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diff --git a/doc/hackersguide/output.sgml b/doc/hackersguide/output.sgml deleted file mode 100644 index 64adbd294..000000000 --- a/doc/hackersguide/output.sgml +++ /dev/null @@ -1,668 +0,0 @@ -<chapter id="output"> - <title>xine's output layer</title> - - <sect1> - <title>Post plugin layer</title> - <para> - In this section you will learn, how the powerful post plugin architecture - works and how to write post plugins. - </para> - <sect2> - <title>General principle of post plugins</title> - <para> - The name "post plugin" comes from "postprocessing" which already describes - what these plugins are supposed to do: they take video frames, audio - buffers or subpicture planes as they leave the decoders and apply arbitrary - processing to them. Then they pass processed elements on to the output - loops. Post plugins can not only be chained to process the predecessor's - output and advance the data to their successor, they can form arbitrary trees, - since post plugins can have any number of inputs and outputs. Additionally, - the interconnection of the plugins currently inserted in such a tree can - be changed on the fly during playback. The public function - <function>xine_post_wire()</function> is used by frontends to form such - connections. - </para> - <para> - Due to the variety of possible applications, the interface post plugins have - to implement is just the basic foundation. The complexity comes from hooking - your post plugin into the engine data paths for video frames and audio buffers, - intercepting the data and performing your operation on them. This is done by - taking the interface of a video or audio port, replacing some of the functions - with your own ones and passing the interface to the decoder or predecessor - post plugin that is going to feed you with data by accessing this interface - and by doing that, calling the functions you provide. From there you can do - almost anything you want. Constructing video frames from audio buffers to - visualize sound is possible as well as just outputting an integer giving the - average brightness of an image. It is also possible to invent post plugins - with no output (not very useful, unless the plugin has some side-effect) or - no input at all; for the latter you have to create your own pthread, otherwise - your plugin will not do anything. An audio signal generator could be - implemented like this. The various data types, post plugins can - accept as input or offer as output are defined in <filename>xine.h</filename> - as <varname>XINE_POST_DATA_*</varname> defines. - </para> - <para> - Some terminology used in the following explanations: - <itemizedlist> - <listitem> - <para> - <varname>down direction</varname>: - The direction from the decoders to the output. This is the way video or audio - data (actual content and meta information) usually travels through the engine. - </para> - </listitem> - <listitem> - <para> - <varname>up direction</varname>: - The direction from the output to the decoders. This is the way some video or audio - metadata like metronom timestamps travel through the engine. - </para> - </listitem> - <listitem> - <para> - <varname>interception</varname>: - Post plugins are inserted into the engine data paths by the means of the decorator - design pattern. This works by taking engine structures with member funtions like - video or audio ports, video frames or overlay managers and inserting your own functions - into a copy of this structure. This is called interception. This modified structure - is then passed up to the plugin that uses it and thus calls your replaced functions. - </para> - </listitem> - </itemizedlist> - </para> - </sect2> - <sect2> - <title>Writing a xine post plugin</title> - <para> - The post plugin API is declared in <filename>src/xine-engine/post.h</filename> - The plugin info of post plugins contains the post plugin type, which is one of the - <varname>XINE_POST_TYPE_*</varname> defines and the init_class function of the plugin. - </para> - <para> - <programlisting> post_plugin_t *open_plugin(post_class_t *class_gen, int inputs, xine_audio_port_t **audio_target, xine_video_port_t **video_target);</programlisting> - Returns an instance of the plugin. Some post plugins evaluate <varname>inputs</varname> - to open a variable number of inputs. Since almost all post plugins have audio or video - outputs, you can hand in a NULL-terminated array of ports to connect to these outputs. - In this function you can also intercept these ports so that your plugin is actually used. - There is a helper function to initialize a <type>post_plugin_t</type>, which you are - encouraged to use: <function>_x_post_init()</function>. - </para> - <para> - <programlisting> char *get_identifier(post_class_t *class_gen);</programlisting> - This function returns a short identifier describing the plugin. - </para> - <para> - <programlisting> char *get_description(post_class_t *class_gen);</programlisting> - This function returns a plaintext, one-line string describing the plugin. - </para> - <para> - <programlisting> void dispose(post_class_t *class_gen);</programlisting> - This function frees the memory used by the video out plugin class object. - </para> - <para> - The <type>post_plugin_t</type> structure contains the publicly visible - part of the post plugin with the audio and video inputs and the type of - the post plugin. Not publicly visible are the lists of all inputs and outputs, - the <function>dispose()</function> function and some internal stuff which - plugins do not have to worry about. - </para> - <para> - <programlisting> void dispose(post_plugin_t *this_gen);</programlisting> - This function frees the memory used by the plugin instance, but not necessarily - immediately. Since post plugins enter their own functions into engine structures, - they might still be needed when <function>dispose()</function> is being called. - They maintain a usage counter to detect that. To check for such a condition, you - should use the <function>_x_post_dispose()</function> helper function like that: - <programlisting> - if (_x_post_dispose(this)) - really_free(this);</programlisting> - <function>_x_post_dispose()</function> frees any ressources allocated by any of the - post plugin helper functions and returns boolean true, if the plugin is not needed - any more. - </para> - </sect2> - <sect2> - <title>Interception</title> - <para> - Currently, we have four engine structures which can be intercepted by post plugins: - video ports, video frames, overlay managers and audio ports. You could do this - interception manually, but since this is quite a complex process, there are helper - functions to assist you and their usage is encouraged. - </para> - <sect3> - <title>Intercepting a video port</title> - <para> - <programlisting> - post_video_port_t *_x_post_intercept_video_port(post_plugin_t *post, - xine_video_port_t *port, post_in_t **input, post_out_t **output);</programlisting> - This function will intercept <varname>port</varname> and returns a structure - for you to pass up. All functions in the port will be replaced with dummy - pass through functions that do nothing but relaying the call down to the original - port. If you want (that is, <varname>input</varname> or <varname>output</varname> are - not NULL), this function will also create the input and output descriptors complete - with rewiring functions and add them to the relevant lists. - This is required, if you want this port to be advertised by the plugin to the outside world. - </para> - <para> - <type>post_video_port_t</type> makes a variety of interception schemes very easy. - If you want to replace any of the default functions with your own, just enter it - into <varname>new_port</varname>. You can use <varname>original_port</varname> - from within your function to propagate calls down to the original port. - The constraint is that your functions have to ensure that every original - port held open scores one usage counter point, so that opened ports are always - closed before the plugin is disposed. Therefore, you should use the macro - <function>_x_post_inc_usage()</function> before calling - <function>original_port->open()</function> and use the macro - <function>_x_post_dec_usage()</function> after calling - <function>original_port->close()</function>. Note that <function>_x_post_dec_usage()</function> - might dispose the plugin, when <function>dispose()</function> has been called - earlier and usage count drops to zero, so do never touch plugin structures after - <function>_x_post_dec_usage()</function>. In addition, you must never call a port - function of the original port when the port is not open. - </para> - <para> - Intercepting video frames or the overlay manager of the port is even easier. - You do not have to reimplement <function>get_frame()</function> or - <function>get_overlay_manager()</function>. Just enter a <varname>intercept_frame</varname> - or <varname>intercept_ovl</varname> function which returns boolean true, if - you want to intercept. The functions to insert in the intercepted frame or overlay - manager are taken from <varname>new_frame</varname> and <varname>new_manager</varname> - respectively. Note that the defaults are reversed: If you do not enter such a - decision function for either one, all frames and no overlay manager will be intercepted. - </para> - <para> - For convenience <type>post_video_port_t</type> also contains pointers to the - current stream and to the current post plugin and a user_data pointer, where you - can put in anything you need in addition. If your port is used by more than one - thread, you can also enforce locking on the port, frame or overlay manager level - by entering a lock into <varname>port_lock</varname>, <varname>frame_lock</varname> or - <varname>manager_lock</varname> respectively. - </para> - </sect3> - <sect3> - <title>Intercepting an audio port</title> - <para> - Audio port interception is just a stripped down version of video port interception. - Everything related to frames and overlay manager is not needed and audio buffers - do not need to be intercepted, since they have no member functions. Everything else - of the above still applies. - </para> - </sect3> - <sect3> - <title>Intercepting overlay manager</title> - <para> - <programlisting> void _x_post_intercept_overlay_manager(video_overlay_manager_t *original, post_video_port_t *port);</programlisting> - Interception of the overlay manager is done automatically when your - <function>intercept_ovl()</function> decision