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-rw-r--r--contrib/ffmpeg/doc/Makefile20
-rw-r--r--contrib/ffmpeg/doc/TODO91
-rw-r--r--contrib/ffmpeg/doc/avutil.txt37
-rw-r--r--contrib/ffmpeg/doc/faq.texi363
-rw-r--r--contrib/ffmpeg/doc/ffmpeg-doc.texi1656
-rw-r--r--contrib/ffmpeg/doc/ffmpeg_powerpc_performance_evaluation_howto.txt172
-rw-r--r--contrib/ffmpeg/doc/ffplay-doc.texi135
-rw-r--r--contrib/ffmpeg/doc/ffserver-doc.texi224
-rw-r--r--contrib/ffmpeg/doc/ffserver.conf349
-rw-r--r--contrib/ffmpeg/doc/hooks.texi260
-rw-r--r--contrib/ffmpeg/doc/optimization.txt167
-rw-r--r--contrib/ffmpeg/doc/snow.txt259
-rw-r--r--contrib/ffmpeg/doc/soc.txt24
-rwxr-xr-xcontrib/ffmpeg/doc/texi2pod.pl427
14 files changed, 0 insertions, 4184 deletions
diff --git a/contrib/ffmpeg/doc/Makefile b/contrib/ffmpeg/doc/Makefile
deleted file mode 100644
index 4fc9dfb8f..000000000
--- a/contrib/ffmpeg/doc/Makefile
+++ /dev/null
@@ -1,20 +0,0 @@
--include ../config.mak
-
-VPATH=$(SRC_PATH_BARE)/doc
-
-all: ffmpeg-doc.html faq.html ffserver-doc.html ffplay-doc.html hooks.html \
- ffmpeg.1 ffserver.1 ffplay.1
-
-%.html: %.texi Makefile
- texi2html -monolithic -number $<
-
-%.pod: %-doc.texi
- ./texi2pod.pl $< $@
-
-%.1: %.pod
- pod2man --section=1 --center=" " --release=" " $< > $@
-
-clean:
- rm -f *.html *.pod *.1
-
-.PHONY: all clean
diff --git a/contrib/ffmpeg/doc/TODO b/contrib/ffmpeg/doc/TODO
deleted file mode 100644
index 996ce3177..000000000
--- a/contrib/ffmpeg/doc/TODO
+++ /dev/null
@@ -1,91 +0,0 @@
-ffmpeg TODO list:
-----------------
-
-Fabrice's TODO list: (unordered)
--------------------
-Short term:
-
-- use AVFMTCTX_DISCARD_PKT in ffplay so that DV has a chance to work
-- add RTSP regression test (both client and server)
-- make ffserver allocate AVFormatContext
-- clean up (incompatible change, for 0.5.0):
- * AVStream -> AVComponent
- * AVFormatContext -> AVInputStream/AVOutputStream
- * suppress rate_emu from AVCodecContext
-- add new float/integer audio filterting and conversion : suppress
- CODEC_ID_PCM_xxc and use CODEC_ID_RAWAUDIO.
-- fix telecine and frame rate conversion
-
-Long term (ask me if you want to help):
-
-- commit new imgconvert API and new PIX_FMT_xxx alpha formats
-- commit new LGPL'ed float and integer-only AC3 decoder
-- add WMA integer-only decoder
-- add new MPEG4-AAC audio decoder (both integer-only and float version)
-
-Michael's TODO list: (unordered) (if anyone wanna help with sth, just ask)
--------------------
-- optimize H264 CABAC
-- more optimizations
-- simper rate control
-
-Francois' TODO list: (unordered, without any timeframe)
--------------------
-- test MACE decoder against the openquicktime one as suggested by A'rpi
-- BeOS audio input grabbing backend
-- BeOS video input grabbing backend
-- publish my BeOS libposix on BeBits so I can officially support ffserver :)
-- check the whole code for thread-safety (global and init stuff)
-
-Philip'a TODO list: (alphabetically ordered) (please help)
-------------------
-- Add a multi-ffm filetype so that feeds can be recorded into multiple files rather
- than one big file.
-- Authenticated users support -- where the authentication is in the URL
-- Change ASF files so that the embedded timestamp in the frames is right rather
- than being an offset from the start of the stream
-- Make ffm files more resilient to changes in the codec structures so that you
- can play old ffm files.
-
-Baptiste's TODO list:
------------------
-- mov edit list support (AVEditList)
-- YUV 10 bit per component support "2vuy"
-- mxf muxer
-- mpeg2 non linear quantizer
-
-unassigned TODO: (unordered)
----------------
-- use AVFrame for audio codecs too
-- rework aviobuf.c buffering strategy and fix url_fskip
-- generate optimal huffman tables for mjpeg encoding
-- fix ffserver regression tests
-- support xvids motion estimation
-- support x264s motion estimation
-- support x264s rate control
-- SNOW: non translational motion compensation
-- SNOW: more optimal quantization
-- SNOW: 4x4 block support
-- SNOW: 1/8 pel motion compensation support
-- SNOW: iterative motion estimation based on subsampled images
-- FLAC: lossy encoding (viterbi and naive scalar quantization)
-- libavfilter
-- JPEG2000 decoder & encoder
-- MPEG4 GMC encoding support
-- macroblock based pixel format (better cache locality, somewhat complex, one paper claimed it faster for high res)
-- NUT muxer
-- seeking regression test
-- regression tests for codecs which dont have an encoder (I+P frame bitstream in svn)
-- add support for using mplayers video filters to ffmpeg
-- reverse engeneer RV30/RV40
-- finish implementation of WMV2 j-picture
-- H264 encoder
-- per MB ratecontrol (so VCD and such do work better)
-- replace/rewrite libavcodec/fdctref.c
-- write a script which iteratively changes all functions between always_inline and noinline and benchmarks the result to find the best set of inlined functions
-- set up roundup bugtracker somewhere with (newBug, reproduced, analyzed, fixed, worksForMe, duplicate, wontFix, invalid, needMoreInfo, newPatch, ok, applied, rejected, needChanges, newRequest, implemented, wontImplement, invalidReq) states and a checked integer
-- convert all the non SIMD asm into small asm vs. C testcases and submit them to the gcc devels so they can improve gcc
-- generic audio mixing API
-- extract PES packetizer from PS muxer and use it for new TS muxer
-- implement automatic AVBistreamFilter activation
-- port libavformat/sgi.c (now removed) to new image format API
diff --git a/contrib/ffmpeg/doc/avutil.txt b/contrib/ffmpeg/doc/avutil.txt
deleted file mode 100644
index a81e74118..000000000
--- a/contrib/ffmpeg/doc/avutil.txt
+++ /dev/null
@@ -1,37 +0,0 @@
-AVUtil
-======
-libavutil is a small lightweight library of generally useful functions.
-It is not a library for code needed by both libavcodec and libavformat.
-
-
-Overview:
-=========
-adler32.c adler32 checksum
-aes.c AES encryption and decryption
-fifo.c resizeable first in first out buffer
-intfloat_readwrite.c portable reading and writing of floating point values
-log.c "printf" with context and level
-md5.c MD5 Message-Digest Algorithm
-rational.c code to perform exact calculations with rational numbers
-tree.c generic AVL tree
-crc.c generic CRC checksumming code
-integer.c 128bit integer math
-lls.c
-mathematics.c greatest common divisor, integer sqrt, integer log2, ...
-mem.c memory allocation routines with guaranteed alignment
-softfloat.c
-
-Headers:
-bswap.h big/little/native-endian conversion code
-x86_cpu.h a few useful macros for unifying x86-64 and x86-32 code
-avutil.h
-common.h
-intreadwrite.h reading and writing of unaligned big/little/native-endian integers
-
-
-Goals:
-======
-* Modular (few interdependencies and the possibility of disabling individual parts during ./configure)
-* Small (source and object)
-* Efficient (low CPU and memory usage)
-* Useful (avoid useless features almost noone needs)
diff --git a/contrib/ffmpeg/doc/faq.texi b/contrib/ffmpeg/doc/faq.texi
deleted file mode 100644
index 9c41679ae..000000000
--- a/contrib/ffmpeg/doc/faq.texi
+++ /dev/null
@@ -1,363 +0,0 @@
-\input texinfo @c -*- texinfo -*-
-
-@settitle FFmpeg FAQ
-@titlepage
-@sp 7
-@center @titlefont{FFmpeg FAQ}
-@sp 3
-@end titlepage
-
-
-@chapter General Problems
-
-@section I cannot read this file although this format seems to be supported by ffmpeg.
-
-Even if ffmpeg can read the file format, it may not support all its
-codecs. Please consult the supported codec list in the ffmpeg
-documentation.
-
-@section How do I encode JPEGs to another format ?
-
-If the JPEGs are named img1.jpg, img2.jpg, img3.jpg,..., use:
-
-@example
- ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg
-@end example
-
-@samp{%d} is replaced by the image number.
-
-@file{img%03d.jpg} generates @file{img001.jpg}, @file{img002.jpg}, etc...
-
-The same system is used for the other image formats.
-
-@section How do I encode movie to single pictures ?
-
-Use:
-
-@example
- ffmpeg -i movie.mpg movie%d.jpg
-@end example
-
-The @file{movie.mpg} used as input will be converted to
-@file{movie1.jpg}, @file{movie2.jpg}, etc...
-
-Instead of relying on file format self-recognition, you may also use
-@table @option
-@item -vcodec ppm
-@item -vcodec png
-@item -vcodec mjpeg
-@end table
-to force the encoding.
-
-Applying that to the previous example:
-@example
- ffmpeg -i movie.mpg -f image2 -vcodec mjpeg menu%d.jpg
-@end example
-
-Beware that there is no "jpeg" codec. Use "mjpeg" instead.
-
-@section FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it ?
-
-No. FFmpeg only supports open source codecs. Windows DLLs are not
-portable, bloated and often slow.
-
-@section I get "Unsupported codec (id=86043) for input stream #0.1". What is the problem ?
-
-This is the Qcelp codec, FFmpeg has no support for that codec currently. Try mencoder/mplayer it might work.
-
-@section Why do I see a slight quality degradation with multithreaded MPEG* encoding ?
-
-For multithreaded MPEG* encoding, the encoded slices must be independent,
-otherwise thread n would practically have to wait for n-1 to finish, so it's
-quite logical that there is a small reduction of quality. This is not a bug.
-
-@section How can I read from the standard input or write to the standard output ?
-
-Use @file{-} as filename.
-
-@section Why does ffmpeg not decode audio in VOB files ?
-
-The audio is AC3 (a.k.a. A/52). AC3 decoding is an optional component in ffmpeg
-as the component that handles AC3 decoding (liba52) is currently released under
-the GPL. If you have liba52 installed on your system, enable AC3 decoding
-with @code{./configure --enable-liba52 --enable-gpl}. Take care: by
-enabling AC3, you automatically change the license of libavcodec from
-LGPL to GPL.
-
-@section Which codecs are supported by Windows ?
-
-Windows does not support standard formats like MPEG very well, unless you
-install some additional codecs
-
-The following list of video codecs should work on most Windows systems:
-@table @option
-@item msmpeg4v2
-.avi/.asf
-@item msmpeg4
-.asf only
-@item wmv1
-.asf only
-@item wmv2
-.asf only
-@item mpeg4
-only if you have some MPEG-4 codec installed like ffdshow or XviD
-@item mpeg1
-.mpg only
-@end table
-Note, ASF files often have .wmv or .wma extensions in Windows. It should also
-be mentioned that Microsoft claims a patent on the ASF format, and may sue
-or threaten users who create ASF files with non-Microsoft software. It is
-strongly advised to avoid ASF where possible.
-
-The following list of audio codecs should work on most Windows systems:
-@table @option
-@item adpcm_ima_wav
-@item adpcm_ms
-@item pcm
-@item mp3
-if some MP3 codec like LAME is installed
-@end table
-
-@section Why does the chrominance data seem to be sampled at a different time from the luminance data on bt8x8 captures on Linux?
-
-This is a well-known bug in the bt8x8 driver. For 2.4.26 there is a patch at
-(@url{http://svn.mplayerhq.hu/michael/trunk/patches/bttv-420-2.4.26.patch?view=co}). This may also
-apply cleanly to other 2.4-series kernels.
-
-@section How do I avoid the ugly aliasing artifacts in bt8x8 captures on Linux?
-
-Pass 'combfilter=1 lumafilter=1' to the bttv driver. Note though that 'combfilter=1'
-will cause somewhat too strong filtering. A fix is to apply (@url{http://svn.mplayerhq.hu/michael/trunk/patches/bttv-comb-2.4.26.patch?view=co})
-or (@url{http://svn.mplayerhq.hu/michael/trunk/patches/bttv-comb-2.6.6.patch?view=co})
-and pass 'combfilter=2'.
-
-@section I have a problem with an old version of ffmpeg; where should I report it?
-Nowhere. Upgrade to the latest release or if there is no recent release upgrade
-to Subversion HEAD. You could also try to report it. Maybe you will get lucky and
-become the first person in history to get an answer different from "upgrade
-to Subversion HEAD".
-
-@section -f jpeg doesn't work.
-
-Try '-f image2 test%d.jpg'.
-
-@section Why can I not change the framerate?
-
-Some codecs, like MPEG-1/2, only allow a small number of fixed framerates.
-Choose a different codec with the -vcodec command line option.
-
-@section ffmpeg does not work; What is wrong?
-
-Try a 'make distclean' in the ffmpeg source directory before the build. If this does not help see
-(@url{http://ffmpeg.org/bugreports.php}).
-
-@section How do I encode XviD or DivX video with ffmpeg?
-
-Both XviD and DivX (version 4+) are implementations of the ISO MPEG-4
-standard (note that there are many other coding formats that use this
-same standard). Thus, use '-vcodec mpeg4' to encode these formats. The
-default fourcc stored in an MPEG-4-coded file will be 'FMP4'. If you want
-a different fourcc, use the '-vtag' option. E.g., '-vtag xvid' will
-force the fourcc 'xvid' to be stored as the video fourcc rather than the
-default.
-
-@section How do I encode videos which play on the iPod?
-
-@table @option
-@item needed stuff
--acodec aac -vcodec mpeg4 width<=320 height<=240
-@item working stuff
-4mv, title
-@item non-working stuff
-B-frames
-@item example command line
-ffmpeg -i input -acodec aac -ab 128kb -vcodec mpeg4 -b 1200kb -mbd 2 -flags +4mv+trell -aic 2 -cmp 2 -subcmp 2 -s 320x180 -title X output.mp4
-@end table
-
-@section How do I encode videos which play on the PSP?
-
-@table @option
-@item needed stuff
--acodec aac -vcodec mpeg4 width*height<=76800 width%16=0 height%16=0 -ar 24000 -r 30000/1001 or 15000/1001 -f psp
-@item working stuff
-4mv, title
-@item non-working stuff
-B-frames
-@item example command line
-ffmpeg -i input -acodec aac -ab 128kb -vcodec mpeg4 -b 1200kb -ar 24000 -mbd 2 -flags +4mv+trell -aic 2 -cmp 2 -subcmp 2 -s 368x192 -r 30000/1001 -title X -f psp output.mp4
-@item needed stuff for H.264
--acodec aac -vcodec h264 width*height<=76800 width%16=0? height%16=0? -ar 48000 -coder 1 -r 30000/1001 or 15000/1001 -f psp
-@item working stuff for H.264
-title, loop filter
-@item non-working stuff for H.264
-CAVLC
-@item example command line
-ffmpeg -i input -acodec aac -ab 128kb -vcodec h264 -b 1200kb -ar 48000 -mbd 2 -coder 1 -cmp 2 -subcmp 2 -s 368x192 -r 30000/1001 -title X -f psp -flags loop -trellis 2 -partitions parti4x4+parti8x8+partp4x4+partp8x8+partb8x8 output.mp4
-@end table
-
-@section Which are good parameters for encoding high quality MPEG-4?
-
-'-mbd rd -flags +4mv+trell+aic -cmp 2 -subcmp 2 -g 300 -pass 1/2',
-things to try: '-bf 2', '-flags qprd', '-flags mv0', '-flags skiprd'.
-
-@section Which are good parameters for encoding high quality MPEG-1/MPEG-2?
-
-'-mbd rd -flags +trell -cmp 2 -subcmp 2 -g 100 -pass 1/2'
-but beware the '-g 100' might cause problems with some decoders.
-Things to try: '-bf 2', '-flags qprd', '-flags mv0', '-flags skiprd.
-
-@section Interlaced video looks very bad when encoded with ffmpeg, whats wrong?
-
-You should use '-flags +ilme+ildct' and maybe '-flags +alt' for interlaced
-material, and try '-top 0/1' if the result looks really messed-up.
-
-@section How can I read DirectShow files?
-
-If you have built FFmpeg with @code{./configure --enable-avisynth}
-(only possible on MinGW/Cygwin platforms),
-then you may use any file that DirectShow can read as input.
-(Be aware that this feature has been recently added,
-so you will need to help yourself in case of problems.)
-
-Just create an "input.avs" text file with this single line ...
-@example
- DirectShowSource("C:\path to your file\yourfile.asf")
-@end example
-... and then feed that text file to FFmpeg:
-@example
- ffmpeg -i input.avs
-@end example
-
-For ANY other help on Avisynth, please visit @url{http://www.avisynth.org/}.
-
-@section My bugreport/mail to ffmpeg-devel/user has not received any replies.
-
-Likely reasons
-@itemize
-@item We are busy and haven't had time yet to read your report or
-investigate the issue.
-@item You didn't follow bugreports.html.
-@item You didn't use Subversion HEAD.
-@item You reported a segmentation fault without gdb output.
-@item You describe a problem but not how to reproduce it.
-@item It's unclear if you use ffmpeg as command line tool or use
-libav* from another application.
-@item You speak about a video having problems on playback but
-not what you use to play it.
-@item We have no faint clue what you are talking about besides
-that it is related to FFmpeg.
-@end itemize
-
-@chapter Development
-
-@section When will the next FFmpeg version be released? / Why are FFmpeg releases so few and far between?
-
-Like most open source projects FFmpeg suffers from a certain lack of
-manpower. For this reason the developers have to prioritize the work
-they do and putting out releases is not at the top of the list, fixing
-bugs and reviewing patches takes precedence. Please don't complain or
-request more timely and/or frequent releases unless you are willing to
-help out creating them.
-
-@section Why doesn't FFmpeg support feature [xyz]?
