libavcodec} version number appropriately. If
- it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
- is only a decoder.
-@item
- Do not change code to hide warnings without ensuring that the underlying
- logic is correct and thus the warning was inappropriate.
-@end enumerate
-
-We think our rules are not too hard. If you have comments, contact us.
-
-Note, these rules are mostly borrowed from the MPlayer project.
-
-@section Submitting patches
-
-First, (@pxref{Coding Rules}) above if you did not yet.
-
-When you submit your patch, try to send a unified diff (diff '-up'
-option). I cannot read other diffs :-)
-
-Also please do not submit patches which contain several unrelated changes.
-Split them into individual self-contained patches; this makes reviewing
-them much easier.
-
-Run the regression tests before submitting a patch so that you can
-verify that there are no big problems.
-
-Patches should be posted as base64 encoded attachments (or any other
-encoding which ensures that the patch will not be trashed during
-transmission) to the ffmpeg-devel mailing list, see
-@url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
-
-It also helps quite a bit if you tell us what the patch does (for example
-'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
-and has no lrint()')
-
-@section Patch review process
-
-All patches posted to ffmpeg-devel will be reviewed, unless they contain a
-clear note that the patch is not for SVN.
-Reviews and comments will be posted as replies to the patch on the
-mailing list. The patch submitter then has to take care of every comment,
-that can be by resubmitting a changed patch or by disscussion. Resubmitted
-patches will themselves be reviewed like any other patch. If at some point
-a patch passes review with no comments then it is approved, that can for
-simple and small patches happen immediately while large patches will generally
-have to be changed and reviewed many times before they are approved.
-After a patch is approved it will be committed to the repository.
-
-We will review all submitted patches, but sometimes we are quite busy so
-especially for large patches this can take several weeks.
-
-When resubmitting patches, please do not make any significant changes
-not related to the comments received during review. Such patches will
-be rejected. Instead, submit significant changes or new features as
-separate patches.
-
-@section Regression tests
-
-Before submitting a patch (or committing to the repository), you should at least
-test that you did not break anything.
-
-The regression tests build a synthetic video stream and a synthetic
-audio stream. These are then encoded and decoded with all codecs or
-formats. The CRC (or MD5) of each generated file is recorded in a
-result file. A 'diff' is launched to compare the reference results and
-the result file.
-
-The regression tests then go on to test the FFserver code with a
-limited set of streams. It is important that this step runs correctly
-as well.
-
-Run 'make test' to test all the codecs and formats.
-
-Run 'make fulltest' to test all the codecs, formats and FFserver.
-
-[Of course, some patches may change the results of the regression tests. In
-this case, the reference results of the regression tests shall be modified
-accordingly].
-
-@bye