function returns boolean true. - Should you ever decide not to use that, interception can be done with this helper - function, which simply creates an intercepted overlay manager with dummy - pass through functions in <varname>port->new_manager</varname> and stores the original - manager in <varname>port->original_manager</varname>. - </para> - <para> - No matter how you intercepted the overlay manager, your own replacement - functions will receive <varname>port->new_manager</varname> as the overlay manager - argument. But you most likely want to have access to the <type>post_video_port_t</type> - from within your functions. For that, there exists a pointer retrieval function: - <programlisting> post_video_port_t *_x_post_ovl_manager_to_port(video_overlay_manager_t *manager);</programlisting> - </para> - </sect3> - <sect3> - <title>Intercepting a video frame</title> - <para> - <programlisting> - vo_frame_t *_x_post_intercept_video_frame(vo_frame_t *frame, post_video_port_t *port); - vo_frame_t *_x_post_restore_video_frame(vo_frame_t *frame, post_video_port_t *port);</programlisting> - Interception of video frames is done automatically when your - <function>intercept_frame()</function> decision function returns boolean true or - when there is no such function in <type>post_video_port_t</type>. - Should you ever decide not to use that, interception can be done with the helper - function <function>_x_post_intercept_video_frame()</function>. - </para> - <para> - Since the same video frame can be in use in the decoder and in the output and in - any post plugin in between at the same time, simply modifying the frame - structure does not work, because every user of the frame needs to see his version - and the frame must always travel along the same path through the plugins for its - entire lifetime. To ensure that, <function>_x_post_intercept_video_frame()</function> - provides a shallow copy of the frame structure with the original frame attached to - <varname>copy->next</varname>. This copy will be filled with your own - frame functions from <varname>port->new_frame</varname> and with dummy pass - through functions for those you did not provide. This way, every part of xine - using this frame will see its own frame structure with a list of frame - contexts from down the data path attached to <varname>frame->next</varname>. - <function>_x_post_restore_video_frame()</function> reverses this and should be - used when the frame is freed or disposed. - </para> - <para> - Your own replacement functions will receive the copied frame as as argument. - But you most likely want to have access to the <type>post_video_port_t</type> - from within your functions. For that, there exists a pointer retrieval function: - <programlisting> post_video_port_t *_x_post_video_frame_to_port(vo_frame_t *frame);</programlisting> - The constraint is that your functions have to ensure that every intercepted - frame scores one usage counter point, so that these frames are always - freed or disposed before the plugin is disposed. Therefore, you should use the macro - <function>_x_post_inc_usage()</function> before calling - <function>_x_post_intercept_video_frame()</function> and use the macro - <function>_x_post_dec_usage()</function> after calling - <function>_x_post_restore_video_frame()</function>. Note that <function>_x_post_dec_usage()</function> - might dispose the plugin, when <function>dispose()</function> has been called - earlier and usage count drops to zero, so do never touch plugin structures after - <function>_x_post_dec_usage()</function>. - </para> - <para> - From within your own frame functions, you can propagate calls to the original - frame by calling a function on <varname>frame->next</varname>. Since - modifications to the frame can travel both upwards and downwards (decoders and - output can modify the frame), changes need to be copied between the frame - structure contexts. You should use the <function>_x_post_frame_copy_down()</function> - and <function>_x_post_frame_copy_up()</function> helper functions like that: - <programlisting> - _x_post_frame_copy_down(frame, frame->next); - frame->next->draw(frame->next, stream); - _x_post_frame_copy_up(frame, frame->next);</programlisting> - </para> - <para> - If your post plugin modifies the content of the frame, you have to modify - a deep copy of the frame, because the decoder might still use the frame as - a reference frame for future decoding. The usual procedure is: - <programlisting> - modified_frame = port->original_port->get_frame(port->original_port, …); - _x_post_frame_copy_down(frame, modified_frame); - copy_and_modify(frame, modified_frame); - skip = modified_frame->draw(modified_frame, stream); - _x_post_frame_copy_up(frame, modified_frame); - modified_frame->free(modified_frame);</programlisting> - </para> - <para> - When the output receives a frame via <function>draw()</function>, - it usually receives the stream where the frame - originates as well and modifies the state of this stream by passing - the frame through the stream's metronom. Sometimes this is unwanted. - For example, when you pass the same frame to the output more than once, it - will confuse metronom. To solve this, you can call - <function>frame->next->draw()</function> with NULL