-
-Because no one has taken on that task yet. FFmpeg development is
-driven by the tasks that are important to the individual developers.
-If there is a feature that is important to you, the best way to get
-it implemented is to undertake the task yourself.
-
-
-@section Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat ?
-
-Yes. Read the Developers Guide of the FFmpeg documentation. Alternatively,
-examine the source code for one of the many open source projects that
-already incorporate ffmpeg at (@url{projects.php}).
-
-@section Can you support my C compiler XXX ?
-
-It depends. If your compiler is C99-compliant, then patches to support
-it are likely to be welcome if they do not pollute the source code
-with @code{#ifdef}s related to the compiler.
-
-@section Visual C++ produces many errors.
-
-Visual C++ is not compliant to the C standard and does not support
-the inline assembly used in FFmpeg.
-If you wish - for whatever weird reason - to use Visual C++ for your
-project then you can link the Visual C++ code with libav* as long as
-you compile the latter with a working C compiler. For more information, see
-the @emph{Visual C++ compatibility} section in the FFmpeg documentation.
-
-There have been efforts to make FFmpeg compatible with Visual C++ in the
-past. However, they have all been rejected as too intrusive, especially
-since MinGW does the job perfectly adequately. None of the core developers
-work with Visual C++ and thus this item is low priority. Should you find
-the silver bullet that solves this problem, feel free to shoot it at us.
-
-@section Can I use FFmpeg or libavcodec under Windows ?
-
-Yes, but the MinGW tools @emph{must} be used to compile FFmpeg. You
-can link the resulting DLLs with any other Windows program. Read the
-@emph{Native Windows Compilation} and @emph{Visual C++ compatibility}
-sections in the FFmpeg documentation to find more information.
-
-To get help and instructions for using FFmpeg under Windows, check out
-the FFmpeg Windows Help Forum at
-@url{http://arrozcru.no-ip.org/ffmpeg/}.
-
-@section Can you add automake, libtool or autoconf support ?
-
-No. These tools are too bloated and they complicate the build.
-
-@section Why not rewrite ffmpeg in object-oriented C++ ?
-
-ffmpeg is already organized in a highly modular manner and does not need to
-be rewritten in a formal object language. Further, many of the developers
-favor straight C; it works for them. For more arguments on this matter,
-read "Programming Religion" at (@url{http://www.tux.org/lkml/#s15}).
-
-@section Why are the ffmpeg programs devoid of debugging symbols ?
-
-The build process creates ffmpeg_g, ffplay_g, etc. which contain full debug
-information. Those binaries are strip'd to create ffmpeg, ffplay, etc. If
-you need the debug information, used the *_g versions.
-
-@section I do not like the LGPL, can I contribute code under the GPL instead ?
-
-Yes, as long as the code is optional and can easily and cleanly be placed
-under #ifdef CONFIG_GPL without breaking anything. So for example a new codec
-or filter would be OK under GPL while a bugfix to LGPL code would not.
-
-@section I want to compile xyz.c alone but my compiler produced many errors.
-
-Common code is in its own files in libav* and is used by the individual
-codecs. They will not work without the common parts, you have to compile
-the whole libav*. If you wish, disable some parts with configure switches.
-You can also try to hack it and remove more, but if you had problems fixing
-the compilation failure then you are probably not qualified for this.
-
-@section I have a file in memory / a API different from *open/*read/ libc how do i use it with libavformat ?
-
-You have to implement a URLProtocol, see libavformat/file.c in FFmpeg
-and libmpdemux/demux_lavf.c in MPlayer sources.
-
-@section I get "No compatible shell script interpreter found." in MSys.
-
-The standard MSys bash (2.04) is broken. You need to install 2.05 or later.
-
-@section I tried to pass RTP packets into a decoder, but it doesn't work.
-
-Of course not, you MUST strip ALL RTP headers and assemble valid packets
-first, an MP3 decoder decodes MP3 packets not bastardized MP3 packets
-encapsulated in RTP. The same applies to all decoders, this is not specific
-to ffmpeg or libavcodec.
-
-@section where can i find libav* headers for pascal/delphi
-
-see @url{http://www.iversenit.dk/dev/ffmpeg-headers/}
-
-@section where are the docs about ffv1, msmpeg4, asv1, 4xm?
-
-see @url{http://svn.mplayerhq.hu/michael/trunk/docs/}
-
-@bye
diff --git a/contrib/ffmpeg/doc/ffmpeg-doc.texi b/contrib/ffmpeg/doc/ffmpeg-doc.texi
deleted file mode 100644
index e4e6430fd..000000000
--- a/contrib/ffmpeg/doc/ffmpeg-doc.texi
+++ /dev/null
@@ -1,1656 +0,0 @@
-\input texinfo @c -*- texinfo -*-
-
-@settitle FFmpeg Documentation
-@titlepage
-@sp 7
-@center @titlefont{FFmpeg Documentation}
-@sp 3
-@end titlepage
-
-
-@chapter Introduction
-
-FFmpeg is a very fast video and audio converter. It can also grab from
-a live audio/video source.
-
-The command line interface is designed to be intuitive, in the sense
-that FFmpeg tries to figure out all parameters that can possibly be
-derived automatically. You usually only have to specify the target
-bitrate you want.
-
-FFmpeg can also convert from any sample rate to any other, and resize
-video on the fly with a high quality polyphase filter.
-
-@chapter Quick Start
-
-@c man begin EXAMPLES
-@section Video and Audio grabbing
-
-FFmpeg can grab video and audio from devices given that you specify the input
-format and device.
-
-@example
-ffmpeg -f audio_device -i /dev/dsp -f video4linux2 -i /dev/video0 /tmp/out.mpg
-@end example
-
-Note that you must activate the right video source and channel before
-launching FFmpeg with any TV viewer such as xawtv
-(@url{http://bytesex.org/xawtv/}) by Gerd Knorr. You also
-have to set the audio recording levels correctly with a
-standard mixer.
-
-@section X11 grabbing
-
-FFmpeg can grab the X11 display.
-
-@example
-ffmpeg -f x11grab -i :0.0 /tmp/out.mpg
-@end example
-
-0.0 is display.screen number of your X11 server, same as
-the DISPLAY environment variable.
-
-@example
-ffmpeg -f x11grab -i :0.0+10,20 /tmp/out.mpg
-@end example
-
-0.0 is display.screen number of your X11 server, same as the DISPLAY environment
-variable. 10 is the x-offset and 20 the y-offset for the grabbing.
-
-@section Video and Audio file format conversion
-
-* FFmpeg can use any supported file format and protocol as input:
-
-Examples:
-
-* You can use YUV files as input:
-
-@example
-ffmpeg -i /tmp/test%d.Y /tmp/out.mpg
-@end example
-
-It will use the files:
-@example
-/tmp/test0.Y, /tmp/test0.U, /tmp/test0.V,
-/tmp/test1.Y, /tmp/test1.U, /tmp/test1.V, etc...
-@end example
-
-The Y files use twice the resolution of the U and V files. They are
-raw files, without header. They can be generated by all decent video
-decoders. You must specify the size of the image with the @option{-s} option
-if FFmpeg cannot guess it.
-
-* You can input from a raw YUV420P file:
-
-@example
-ffmpeg -i /tmp/test.yuv /tmp/out.avi
-@end example
-
-test.yuv is a file containing raw YUV planar data. Each frame is composed
-of the Y plane followed by the U and V planes at half vertical and
-horizontal resolution.
-
-* You can output to a raw YUV420P file:
-
-@example
-ffmpeg -i mydivx.avi hugefile.yuv
-@end example
-
-* You can set several input files and output files:
-
-@example
-ffmpeg -i /tmp/a.wav -s 640x480 -i /tmp/a.yuv /tmp/a.mpg
-@end example
-
-Converts the audio file a.wav and the raw YUV video file a.yuv
-to MPEG file a.mpg.
-
-* You can also do audio and video conversions at the same time:
-
-@example
-ffmpeg -i /tmp/a.wav -ar 22050 /tmp/a.mp2
-@end example
-
-Converts a.wav to MPEG audio at 22050Hz sample rate.
-
-* You can encode to several formats at the same time and define a
-mapping from input stream to output streams:
-
-@example
-ffmpeg -i /tmp/a.wav -ab 64k /tmp/a.mp2 -ab 128k /tmp/b.mp2 -map 0:0 -map 0:0
-@end example
-
-Converts a.wav to a.mp2 at 64 kbits and to b.mp2 at 128 kbits. '-map
-file:index' specifies which input stream is used for each output
-stream, in the order of the definition of output streams.
-
-* You can transcode decrypted VOBs
-
-@example
-ffmpeg -i snatch_1.vob -f avi -vcodec mpeg4 -b 800k -g 300 -bf 2 -acodec mp3 -ab 128k snatch.avi
-@end example
-
-This is a typical DVD ripping example; the input is a VOB file, the
-output an AVI file with MPEG-4 video and MP3 audio. Note that in this
-command we use B-frames so the MPEG-4 stream is DivX5 compatible, and
-GOP size is 300 which means one intra frame every 10 seconds for 29.97fps
-input video. Furthermore, the audio stream is MP3-encoded so you need
-to enable LAME support by passing @code{--enable-mp3lame} to configure.
-The mapping is particularly useful for DVD transcoding
-to get the desired audio language.
-
-NOTE: To see the supported input formats, use @code{ffmpeg -formats}.
-@c man end
-
-@chapter Invocation
-
-@section Syntax
-
-The generic syntax is:
-
-@example
-@c man begin SYNOPSIS
-ffmpeg [[infile options][@option{-i} @var{infile}]]... @{[outfile options] @var{outfile}@}...
-@c man end
-@end example
-@c man begin DESCRIPTION
-As a general rule, options are applied to the next specified
-file. Therefore, order is important, and you can have the same
-option on the command line multiple times. Each occurrence is
-then applied to the next input or output file.
-
-* To set the video bitrate of the output file to 64kbit/s:
-@example
-ffmpeg -i input.avi -b 64k output.avi
-@end example
-
-* To force the frame rate of the input and output file to 24 fps:
-@example
-ffmpeg -r 24 -i input.avi output.avi
-@end example
-
-* To force the frame rate of the output file to 24 fps:
-@example
-ffmpeg -i input.avi -r 24 output.avi
-@end example
-
-* To force the frame rate of input file to 1 fps and the output file to 24 fps:
-@example
-ffmpeg -r 1 -i input.avi -r 24 output.avi
-@end example
-
-The format option may be needed for raw input files.
-
-By default, FFmpeg tries to convert as losslessly as possible: It
-uses the same audio and video parameters for the outputs as the one
-specified for the inputs.
-@c man end
-
-@c man begin OPTIONS
-@section Main options
-
-@table @option
-@item -L
-Show license.
-
-@item -h
-Show help.
-
-@item -version
-Show version.
-
-@item -formats
-Show available formats, codecs, protocols, ...
-
-@item -f fmt
-Force format.
-
-@item -i filename
-input filename
-
-@item -y
-Overwrite output files.
-
-@item -t duration
-Set the recording time in seconds.
-@code{hh:mm:ss[.xxx]} syntax is also supported.
-
-@item -fs limit_size
-Set the file size limit.
-
-@item -ss position
-Seek to given time position in seconds.
-@code{hh:mm:ss[.xxx]} syntax is also supported.
-
-@item -itsoffset offset
-Set the input time offset in seconds.
-@code{[-]hh:mm:ss[.xxx]} syntax is also supported.
-This option affects all the input files that follow it.
-The offset is added to the timestamps of the input files.
-Specifying a positive offset means that the corresponding
-streams are delayed by 'offset' seconds.
-
-@item -title string
-Set the title.
-
-@item -timestamp time
-Set the timestamp.
-
-@item -author string
-Set the author.
-
-@item -copyright string
-Set the copyright.
-
-@item -comment string
-Set the comment.
-
-@item -album string
-Set the album.
-
-@item -track number
-Set the track.
-
-@item -year number
-Set the year.
-
-@item -v verbose
-Control amount of logging.
-
-@item -target type
-Specify target file type ("vcd", "svcd", "dvd", "dv", "dv50", "pal-vcd",
-"ntsc-svcd", ... ). All the format options (bitrate, codecs,
-buffer sizes) are then set automatically. You can just type:
-
-@example
-ffmpeg -i myfile.avi -target vcd /tmp/vcd.mpg
-@end example
-
-Nevertheless you can specify additional options as long as you know
-they do not conflict with the standard, as in:
-
-@example
-ffmpeg -i myfile.avi -target vcd -bf 2 /tmp/vcd.mpg
-@end example
-
-@item -dframes number
-Set the number of data frames to record.
-
-@item -scodec codec
-Force subtitle codec ('copy' to copy stream).
-
-@item -newsubtitle
-Add a new subtitle stream to the current output stream.
-
-@item -slang code
-Set the ISO 639 language code (3 letters) of the current subtitle stream.
-
-@end table
-
-@section Video Options
-
-@table @option
-@item -b bitrate
-Set the video bitrate in bit/s (default = 200 kb/s).
-@item -vframes number
-Set the number of video frames to record.
-@item -r fps
-Set frame rate (Hz value, fraction or abbreviation), (default = 25).
-@item -s size
-Set frame size. The format is @samp{wxh} (ffserver default = 160x128, ffmpeg default = same as source).
-The following abbreviations are recognized:
-@table @samp
-@item sqcif
-128x96
-@item qcif
-176x144
-@item cif
-352x288
-@item 4cif
-704x576
-@end table
-
-@item -aspect aspect
-Set aspect ratio (4:3, 16:9 or 1.3333, 1.7777).
-@item -croptop size
-Set top crop band size (in pixels).
-@item -cropbottom size
-Set bottom crop band size (in pixels).
-@item -cropleft size
-Set left crop band size (in pixels).
-@item -cropright size
-Set right crop band size (in pixels).
-@item -padtop size
-Set top pad band size (in pixels).
-@item -padbottom size
-Set bottom pad band size (in pixels).
-@item -padleft size
-Set left pad band size (in pixels).
-@item -padright size
-Set right pad band size (in pixels).
-@item -padcolor (hex color)
-Set color of padded bands. The value for padcolor is expressed
-as a six digit hexadecimal number where the first two digits
-represent red, the middle two digits green and last two digits
-blue (default = 000000 (black)).
-@item -vn
-Disable video recording.
-@item -bt tolerance
-Set video bitrate tolerance (in bit/s).
-@item -maxrate bitrate
-Set max video bitrate tolerance (in bit/s).
-@item -minrate bitrate
-Set min video bitrate tolerance (in bit/s).
-@item -bufsize size
-Set rate control buffer size (in bits).
-@item -vcodec codec
-Force video codec to @var{codec}. Use the @code{copy} special value to
-tell that the raw codec data must be copied as is.
-@item -sameq
-Use same video quality as source (implies VBR).
-
-@item -pass n
-Select the pass number (1 or 2). It is useful to do two pass
-encoding. The statistics of the video are recorded in the first
-pass and the video is generated at the exact requested bitrate
-in the second pass.
-
-@item -passlogfile file
-Set two pass logfile name to @var{file}.
-
-@item -newvideo
-Add a new video stream to the current output stream.
-
-@end table
-
-@section Advanced Video Options
-
-@table @option
-@item -pix_fmt format
-Set pixel format.
-@item -g gop_size
-Set the group of pictures size.
-@item -intra
-Use only intra frames.
-@item -vdt n
-Discard threshold.
-@item -qscale q
-Use fixed video quantizer scale (VBR).
-@item -qmin q
-minimum video quantizer scale (VBR)
-@item -qmax q
-maximum video quantizer scale (VBR)
-@item -qdiff q
-maximum difference between the quantizer scales (VBR)
-@item -qblur blur
-video quantizer scale blur (VBR)
-@item -qcomp compression
-video quantizer scale compression (VBR)
-
-@item -lmin lambda
-minimum video lagrange factor (VBR)
-@item -lmax lambda
-max video lagrange factor (VBR)
-@item -mblmin lambda
-minimum macroblock quantizer scale (VBR)
-@item -mblmax lambda
-maximum macroblock quantizer scale (VBR)
-
-These four options (lmin, lmax, mblmin, mblmax) use 'lambda' units,
-but you may use the QP2LAMBDA constant to easily convert from 'q' units:
-@example
-ffmpeg -i src.ext -lmax 21*QP2LAMBDA dst.ext
-@end example
-
-@item -rc_init_cplx complexity
-initial complexity for single pass encoding
-@item -b_qfactor factor
-qp factor between P- and B-frames
-@item -i_qfactor factor
-qp factor between P- and I-frames
-@item -b_qoffset offset
-qp offset between P- and B-frames
-@item -i_qoffset offset
-qp offset between P- and I-frames
-@item -rc_eq equation
-Set rate control equation (@pxref{FFmpeg formula
-evaluator}) (default = @code{tex^qComp}).
-@item -rc_override override
-rate control override for specific intervals
-@item -me method
-Set motion estimation method to @var{method}.
-Available methods are (from lowest to best quality):
-@table @samp
-@item zero
-Try just the (0, 0) vector.
-@item phods
-@item log
-@item x1
-@item epzs
-(default method)
-@item full
-exhaustive search (slow and marginally better than epzs)
-@end table
-
-@item -dct_algo algo
-Set DCT algorithm to @var{algo}. Available values are:
-@table @samp
-@item 0
-FF_DCT_AUTO (default)
-@item 1
-FF_DCT_FASTINT
-@item 2
-FF_DCT_INT
-@item 3
-FF_DCT_MMX
-@item 4
-FF_DCT_MLIB
-@item 5
-FF_DCT_ALTIVEC
-@end table
-
-@item -idct_algo algo
-Set IDCT algorithm to @var{algo}. Available values are:
-@table @samp
-@item 0
-FF_IDCT_AUTO (default)
-@item 1
-FF_IDCT_INT
-@item 2
-FF_IDCT_SIMPLE
-@item 3
-FF_IDCT_SIMPLEMMX
-@item 4
-FF_IDCT_LIBMPEG2MMX
-@item 5
-FF_IDCT_PS2
-@item 6
-FF_IDCT_MLIB
-@item 7
-FF_IDCT_ARM
-@item 8
-FF_IDCT_ALTIVEC
-@item 9
-FF_IDCT_SH4
-@item 10
-FF_IDCT_SIMPLEARM
-@end table
-
-@item -er n
-Set error resilience to @var{n}.
