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-rw-r--r--src/dxr3/dxr3_spu_encoder.c493
1 files changed, 493 insertions, 0 deletions
diff --git a/src/dxr3/dxr3_spu_encoder.c b/src/dxr3/dxr3_spu_encoder.c
new file mode 100644
index 000000000..c2cfe64a6
--- /dev/null
+++ b/src/dxr3/dxr3_spu_encoder.c
@@ -0,0 +1,493 @@
+/*
+ * Copyright (C) 2000-2002 the xine project
+ *
+ * This file is part of xine, a free video player.
+ *
+ * xine is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * xine is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *
+ * $Id: dxr3_spu_encoder.c,v 1.1 2002/08/17 14:30:10 mroi Exp $
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <float.h>
+
+#include "video_out_dxr3.h"
+
+/* We use the following algorithm to reduce the given overlay palette
+ * to a spu palette with only four distinct colours:
+ * - create a histogram on the overlay palette
+ * - the color with the maximum histogram value becomes one spu color
+ * - modify the histogram so that the counts for colors very near to the
+ * chosen one are lowered; this is done by multiplying with a penalty
+ * function 1-1/(dist/DIST_COEFF + 1) where dist is the squared spatial
+ * distance between current color and chosen spu color
+ * - continue with the next maximum
+ * The used histogram modification function from above looks like that:
+ * ^
+ * 1 + ********
+ * | ******
+ * | ****
+ * | **
+ * | *
+ * 0 **--------------------> dist
+ */
+#define DIST_COEFF 1024.0
+
+#define LOG_ENC 1
+
+/* spu encoder function */
+spu_encoder_t *dxr3_spu_encoder_init(void);
+void dxr3_spu_encode(spu_encoder_t *this);
+
+/* helper functions */
+static void convert_palette(spu_encoder_t *this);
+static void create_histogram(spu_encoder_t *this);
+static void generate_clut(spu_encoder_t *this);
+static void map_colors(spu_encoder_t *this);
+static void convert_clut(spu_encoder_t *this);
+static void convert_overlay(spu_encoder_t *this);
+static void write_rle(spu_encoder_t *this, int *offset, int *higher_nibble, int length, int color);
+static void write_byte(spu_encoder_t *this, int *offset, uint8_t byte);
+static void write_nibble(spu_encoder_t *this, int *offset, int *higher_nibble, uint8_t nibble);
+
+
+spu_encoder_t *dxr3_spu_encoder_init(void)
+{
+ spu_encoder_t *this;
+
+ this = (spu_encoder_t *)malloc(sizeof(spu_encoder_t));
+ this->target = NULL;
+ this->need_reencode = 0;
+ this->malloc_size = 0;
+#if LOG_ENC
+ printf("dxr3_spu_encoder: initialized\n");
+#endif
+ return this;
+}
+
+void dxr3_spu_encode(spu_encoder_t *this)
+{
+ if (!this->need_reencode || !this->overlay) return;
+#if LOG_ENC
+ printf("dxr3_spu_encoder: overlay for encoding arrived.\n");
+#endif
+ convert_palette(this);
+ create_histogram(this);
+ generate_clut(this);
+ map_colors(this);
+ convert_clut(this);
+ convert_overlay(this);
+#if LOG_ENC
+ printf("dxr3_spu_encoder: overlay encoding completed\n");
+#endif
+}
+
+
+static void convert_palette(spu_encoder_t *this)
+{
+ int i, y, cb, cr, r, g, b;
+
+ if (!this->overlay->rgb_clut) {
+ for (i = 0; i < OVL_PALETTE_SIZE; i++) {
+ y = (this->overlay->color[i] >> 16) & 0xff;
+ cr = (this->overlay->color[i] >> 8) & 0xff;
+ cb = (this->overlay->color[i] ) & 0xff;
+ r = 1.164 * y + 1.596 * (cr - 128);
+ g = 1.164 * y - 0.813 * (cr - 128) - 0.392 * (cb - 128);
+ b = 1.164 * y + 2.017 * (cb - 128);
+ if (r < 0) r = 0;
+ if (g < 0) g = 0;
+ if (b < 0) b = 0;
+ if (r > 0xff) r = 0xff;
+ if (g > 0xff) g = 0xff;