as the stream. - You might also want to prevent frames from being passed down to the output - completely, because your post plugin creates something else from these frames, - but does not need them to be drawn. In both these situations, you have - to call the helper function <function>_x_post_frame_u_turn()</function> - when the frame is drawn, because this does some housekeeping which the - decoder might expect to take place. - </para> - <para> - The following diagram summarizes the situations of a video frame passing - through a post plugin: - </para> - <mediaobject> - <imageobject> - <imagedata fileref="post_frame.png" format="PNG"> - </imageobject> - <imageobject> - <imagedata fileref="post_frame.eps" format="EPS"> - </imageobject> - <caption> - <para>video frame passing through a post plugin</para> - </caption> - </mediaobject> - </sect3> - <sect3> - <title>Summary of constraints</title> - <itemizedlist> - <listitem> - <para> - Call <function>_x_post_inc_usage()</function> before port <function>open()</function> - before any other port function. - </para> - </listitem> - <listitem> - <para> - Call <function>_x_post_inc_usage()</function> before issueing an intercepted frame. - </para> - </listitem> - <listitem> - <para> - Call <function>_x_post_dec_usage()</function> after port <function>close()</function> - and do not call any port functions after that. - </para> - </listitem> - <listitem> - <para> - Call <function>_x_post_dec_usage()</function> after restoring a frame. - </para> - </listitem> - <listitem> - <para> - When a frame is drawn by your plugin, it must either be drawn on the original - port with the correct stream as argument or U-turned (or passed through a - private metronom manually). - </para> - </listitem> - <listitem> - <para> - If your post plugin keeps locked frames, release them when your input port is being - closed. - </para> - </listitem> - <listitem> - <para> - Do not assume your plugin is alive after <function>_x_post_dec_usage()</function>. - </para> - </listitem> - </itemizedlist> - </sect3> - </sect2> - <sect2> - <title>Rewiring and the ticket system</title> - <para> - Rewiring is the reconnection of one post plugin's outputs and another post plugin's - inputs. This can happen on the fly during playback, which makes this a very delicate - process. In one such input to output connection, only the output is active by either - writing data directly to the connected input or by calling functions there. Therefore - we have to notify only the output, when it is rewired. This is done by calling the - <function>rewire()</function> member function of the corresponding - <type>xine_post_out_t</type> when the frontend issues a rewiring on this output. - This is done from the frontend thread for the rewire operation to return synchroneously. - But since this can happen on the fly, we have to assure that no other thread is relying - on the connection while we modify it. For this, threads working within post plugins - have to be accounted and on demand suspended in safe positions. For this, xine offers - a synchronization facility called "tickets". - </para> - <sect3> - <title>Ticket system principles and operations</title> - <para> - The idea of the ticket system is based on an extended read-write lock, where there can - be many readers in parallel, but only one exclusive writer. A certain interface might - require you to have a ticket before calling its functions. The ticket system now - allows multiple threads to operate within the component behind the interface by - granting as many tickets as needed. But should an outside operation require exclusive - access to the component, all granted tickets can be revoked and have to be given back - by the threads who hold them, which suspends the threads. After the exclusive - operation, tickets will be reissued so all suspended threads can continue where they - stopped. We will now look at the ticket primitives in detail: - </para> - <variablelist> - <varlistentry> - <term><function>acquire()</function></term> - <listitem> - <para> - You receive a new ticket. If the ticket is currently revoked, you can be blocked - until it is reissued. There is one exception to this: You can acquire a revoked - ticket, if you revoked it atomic yourself. You can also acquire a ticket irrevocably. - Between acquire and release of an irrevocable ticket, it is guaranteed that - you will not be blocked by ticket revocation. - </para> - </listitem> - </varlistentry> - <varlistentry> - <term><function>release()</function></term> - <listitem> - <para> - You give a ticket back when you do not need it any longer. If the ticket is - currently revoked, you can be blocked until it is reissued. If you acquired the - ticket irrevocably, you have to release it irrevocably as well. - </para> - </listitem> - </varlistentry> - <varlistentry> - <term><function>renew()</function></term> - <listitem> - <para> - You must only call this function, when the ticket has been revoked, so be - sure to check <varname>ticket_revoked</varname> before. You give the ticket - back and receive a new one. In between, you can be blocked until the ticket is - reissued. You have to renew irrevocably, if you cannot assure that the thread holds - no irrevocable tickets. If you can assure this, renew