-@table @samp
-@item 1
-FF_ER_CAREFUL (default)
-@item 2
-FF_ER_COMPLIANT
-@item 3
-FF_ER_AGGRESSIVE
-@item 4
-FF_ER_VERY_AGGRESSIVE
-@end table
-
-@item -ec bit_mask
-Set error concealment to @var{bit_mask}. @var{bit_mask} is a bit mask of
-the following values:
-@table @samp
-@item 1
-FF_EC_GUESS_MVS (default = enabled)
-@item 2
-FF_EC_DEBLOCK (default = enabled)
-@end table
-
-@item -bf frames
-Use 'frames' B-frames (supported for MPEG-1, MPEG-2 and MPEG-4).
-@item -mbd mode
-macroblock decision
-@table @samp
-@item 0
-FF_MB_DECISION_SIMPLE: Use mb_cmp (cannot change it yet in FFmpeg).
-@item 1
-FF_MB_DECISION_BITS: Choose the one which needs the fewest bits.
-@item 2
-FF_MB_DECISION_RD: rate distortion
-@end table
-
-@item -4mv
-Use four motion vector by macroblock (MPEG-4 only).
-@item -part
-Use data partitioning (MPEG-4 only).
-@item -bug param
-Work around encoder bugs that are not auto-detected.
-@item -strict strictness
-How strictly to follow the standards.
-@item -aic
-Enable Advanced intra coding (h263+).
-@item -umv
-Enable Unlimited Motion Vector (h263+)
-
-@item -deinterlace
-Deinterlace pictures.
-@item -ilme
-Force interlacing support in encoder (MPEG-2 and MPEG-4 only).
-Use this option if your input file is interlaced and you want
-to keep the interlaced format for minimum losses.
-The alternative is to deinterlace the input stream with
-@option{-deinterlace}, but deinterlacing introduces losses.
-@item -psnr
-Calculate PSNR of compressed frames.
-@item -vstats
-Dump video coding statistics to @file{vstats_HHMMSS.log}.
-@item -vhook module
-Insert video processing @var{module}. @var{module} contains the module
-name and its parameters separated by spaces.
-@item -top n
-top=1/bottom=0/auto=-1 field first
-@item -dc precision
-Intra_dc_precision.
-@item -vtag fourcc/tag
-Force video tag/fourcc.
-@item -qphist
-Show QP histogram.
-@item -vbsf bitstream filter
-Bitstream filters available are "dump_extra", "remove_extra", "noise".
-@end table
-
-@section Audio Options
-
-@table @option
-@item -aframes number
-Set the number of audio frames to record.
-@item -ar freq
-Set the audio sampling frequency (default = 44100 Hz).
-@item -ab bitrate
-Set the audio bitrate in bit/s (default = 64k).
-@item -ac channels
-Set the number of audio channels (default = 1).
-@item -an
-Disable audio recording.
-@item -acodec codec
-Force audio codec to @var{codec}. Use the @code{copy} special value to
-specify that the raw codec data must be copied as is.
-@item -newaudio
-Add a new audio track to the output file. If you want to specify parameters,
-do so before @code{-newaudio} (@code{-acodec}, @code{-ab}, etc..).
-
-Mapping will be done automatically, if the number of output streams is equal to
-the number of input streams, else it will pick the first one that matches. You
-can override the mapping using @code{-map} as usual.
-
-Example:
-@example
-ffmpeg -i file.mpg -vcodec copy -acodec ac3 -ab 384k test.mpg -acodec mp2 -ab 192k -newaudio
-@end example
-@item -alang code
-Set the ISO 639 language code (3 letters) of the current audio stream.
-@end table
-
-@section Advanced Audio options:
-
-@table @option
-@item -atag fourcc/tag
-Force audio tag/fourcc.
-@item -absf bitstream filter
-Bitstream filters available are "dump_extra", "remove_extra", "noise", "mp3comp", "mp3decomp".
-@end table
-
-@section Subtitle options:
-
-@table @option
-@item -scodec codec
-Force subtitle codec ('copy' to copy stream).
-@item -newsubtitle
-Add a new subtitle stream to the current output stream.
-@item -slang code
-Set the ISO 639 language code (3 letters) of the current subtitle stream.
-@end table
-
-@section Audio/Video grab options
-
-@table @option
-@item -vc channel
-Set video grab channel (DV1394 only).
-@item -tvstd standard
-Set television standard (NTSC, PAL (SECAM)).
-@item -isync
-Synchronize read on input.
-@end table
-
-@section Advanced options
-
-@table @option
-@item -map input stream id[:input stream id]
-Set stream mapping from input streams to output streams.
-Just enumerate the input streams in the order you want them in the output.
-[input stream id] sets the (input) stream to sync against.
-@item -map_meta_data outfile:infile
-Set meta data information of outfile from infile.
-@item -debug
-Print specific debug info.
-@item -benchmark
-Add timings for benchmarking.
-@item -dump
-Dump each input packet.
-@item -hex
-When dumping packets, also dump the payload.
-@item -bitexact
-Only use bit exact algorithms (for codec testing).
-@item -ps size
-Set packet size in bits.
-@item -re
-Read input at native frame rate. Mainly used to simulate a grab device.
-@item -loop_input
-Loop over the input stream. Currently it works only for image
-streams. This option is used for automatic FFserver testing.
-@item -loop_output number_of_times
-Repeatedly loop output for formats that support looping such as animated GIF
-(0 will loop the output infinitely).
-@item -threads count
-Thread count.
-@item -vsync parameter
-Video sync method. Video will be stretched/squeezed to match the timestamps,
-it is done by duplicating and dropping frames. With -map you can select from
-which stream the timestamps should be taken. You can leave either video or
-audio unchanged and sync the remaining stream(s) to the unchanged one.
-@item -async samples_per_second
-Audio sync method. "Stretches/squeezes" the audio stream to match the timestamps,
-the parameter is the maximum samples per second by which the audio is changed.
--async 1 is a special case where only the start of the audio stream is corrected
-without any later correction.
-@end table
-
-@node FFmpeg formula evaluator
-@section FFmpeg formula evaluator
-
-When evaluating a rate control string, FFmpeg uses an internal formula
-evaluator.
-
-The following binary operators are available: @code{+}, @code{-},
-@code{*}, @code{/}, @code{^}.
-
-The following unary operators are available: @code{+}, @code{-},
-@code{(...)}.
-
-The following functions are available:
-@table @var
-@item sinh(x)
-@item cosh(x)
-@item tanh(x)
-@item sin(x)
-@item cos(x)
-@item tan(x)
-@item exp(x)
-@item log(x)
-@item squish(x)
-@item gauss(x)
-@item abs(x)
-@item max(x, y)
-@item min(x, y)
-@item gt(x, y)
-@item lt(x, y)
-@item eq(x, y)
-@item bits2qp(bits)
-@item qp2bits(qp)
-@end table
-
-The following constants are available:
-@table @var
-@item PI
-@item E
-@item iTex
-@item pTex
-@item tex
-@item mv
-@item fCode
-@item iCount
-@item mcVar
-@item var
-@item isI
-@item isP
-@item isB
-@item avgQP
-@item qComp
-@item avgIITex
-@item avgPITex
-@item avgPPTex
-@item avgBPTex
-@item avgTex
-@end table
-
-@c man end
-
-@ignore
-
-@setfilename ffmpeg
-@settitle FFmpeg video converter
-
-@c man begin SEEALSO
-ffserver(1), ffplay(1) and the HTML documentation of @file{ffmpeg}.
-@c man end
-
-@c man begin AUTHOR
-Fabrice Bellard
-@c man end
-
-@end ignore
-
-@section Protocols
-
-The filename can be @file{-} to read from standard input or to write
-to standard output.
-
-FFmpeg also handles many protocols specified with an URL syntax.
-
-Use 'ffmpeg -formats' to see a list of the supported protocols.
-
-The protocol @code{http:} is currently used only to communicate with
-FFserver (see the FFserver documentation). When FFmpeg will be a
-video player it will also be used for streaming :-)
-
-@chapter Tips
-
-@itemize
-@item For streaming at very low bitrate application, use a low frame rate
-and a small GOP size. This is especially true for RealVideo where
-the Linux player does not seem to be very fast, so it can miss
-frames. An example is:
-
-@example
-ffmpeg -g 3 -r 3 -t 10 -b 50k -s qcif -f rv10 /tmp/b.rm
-@end example
-
-@item The parameter 'q' which is displayed while encoding is the current
-quantizer. The value 1 indicates that a very good quality could
-be achieved. The value 31 indicates the worst quality. If q=31 appears
-too often, it means that the encoder cannot compress enough to meet
-your bitrate. You must either increase the bitrate, decrease the
-frame rate or decrease the frame size.
-
-@item If your computer is not fast enough, you can speed up the
-compression at the expense of the compression ratio. You can use
-'-me zero' to speed up motion estimation, and '-intra' to disable
-motion estimation completely (you have only I-frames, which means it
-is about as good as JPEG compression).
-
-@item To have very low audio bitrates, reduce the sampling frequency
-(down to 22050 kHz for MPEG audio, 22050 or 11025 for AC3).
-
-@item To have a constant quality (but a variable bitrate), use the option
-'-qscale n' when 'n' is between 1 (excellent quality) and 31 (worst
-quality).
-
-@item When converting video files, you can use the '-sameq' option which
-uses the same quality factor in the encoder as in the decoder.
-It allows almost lossless encoding.
-
-@end itemize
-
-
-@chapter external libraries
-
-FFmpeg can be hooked up with a number of external libraries to add support
-for more formats.
-
-@section AMR
-
-AMR comes in two different flavors, WB and NB. FFmpeg can make use of the
-AMR WB (floating-point mode) and the AMR NB (both floating-point and
-fixed-point mode) reference decoders and encoders.
-
-@itemize
-
-@item For AMR WB floating-point download TS26.204 V5.1.0 from
-@url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.204/26204-510.zip}
-and extract the source to @file{libavcodec/amrwb_float/}.
-
-@item For AMR NB floating-point download TS26.104 REL-5 V5.1.0 from
-@url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.104/26104-510.zip}
-and extract the source to @file{libavcodec/amr_float/}.
-If you try this on Alpha, you may need to change @code{Word32} to
-@code{int} in @file{amr/typedef.h}.
-
-@item For AMR NB fixed-point download TS26.073 REL-5 V5.1.0 from
-@url{http://www.3gpp.org/ftp/Specs/archive/26_series/26.073/26073-510.zip}
-and extract the source to @file{libavcodec/amr}.
-You must also add @code{-DMMS_IO} and remove @code{-pedantic-errors}
-to/from @code{CFLAGS} in @file{libavcodec/amr/makefile}, i.e.
-``@code{CFLAGS = -Wall -I. \$(CFLAGS_\$(MODE)) -D\$(VAD) -DMMS_IO}''.
-
-@end itemize
-
-
-@chapter Supported File Formats and Codecs
-
-You can use the @code{-formats} option to have an exhaustive list.
-
-@section File Formats
-
-FFmpeg supports the following file formats through the @code{libavformat}
-library:
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Supported File Format @tab Encoding @tab Decoding @tab Comments
-@item MPEG audio @tab X @tab X
-@item MPEG-1 systems @tab X @tab X
-@tab muxed audio and video
-@item MPEG-2 PS @tab X @tab X
-@tab also known as @code{VOB} file
-@item MPEG-2 TS @tab @tab X
-@tab also known as DVB Transport Stream
-@item ASF@tab X @tab X
-@item AVI@tab X @tab X
-@item WAV@tab X @tab X
-@item Macromedia Flash@tab X @tab X
-@tab Only embedded audio is decoded.
-@item FLV @tab X @tab X
-@tab Macromedia Flash video files
-@item Real Audio and Video @tab X @tab X
-@item Raw AC3 @tab X @tab X
-@item Raw MJPEG @tab X @tab X
-@item Raw MPEG video @tab X @tab X
-@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
-@item Raw CRI ADX audio @tab X @tab X
-@item Raw Shorten audio @tab @tab X
-@item SUN AU format @tab X @tab X
-@item NUT @tab X @tab X @tab NUT Open Container Format
-@item QuickTime @tab X @tab X
-@item MPEG-4 @tab X @tab X
-@tab MPEG-4 is a variant of QuickTime.
-@item Raw MPEG4 video @tab X @tab X
-@item DV @tab X @tab X
-@item 4xm @tab @tab X
-@tab 4X Technologies format, used in some games.
-@item Playstation STR @tab @tab X
-@item Id RoQ @tab @tab X
-@tab Used in Quake III, Jedi Knight 2, other computer games.
-@item Interplay MVE @tab @tab X
-@tab Format used in various Interplay computer games.
-@item WC3 Movie @tab @tab X
-@tab Multimedia format used in Origin's Wing Commander III computer game.
-@item Sega FILM/CPK @tab @tab X
-@tab Used in many Sega Saturn console games.
-@item Westwood Studios VQA/AUD @tab @tab X
-@tab Multimedia formats used in Westwood Studios games.
-@item Id Cinematic (.cin) @tab @tab X
-@tab Used in Quake II.
-@item FLIC format @tab @tab X
-@tab .fli/.flc files
-@item Sierra VMD @tab @tab X
-@tab Used in Sierra CD-ROM games.
-@item Sierra Online @tab @tab X
-@tab .sol files used in Sierra Online games.
-@item Matroska @tab @tab X
-@item Electronic Arts Multimedia @tab @tab X
-@tab Used in various EA games; files have extensions like WVE and UV2.
-@item Nullsoft Video (NSV) format @tab @tab X
-@item ADTS AAC audio @tab X @tab X
-@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.
-@item American Laser Games MM @tab @tab X
-@tab Multimedia format used in games like Mad Dog McCree
-@item AVS @tab @tab X
-@tab Multimedia format used by the Creature Shock game.
-@item Smacker @tab @tab X
-@tab Multimedia format used by many games.
-@item GXF @tab X @tab X
-@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.
-@item CIN @tab @tab X
-@tab Multimedia format used by Delphine Software games.
-@item MXF @tab @tab X
-@tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.
-@item SEQ @tab @tab X
-@tab Tiertex .seq files used in the DOS CDROM version of the game Flashback.
-@item DXA @tab @tab X
-@tab This format is used in non-Windows version of Feeble Files game and
-different game cutscenes repacked for use with ScummVM.
-@item THP @tab @tab X
-@tab Used on the Nintendo GameCube (video only)
-@end multitable
-
-@code{X} means that encoding (resp. decoding) is supported.
-
-@section Image Formats
-
-FFmpeg can read and write images for each frame of a video sequence. The
-following image formats are supported:
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Supported Image Format @tab Encoding @tab Decoding @tab Comments
-@item PGM, PPM @tab X @tab X
-@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.
-@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0
-@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.
-@item .Y.U.V @tab X @tab X @tab one raw file per component
-@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.
-@item PNG @tab X @tab X @tab 2 bit and 4 bit/pixel not supported yet.
-@item Targa @tab @tab X @tab Targa (.TGA) image format.
-@item TIFF @tab @tab X @tab Only 24 bit/pixel images are supported.
-@item SGI @tab X @tab X @tab SGI RGB image format
-@end multitable
-
-@code{X} means that encoding (resp. decoding) is supported.
-
-@section Video Codecs
-
-@multitable @columnfractions .4 .1 .1 .4
-@item Supported Codec @tab Encoding @tab Decoding @tab Comments
-@item MPEG-1 video @tab X @tab X
-@item MPEG-2 video @tab X @tab X
-@item MPEG-4 @tab X @tab X
-@item MSMPEG4 V1 @tab X @tab X
-@item MSMPEG4 V2 @tab X @tab X
-@item MSMPEG4 V3 @tab X @tab X
-@item WMV7 @tab X @tab X
-@item WMV8 @tab X @tab X @tab not completely working
-@item WMV9 @tab @tab X @tab not completely working
-@item VC1 @tab @tab X
-@item H.261 @tab X @tab X
-@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0
-@item H.264 @tab @tab X
-@item RealVideo 1.0 @tab X @tab X
-@item RealVideo 2.0 @tab X @tab X
-@item MJPEG @tab X @tab X
-@item lossless MJPEG @tab X @tab X
-@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported
-@item Apple MJPEG-B @tab @tab X
-@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X
-@item DV @tab X @tab X
-@item HuffYUV @tab X @tab X
-@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)
-@item FFmpeg Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)
-@item Asus v1 @tab X @tab X @tab fourcc: ASV1
-@item Asus v2 @tab X @tab X @tab fourcc: ASV2
-@item Creative YUV @tab @tab X @tab fourcc: CYUV
-@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1
-@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3
-@item On2 VP3 @tab @tab X @tab still experimental
-@item On2 VP5 @tab @tab X @tab fourcc: VP50
-@item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62
-@item Theora @tab X @tab X @tab still experimental
-@item Intel Indeo 3 @tab @tab X
-@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash
-@item Flash Screen Video @tab X @tab X @tab fourcc: FSV1
-@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
-@item ATI VCR2 @tab @tab X @tab fourcc: VCR2
-@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
-@item 4X Video @tab @tab X @tab Used in certain computer games.
-@item Sony Playstation MDEC @tab @tab X
-@item Id RoQ @tab @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.
-@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.
-@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.
-@item Apple Animation @tab @tab X @tab fourcc: 'rle '
-@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
-@item Apple Video @tab @tab X @tab fourcc: rpza
-@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw
-@item Cinepak @tab @tab X
-@item Microsoft RLE @tab @tab X
-@item Microsoft Video-1 @tab @tab X
-@item Westwood VQA @tab @tab X
-@item Id Cinematic Video @tab @tab X @tab Used in Quake II.
-@item Planar RGB @tab @tab X @tab fourcc: 8BPS
-@item FLIC video @tab @tab X
-@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK
-@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20
-@item VMD Video @tab @tab X @tab Used in Sierra VMD files.
-@item MSZH @tab @tab X @tab Part of LCL
-@item ZLIB @tab X @tab X @tab Part of LCL, encoder experimental
-@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC
-@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI
-@item Miro VideoXL @tab @tab X @tab fourcc: VIXL
-@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1
-@item LOCO @tab @tab X @tab
-@item Winnov WNV1 @tab @tab X @tab
-@item Autodesk Animator Studio Codec @tab @tab X @tab fourcc: AASC
-@item Fraps FPS1 @tab @tab X @tab
-@item CamStudio @tab @tab X @tab fourcc: CSCD
-@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree
-@item ZMBV @tab X @tab X @tab Encoder works only on PAL8
-@item AVS Video @tab @tab X @tab Video encoding used by the Creature Shock game.
-@item Smacker Video @tab @tab X @tab Video encoding used in Smacker.