+ if (b > 0xff) b = 0xff;
+ this->overlay->color[i] = (r << 16) | (g << 8) | b;
+ }
+ this->overlay->rgb_clut = 1;
+ }
+ if (!this->overlay->clip_rgb_clut) {
+ for (i = 0; i < OVL_PALETTE_SIZE; i++) {
+ y = (this->overlay->clip_color[i] >> 16) & 0xff;
+ cr = (this->overlay->clip_color[i] >> 8) & 0xff;
+ cb = (this->overlay->clip_color[i] ) & 0xff;
+ r = 1.164 * y + 1.596 * (cr - 128);
+ g = 1.164 * y - 0.813 * (cr - 128) - 0.392 * (cb - 128);
+ b = 1.164 * y + 2.017 * (cb - 128);
+ if (r < 0) r = 0;
+ if (g < 0) g = 0;
+ if (b < 0) b = 0;
+ if (r > 0xff) r = 0xff;
+ if (g > 0xff) g = 0xff;
+ if (b > 0xff) b = 0xff;
+ this->overlay->clip_color[i] = (r << 16) | (g << 8) | b;
+ }
+ this->overlay->clip_rgb_clut = 1;
+ }
+}
+
+static void create_histogram(spu_encoder_t *this)
+{
+ rle_elem_t *rle;
+ int i, x, y, len, part;
+
+ for (i = 0; i < OVL_PALETTE_SIZE; i++)
+ this->map[i] = this->clip_map[i] = 0;
+ x = y = 0;
+ for (i = 0, rle = this->overlay->rle; i < this->overlay->num_rle; i++, rle++) {
+ len = rle->len;
+ if (y >= this->overlay->clip_top && y < this->overlay->clip_bottom) {
+ if (x < this->overlay->clip_left) {
+ part = (this->overlay->clip_left - x < len) ? (this->overlay->clip_left - x) : len;
+ this->map[rle->color] += part;
+ len -= part;
+ x += part;
+ }
+ if (x >= this->overlay->clip_left && x < this->overlay->clip_right) {
+ part = (this->overlay->clip_right - x < len) ? (this->overlay->clip_right - x) : len;
+ this->clip_map[rle->color] += part;
+ len -= part;
+ x += part;
+ }
+ }
+ this->map[rle->color] += len;
+ x += len;
+ if (x >= this->overlay->width) {
+ x = 0;
+ y++;
+ }
+ }
+#if LOG_ENC
+ for (i = 0; i < OVL_PALETTE_SIZE; i++)
+ if (this->map[i])
+ printf("dxr3_spu_encoder: histogram: color #%d 0x%.8x appears %d times\n",
+ i, this->overlay->color[i], this->map[i]);
+ for (i = 0; i < OVL_PALETTE_SIZE; i++)
+ if (this->clip_map[i])
+ printf("dxr3_spu_encoder: histogram: clip color #%d 0x%.8x appears %d times\n",
+ i, this->overlay->clip_color[i], this->clip_map[i]);
+#endif
+}
+
+static void generate_clut(spu_encoder_t *this)
+{
+ int i, max, spu_color;
+ double dist, diff;
+
+ /* find first maximum -> first spu color */
+ max = 0;
+ for (i = 1; i < OVL_PALETTE_SIZE; i++)
+ if (this->map[i] > this->map[max]) max = i;
+ this->color[0] = this->overlay->color[max];
+ this->trans[0] = this->overlay->trans[max];
+
+ for (spu_color = 1; spu_color < 4; spu_color++) {
+ /* modify histogram and find next maximum -> next spu color */
+ max = 0;
+ for (i = 0; i < OVL_PALETTE_SIZE; i++) {
+ /* subtract a correction based on the distance to the last spu color */
+ diff = ((this->overlay->color[i] ) & 0xff) - ((this->color[spu_color - 1] ) & 0xff);
+ dist = diff * diff;
+ diff = ((this->overlay->color[i] >> 8) & 0xff) - ((this->color[spu_color - 1] >> 8) & 0xff);
+ dist += diff * diff;
+ diff = ((this->overlay->color[i] >> 16) & 0xff) - ((this->color[spu_color - 1] >> 16) & 0xff);
+ dist += diff * diff;
+ diff = ((this->overlay->trans[i] ) ) - ((this->trans[spu_color - 1] ) );
+ dist += diff * diff;
+ this->map[i] *= 1 - 1.0 / (dist / DIST_COEFF + 1.0);
+ if (this->map[i] > this->map[max]) max = i;
+ }
+ this->color[spu_color] = this->overlay->color[max];
+ this->trans[spu_color] = this->overlay->trans[max];
+ }
+#if LOG_ENC
+ for (spu_color = 0; spu_color < 4; spu_color++)
+ printf("dxr3_spu_encoder: spu color %d: 0x%.8x, trans: %d\n", spu_color,
+ this->color[spu_color], this->trans[spu_color]);