revocably. - </para> - </listitem> - </varlistentry> - <varlistentry> - <term><function>revoke()</function></term> - <listitem> - <para> - This function can only be called by the xine engine, plugins do not have access to it. - It revokes all tickets and after finite time, all threads will run into a - <function>acquire()</function>, <function>release()</function> or <function>renew()</function> - and will be suspended there. Then the revocation returns and you can modify structures - or call functions with the knowledge that all ticket holders will remain in safe - positions. When you additionally need exclusive access where no other revoker - can interfere, you have to revoke atomic. - </para> - </listitem> - </varlistentry> - <varlistentry> - <term><function>issue()</function></term> - <listitem> - <para> - This function can only be called by the xine engine, plugins do not have access to it. - It ends ticket revocation and hands out new tickets to all threads that applied with a - <function>acquire()</function> or <function>renew()</function>. If you revoked the - tickets atomic, you have to issue them atomic. - </para> - </listitem> - </varlistentry> - </variablelist> - <para> - When you use the ticket system in any way, you have to obey to the following rules: - <itemizedlist> - <listitem> - <para> - Assure to release irrevocable tickets ater a finite time. - </para> - </listitem> - <listitem> - <para> - Assure to release or renew revocable tickets ater a finite time. - </para> - </listitem> - <listitem> - <para> - Assure to reissue tickets you revoked atomic after a finite time. - </para> - </listitem> - <listitem> - <para> - Pair calls properly. - </para> - </listitem> - <listitem> - <para> - Never revoke a ticket you hold. - </para> - </listitem> - <listitem> - <para> - Never acquire a ticket you revoked atomic before. - </para> - </listitem> - <listitem> - <para> - Never acquire a ticket revocable more than once. - </para> - </listitem> - </itemizedlist> - </para> - </sect3> - <sect3> - <title>Ticket handling in decoder and post plugins</title> - <para> - The contract of the video and audio port interfaces is that you need to have - the port ticket, when you want to call functions of these interfaces. The decoder - plugins do not have to worry about this at all, since the decoder loops inside the - engine handle the ticketing. Post plugins get the ticket assigned by the engine, - but usually, a post plugin does not create a new thread, it is called by the - decoder thread and therefore already owns the necessary ticket. All port functions - are also ticket-safe as they follow all the rules given above. - </para> - <para> - You only have to remember that tickets need to be renewed as soon as possible, - when the are revoked. For this, the helper function - <function>_x_post_rewire()</function> should be used in prominent locations - where it is safe to be suspended. Candidates for such locations are at the - beginning of the port's <function>open()</function> and - <function>get_frame()</function>/<function>get_buffer()</function> functions. - The default pass through implementations for intercepted ports already do this. - </para> - <para> - The port tickets are revoked, whenever a rewiring takes place or the engine - switches into pause mode. The tickets are reissued, when the rewiring is finished - or the engine switches from pause mode into playback. Some post plugins might - contain critical parts, where they must not be interrupted by a rewire or pause. - These sections can be enclosed in <function>_x_post_lock()</function> and - <function>_x_post_unlock()</function>, which will simply acquire and release an - irrevocable ticket for you. As long as you hold such a ticket, it is guaranteed - that you will never be interrupted by a pause or rewire. - </para> - </sect3> - </sect2> - </sect1> - - <sect1> - <title>Video output</title> - <para> - In order to allow for device-dependant acceleration features, xine - calls upon the video output plugin for more than just displaying - images. The tasks performed by the video plugins are: - <itemizedlist> - <listitem> - <para> - Allocation of <type>vo_frame_t</type> structures and their - subsequent destruction. - </para> - </listitem> - <listitem> - <para> - Allocation of memory for use by one frame (this is to allow - for the ability of some video output plugins to map frames directly - into video-card memory hence removing the need for the frame to - be copied across the PCI/AGP bus at display time). - </para> - </listitem> - <listitem> - <para> - Most important, the ability to render/copy a given - frame to the output device. - </para> - </listitem> - <listitem> - <para> - Optionally the copying of the frame from a file dependant - colour-space and depth into the frame structure. This is to allow for - on-the fly colour-space conversion and scaling if required (e.g. the XShm - ouput plugin uses this mechanism). - </para> - </listitem> - </itemizedlist> - </para> - <para> - Although these extra responsibilities add great complexity to your - plugin it should be noted that they allow plugins to take full advantage - of any special hardware-acceleration without sacrificing flexibility. - </para> - <sect2> - <title>Writing a xine video out plugin</title> - <para> - The