-@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.
-@item KMVC @tab @tab X @tab Codec used in Worms games.
-@item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.
-@item Cin Video @tab @tab X @tab Codec used in Delphine Software games.
-@item Tiertex Seq Video @tab @tab X @tab Codec used in DOS CDROM FlashBack game.
-@item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game.
-@item AVID DNxHD @tab @tab X @tab aka SMPTE VC3
-@end multitable
-
-@code{X} means that encoding (resp. decoding) is supported.
-
-@section Audio Codecs
-
-@multitable @columnfractions .4 .1 .1 .1 .7
-@item Supported Codec @tab Encoding @tab Decoding @tab Comments
-@item MPEG audio layer 2 @tab IX @tab IX
-@item MPEG audio layer 1/3 @tab IX @tab IX
-@tab MP3 encoding is supported through the external library LAME.
-@item AC3 @tab IX @tab IX
-@tab liba52 is used internally for decoding.
-@item Vorbis @tab X @tab X
-@item WMA V1/V2 @tab X @tab X
-@item AAC @tab X @tab X
-@tab Supported through the external library libfaac/libfaad.
-@item Microsoft ADPCM @tab X @tab X
-@item MS IMA ADPCM @tab X @tab X
-@item QT IMA ADPCM @tab @tab X
-@item 4X IMA ADPCM @tab @tab X
-@item G.726 ADPCM @tab X @tab X
-@item Duck DK3 IMA ADPCM @tab @tab X
-@tab Used in some Sega Saturn console games.
-@item Duck DK4 IMA ADPCM @tab @tab X
-@tab Used in some Sega Saturn console games.
-@item Westwood Studios IMA ADPCM @tab @tab X
-@tab Used in Westwood Studios games like Command and Conquer.
-@item SMJPEG IMA ADPCM @tab @tab X
-@tab Used in certain Loki game ports.
-@item CD-ROM XA ADPCM @tab @tab X
-@item CRI ADX ADPCM @tab X @tab X
-@tab Used in Sega Dreamcast games.
-@item Electronic Arts ADPCM @tab @tab X
-@tab Used in various EA titles.
-@item Creative ADPCM @tab @tab X
-@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
-@item RA144 @tab @tab X
-@tab Real 14400 bit/s codec
-@item RA288 @tab @tab X
-@tab Real 28800 bit/s codec
-@item RADnet @tab X @tab IX
-@tab Real low bitrate AC3 codec, liba52 is used for decoding.
-@item AMR-NB @tab X @tab X
-@tab Supported through an external library.
-@item AMR-WB @tab X @tab X
-@tab Supported through an external library.
-@item DV audio @tab @tab X
-@item Id RoQ DPCM @tab @tab X
-@tab Used in Quake III, Jedi Knight 2, other computer games.
-@item Interplay MVE DPCM @tab @tab X
-@tab Used in various Interplay computer games.
-@item Xan DPCM @tab @tab X
-@tab Used in Origin's Wing Commander IV AVI files.
-@item Sierra Online DPCM @tab @tab X
-@tab Used in Sierra Online game audio files.
-@item Apple MACE 3 @tab @tab X
-@item Apple MACE 6 @tab @tab X
-@item FLAC lossless audio @tab @tab X
-@item Shorten lossless audio @tab @tab X
-@item Apple lossless audio @tab @tab X
-@tab QuickTime fourcc 'alac'
-@item FFmpeg Sonic @tab X @tab X
-@tab experimental lossy/lossless codec
-@item Qdesign QDM2 @tab @tab X
-@tab there are still some distortions
-@item Real COOK @tab @tab X
-@tab All versions except 5.1 are supported
-@item DSP Group TrueSpeech @tab @tab X
-@item True Audio (TTA) @tab @tab X
-@item Smacker Audio @tab @tab X
-@item WavPack Audio @tab @tab X
-@item Cin Audio @tab @tab X
-@tab Codec used in Delphine Software games.
-@item Intel Music Coder @tab @tab X
-@item Musepack @tab @tab X
-@tab Only SV7 is supported
-@item DT$ Coherent Audio @tab @tab X
-@end multitable
-
-@code{X} means that encoding (resp. decoding) is supported.
-
-@code{I} means that an integer-only version is available, too (ensures high
-performance on systems without hardware floating point support).
-
-@chapter Platform Specific information
-
-@section BSD
-
-BSD make will not build FFmpeg, you need to install and use GNU Make
-(@file{gmake}).
-
-@section Windows
-
-To get help and instructions for using FFmpeg under Windows, check out
-the FFmpeg Windows Help Forum at
-@url{http://arrozcru.no-ip.org/ffmpeg/}.
-
-@subsection Native Windows compilation
-
-@itemize
-@item Install the current versions of MSYS and MinGW from
-@url{http://www.mingw.org/}. You can find detailed installation
-instructions in the download section and the FAQ.
-
-NOTE: Use at least bash 3.1. Older versions are known to be failing on the
-configure script.
-
-@item If you want to test the FFplay, also download
-the MinGW development library of SDL 1.2.x
-(@file{SDL-devel-1.2.x-mingw32.tar.gz}) from
-@url{http://www.libsdl.org}. Unpack it in a temporary directory, and
-unpack the archive @file{i386-mingw32msvc.tar.gz} in the MinGW tool
-directory. Edit the @file{sdl-config} script so that it gives the
-correct SDL directory when invoked.
-
-@item Extract the current version of FFmpeg.
-
-@item Start the MSYS shell (file @file{msys.bat}).
-
-@item Change to the FFmpeg directory and follow
- the instructions of how to compile FFmpeg (file
-@file{INSTALL}). Usually, launching @file{./configure} and @file{make}
-suffices. If you have problems using SDL, verify that
-@file{sdl-config} can be launched from the MSYS command line.
-
-@item You can install FFmpeg in @file{Program Files/FFmpeg} by typing
-@file{make install}. Do not forget to copy @file{SDL.dll} to the place
-you launch @file{ffplay} from.
-
-@end itemize
-
-Notes:
-@itemize
-
-@item The target @file{make wininstaller} can be used to create a
-Nullsoft based Windows installer for FFmpeg and FFplay. @file{SDL.dll}
-must be copied to the FFmpeg directory in order to build the
-installer.
-
-@item By using @code{./configure --enable-shared} when configuring FFmpeg,
-you can build @file{avcodec.dll} and @file{avformat.dll}. With
-@code{make install} you install the FFmpeg DLLs and the associated
-headers in @file{Program Files/FFmpeg}.
-
-@item Visual C++ compatibility: If you used @code{./configure --enable-shared}
-when configuring FFmpeg, FFmpeg tries to use the Microsoft Visual
-C++ @code{lib} tool to build @code{avcodec.lib} and
-@code{avformat.lib}. With these libraries you can link your Visual C++
-code directly with the FFmpeg DLLs (see below).
-
-@end itemize
-
-@subsection Visual C++ compatibility
-
-FFmpeg will not compile under Visual C++ -- and it has too many
-dependencies on the GCC compiler to make a port viable. However,
-if you want to use the FFmpeg libraries in your own applications,
-you can still compile those applications using Visual C++. An
-important restriction to this is that you have to use the
-dynamically linked versions of the FFmpeg libraries (i.e. the
-DLLs), and you have to make sure that Visual-C++-compatible
-import libraries are created during the FFmpeg build process.
-
-This description of how to use the FFmpeg libraries with Visual C++ is
-based on Visual C++ 2005 Express Edition Beta 2. If you have a different
-version, you might have to modify the procedures slightly.
-
-Here are the step-by-step instructions for building the FFmpeg libraries
-so they can be used with Visual C++:
-
-@enumerate
-
-@item Install Visual C++ (if you have not done so already).
-
-@item Install MinGW and MSYS as described above.
-
-@item Add a call to @file{vcvars32.bat} (which sets up the environment
-variables for the Visual C++ tools) as the first line of
-@file{msys.bat}. The standard location for @file{vcvars32.bat} is
-@file{C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat},
-and the standard location for @file{msys.bat} is
-@file{C:\msys\1.0\msys.bat}. If this corresponds to your setup, add the
-following line as the first line of @file{msys.bat}:
-
-@code{call "C:\Program Files\Microsoft Visual Studio 8\VC\bin\vcvars32.bat"}
-
-@item Start the MSYS shell (file @file{msys.bat}) and type @code{link.exe}.
-If you get a help message with the command line options of @code{link.exe},
-this means your environment variables are set up correctly, the
-Microsoft linker is on the path and will be used by FFmpeg to
-create Visual-C++-compatible import libraries.
-
-@item Extract the current version of FFmpeg and change to the FFmpeg directory.
-
-@item Type the command
-@code{./configure --enable-shared --disable-static --enable-memalign-hack}
-to configure and, if that did not produce any errors,
-type @code{make} to build FFmpeg.
-
-@item The subdirectories @file{libavformat}, @file{libavcodec}, and
-@file{libavutil} should now contain the files @file{avformat.dll},
-@file{avformat.lib}, @file{avcodec.dll}, @file{avcodec.lib},
-@file{avutil.dll}, and @file{avutil.lib}, respectively. Copy the three
-DLLs to your System32 directory (typically @file{C:\Windows\System32}).
-
-@end enumerate
-
-And here is how to use these libraries with Visual C++:
-
-@enumerate
-
-@item Create a new console application ("File / New / Project") and then
-select "Win32 Console Application". On the appropriate page of the
-Application Wizard, uncheck the "Precompiled headers" option.
-
-@item Write the source code for your application, or, for testing, just
-copy the code from an existing sample application into the source file
-that Visual C++ has already created for you. (Note that your source
-filehas to have a @code{.cpp} extension; otherwise, Visual C++ will not
-compile the FFmpeg headers correctly because in C mode, it does not
-recognize the @code{inline} keyword.) For example, you can copy
-@file{output_example.c} from the FFmpeg distribution (but you will
-have to make minor modifications so the code will compile under
-C++, see below).
-
-@item Open the "Project / Properties" dialog box. In the "Configuration"
-combo box, select "All Configurations" so that the changes you make will
-affect both debug and release builds. In the tree view on the left hand
-side, select "C/C++ / General", then edit the "Additional Include
-Directories" setting to contain the complete paths to the
-@file{libavformat}, @file{libavcodec}, and @file{libavutil}
-subdirectories of your FFmpeg directory. Note that the directories have
-to be separated using semicolons. Now select "Linker / General" from the
-tree view and edit the "Additional Library Directories" setting to
-contain the same three directories.
-
-@item Still in the "Project / Properties" dialog box, select "Linker / Input"
-from the tree view, then add the files @file{avformat.lib},
-@file{avcodec.lib}, and @file{avutil.lib} to the end of the "Additional
-Dependencies". Note that the names of the libraries have to be separated
-using spaces.
-
-@item Now, select "C/C++ / Code Generation" from the tree view. Select
-"Debug" in the "Configuration" combo box. Make sure that "Runtime
-Library" is set to "Multi-threaded Debug DLL". Then, select "Release" in
-the "Configuration" combo box and make sure that "Runtime Library" is
-set to "Multi-threaded DLL".
-
-@item Click "OK" to close the "Project / Properties" dialog box and build
-the application. Hopefully, it should compile and run cleanly. If you
-used @file{output_example.c} as your sample application, you will get a
-few compiler errors, but they are easy to fix. The first type of error
-occurs because Visual C++ does not allow an @code{int} to be converted to
-an @code{enum} without a cast. To solve the problem, insert the required
-casts (this error occurs once for a @code{CodecID} and once for a
-@code{CodecType}). The second type of error occurs because C++ requires
-the return value of @code{malloc} to be cast to the exact type of the
-pointer it is being assigned to. Visual C++ will complain that, for
-example, @code{(void *)} is being assigned to @code{(uint8_t *)} without
-an explicit cast. So insert an explicit cast in these places to silence
-the compiler. The third type of error occurs because the @code{snprintf}
-library function is called @code{_snprintf} under Visual C++. So just
-add an underscore to fix the problem. With these changes,
-@file{output_example.c} should compile under Visual C++, and the
-resulting executable should produce valid video files.
-
-@end enumerate
-
-@subsection Cross compilation for Windows with Linux
-
-You must use the MinGW cross compilation tools available at
-@url{http://www.mingw.org/}.
-
-Then configure FFmpeg with the following options:
-@example
-./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
-@end example
-(you can change the cross-prefix according to the prefix chosen for the
-MinGW tools).
-
-Then you can easily test FFmpeg with Wine
-(@url{http://www.winehq.com/}).
-
-@subsection Compilation under Cygwin
-
-Cygwin works very much like Unix.
-
-Just install your Cygwin with all the "Base" packages, plus the
-following "Devel" ones:
-@example
-binutils, gcc-core, make, subversion
-@end example
-
-Do not install binutils-20060709-1 (they are buggy on shared builds);
-use binutils-20050610-1 instead.
-
-Then run
-
-@example
-./configure --enable-static --disable-shared
-@end example
-
-to make a static build or
-
-@example
-./configure --enable-shared --disable-static
-@end example
-
-to build shared libraries.
-
-If you want to build FFmpeg with additional libraries, download Cygwin
-"Devel" packages for Ogg and Vorbis from any Cygwin packages repository
-and/or SDL, xvid, faac, faad2 packages from Cygwin Ports,
-(@url{http://cygwinports.dotsrc.org/}).
-
-@subsection Crosscompilation for Windows under Cygwin
-
-With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
-
-Just install your Cygwin as explained before, plus these additional
-"Devel" packages:
-@example
-gcc-mingw-core, mingw-runtime, mingw-zlib
-@end example
-
-and add some special flags to your configure invocation.
-
-For a static build run
-@example
-./configure --target-os=mingw32 --enable-memalign-hack --enable-static --disable-shared --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
-@end example
-
-and for a build with shared libraries
-@example
-./configure --target-os=mingw32 --enable-memalign-hack --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
-@end example
-
-@section BeOS
-
-The configure script should guess the configuration itself.
-Networking support is currently not finished.
-errno issues fixed by Andrew Bachmann.
-
-Old stuff:
-
-François Revol - revol at free dot fr - April 2002
-
-The configure script should guess the configuration itself,
-however I still did not test building on the net_server version of BeOS.
-
-FFserver is broken (needs poll() implementation).
-
-There are still issues with errno codes, which are negative in BeOS, and
-that FFmpeg negates when returning. This ends up turning errors into
-valid results, then crashes.
-(To be fixed)
-
-@chapter Developers Guide
-
-@section API
-@itemize @bullet
-@item libavcodec is the library containing the codecs (both encoding and
-decoding). Look at @file{libavcodec/apiexample.c} to see how to use it.
-
-@item libavformat is the library containing the file format handling (mux and
-demux code for several formats). Look at @file{ffplay.c} to use it in a
-player. See @file{output_example.c} to use it to generate audio or video
-streams.
-
-@end itemize
-
-@section Integrating libavcodec or libavformat in your program
-
-You can integrate all the source code of the libraries to link them
-statically to avoid any version problem. All you need is to provide a
-'config.mak' and a 'config.h' in the parent directory. See the defines
-generated by ./configure to understand what is needed.
-
-You can use libavcodec or libavformat in your commercial program, but
-@emph{any patch you make must be published}. The best way to proceed is
-to send your patches to the FFmpeg mailing list.
-
-@node Coding Rules
-@section Coding Rules
-
-FFmpeg is programmed in the ISO C90 language with a few additional
-features from ISO C99, namely:
-@itemize @bullet
-@item
-the @samp{inline} keyword;
-@item
-@samp{//} comments;
-@item
-designated struct initializers (@samp{struct s x = @{ .i = 17 @};})
-@item
-compound literals (@samp{x = (struct s) @{ 17, 23 @};})
-@end itemize
-
-These features are supported by all compilers we care about, so we will not
-accept patches to remove their use unless they absolutely do not impair
-clarity and performance.
-
-All code must compile with GCC 2.95 and GCC 3.3. Currently, FFmpeg also
-compiles with several other compilers, such as the Compaq ccc compiler
-or Sun Studio 9, and we would like to keep it that way unless it would
-be exceedingly involved. To ensure compatibility, please do not use any
-additional C99 features or GCC extensions. Especially watch out for:
-@itemize @bullet
-@item
-mixing statements and declarations;
-@item
-@samp{long long} (use @samp{int64_t} instead);
-@item
-@samp{__attribute__} not protected by @samp{#ifdef __GNUC__} or similar;
-@item
-GCC statement expressions (@samp{(x = (@{ int y = 4; y; @})}).
-@end itemize
-
-Indent size is 4.
-The presentation is the one specified by 'indent -i4 -kr -nut'.
-The TAB character is forbidden outside of Makefiles as is any
-form of trailing whitespace. Commits containing either will be
-rejected by the Subversion repository.
-
-Main priority in FFmpeg is simplicity and small code size (=less
-bugs).
-
-Comments: Use the JavaDoc/Doxygen
-format (see examples below) so that code documentation
-can be generated automatically. All nontrivial functions should have a comment
-above them explaining what the function does, even if it is just one sentence.
-All structures and their member variables should be documented, too.
-@example
-/**
- * @@file mpeg.c
- * MPEG codec.
- * @@author ...
- */
-
-/**
- * Summary sentence.
- * more text ...
- * ...
- */
-typedef struct Foobar@{
- int var1; /**< var1 description */
- int var2; ///< var2 description
- /** var3 description */
- int var3;
-@} Foobar;
-
-/**
- * Summary sentence.
- * more text ...
- * ...
- * @@param my_parameter description of my_parameter
- * @@return return value description
- */
-int myfunc(int my_parameter)
-...
-@end example
-
-fprintf and printf are forbidden in libavformat and libavcodec,
-please use av_log() instead.
-
-@section Development Policy
-
-@enumerate
-@item
- You must not commit code which breaks FFmpeg! (Meaning unfinished but
- enabled code which breaks compilation or compiles but does not work or
- breaks the regression tests)
- You can commit unfinished stuff (for testing etc), but it must be disabled
- (#ifdef etc) by default so it does not interfere with other developers'
- work.
-@item
- You do not have to over-test things. If it works for you, and you think it
- should work for others, then commit. If your code has problems
- (portability, triggers compiler bugs, unusual environment etc) they will be
- reported and eventually fixed.
-@item
- Do not commit unrelated changes together, split them into self-contained
- pieces. Also do not forget that if part B depends on part A, but A does not
- depend on B, then A can and should be committed first and separate from B.