+#endif
+
+ /* now the same stuff again, this time for the palette of the clipping area */
+
+ /* find first maximum -> first spu color */
+ max = 0;
+ for (i = 1; i < OVL_PALETTE_SIZE; i++)
+ if (this->clip_map[i] > this->clip_map[max]) max = i;
+ this->clip_color[0] = this->overlay->clip_color[max];
+ this->clip_trans[0] = this->overlay->clip_trans[max];
+
+ for (spu_color = 1; spu_color < 4; spu_color++) {
+ /* modify histogram and find next maximum -> next spu color */
+ max = 0;
+ for (i = 0; i < OVL_PALETTE_SIZE; i++) {
+ /* subtract a correction based on the distance to the last spu color */
+ diff = ((this->overlay->clip_color[i] ) & 0xff) - ((this->clip_color[spu_color - 1] ) & 0xff);
+ dist = diff * diff;
+ diff = ((this->overlay->clip_color[i] >> 8) & 0xff) - ((this->clip_color[spu_color - 1] >> 8) & 0xff);
+ dist += diff * diff;
+ diff = ((this->overlay->clip_color[i] >> 16) & 0xff) - ((this->clip_color[spu_color - 1] >> 16) & 0xff);
+ dist += diff * diff;
+ diff = ((this->overlay->clip_trans[i] ) ) - ((this->clip_trans[spu_color - 1] ) );
+ dist += diff * diff;
+ this->clip_map[i] *= 1 - 1.0 / (dist / DIST_COEFF + 1.0);
+ if (this->clip_map[i] > this->clip_map[max]) max = i;
+ }
+ this->clip_color[spu_color] = this->overlay->clip_color[max];
+ this->clip_trans[spu_color] = this->overlay->clip_trans[max];
+ }
+#if LOG_ENC
+ for (spu_color = 0; spu_color < 4; spu_color++)
+ printf("dxr3_spu_encoder: spu clip color %d: 0x%.8x, trans: %d\n", spu_color,
+ this->clip_color[spu_color], this->clip_trans[spu_color]);
+#endif
+}
+
+static void map_colors(spu_encoder_t *this)
+{
+ int i, min, spu_color;
+ double dist, diff, min_dist;
+
+ /* for all colors in overlay palette find closest spu color */
+ for (i = 0; i < OVL_PALETTE_SIZE; i++) {
+ min = 0;
+ min_dist = DBL_MAX;
+ for (spu_color = 0; spu_color < 4; spu_color++) {
+ diff = ((this->overlay->color[i] ) & 0xff) - ((this->color[spu_color] ) & 0xff);
+ dist = diff * diff;
+ diff = ((this->overlay->color[i] >> 8) & 0xff) - ((this->color[spu_color] >> 8) & 0xff);
+ dist += diff * diff;
+ diff = ((this->overlay->color[i] >> 16) & 0xff) - ((this->color[spu_color] >> 16) & 0xff);
+ dist += diff * diff;
+ diff = ((this->overlay->trans[i] ) ) - ((this->trans[spu_color] ) );
+ dist += diff * diff;
+ if (dist < min_dist) {
+ min_dist = dist;
+ min = spu_color;
+ }
+ }
+ this->map[i] = min;
+ }
+
+ /* for all colors in overlay clip palette find closest spu color */
+ for (i = 0; i < OVL_PALETTE_SIZE; i++) {
+ min = 0;
+ min_dist = DBL_MAX;
+ for (spu_color = 0; spu_color < 4; spu_color++) {
+ diff = ((this->overlay->clip_color[i] ) & 0xff) - ((this->clip_color[spu_color] ) & 0xff);
+ dist = diff * diff;
+ diff = ((this->overlay->clip_color[i] >> 8) & 0xff) - ((this->clip_color[spu_color] >> 8) & 0xff);
+ dist += diff * diff;
+ diff = ((this->overlay->clip_color[i] >> 16) & 0xff) - ((this->clip_color[spu_color] >> 16) & 0xff);
+ dist += diff * diff;
+ diff = ((this->overlay->clip_trans[i] ) ) - ((this->clip_trans[spu_color] ) );
+ dist += diff * diff;
+ if (dist < min_dist) {
+ min_dist = dist;
+ min = spu_color;
+ }
+ }
+ this->clip_map[i] = min;
+ }
+}
+
+static void convert_clut(spu_encoder_t *this)
+{
+ int i, r, g, b, y, cb, cr;
+
+ for (i = 0; i < 4; i++) {
+ r = (this->color[i] >> 16) & 0xff;
+ g = (this->color[i] >> 8) & 0xff;
+ b = (this->color[i] ) & 0xff;
+ y = 0.257 * r + 0.504 * g + 0.098 * b;
+ cr = 0.439 * r - 0.368 * g - 0.071 * b + 128;