video out plugin API is declared in <filename>src/xine-engine/video_out.h</filename> - The plugin info of video out plugins contains the visual type, priority, - and the init_class function of the plugin. - </para> - <para> - The <varname>visual_type</varname> field is used by xine to - determine if the GUI used by the client is supported by the plugin - (e.g. X11 output plugins require the GUI to be running under the - X Windowing system) and also to determine the type of information passed to the - <function>open_plugin()</function> function as its <varname>visual</varname> parameter. - </para> - <para> - <programlisting> char *get_description(video_driver_class_t *this_gen);</programlisting> - This function returns a plaintext, one-line string describing the plugin. - </para> - <para> - <programlisting> char *get_identifier(video_driver_class_t *this_gen);</programlisting> - This function returns a shorter identifier describing the plugin. - </para> - <para> - <programlisting> void dispose(video_driver_class_t *this_gen);</programlisting> - This function frees the memory used by the video out plugin class object. - </para> - <para> - <programlisting> vo_driver_t *get_instance(video_driver_class_t *class_gen, const void *visual);</programlisting> - Returns an instance of the plugin. - The <varname>visual</varname> is a pointer to a visual-dependant - structure/variable. For example, if you had previously claimed your - plugin was of the VISUAL_TYPE_X11 type, this would be a pointer - to a <type>x11_visual_t</type>, which amongst other things hold the - <type>Display</type> variable associated with the - X-server xine should display to. See plugin source-code for other - VISUAL_TYPE_* constants and associated structures. Note that this - field is provided by the client application and so if you wish to add another visual - type you will either need to extend an existing client or write a new - one. - </para> - <para> - <programlisting> uint32_t get_capabilities(vo_driver_t *this_gen);</programlisting> - Returns a bit mask describing the output plugin's capabilities. - You may logically OR the <varname>VO_CAP_*</varname> constants together to get - a suitable bit-mask (via the '|' operator). - </para> - <para> - <programlisting> - int get_property(vo_driver_t *self, int property); - int set_property(vo_driver_t *self, int property, int value); - void get_property_min_max(vo_driver_t *self, int property, int *min, int *max);</programlisting> - Handle the getting, setting of properties and define their bounds. - Valid property IDs can be found in the <filename>video_out.h</filename> - header file. - </para> - <para> - <programlisting> int gui_data_exchange(vo_driver_t *self, int data_type, void *data);</programlisting> - Accepts various forms of data from the UI (e.g. the mouse has moved or the - window has been hidden). Look at existing plugins for examples of data - exchanges from various UIs. - </para> - <para> - <programlisting> vo_frame_t *alloc_frame(vo_driver_t *self);</programlisting> - Returns a pointer to a xine video frame. - Typically the video plugin will add private fields to the end of the - <type>vo_frame_t</type> structure which are used for internal purposes by the plugin. - </para> - <para> - The function pointers within the frame structure provide a mechanism for the - driver to retain full control of how the frames are managed and rendered to. If - the VO_CAP_COPIES_IMAGE flag was set in the plugins capabilities then the - copy field is required and will be called sequentially for each 16-pixel high - strip in the image. The plugin may then decide, based on the frame's format, how - this is copied into the frame. - </para> - <para> - <programlisting> void update_frame_format(vo_driver_t *self, vo_frame_t *img, uint32_t width, uint32_t height, double ratio, int format, int flags);</programlisting> - This function will be called each time the colour-depth/space or size of a frame changes. - Typically this function would allocate sufficient memory for the frame, assign the pointers - to the individual planes of the frame to the <varname>base</varname> field of the - frame and perform any driver-specific changes. - </para> - <para> - <programlisting> void display_frame(vo_driver_t *self, vo_frame_t *vo_img);</programlisting> - Renders a given frame to the output device. - </para> - <para> - <programlisting> - void overlay_begin(vo_driver_t *self, vo_frame_t *vo_img, int changed); - void overlay_blend(vo_driver_t *self, vo_frame_t *vo_img, vo_overlay_t *overlay); - void overlay_end(vo_driver_t *self, vo_frame_t *vo_img);</programlisting> - These are used to blend overlays on frames. <function>overlay_begin()</function> is called, - when the overlay appears for the first time, <function>overlay_blend()</function> is then - called for every subsequent frame and <function>overlay_end()</function> is called, when - the overlay should disappear again. - </para> - <para> - <programlisting> int redraw_needed(vo_driver_t *self);</programlisting> - Queries the driver, if the current frame needs to be drawn again. - </para> - <para> - <programlisting> void dispose(vo_driver_t *self);</programlisting> - Releases all resources and frees the plugin. - </para> - </sect2> - </sect1> - -</chapter> |