- Keeping changes well split into self-contained parts makes reviewing and
- understanding them on the commit log mailing list easier. This also helps
- in case of debugging later on.
- Also if you have doubts about splitting or not splitting, do not hesitate to
- ask/disscuss it on the developer mailing list.
-@item
- Do not change behavior of the program (renaming options etc) without
- first discussing it on the ffmpeg-devel mailing list. Do not remove
- functionality from the code. Just improve!
-
- Note: Redundant code can be removed.
-@item
- Do not commit changes to the build system (Makefiles, configure script)
- which change behavior, defaults etc, without asking first. The same
- applies to compiler warning fixes, trivial looking fixes and to code
- maintained by other developers. We usually have a reason for doing things
- the way we do. Send your changes as patches to the ffmpeg-devel mailing
- list, and if the code maintainers say OK, you may commit. This does not
- apply to files you wrote and/or maintain.
-@item
- We refuse source indentation and other cosmetic changes if they are mixed
- with functional changes, such commits will be rejected and removed. Every
- developer has his own indentation style, you should not change it. Of course
- if you (re)write something, you can use your own style, even though we would
- prefer if the indentation throughout FFmpeg was consistent (Many projects
- force a given indentation style - we do not.). If you really need to make
- indentation changes (try to avoid this), separate them strictly from real
- changes.
-
- NOTE: If you had to put if()@{ .. @} over a large (> 5 lines) chunk of code,
- then either do NOT change the indentation of the inner part within (do not
- move it to the right)! or do so in a separate commit
-@item
- Always fill out the commit log message. Describe in a few lines what you
- changed and why. You can refer to mailing list postings if you fix a
- particular bug. Comments such as "fixed!" or "Changed it." are unacceptable.
-@item
- If you apply a patch by someone else, include the name and email address in
- the log message. Since the ffmpeg-cvslog mailing list is publicly
- archived you should add some SPAM protection to the email address. Send an
- answer to ffmpeg-devel (or wherever you got the patch from) saying that
- you applied the patch.
-@item
- Do NOT commit to code actively maintained by others without permission.
- Send a patch to ffmpeg-devel instead. If noone answers within a reasonable
- timeframe (12h for build failures and security fixes, 3 days small changes,
- 1 week for big patches) then commit your patch if you think it is OK.
- Also note, the maintainer can simply ask for more time to review!
-@item
- Subscribe to the ffmpeg-cvslog mailing list. The diffs of all commits
- are sent there and reviewed by all the other developers. Bugs and possible
- improvements or general questions regarding commits are discussed there. We
- expect you to react if problems with your code are uncovered.
-@item
- Update the documentation if you change behavior or add features. If you are
- unsure how best to do this, send a patch to ffmpeg-devel, the documentation
- maintainer(s) will review and commit your stuff.
-@item
- Try to keep important discussions and requests (also) on the public
- developer mailing list, so that all developers can benefit from them.
-@item
- Never write to unallocated memory, never write over the end of arrays,
- always check values read from some untrusted source before using them
- as array index or other risky things.
-@item
- Remember to check if you need to bump versions for the specific libav
- parts (libavutil, libavcodec, libavformat) you are changing. You need
- to change the version integer and the version string.
- Incrementing the first component means no backward compatibility to
- previous versions (e.g. removal of a function from the public API).
- Incrementing the second component means backward compatible change
- (e.g. addition of a function to the public API).
- Incrementing the third component means a noteworthy binary compatible
- change (e.g. encoder bug fix that matters for the decoder).
-@item
- If you add a new codec, remember to update the changelog, add it to
- the supported codecs table in the documentation and bump the second
- component of the @file{libavcodec} version number appropriately. If
- it has a fourcc, add it to @file{libavformat/avienc.c}, even if it
- is only a decoder.
-@item
- Do not change code to hide warnings without ensuring that the underlying
- logic is correct and thus the warning was inappropriate.
-@end enumerate
-
-We think our rules are not too hard. If you have comments, contact us.
-
-Note, these rules are mostly borrowed from the MPlayer project.
-
-@section Submitting patches
-
-First, (@pxref{Coding Rules}) above if you did not yet.
-
-When you submit your patch, try to send a unified diff (diff '-up'
-option). I cannot read other diffs :-)
-
-Also please do not submit patches which contain several unrelated changes.
-Split them into individual self-contained patches; this makes reviewing
-them much easier.
-
-Run the regression tests before submitting a patch so that you can
-verify that there are no big problems.
-
-Patches should be posted as base64 encoded attachments (or any other
-encoding which ensures that the patch will not be trashed during
-transmission) to the ffmpeg-devel mailing list, see
-@url{http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel}
-
-It also helps quite a bit if you tell us what the patch does (for example
-'replaces lrint by lrintf'), and why (for example '*BSD isn't C99 compliant
-and has no lrint()')
-
-@section Patch review process
-
-All patches posted to ffmpeg-devel will be reviewed, unless they contain a
-clear note that the patch is not for SVN.
-Reviews and comments will be posted as replies to the patch on the
-mailing list. The patch submitter then has to take care of every comment,
-that can be by resubmitting a changed patch or by disscussion. Resubmitted
-patches will themselves be reviewed like any other patch. If at some point
-a patch passes review with no comments then it is approved, that can for
-simple and small patches happen immediately while large patches will generally
-have to be changed and reviewed many times before they are approved.
-After a patch is approved it will be committed to the repository.
-
-We will review all submitted patches, but sometimes we are quite busy so
-especially for large patches this can take several weeks.
-
-When resubmitting patches, please do not make any significant changes
-not related to the comments received during review. Such patches will
-be rejected. Instead, submit significant changes or new features as
-separate patches.
-
-@section Regression tests
-
-Before submitting a patch (or committing to the repository), you should at least
-test that you did not break anything.
-
-The regression tests build a synthetic video stream and a synthetic
-audio stream. These are then encoded and decoded with all codecs or
-formats. The CRC (or MD5) of each generated file is recorded in a
-result file. A 'diff' is launched to compare the reference results and
-the result file.
-
-The regression tests then go on to test the FFserver code with a
-limited set of streams. It is important that this step runs correctly
-as well.
-
-Run 'make test' to test all the codecs and formats.
-
-Run 'make fulltest' to test all the codecs, formats and FFserver.
-
-[Of course, some patches may change the results of the regression tests. In
-this case, the reference results of the regression tests shall be modified
-accordingly].
-
-@bye
diff --git a/contrib/ffmpeg/doc/ffmpeg_powerpc_performance_evaluation_howto.txt b/contrib/ffmpeg/doc/ffmpeg_powerpc_performance_evaluation_howto.txt
deleted file mode 100644
index 2eb4ee71a..000000000
--- a/contrib/ffmpeg/doc/ffmpeg_powerpc_performance_evaluation_howto.txt
+++ /dev/null
@@ -1,172 +0,0 @@
-FFmpeg & evaluating performance on the PowerPC Architecture HOWTO
-
-(c) 2003-2004 Romain Dolbeau <romain@dolbeau.org>
-
-
-
-I - Introduction
-
-The PowerPC architecture and its SIMD extension AltiVec offer some
-interesting tools to evaluate performance and improve the code.
-This document tries to explain how to use those tools with FFmpeg.
-
-The architecture itself offers two ways to evaluate the performance of
-a given piece of code:
-
-1) The Time Base Registers (TBL)
-2) The Performance Monitor Counter Registers (PMC)
-
-The first ones are always available, always active, but they're not very
-accurate: the registers increment by one every four *bus* cycles. On
-my 667 Mhz tiBook (ppc7450), this means once every twenty *processor*
-cycles. So we won't use that.
-
-The PMC are much more useful: not only can they report cycle-accurate
-timing, but they can also be used to monitor many other parameters,
-such as the number of AltiVec stalls for every kind of instruction,
-or instruction cache misses. The downside is that not all processors
-support the PMC (all G3, all G4 and the 970 do support them), and
-they're inactive by default - you need to activate them with a
-dedicated tool. Also, the number of available PMC depends on the
-procesor: the various 604 have 2, the various 75x (aka. G3) have 4,
-and the various 74xx (aka G4) have 6.
-
-*WARNING*: The PowerPC 970 is not very well documented, and its PMC
-registers are 64 bits wide. To properly notify the code, you *must*
-tune for the 970 (using --tune=970), or the code will assume 32 bit
-registers.
-
-
-II - Enabling FFmpeg PowerPC performance support
-
-This needs to be done by hand. First, you need to configure FFmpeg as
-usual, but add the "--powerpc-perf-enable" option. For instance:
-
-#####
-./configure --prefix=/usr/local/ffmpeg-svn --cc=gcc-3.3 --tune=7450 --powerpc-perf-enable
-#####
-
-This will configure FFmpeg to install inside /usr/local/ffmpeg-svn,
-compiling with gcc-3.3 (you should try to use this one or a newer
-gcc), and tuning for the PowerPC 7450 (i.e. the newer G4; as a rule of
-thumb, those at 550Mhz and more). It will also enable the PMC.
-
-You may also edit the file "config.h" to enable the following line:
-
-#####
-// #define ALTIVEC_USE_REFERENCE_C_CODE 1
-#####
-
-If you enable this line, then the code will not make use of AltiVec,
-but will use the reference C code instead. This is useful to compare
-performance between two versions of the code.
-
-Also, the number of enabled PMC is defined in "libavcodec/ppc/dsputil_ppc.h":
-
-#####
-#define POWERPC_NUM_PMC_ENABLED 4
-#####
-
-If you have a G4 CPU, you can enable all 6 PMC. DO NOT enable more
-PMC than available on your CPU!
-
-Then, simply compile FFmpeg as usual (make && make install).
-
-
-
-III - Using FFmpeg PowerPC performance support
-
-This FFmeg can be used exactly as usual. But before exiting, FFmpeg
-will dump a per-function report that looks like this:
-
-#####
-PowerPC performance report
- Values are from the PMC registers, and represent whatever the
- registers are set to record.
- Function "gmc1_altivec" (pmc1):
- min: 231
- max: 1339867
- avg: 558.25 (255302)
- Function "gmc1_altivec" (pmc2):
- min: 93
- max: 2164
- avg: 267.31 (255302)
- Function "gmc1_altivec" (pmc3):
- min: 72
- max: 1987
- avg: 276.20 (255302)
-(...)
-#####
-
-In this example, PMC1 was set to record CPU cycles, PMC2 was set to
-record AltiVec Permute Stall Cycles, and PMC3 was set to record AltiVec
-Issue Stalls.
-
-The function "gmc1_altivec" was monitored 255302 times, and the
-minimum execution time was 231 processor cycles. The max and average
-aren't much use, as it's very likely the OS interrupted execution for
-reasons of its own :-(
-
-With the exact same settings and source file, but using the reference C
-code we get:
-
-#####
-PowerPC performance report
- Values are from the PMC registers, and represent whatever the
- registers are set to record.
- Function "gmc1_altivec" (pmc1):
- min: 592
- max: 2532235
- avg: 962.88 (255302)
- Function "gmc1_altivec" (pmc2):
- min: 0
- max: 33
- avg: 0.00 (255302)
- Function "gmc1_altivec" (pmc3):
- min: 0
- max: 350
- avg: 0.03 (255302)
-(...)
-#####
-
-592 cycles, so the fastest AltiVec execution is about 2.5x faster than
-the fastest C execution in this example. It's not perfect but it's not
-bad (well I wrote this function so I can't say otherwise :-).
-
-Once you have that kind of report, you can try to improve things by
-finding what goes wrong and fixing it; in the example above, one
-should try to diminish the number of AltiVec stalls, as this *may*
-improve performance.
-
-
-
-IV) Enabling the PMC in Mac OS X
-
-This is easy. Use "Monster" and "monster". Those tools come from
-Apple's CHUD package, and can be found hidden in the developer web
-site & FTP site. "MONster" is the graphical application, use it to
-generate a config file specifying what each register should
-monitor. Then use the command-line application "monster" to use that
-config file, and enjoy the results.
-
-Note that "MONster" can be used for many other things, but it's
-documented by Apple, it's not my subject.
-
-If you are using CHUD 4.4.2 or later, you'll notice that MONster is
-no longer available. It's been superseeded by Shark, where
-configuration of PMCs is available as a plugin.
-
-
-
-V) Enabling the PMC on Linux
-
-On linux you may use oprofile from http://oprofile.sf.net, depending on the
-version and the cpu you may need to apply a patch[1] to access a set of the
-possibile counters from the userspace application. You can always define them
-using the kernel interface /dev/oprofile/* .
-
-[1] http://dev.gentoo.org/~lu_zero/development/oprofile-g4-20060423.patch
-
---
-Romain Dolbeau <romain@dolbeau.org>
-Luca Barbato <lu_zero@gentoo.org>
diff --git a/contrib/ffmpeg/doc/ffplay-doc.texi b/contrib/ffmpeg/doc/ffplay-doc.texi
deleted file mode 100644
index 1ac315662..000000000
--- a/contrib/ffmpeg/doc/ffplay-doc.texi
+++ /dev/null
@@ -1,135 +0,0 @@
-\input texinfo @c -*- texinfo -*-
-
-@settitle FFplay Documentation
-@titlepage
-@sp 7
-@center @titlefont{FFplay Documentation}
-@sp 3
-@end titlepage
-
-
-@chapter Introduction
-
-@c man begin DESCRIPTION
-FFplay is a very simple and portable media player using the FFmpeg
-libraries and the SDL library. It is mostly used as a testbed for the
-various FFmpeg APIs.
-@c man end
-
-@chapter Invocation
-
-@section Syntax
-@example
-@c man begin SYNOPSIS
-ffplay [options] @file{input_file}
-@c man end
-@end example
-
-@c man begin OPTIONS
-@section Main options
-
-@table @option
-@item -h
-show help
-@item -x width
-force displayed width
-@item -y height
-force displayed height
-@item -s size
-Set frame size (WxH or abbreviation), needed for videos which don't
-contain a header with the framesize like raw YUV.
-@item -an
-disable audio
-@item -vn
-disable video
-@item -ss pos
-seek to a given position in seconds
-@item -bytes
-seek by bytes
-@item -nodisp
-disable graphical display
-@item -f fmt
-force format
-@end table
-
-@section Advanced options
-@table @option
-@item -pix_fmt format
-set pixel format
-@item -stats
-Show the stream duration, the codec parameters, the current position in
-the stream and the audio/video synchronisation drift.
-@item -debug
-print specific debug info
-@item -bug
-work around bugs
-@item -vismv
-visualize motion vectors
-@item -fast
-non-spec-compliant optimizations
-@item -genpts
-generate pts
-@item -rtp_tcp
-Force RTP/TCP protocol usage instead of RTP/UDP. It is only meaningful
-if you are streaming with the RTSP protocol.
-@item -sync type
-Set the master clock to audio (@code{type=audio}), video
-(@code{type=video}) or external (@code{type=ext}). Default is audio. The
-master clock is used to control audio-video synchronization. Most media
-players use audio as master clock, but in some cases (streaming or high
-quality broadcast) it is necessary to change that. This option is mainly
-used for debugging purposes.
-@item -threads count
-thread count
-@end table
-
-@section While playing
-
-@table @key
-@item q, ESC
-quit
-
-@item f
-toggle full screen
-
-@item p, SPC
-pause
-
-@item a
-cycle audio channel
-
-@item v
-cycle video channel
-
-@item w
-show audio waves
-
-@item left/right
-seek backward/forward 10 seconds
-
-@item down/up
-seek backward/forward 1 minute
-
-@item mouse click
-seek to percentage in file corresponding to fraction of width
-
-@end table
-
-@c man end
-
-@ignore
-
-@setfilename ffplay
-@settitle FFplay media player
-
-@c man begin SEEALSO
-ffmpeg(1), ffserver(1) and the html documentation of @file{ffmpeg}.
-@c man end
-
-@c man begin AUTHOR
-Fabrice Bellard
-@c man end
-
-@end ignore
-
-@bye
diff --git a/contrib/ffmpeg/doc/ffserver-doc.texi b/contrib/ffmpeg/doc/ffserver-doc.texi
deleted file mode 100644
index ed67bb6c0..000000000
--- a/contrib/ffmpeg/doc/ffserver-doc.texi
+++ /dev/null
@@ -1,224 +0,0 @@
-\input texinfo @c -*- texinfo -*-
-
-@settitle FFserver Documentation
-@titlepage
-@sp 7
-@center @titlefont{FFserver Documentation}
-@sp 3
-@end titlepage
-
-
-@chapter Introduction
-
-@c man begin DESCRIPTION
-FFserver is a streaming server for both audio and video. It supports
-several live feeds, streaming from files and time shifting on live feeds
-(you can seek to positions in the past on each live feed, provided you
-specify a big enough feed storage in ffserver.conf).
-
-This documentation covers only the streaming aspects of ffserver /
-ffmpeg. All questions about parameters for ffmpeg, codec questions,
-etc. are not covered here. Read @file{ffmpeg-doc.html} for more
-information.
-@c man end
-
-@chapter QuickStart
-
-[Contributed by Philip Gladstone, philip-ffserver at gladstonefamily dot net]
-
-@section What can this do?
-
-When properly configured and running, you can capture video and audio in real
-time from a suitable capture card, and stream it out over the Internet to
-either Windows Media Player or RealAudio player (with some restrictions).
-
-It can also stream from files, though that is currently broken. Very often, a
-web server can be used to serve up the files just as well.
-
-It can stream prerecorded video from .ffm files, though it is somewhat tricky
-to make it work correctly.
-
-@section What do I need?
-
-I use Linux on a 900MHz Duron with a cheapo Bt848 based TV capture card. I'm
-using stock Linux 2.4.17 with the stock drivers. [Actually that isn't true,
-I needed some special drivers for my motherboard-based sound card.]
-
-I understand that FreeBSD systems work just fine as well.
-
-@section How do I make it work?
-
-First, build the kit. It *really* helps to have installed LAME first. Then when
-you run the ffserver ./configure, make sure that you have the --enable-mp3lame
-flag turned on.
-
-LAME is important as it allows for streaming audio to Windows Media Player.
-Don't ask why the other audio types do not work.
-
-As a simple test, just run the following two command lines (assuming that you
-have a V4L video capture card):
-
-@example
-./ffserver -f doc/ffserver.conf &
-./ffmpeg http://localhost:8090/feed1.ffm
-@end example
-
-At this point you should be able to go to your Windows machine and fire up
-Windows Media Player (WMP). Go to Open URL and enter
-
-@example
- http://<linuxbox>:8090/test.asf
-@end example
-
-You should (after a short delay) see video and hear audio.
-
-WARNING: trying to stream test1.mpg doesn't work with WMP as it tries to
-transfer the entire file before starting to play.
-The same is true of AVI files.
-
-@section What happens next?
-
-You should edit the ffserver.conf file to suit your needs (in terms of
-frame rates etc). Then install ffserver and ffmpeg, write a script to start
-them up, and off you go.
-
-@section Troubleshooting
-
-@subsection I don't hear any audio, but video is fine.
-
-Maybe you didn't install LAME, or got your ./configure statement wrong. Check
-the ffmpeg output to see if a line referring to MP3 is present. If not, then
-your configuration was incorrect. If it is, then maybe your wiring is not
-set up correctly. Maybe the sound card is not getting data from the right
-input source. Maybe you have a really awful audio interface (like I do)
-that only captures in stereo and also requires that one channel be flipped.
-If you are one of these people, then export 'AUDIO_FLIP_LEFT=1' before
-starting ffmpeg.
-
-@subsection The audio and video loose sync after a while.
-
-Yes, they do.
-
-@subsection After a long while, the video update rate goes way down in WMP.
-
-Yes, it does. Who knows why?
-
-@subsection WMP 6.4 behaves differently to WMP 7.
-
-Yes, it does. Any thoughts on this would be gratefully received. These
-differences extend to embedding WMP into a web page. [There are two
-object IDs that you can use: The old one, which does not play well, and
-the new one, which does (both tested on the same system). However,
-I suspect that the new one is not available unless you have installed WMP 7].
-
-@section What else can it do?
-
-You can replay video from .ffm files that was recorded earlier.
-However, there are a number of caveats, including the fact that the
-ffserver parameters must match the original parameters used to record the
-file. If they do not, then ffserver deletes the file before recording into it.
-(Now that I write this, it seems broken).
-
-You can fiddle with many of the codec choices and encoding parameters, and
-there are a bunch more parameters that you cannot control. Post a message
-to the mailing list if there are some 'must have' parameters. Look in
-ffserver.conf for a list of the currently available controls.
-
-It will automatically generate the ASX or RAM files that are often used
-in browsers. These files are actually redirections to the underlying ASF
-or RM file. The reason for this is that the browser often fetches the
-entire file before starting up the external viewer. The redirection files
-are very small and can be transferred quickly. [The stream itself is
-often 'infinite' and thus the browser tries to download it and never
-finishes.]
-
-@section Tips
-
-* When you connect to a live stream, most players (WMP, RA, etc) want to
-buffer a certain number of seconds of material so that they can display the
-signal continuously. However, ffserver (by default) starts sending data
-in realtime. This means that there is a pause of a few seconds while the
-buffering is being done by the player. The good news is that this can be
-cured by adding a '?buffer=5' to the end of the URL. This means that the
-stream should start 5 seconds in the past -- and so the first 5 seconds
-of the stream are sent as fast as the network will allow. It will then
-slow down to real time. This noticeably improves the startup experience.
-
-You can also add a 'Preroll 15' statement into the ffserver.conf that will
-add the 15 second prebuffering on all requests that do not otherwise
-specify a time. In addition, ffserver will skip frames until a key_frame
-is found. This further reduces the startup delay by not transferring data
-that will be discarded.
-
-* You may want to adjust the MaxBandwidth in the ffserver.conf to limit
-the amount of bandwidth consumed by live streams.
-
-@section Why does the ?buffer / Preroll stop working after a time?
-
-It turns out that (on my machine at least) the number of frames successfully
-grabbed is marginally less than the number that ought to be grabbed. This
-means that the timestamp in the encoded data stream gets behind realtime.
-This means that if you say 'Preroll 10', then when the stream gets 10
-or more seconds behind, there is no Preroll left.
-
-Fixing this requires a change in the internals of how timestamps are
-handled.
-
-@section Does the @code{?date=} stuff work.
-
-Yes (subject to the limitation outlined above). Also note that whenever you
-start ffserver, it deletes the ffm file (if any parameters have changed),
-thus wiping out what you had recorded before.
-
-The format of the @code{?date=xxxxxx} is fairly flexible. You should use one
-of the following formats (the 'T' is literal):
-
-@example
-* YYYY-MM-DDTHH:MM:SS (localtime)
-* YYYY-MM-DDTHH:MM:SSZ (UTC)
-@end example
-
-You can omit the YYYY-MM-DD, and then it refers to the current day. However
-note that @samp{?date=16:00:00} refers to 16:00 on the current day -- this
-may be in the future and so is unlikely to be useful.
-
-You use this by adding the ?date= to the end of the URL for the stream.
-For example: @samp{http://localhost:8080/test.asf?date=2002-07-26T23:05:00}.
-
-@chapter Invocation
-@section Syntax
-@example
-@c man begin SYNOPSIS
-ffserver [options]
-@c man end
-@end example
-
-@section Options
-@c man begin OPTIONS
-@table @option
-@item -L
-Print the license.
-@item -h
-Print the help.
-@item -f configfile
-Use @file{configfile} instead of @file{/etc/ffserver.conf}.
-@end table
-@c man end
-
-@ignore
-
-@setfilename ffsserver
-@settitle FFserver video server
-
-@c man begin SEEALSO
-ffmpeg(1), ffplay(1), the @file{ffmpeg/doc/ffserver.conf} example and
-the HTML documentation of @file{ffmpeg}.
-@c man end
-
-@c man begin AUTHOR
-Fabrice Bellard
-@c man end
-
-@end ignore
-
-@bye
diff --git a/contrib/ffmpeg/doc/ffserver.conf b/contrib/ffmpeg/doc/ffserver.conf
deleted file mode 100644
index a3b3ff412..000000000
--- a/contrib/ffmpeg/doc/ffserver.conf
+++ /dev/null
@@ -1,349 +0,0 @@
-# Port on which the server is listening. You must select a different
-# port from your standard HTTP web server if it is running on the same
-# computer.
-Port 8090
-
-# Address on which the server is bound. Only useful if you have
-# several network interfaces.
-BindAddress 0.0.0.0
-
-# Number of simultaneous requests that can be handled. Since FFServer
-# is very fast, it is more likely that you will want to leave this high
-# and use MaxBandwidth, below.
-MaxClients 1000
-
-# This the maximum amount of kbit/sec that you are prepared to
-# consume when streaming to clients.
-MaxBandwidth 1000
-
-# Access log file (uses standard Apache log file format)
-# '-' is the standard output.
-CustomLog -
-
-# Suppress that if you want to launch ffserver as a daemon.
-NoDaemon
-
-
-##################################################################
-# Definition of the live feeds. Each live feed contains one video
-# and/or audio sequence coming from an ffmpeg encoder or another
-# ffserver. This sequence may be encoded simultaneously with several
-# codecs at several resolutions.
-
-<Feed feed1.ffm>
-
-# You must use 'ffmpeg' to send a live feed to ffserver. In this
-# example, you can type:
-#
-# ffmpeg http://localhost:8090/feed1.ffm
-
-# ffserver can also do time shifting. It means that it can stream any
-# previously recorded live stream. The request should contain:
-# "http://xxxx?date=[YYYY-MM-DDT][[HH:]MM:]SS[.m...]".You must specify
-# a path where the feed is stored on disk. You also specify the
-# maximum size of the feed, where zero means unlimited. Default:
-# File=/tmp/feed_name.ffm FileMaxSize=5M
-File /tmp/feed1.ffm
-FileMaxSize 200K
-
-# You could specify
-# ReadOnlyFile /saved/specialvideo.ffm
-# This marks the file as readonly and it will not be deleted or updated.
-
-# Specify launch in order to start ffmpeg automatically.
-# First ffmpeg must be defined with an appropriate path if needed,
-# after that options can follow, but avoid adding the http:// field
-#Launch ffmpeg
-
-# Only allow connections from localhost to the feed.
-ACL allow 127.0.0.1
-
-</Feed>
-
-
-##################################################################
-# Now you can define each stream which will be generated from the
-# original audio and video stream. Each format has a filename (here
-# 'test1.mpg'). FFServer will send this stream when answering a
-# request containing this filename.
-
-<Stream test1.mpg>
-
-# coming from live feed 'feed1'
-Feed feed1.ffm
-
-# Format of the stream : you can choose among:
-# mpeg : MPEG-1 multiplexed video and audio
-# mpegvideo : only MPEG-1 video
-# mp2 : MPEG-2 audio (use AudioCodec to select layer 2 and 3 codec)
-# ogg : Ogg format (Vorbis audio codec)
-# rm : RealNetworks-compatible stream. Multiplexed audio and video.
-# ra : RealNetworks-compatible stream. Audio only.
-# mpjpeg : Multipart JPEG (works with Netscape without any plugin)
-# jpeg : Generate a single JPEG image.
-# asf : ASF compatible streaming (Windows Media Player format).
-# swf : Macromedia Flash compatible stream
-# avi : AVI format (MPEG-4 video, MPEG audio sound)
-# master : special ffmpeg stream used to duplicate a server
-Format mpeg
-
-# Bitrate for the audio stream. Codecs usually support only a few
-# different bitrates.
-AudioBitRate 32
-
-# Number of audio channels: 1 = mono, 2 = stereo
-AudioChannels 1
-
-# Sampling frequency for audio. When using low bitrates, you should
-# lower this frequency to 22050 or 11025. The supported frequencies
-# depend on the selected audio codec.
-AudioSampleRate 44100
-
-# Bitrate for the video stream
-VideoBitRate 64
-
-# Ratecontrol buffer size
-VideoBufferSize 40
-
-# Number of frames per second
-VideoFrameRate 3
-
-# Size of the video frame: WxH (default: 160x128)
-# The following abbreviations are defined: sqcif, qcif, cif, 4cif
-VideoSize 160x128
-
-# Transmit only intra frames (useful for low bitrates, but kills frame rate).
-#VideoIntraOnly
-
-# If non-intra only, an intra frame is transmitted every VideoGopSize
-# frames. Video synchronization can only begin at an intra frame.
-VideoGopSize 12
-
-# More MPEG-4 parameters
-# VideoHighQuality
-# Video4MotionVector
-
-# Choose your codecs:
-#AudioCodec mp2
-#VideoCodec mpeg1video
-
-# Suppress audio
-#NoAudio
-
-# Suppress video
-#NoVideo
-
-#VideoQMin 3
-#VideoQMax 31
-
-# Set this to the number of seconds backwards in time to start. Note that
-# most players will buffer 5-10 seconds of video, and also you need to allow
-# for a keyframe to appear in the data stream.
-#Preroll 15
-
-# ACL:
-
-# You can allow ranges of addresses (or single addresses)
-#ACL ALLOW <first address> <last address>
-
-# You can deny ranges of addresses (or single addresses)
-#ACL DENY <first address> <last address>
-
-# You can repeat the ACL allow/deny as often as you like. It is on a per
-# stream basis. The first match defines the action. If there are no matches,
-# then the default is the inverse of the last ACL statement.
-#
-# Thus 'ACL allow localhost' only allows access from localhost.
-# 'ACL deny 1.0.0.0 1.255.255.255' would deny the whole of network 1 and
-# allow everybody else.
-
-</Stream>
-
-
-##################################################################
-# Example streams
-
-
-# Multipart JPEG
-
-#<Stream test.mjpg>
-#Feed feed1.ffm
-#Format mpjpeg
-#VideoFrameRate 2
-#VideoIntraOnly
-#NoAudio
-#Strict -1
-#</Stream>
-
-
-# Single JPEG
-
-#<Stream test.jpg>
-#Feed feed1.ffm
-#Format jpeg
-#VideoFrameRate 2
-#VideoIntraOnly
-##VideoSize 352x240
-#NoAudio
-#Strict -1
-#</Stream>
-
-
-# Flash
-
-#<Stream test.swf>
-#Feed feed1.ffm
-#Format swf
-#VideoFrameRate 2
-#VideoIntraOnly
-#NoAudio
-#</Stream>
-
-
-# ASF compatible
-
-<Stream test.asf>
-Feed feed1.ffm
-Format asf
-VideoFrameRate 15
-VideoSize 352x240
-VideoBitRate 256
-VideoBufferSize 40
-VideoGopSize 30
-AudioBitRate 64
-StartSendOnKey
-</Stream>
-
-
-# MP3 audio
-
-#<Stream test.mp3>
-#Feed feed1.ffm
-#Format mp2
-#AudioCodec mp3
-#AudioBitRate 64
-#AudioChannels 1
-#AudioSampleRate 44100
-#NoVideo
-#</Stream>
-
-
-# Ogg Vorbis audio
-
-#<Stream test.ogg>
-#Feed feed1.ffm
-#Title "Stream title"
-#AudioBitRate 64
-#AudioChannels 2
-#AudioSampleRate 44100
-#NoVideo
-#</Stream>
-
-
-# Real with audio only at 32 kbits
-
-#<Stream test.ra>
-#Feed feed1.ffm
-#Format rm
-#AudioBitRate 32
-#NoVideo
-#NoAudio
-#</Stream>
-
-
-# Real with audio and video at 64 kbits
-
-#<Stream test.rm>
-#Feed feed1.ffm
-#Format rm
-#AudioBitRate 32
-#VideoBitRate 128
-#VideoFrameRate 25
-#VideoGopSize 25
-#NoAudio
-#</Stream>
-
-
-##################################################################
-# A stream coming from a file: you only need to set the input
-# filename and optionally a new format. Supported conversions:
-# AVI -> ASF
-
-#<Stream file.rm>
-#File "/usr/local/httpd/htdocs/tlive.rm"
-#NoAudio
-#</Stream>
-
-#<Stream file.asf>
-#File "/usr/local/httpd/htdocs/test.asf"
-#NoAudio
-#Author "Me"
-#Copyright "Super MegaCorp"
-#Title "Test stream from disk"
-#Comment "Test comment"
-#</Stream>
-
-
-##################################################################
-# RTSP examples
-#
-# You can access this stream with the RTSP URL:
-# rtsp://localhost:5454/test1-rtsp.mpg
-#
-# A non-standard RTSP redirector is also created. Its URL is:
-# http://localhost:8090/test1-rtsp.rtsp
-
-#<Stream test1-rtsp.mpg>
-#Format rtp
-#File "/usr/local/httpd/htdocs/test1.mpg"
-#</Stream>
-
-
-##################################################################
-# SDP/multicast examples
-#
-# If you want to send your stream in multicast, you must set the
-# multicast address with MulticastAddress. The port and the TTL can
-# also be set.
-#
-# An SDP file is automatically generated by ffserver by adding the
-# 'sdp' extension to the stream name (here
-# http://localhost:8090/test1-sdp.sdp). You should usually give this
-# file to your player to play the stream.
-#
-# The 'NoLoop' option can be used to avoid looping when the stream is
-# terminated.
-
-#<Stream test1-sdp.mpg>
-#Format rtp
-#File "/usr/local/httpd/htdocs/test1.mpg"
-#MulticastAddress 224.124.0.1
-#MulticastPort 5000
-#MulticastTTL 16
-#NoLoop
-#</Stream>
-
-
-##################################################################
-# Special streams
-
-# Server status
-
-<Stream stat.html>
-Format status
-
-# Only allow local people to get the status
-ACL allow localhost
-ACL allow 192.168.0.0 192.168.255.255
-
-#FaviconURL http://pond1.gladstonefamily.net:8080/favicon.ico
-</Stream>
-
-
-# Redirect index.html to the appropriate site
-
-<Redirect index.html>
-URL http://www.ffmpeg.org/
-</Redirect>
-
-
diff --git a/contrib/ffmpeg/doc/hooks.texi b/contrib/ffmpeg/doc/hooks.texi
deleted file mode 100644
index 49504509f..000000000
--- a/contrib/ffmpeg/doc/hooks.texi
+++ /dev/null
@@ -1,260 +0,0 @@
-\input texinfo @c -*- texinfo -*-
-
-@settitle Video Hook Documentation
-@titlepage
-@sp 7
-@center @titlefont{Video Hook Documentation}
-@sp 3
-@end titlepage
-
-
-@chapter Introduction
-
-
-The video hook functionality is designed (mostly) for live video. It allows
-the video to be modified or examined between the decoder and the encoder.
-
-Any number of hook modules can be placed inline, and they are run in the
-order that they were specified on the ffmpeg command line.
-
-The video hook modules are provided for use as a base for your own modules,
-and are described below.
-
-Modules are loaded using the -vhook option to ffmpeg. The value of this parameter
-is a space separated list of arguments. The first is the module name, and the rest
-are passed as arguments to the Configure function of the module.
-
-The modules are dynamic libraries: They have different suffixes (.so, .dll, .dylib)
-depending on your platform. And your platform dictates if they need to be
-somewhere in your PATH, or in your LD_LIBRARY_PATH. Otherwise you will need to
-specify the full path of the vhook file that you are using.
-
-@section null.c
-
-This does nothing. Actually it converts the input image to RGB24 and then converts
-it back again. This is meant as a sample that you can use to test your setup.
-
-@section fish.c
-
-This implements a 'fish detector'. Essentially it converts the image into HSV
-space and tests whether more than a certain percentage of the pixels fall into
-a specific HSV cuboid. If so, then the image is saved into a file for processing
-by other bits of code.
-
-Why use HSV? It turns out that HSV cuboids represent a more compact range of
-colors than would an RGB cuboid.
-
-@section imlib2.c
-
-This module implements a text overlay for a video image. Currently it
-supports a fixed overlay or reading the text from a file. The string
-is passed through strftime() so that it is easy to imprint the date and
-time onto the image.
-
-This module depends on the external library imlib2, available on
-Sourceforge, among other places, if it is not already installed on
-your system.
-
-You may also overlay an image (even semi-transparent) like TV stations do.
-You may move either the text or the image around your video to create
-scrolling credits, for example.
-
-The font file used is looked for in a FONTPATH environment variable, and
-prepended to the point size as a command line option and can be specified
-with the full path to the font file, as in:
-@example
--F /usr/X11R6/lib/X11/fonts/TTF/VeraBd.ttf/20
-@end example
-where 20 is the point size.
-
-Options:
-@multitable @columnfractions .2 .8
-@item @option{-c <color>} @tab The color of the text
-@item @option{-F <fontname>} @tab The font face and size
-@item @option{-t <text>} @tab The text
-@item @option{-f <filename>} @tab The filename to read text from
-@item @option{-x <expresion>} @tab x coordinate of text or image
-@item @option{-y <expresion>} @tab y coordinate of text or image
-@item @option{-i <filename>} @tab The filename to read a image from
-@end multitable
-
-Expresions are functions of these variables:
-@multitable @columnfractions .2 .8
-@item @var{N} @tab frame number (starting at zero)
-@item @var{H} @tab frame height
-@item @var{W} @tab frame width
-@item @var{h} @tab image height
-@item @var{w} @tab image width
-@item @var{X} @tab previous x coordinate of text or image
-@item @var{Y} @tab previous y coordinate of text or image
-@end multitable
-
-You may also use the constants @var{PI}, @var{E}, and the math functions available at the
-FFmpeg formula evaluator at (@url{ffmpeg-doc.html#SEC13}), except @var{bits2qp(bits)}
-and @var{qp2bits(qp)}.
-
-Usage examples:
-
-@example
- # Remember to set the path to your fonts
- FONTPATH="/cygdrive/c/WINDOWS/Fonts/"
- FONTPATH="$FONTPATH:/usr/share/imlib2/data/fonts/"
- FONTPATH="$FONTPATH:/usr/X11R6/lib/X11/fonts/TTF/"
- export FONTPATH
-
- # Bulb dancing in a Lissajous pattern
- ffmpeg -i input.avi -vhook \
- 'vhook/imlib2.dll -x W*(0.5+0.25*sin(N/47*PI))-w/2 -y H*(0.5+0.50*cos(N/97*PI))-h/2 -i /usr/share/imlib2/data/images/bulb.png' \
- -acodec copy -sameq output.avi
-
- # Text scrolling
- ffmpeg -i input.avi -vhook \
- 'vhook/imlib2.dll -c red -F Vera.ttf/20 -x 150+0.5*N -y 70+0.25*N -t Hello' \
- -acodec copy -sameq output.avi
-
- # Date and time stamp, security-camera style:
- ffmpeg -r 29.97 -s 320x256 -f video4linux -i /dev/video0 \
- -vhook 'vhook/imlib2.so -x 0 -y 0 -i black-260x20.png' \
- -vhook 'vhook/imlib2.so -c white -F VeraBd.ttf/12 -x 0 -y 0 -t %A-%D-%T' \
- output.avi
-
- In this example the video is captured from the first video capture card as a
- 320x256 AVI, and a black 260 by 20 pixel PNG image is placed in the upper
- left corner, with the day, date and time overlaid on it in Vera Bold 12
- point font. A simple black PNG file 260 pixels wide and 20 pixels tall
- was created in the GIMP for this purpose.
-
- # Scrolling credits from a text file
- ffmpeg -i input.avi -vhook \
- 'vhook/imlib2.so -c white -F VeraBd.ttf/16 -x 100 -y -1.0*N -f credits.txt' \
- -sameq output.avi
-
- In this example, the text is stored in a file, and is positioned 100
- pixels from the left hand edge of the video. The text is scrolled from the
- bottom up. Making the y factor positive will scroll from the top down.
- Increasing the magnitude of the y factor makes the text scroll faster,
- decreasing it makes it scroll slower. Hint: Blank lines containing only
- a newline are treated as end-of-file. To create blank lines, use lines
- that consist of space characters only.
-
- # scrolling credits from a graphics file
- ffmpeg -sameq -i input.avi \
- -vhook 'vhook/imlib2.so -x 0 -y -1.0*N -i credits.png' output.avi
-
- In this example, a transparent PNG file the same width as the video
- (e.g. 320 pixels), but very long, (e.g. 3000 pixels), was created, and
- text, graphics, brushstrokes, etc, were added to the image. The image
- is then scrolled up, from the bottom of the frame.
-
-@end example
-
-@section ppm.c
-
-It's basically a launch point for a PPM pipe, so you can use any
-executable (or script) which consumes a PPM on stdin and produces a PPM
-on stdout (and flushes each frame). The Netpbm utilities are a series of
-such programs.
-
-A list of them is here:
-
-@url{http://netpbm.sourceforge.net/doc/directory.html}
-
-Usage example:
-
-@example
-ffmpeg -i input -vhook "/path/to/ppm.so some-ppm-filter args" output
-@end example
-
-@section drawtext.c
-
-This module implements a text overlay for a video image. Currently it
-supports a fixed overlay or reading the text from a file. The string
-is passed through strftime() so that it is easy to imprint the date and
-time onto the image.
-
-Features:
-@itemize @minus
-@item TrueType, Type1 and others via the FreeType2 library
-@item Font kerning (better output)
-@item Line Wrap (put the text that doesn't fit one line on the next line)
-@item Background box (currently in development)
-@item Outline
-@end itemize
-
-Options:
-@multitable @columnfractions .2 .8
-@item @option{-c <color>} @tab Foreground color of the text ('internet' way) <#RRGGBB> [default #FFFFFF]
-@item @option{-C <color>} @tab Background color of the text ('internet' way) <#RRGGBB> [default #000000]
-@item @option{-f <font-filename>} @tab font file to use
-@item @option{-t <text>} @tab text to display
-@item @option{-T <filename>} @tab file to read text from
-@item @option{-x <pos>} @tab x coordinate of the start of the text
-@item @option{-y <pos>} @tab y coordinate of the start of the text
-@end multitable
-
-Text fonts are being looked for in a FONTPATH environment variable.
-If the FONTPATH environment variable is not available, or is not checked by
-your target (i.e. Cygwin), then specify the full path to the font file as in:
-@example
--f /usr/X11R6/lib/X11/fonts/TTF/VeraBd.ttf
-@end example
-
-Usage Example:
-@example
- # Remember to set the path to your fonts
- FONTPATH="/cygdrive/c/WINDOWS/Fonts/"
- FONTPATH="$FONTPATH:/usr/share/imlib2/data/fonts/"
- FONTPATH="$FONTPATH:/usr/X11R6/lib/X11/fonts/TTF/"
- export FONTPATH
-
- # Time and date display
- ffmpeg -f video4linux2 -i /dev/video0 \
- -vhook 'vhook/drawtext.so -f VeraBd.ttf -t %A-%D-%T' movie.mpg
-
- This example grabs video from the first capture card and outputs it to an
- MPEG video, and places "Weekday-dd/mm/yy-hh:mm:ss" at the top left of the
- frame, updated every second, using the Vera Bold TrueType Font, which
- should exist in: /usr/X11R6/lib/X11/fonts/TTF/
-@end example
-
-Check the man page for strftime() for all the various ways you can format
-the date and time.
-
-@section watermark.c
-
-Command Line options:
-@multitable @columnfractions .2 .8
-@item @option{-m [0|1]} @tab Mode (default: 0, see below)
-@item @option{-t 000000 - FFFFFF} @tab Threshold, six digit hex number
-@item @option{-f <filename>} @tab Watermark image filename, must be specified!
-@end multitable
-
-MODE 0:
- The watermark picture works like this (assuming color intensities 0..0xFF):
- Per color do this:
- If mask color is 0x80, no change to the original frame.
- If mask color is < 0x80 the absolute difference is subtracted from the
- frame. If result < 0, result = 0.
- If mask color is > 0x80 the absolute difference is added to the
- frame. If result > 0xFF, result = 0xFF.
-
- You can override the 0x80 level with the -t flag. E.g. if threshold is
- 000000 the color value of watermark is added to the destination.
-
- This way a mask that is visible both in light and dark pictures can be made
- (e.g. by using a picture generated by the Gimp and the bump map tool).
-
- An example watermark file is at:
- @url{http://engene.se/ffmpeg_watermark.gif}
-
-MODE 1:
- Per color do this:
- If mask color > threshold color then the watermark pixel is used.
-
-Example usage:
-@example
- ffmpeg -i infile -vhook '/path/watermark.so -f wm.gif' -an out.mov
- ffmpeg -i infile -vhook '/path/watermark.so -f wm.gif -m 1 -t 222222' -an out.mov
-@end example
-
-@bye
diff --git a/contrib/ffmpeg/doc/optimization.txt b/contrib/ffmpeg/doc/optimization.txt
deleted file mode 100644
index f66c69bcf..000000000
--- a/contrib/ffmpeg/doc/optimization.txt
+++ /dev/null
@@ -1,167 +0,0 @@
-optimization Tips (for libavcodec):
-
-What to optimize:
-If you plan to do non-x86 architecture specific optimizations (SIMD normally),
-then take a look in the i386/ directory, as most important functions are
-already optimized for MMX.
-
-If you want to do x86 optimizations then you can either try to finetune the
-stuff in the i386 directory or find some other functions in the C source to
-optimize, but there aren't many left.
-
-Understanding these overoptimized functions:
-As many functions tend to be a bit difficult to understand because
-of optimizations, it can be hard to optimize them further, or write
-architecture-specific versions. It is recommened to look at older
-revisions of the interesting files (for a web frontend try ViewVC at
-http://svn.mplayerhq.hu/ffmpeg/trunk/).
-Alternatively, look into the other architecture-specific versions in
-the i386/, ppc/, alpha/ subdirectories. Even if you don't exactly
-comprehend the instructions, it could help understanding the functions
-and how they can be optimized.
-
-NOTE: If you still don't understand some function, ask at our mailing list!!!
-(http://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel)
-
-
-
-WTF is that function good for ....:
-The primary purpose of that list is to avoid wasting time to optimize functions
-which are rarely used
-
-put(_no_rnd)_pixels{,_x2,_y2,_xy2}
- Used in motion compensation (en/decoding).
-
-avg_pixels{,_x2,_y2,_xy2}
- Used in motion compensation of B-frames.
- These are less important than the put*pixels functions.
-
-avg_no_rnd_pixels*
- unused
-
-pix_abs16x16{,_x2,_y2,_xy2}
- Used in motion estimation (encoding) with SAD.
-
-pix_abs8x8{,_x2,_y2,_xy2}
- Used in motion estimation (encoding) with SAD of MPEG-4 4MV only.
- These are less important than the pix_abs16x16* functions.
-
-put_mspel8_mc* / wmv2_mspel8*
- Used only in WMV2.
- it is not recommended that you waste your time with these, as WMV2
- is an ugly and relatively useless codec.
-
-mpeg4_qpel* / *qpel_mc*
- Used in MPEG-4 qpel motion compensation (encoding & decoding).
- The qpel8 functions are used only for 4mv,
- the avg_* functions are used only for B-frames.
- Optimizing them should have a significant impact on qpel
- encoding & decoding.
-
-qpel{8,16}_mc??_old_c / *pixels{8,16}_l4
- Just used to work around a bug in an old libavcodec encoder version.
- Don't optimize them.
-
-tpel_mc_func {put,avg}_tpel_pixels_tab
- Used only for SVQ3, so only optimize them if you need fast SVQ3 decoding.
-
-add_bytes/diff_bytes
- For huffyuv only, optimize if you want a faster ffhuffyuv codec.
-
-get_pixels / diff_pixels
- Used for encoding, easy.
-
-clear_blocks
- easiest to optimize
-
-gmc
- Used for MPEG-4 gmc.
- Optimizing this should have a significant effect on the gmc decoding
- speed but it's very likely impossible to write in SIMD.
-
-gmc1
- Used for chroma blocks in MPEG-4 gmc with 1 warp point
- (there are 4 luma & 2 chroma blocks per macroblock, so
- only 1/3 of the gmc blocks use this, the other 2/3
- use the normal put_pixel* code, but only if there is
- just 1 warp point).
- Note: DivX5 gmc always uses just 1 warp point.
-
-pix_sum
- Used for encoding.
-
-hadamard8_diff / sse / sad == pix_norm1 / dct_sad / quant_psnr / rd / bit
- Specific compare functions used in encoding, it depends upon the
- command line switches which of these are used.
- Don't waste your time with dct_sad & quant_psnr, they aren't
- really useful.
-
-put_pixels_clamped / add_pixels_clamped
- Used for en/decoding in the IDCT, easy.
- Note, some optimized IDCTs have the add/put clamped code included and
- then put_pixels_clamped / add_pixels_clamped will be unused.
-
-idct/fdct
- idct (encoding & decoding)
- fdct (encoding)
- difficult to optimize
-
-dct_quantize_trellis
- Used for encoding with trellis quantization.
- difficult to optimize
-
-dct_quantize
- Used for encoding.
-
-dct_unquantize_mpeg1
- Used in MPEG-1 en/decoding.
-
-dct_unquantize_mpeg2
- Used in MPEG-2 en/decoding.
-
-dct_unquantize_h263
- Used in MPEG-4/H.263 en/decoding.
-
-FIXME remaining functions?
-BTW, most of these functions are in dsputil.c/.h, some are in mpegvideo.c/.h.
-
-
-
-Alignment:
-Some instructions on some architectures have strict alignment restrictions,
-for example most SSE/SSE2 instructions on x86.
-The minimum guaranteed alignment is written in the .h files, for example:
- void (*put_pixels_clamped)(const DCTELEM *block/*align 16*/, UINT8 *pixels/*align 8*/, int line_size);
-
-
-
-Links:
-http://www.aggregate.org/MAGIC/
-
-x86-specific:
-http://developer.intel.com/design/pentium4/manuals/248966.htm
-
-The IA-32 Intel Architecture Software Developer's Manual, Volume 2:
-Instruction Set Reference
-http://developer.intel.com/design/pentium4/manuals/245471.htm
-
-http://www.agner.org/assem/
-
-AMD Athlon Processor x86 Code Optimization Guide:
-http://www.amd.com/us-en/assets/content_type/white_papers_and_tech_docs/22007.pdf
-
-
-ARM-specific:
-ARM Architecture Reference Manual:
-http://www.arm.com/community/academy/resources.html
-
-Instructions timings and optimization guide for ARM9E:
-http://www.arm.com/pdfs/DDI0222B_9EJS_r1p2.pdf
-
-
-GCC asm links:
-official doc but quite ugly
-http://gcc.gnu.org/onlinedocs/gcc/Extended-Asm.html
-
-a bit old (note "+" is valid for input-output, even though the next disagrees)
-http://www.cs.virginia.edu/~clc5q/gcc-inline-asm.pdf
diff --git a/contrib/ffmpeg/doc/snow.txt b/contrib/ffmpeg/doc/snow.txt
deleted file mode 100644
index 4b8fab75a..000000000
--- a/contrib/ffmpeg/doc/snow.txt
+++ /dev/null
@@ -1,259 +0,0 @@
-=============================================
-SNOW Video Codec Specification Draft 20070103
-=============================================
-
-
-Definitions:
-============
-
-MUST the specific part must be done to conform to this standard
-SHOULD it is recommended to be done that way, but not strictly required
-
-ilog2(x) is the rounded down logarithm of x with basis 2
-ilog2(0) = 0
-
-Type definitions:
-=================
-
-b 1-bit range coded
-u unsigned scalar value range coded
-s signed scalar value range coded
-
-
-Bitstream syntax:
-=================
-
-frame:
- header
- prediction
- residual
-
-header:
- keyframe b MID_STATE
- if(keyframe || always_reset)
- reset_contexts
- if(keyframe){
- version u header_state
- always_reset b header_state
- temporal_decomposition_type u header_state
- temporal_decomposition_count u header_state
- spatial_decomposition_count u header_state
- colorspace_type u header_state
- chroma_h_shift u header_state
- chroma_v_shift u header_state
- spatial_scalability b header_state
- max_ref_frames-1 u header_state
- qlogs
- }
-
- spatial_decomposition_type s header_state
- qlog s header_state
- mv_scale s header_state
- qbias s header_state
- block_max_depth s header_state
-
-qlogs:
- for(plane=0; plane<2; plane++){
- quant_table[plane][0][0] s header_state
- for(level=0; level < spatial_decomposition_count; level++){
- quant_table[plane][level][1]s header_state
- quant_table[plane][level][3]s header_state
- }
- }
-
-reset_contexts
- *_state[*]= MID_STATE
-
-prediction:
- for(y=0; y<block_count_vertical; y++)
- for(x=0; x<block_count_horizontal; x++)
- block(0)
-
-block(level):
- if(keyframe){
- intra=1
- y_diff=cb_diff=cr_diff=0
- }else{
- if(level!=max_block_depth){
- s_context= 2*left->level + 2*top->level + topleft->level + topright->level
- leaf b block_state[4 + s_context]
- }
- if(level==max_block_depth || leaf){
- intra b block_state[1 + left->intra + top->intra]
- if(intra){
- y_diff s block_state[32]
- cb_diff s block_state[64]
- cr_diff s block_state[96]
- }else{
- ref_context= ilog2(2*left->ref) + ilog2(2*top->ref)
- if(ref_frames > 1)
- ref u block_state[128 + 1024 + 32*ref_context]
- mx_context= ilog2(2*abs(left->mx - top->mx))
- my_context= ilog2(2*abs(left->my - top->my))
- mvx_diff s block_state[128 + 32*(mx_context + 16*!!ref)]
- mvy_diff s block_state[128 + 32*(my_context + 16*!!ref)]
- }
- }else{
- block(level+1)
- block(level+1)
- block(level+1)
- block(level+1)
- }
- }
-
-
-residual:
- FIXME
-
-
-
-Tag description:
-----------------
-
-version
- 0
- this MUST NOT change within a bitstream
-
-always_reset
- if 1 then the range coder contexts will be reset after each frame
-
-temporal_decomposition_type
- 0
-
-temporal_decomposition_count
- 0
-
-spatial_decomposition_count
- FIXME
-
-colorspace_type
- 0
- this MUST NOT change within a bitstream
-
-chroma_h_shift
- log2(luma.width / chroma.width)
- this MUST NOT change within a bitstream
-
-chroma_v_shift
- log2(luma.height / chroma.height)
- this MUST NOT change within a bitstream
-
-spatial_scalability
- 0
-
-max_ref_frames
- maximum number of reference frames
- this MUST NOT change within a bitstream
-
-ref_frames
- minimum of the number of available reference frames and max_ref_frames
- for example the first frame after a key frame always has ref_frames=1
-
-spatial_decomposition_type
- wavelet type
- 0 is a 9/7 symmetric compact integer wavelet
- 1 is a 5/3 symmetric compact integer wavelet
- others are reserved
- stored as delta from last, last is reset to 0 if always_reset || keyframe
-
-qlog
- quality (logarthmic quantizer scale)
- stored as delta from last, last is reset to 0 if always_reset || keyframe
-
-mv_scale
- stored as delta from last, last is reset to 0 if always_reset || keyframe
- FIXME check that everything works fine if this changes between frames
-
-qbias
- dequantization bias
- stored as delta from last, last is reset to 0 if always_reset || keyframe
-
-block_max_depth
- maximum depth of the block tree
- stored as delta from last, last is reset to 0 if always_reset || keyframe
-
-quant_table
- quantiztation table
-
-Range Coder:
-============
-FIXME
-
-Neighboring Blocks:
-===================
-left and top are set to the respective blocks unless they are outside of
-the image in which case they are set to the Null block
-
-top-left is set to the top left block unless its outside of the image in
-which case it is set to the left block
-
-if this block has no larger parent block or its at the left side of its
-parent block and the top right block is not outside of the image then the
-top right block is used for top-right else the top-left block is used
-
-Null block
-y,cb,cr are 128
-level, ref, mx and my are 0
-
-
-Motion Vector Prediction:
-=========================
-1. the motion vectors of all the neighboring blocks are scaled to
-compensate for the difference of reference frames
-
-scaled_mv= (mv * (256 * (current_reference+1) / (mv.reference+1)) + 128)>>8
-
-2. the median of the scaled left, top and top-right vectors is used as
-motion vector prediction
-
-3. the used motion vector is the sum of the predictor and
- (mvx_diff, mvy_diff)*mv_scale
-
-
-Intra DC Predicton:
-======================
-the luma and chroma values of the left block are used as predictors
-
-the used luma and chroma is the sum of the predictor and y_diff, cb_diff, cr_diff
-
-
-Motion Compensation:
-====================
-FIXME
-
-LL band prediction:
-===================
-FIXME
-
-Dequantizaton:
-==============
-FIXME
-
-Wavelet Transform:
-==================
-FIXME
-
-TODO:
-=====
-Important:
-finetune initial contexts
-spatial_decomposition_count per frame?
-flip wavelet?
-try to use the wavelet transformed predicted image (motion compensated image) as context for coding the residual coefficients
-try the MV length as context for coding the residual coefficients
-use extradata for stuff which is in the keyframes now?
-the MV median predictor is patented IIRC
-
-Not Important:
-spatial_scalability b vs u (!= 0 breaks syntax anyway so we can add a u later)
-
-
-Credits:
-========
-Michael Niedermayer
-Loren Merritt
-
-
-Copyright:
-==========
-GPL + GFDL + whatever is needed to make this a RFC
diff --git a/contrib/ffmpeg/doc/soc.txt b/contrib/ffmpeg/doc/soc.txt
deleted file mode 100644
index 8b4a86db8..000000000
--- a/contrib/ffmpeg/doc/soc.txt
+++ /dev/null
@@ -1,24 +0,0 @@
-Google Summer of Code and similar project guidelines
-
-Summer of Code is a project by Google in which students are paid to implement
-some nice new features for various participating open source projects ...
-
-This text is a collection of things to take care of for the next soc as
-it's a little late for this year's soc (2006).
-
-The Goal:
-Our goal in respect to soc is and must be of course exactly one thing and
-that is to improve FFmpeg, to reach this goal, code must
-* conform to the svn policy and patch submission guidelines
-* must improve FFmpeg somehow (faster, smaller, "better",
- more codecs supported, fewer bugs, cleaner, ...)
-
-for mentors and other developers to help students to reach that goal it is
-essential that changes to their codebase are publicly visible, clean and
-easy reviewable that again leads us to:
-* use of a revision control system like svn
-* separation of cosmetic from non-cosmetic changes (this is almost entirely
- ignored by mentors and students in soc 2006 which might lead to a suprise
- when the code will be reviewed at the end before a possible inclusion in
- FFmpeg, individual changes were generally not reviewable due to cosmetics).
-* frequent commits, so that comments can be provided early
diff --git a/contrib/ffmpeg/doc/texi2pod.pl b/contrib/ffmpeg/doc/texi2pod.pl
deleted file mode 100755
index c414ffcc6..000000000
--- a/contrib/ffmpeg/doc/texi2pod.pl
+++ /dev/null
@@ -1,427 +0,0 @@
-#! /usr/bin/perl -w
-
-# Copyright (C) 1999, 2000, 2001 Free Software Foundation, Inc.
-
-# This file is part of GNU CC.
-
-# GNU CC is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2, or (at your option)
-# any later version.
-
-# GNU CC is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-
-# You should have received a copy of the GNU General Public License
-# along with GNU CC; see the file COPYING. If not, write to
-# the Free Software Foundation, 51 Franklin Street, Fifth Floor,
-# Boston, MA 02110-1301 USA
-
-# This does trivial (and I mean _trivial_) conversion of Texinfo
-# markup to Perl POD format. It's intended to be used to extract
-# something suitable for a manpage from a Texinfo document.
-
-$output = 0;
-$skipping = 0;
-%sects = ();
-$section = "";
-@icstack = ();
-@endwstack = ();
-@skstack = ();
-@instack = ();
-$shift = "";
-%defs = ();
-$fnno = 1;
-$inf = "";
-$ibase = "";
-
-while ($_ = shift) {
- if (/^-D(.*)$/) {
- if ($1 ne "") {
- $flag = $1;
- } else {
- $flag = shift;
- }
- $value = "";
- ($flag, $value) = ($flag =~ /^([^=]+)(?:=(.+))?/);
- die "no flag specified for -D\n"
- unless $flag ne "";
- die "flags may only contain letters, digits, hyphens, dashes and underscores\n"
- unless $flag =~ /^[a-zA-Z0-9_-]+$/;
- $defs{$flag} = $value;
- } elsif (/^-/) {
- usage();
- } else {
- $in = $_, next unless defined $in;
- $out = $_, next unless defined $out;
- usage();
- }
-}
-
-if (defined $in) {
- $inf = gensym();
- open($inf, "<$in") or die "opening \"$in\": $!\n";
- $ibase = $1 if $in =~ m|^(.+)/[^/]+$|;
-} else {
- $inf = \*STDIN;
-}
-
-if (defined $out) {
- open(STDOUT, ">$out") or die "opening \"$out\": $!\n";
-}
-
-while(defined $inf) {
-while(<$inf>) {
- # Certain commands are discarded without further processing.
- /^\@(?:
- [a-z]+index # @*index: useful only in complete manual
- |need # @need: useful only in printed manual
- |(?:end\s+)?group # @group .. @end group: ditto
- |page # @page: ditto
- |node # @node: useful only in .info file
- |(?:end\s+)?ifnottex # @ifnottex .. @end ifnottex: use contents
- )\b/x and next;
-
- chomp;
-
- # Look for filename and title markers.
- /^\@setfilename\s+([^.]+)/ and $fn = $1, next;
- /^\@settitle\s+([^.]+)/ and $tl = postprocess($1), next;
-
- # Identify a man title but keep only the one we are interested in.
- /^\@c\s+man\s+title\s+([A-Za-z0-9-]+)\s+(.+)/ and do {
- if (exists $defs{$1}) {
- $fn = $1;
- $tl = postprocess($2);
- }
- next;
- };
-
- # Look for blocks surrounded by @c man begin SECTION ... @c man end.
- # This really oughta be @ifman ... @end ifman and the like, but such
- # would require rev'ing all other Texinfo translators.
- /^\@c\s+man\s+begin\s+([A-Z]+)\s+([A-Za-z0-9-]+)/ and do {
- $output = 1 if exists $defs{$2};
- $sect = $1;
- next;
- };
- /^\@c\s+man\s+begin\s+([A-Z]+)/ and $sect = $1, $output = 1, next;
- /^\@c\s+man\s+end/ and do {
- $sects{$sect} = "" unless exists $sects{$sect};
- $sects{$sect} .= postprocess($section);
- $section = "";
- $output = 0;
- next;
- };
-
- # handle variables
- /^\@set\s+([a-zA-Z0-9_-]+)\s*(.*)$/ and do {
- $defs{$1} = $2;
- next;
- };
- /^\@clear\s+([a-zA-Z0-9_-]+)/ and do {
- delete $defs{$1};
- next;
- };
-
- next unless $output;
-
- # Discard comments. (Can't do it above, because then we'd never see
- # @c man lines.)
- /^\@c\b/ and next;
-
- # End-block handler goes up here because it needs to operate even
- # if we are skipping.
- /^\@end\s+([a-z]+)/ and do {
- # Ignore @end foo, where foo is not an operation which may
- # cause us to skip, if we are presently skipping.
- my $ended = $1;
- next if $skipping && $ended !~ /^(?:ifset|ifclear|ignore|menu|iftex)$/;
-
- die "\@end $ended without \@$ended at line $.\n" unless defined $endw;
- die "\@$endw ended by \@end $ended at line $.\n" unless $ended eq $endw;
-
- $endw = pop @endwstack;
-
- if ($ended =~ /^(?:ifset|ifclear|ignore|menu|iftex)$/) {
- $skipping = pop @skstack;
- next;
- } elsif ($ended =~ /^(?:example|smallexample|display)$/) {
- $shift = "";
- $_ = ""; # need a paragraph break
- } elsif ($ended =~ /^(?:itemize|enumerate|[fv]?table)$/) {
- $_ = "\n=back\n";
- $ic = pop @icstack;
- } else {
- die "unknown command \@end $ended at line $.\n";
- }
- };
-
- # We must handle commands which can cause skipping even while we
- # are skipping, otherwise we will not process nested conditionals
- # correctly.
- /^\@ifset\s+([a-zA-Z0-9_-]+)/ and do {
- push @endwstack, $endw;
- push @skstack, $skipping;
- $endw = "ifset";
- $skipping = 1 unless exists $defs{$1};
- next;
- };
-
- /^\@ifclear\s+([a-zA-Z0-9_-]+)/ and do {
- push @endwstack, $endw;
- push @skstack, $skipping;
- $endw = "ifclear";
- $skipping = 1 if exists $defs{$1};
- next;
- };
-
- /^\@(ignore|menu|iftex)\b/ and do {
- push @endwstack, $endw;
- push @skstack, $skipping;
- $endw = $1;
- $skipping = 1;
- next;
- };
-
- next if $skipping;
-
- # Character entities. First the ones that can be replaced by raw text
- # or discarded outright:
- s/\@copyright\{\}/(c)/g;
- s/\@dots\{\}/.../g;
- s/\@enddots\{\}/..../g;
- s/\@([.!? ])/$1/g;
- s/\@[:-]//g;
- s/\@bullet(?:\{\})?/*/g;
- s/\@TeX\{\}/TeX/g;
- s/\@pounds\{\}/\#/g;
- s/\@minus(?:\{\})?/-/g;
- s/\\,/,/g;
-
- # Now the ones that have to be replaced by special escapes
- # (which will be turned back into text by unmunge())
- s/&/&amp;/g;
- s/\@\{/&lbrace;/g;
- s/\@\}/&rbrace;/g;
- s/\@\@/&at;/g;
-
- # Inside a verbatim block, handle @var specially.
- if ($shift ne "") {
- s/\@var\{([^\}]*)\}/<$1>/g;
- }
-
- # POD doesn't interpret E<> inside a verbatim block.
- if ($shift eq "") {
- s/</&lt;/g;
- s/>/&gt;/g;
- } else {
- s/</&LT;/g;
- s/>/&GT;/g;
- }
-
- # Single line command handlers.
-
- /^\@include\s+(.+)$/ and do {
- push @instack, $inf;
- $inf = gensym();
-
- # Try cwd and $ibase.
- open($inf, "<" . $1)
- or open($inf, "<" . $ibase . "/" . $1)
- or die "cannot open $1 or $ibase/$1: $!\n";
- next;
- };
-
- /^\@(?:section|unnumbered|unnumberedsec|center)\s+(.+)$/
- and $_ = "\n=head2 $1\n";
- /^\@subsection\s+(.+)$/
- and $_ = "\n=head3 $1\n";
-
- # Block command handlers:
- /^\@itemize\s+(\@[a-z]+|\*|-)/ and do {
- push @endwstack, $endw;
- push @icstack, $ic;
- $ic = $1;
- $_ = "\n=over 4\n";
- $endw = "itemize";
- };
-
- /^\@enumerate(?:\s+([a-zA-Z0-9]+))?/ and do {
- push @endwstack, $endw;
- push @icstack, $ic;
- if (defined $1) {
- $ic = $1 . ".";
- } else {
- $ic = "1.";
- }
- $_ = "\n=over 4\n";
- $endw = "enumerate";
- };
-
- /^\@([fv]?table)\s+(\@[a-z]+)/ and do {
- push @endwstack, $endw;
- push @icstack, $ic;
- $endw = $1;
- $ic = $2;
- $ic =~ s/\@(?:samp|strong|key|gcctabopt|option|env)/B/;
- $ic =~ s/\@(?:code|kbd)/C/;
- $ic =~ s/\@(?:dfn|var|emph|cite|i)/I/;
- $ic =~ s/\@(?:file)/F/;
- $_ = "\n=over 4\n";
- };
-
- /^\@((?:small)?example|display)/ and do {
- push @endwstack, $endw;
- $endw = $1;
- $shift = "\t";
- $_ = ""; # need a paragraph break
- };
-
- /^\@itemx?\s*(.+)?$/ and do {
- if (defined $1) {
- # Entity escapes prevent munging by the <> processing below.
- $_ = "\n=item $ic\&LT;$1\&GT;\n";
- } else {
- $_ = "\n=item $ic\n";
- $ic =~ y/A-Ya-y/B-Zb-z/;
- $ic =~ s/(\d+)/$1 + 1/eg;
- }
- };
-
- $section .= $shift.$_."\n";
-}
-# End of current file.
-close($inf);
-$inf = pop @instack;
-}
-
-die "No filename or title\n" unless defined $fn && defined $tl;
-
-$sects{NAME} = "$fn \- $tl\n";
-$sects{FOOTNOTES} .= "=back\n" if exists $sects{FOOTNOTES};
-
-for $sect (qw(NAME SYNOPSIS DESCRIPTION OPTIONS EXAMPLES ENVIRONMENT FILES
- BUGS NOTES FOOTNOTES SEEALSO AUTHOR COPYRIGHT)) {
- if(exists $sects{$sect}) {
- $head = $sect;
- $head =~ s/SEEALSO/SEE ALSO/;
- print "=head1 $head\n\n";
- print scalar unmunge ($sects{$sect});
- print "\n";
- }
-}
-
-sub usage
-{
- die "usage: $0 [-D toggle...] [infile [outfile]]\n";
-}
-
-sub postprocess
-{
- local $_ = $_[0];
-
- # @value{foo} is replaced by whatever 'foo' is defined as.
- while (m/(\@value\{([a-zA-Z0-9_-]+)\})/g) {
- if (! exists $defs{$2}) {
- print STDERR "Option $2 not defined\n";
- s/\Q$1\E//;
- } else {
- $value = $defs{$2};
- s/\Q$1\E/$value/;
- }
- }
-
- # Formatting commands.
- # Temporary escape for @r.
- s/\@r\{([^\}]*)\}/R<$1>/g;
- s/\@(?:dfn|var|emph|cite|i)\{([^\}]*)\}/I<$1>/g;
- s/\@(?:code|kbd)\{([^\}]*)\}/C<$1>/g;
- s/\@(?:gccoptlist|samp|strong|key|option|env|command|b)\{([^\}]*)\}/B<$1>/g;
- s/\@sc\{([^\}]*)\}/\U$1/g;
- s/\@file\{([^\}]*)\}/F<$1>/g;
- s/\@w\{([^\}]*)\}/S<$1>/g;
- s/\@(?:dmn|math)\{([^\}]*)\}/$1/g;
-
- # Cross references are thrown away, as are @noindent and @refill.
- # (@noindent is impossible in .pod, and @refill is unnecessary.)
- # @* is also impossible in .pod; we discard it and any newline that
- # follows it. Similarly, our macro @gol must be discarded.
-
- s/\(?\@xref\{(?:[^\}]*)\}(?:[^.<]|(?:<[^<>]*>))*\.\)?//g;
- s/\s+\(\@pxref\{(?:[^\}]*)\}\)//g;
- s/;\s+\@pxref\{(?:[^\}]*)\}//g;
- s/\@noindent\s*//g;
- s/\@refill//g;
- s/\@gol//g;
- s/\@\*\s*\n?//g;
-
- # @uref can take one, two, or three arguments, with different
- # semantics each time. @url and @email are just like @uref with
- # one argument, for our purposes.
- s/\@(?:uref|url|email)\{([^\},]*)\}/&lt;B<$1>&gt;/g;
- s/\@uref\{([^\},]*),([^\},]*)\}/$2 (C<$1>)/g;
- s/\@uref\{([^\},]*),([^\},]*),([^\},]*)\}/$3/g;
-
- # Turn B<blah I<blah> blah> into B<blah> I<blah> B<blah> to
- # match Texinfo semantics of @emph inside @samp. Also handle @r
- # inside bold.
- s/&LT;/</g;
- s/&GT;/>/g;
- 1 while s/B<((?:[^<>]|I<[^<>]*>)*)R<([^>]*)>/B<$1>${2}B</g;
- 1 while (s/B<([^<>]*)I<([^>]+)>/B<$1>I<$2>B</g);
- 1 while (s/I<([^<>]*)B<([^>]+)>/I<$1>B<$2>I</g);
- s/[BI]<>//g;
- s/([BI])<(\s+)([^>]+)>/$2$1<$3>/g;
- s/([BI])<([^>]+?)(\s+)>/$1<$2>$3/g;
-
- # Extract footnotes. This has to be done after all other
- # processing because otherwise the regexp will choke on formatting
- # inside @footnote.
- while (/\@footnote/g) {
- s/\@footnote\{([^\}]+)\}/[$fnno]/;
- add_footnote($1, $fnno);
- $fnno++;
- }
-
- return $_;
-}
-
-sub unmunge
-{
- # Replace escaped symbols with their equivalents.
- local $_ = $_[0];
-
- s/&lt;/E<lt>/g;
- s/&gt;/E<gt>/g;
- s/&lbrace;/\{/g;
- s/&rbrace;/\}/g;
- s/&at;/\@/g;
- s/&amp;/&/g;
- return $_;
-}
-
-sub add_footnote
-{
- unless (exists $sects{FOOTNOTES}) {
- $sects{FOOTNOTES} = "\n=over 4\n\n";
- }
-
- $sects{FOOTNOTES} .= "=item $fnno.\n\n"; $fnno++;
- $sects{FOOTNOTES} .= $_[0];
- $sects{FOOTNOTES} .= "\n\n";
-}
-
-# stolen from Symbol.pm
-{
- my $genseq = 0;
- sub gensym
- {
- my $name = "GEN" . $genseq++;
- my $ref = \*{$name};
- delete $::{$name};
- return $ref;
- }
-}