+ cb = -0.148 * r - 0.291 * g + 0.439 * b + 128;
+ this->color[i] = (y << 16) | (cr << 8) | cb;
+ }
+ for (i = 4; i < 16; i++)
+ this->color[i] = 0x00008080;
+
+ for (i = 0; i < 4; i++) {
+ r = (this->clip_color[i] >> 16) & 0xff;
+ g = (this->clip_color[i] >> 8) & 0xff;
+ b = (this->clip_color[i] ) & 0xff;
+ y = 0.257 * r + 0.504 * g + 0.098 * b;
+ cr = 0.439 * r - 0.368 * g - 0.071 * b + 128;
+ cb = -0.148 * r - 0.291 * g + 0.439 * b + 128;
+ this->clip_color[i] = (y << 16) | (cr << 8) | cb;
+ }
+ for (i = 4; i < 16; i++)
+ this->clip_color[i] = 0x00008080;
+}
+
+static void convert_overlay(spu_encoder_t *this)
+{
+ int offset = 0, field_start[2];
+ rle_elem_t *rle;
+ int field, i, len, part, x, y, higher_nibble = 1;
+
+ /* size will be determined later */
+ write_byte(this, &offset, 0x00);
+ write_byte(this, &offset, 0x00);
+
+ /* control sequence pointer will be determined later */
+ write_byte(this, &offset, 0x00);
+ write_byte(this, &offset, 0x00);
+
+ for (field = 0; field < 2; field++) {
+ write_byte(this, &offset, 0x00);
+ write_byte(this, &offset, 0x00);
+#if LOG_ENC
+ printf("dxr3_spu_encoder: encoding field %d\n", field);
+#endif
+ field_start[field] = offset;
+ x = y = 0;
+ for (i = 0, rle = this->overlay->rle; i < this->overlay->num_rle; i++, rle++) {
+ len = rle->len;
+ if ((y & 1) == field) {
+ if (y >= this->overlay->clip_top && y < this->overlay->clip_bottom) {
+ if (x < this->overlay->clip_left) {
+ part = (this->overlay->clip_left - x < len) ? (this->overlay->clip_left - x) : len;
+ write_rle(this, &offset, &higher_nibble, part, this->map[rle->color]);
+ len -= part;
+ x += part;
+ }
+ if (x >= this->overlay->clip_left && x < this->overlay->clip_right) {
+ part = (this->overlay->clip_right - x < len) ? (this->overlay->clip_right - x) : len;
+ write_rle(this, &offset, &higher_nibble, part, this->clip_map[rle->color]);
+ len -= part;
+ x += part;
+ }
+ }
+ write_rle(this, &offset, &higher_nibble, len, this->map[rle->color]);
+ }
+ x += len;
+ if (x >= this->overlay->width) {
+ if ((y & 1) == field && !higher_nibble)
+ write_nibble(this, &offset, &higher_nibble, 0);
+ x = 0;
+ y++;
+ }
+ }
+ }
+
+ /* we should be byte aligned here */
+ assert(higher_nibble);
+
+ /* control sequence starts here */
+ this->target[2] = offset >> 8;
+ this->target[3] = offset & 0xff;
+ write_byte(this, &offset, 0x00);
+ write_byte(this, &offset, 0x00);
+ /* write pointer to end sequence */
+ write_byte(this, &offset, this->target[2]);
+ write_byte(this, &offset, this->target[3]);
+ /* write control sequence */
+ write_byte(this, &offset, 0x00);
+ /* clut indices */
+ write_byte(this, &offset, 0x03);
+ write_byte(this, &offset, 0x32);
+ write_byte(this, &offset, 0x10);
+ /* alpha information */
+ write_byte(this, &offset, 0x04);
+ write_nibble(this, &offset, &higher_nibble, this->trans[3] & 0xf);
+ write_nibble(this, &offset, &higher_nibble, this->trans[2] & 0xf);
+ write_nibble(this, &offset, &higher_nibble, this->trans[1] & 0xf);
+ write_nibble(this, &offset, &higher_nibble, this->trans[0] & 0xf);
+ /* on screen position */
+#if LOG_ENC
+ printf("dxr3_spu_encoder: overlay position: x %d, y %d, width %d, height %d\n",
+ this->overlay->x, this->overlay->y, this->overlay->width, this->overlay->height);
+#endif
+ write_byte(this, &offset, 0x05);
+ write_byte(this, &offset, this->overlay->x >> 4);
+ write_nibble(this, &offset, &higher_nibble, this->overlay->x & 0xf);
+ write_nibble(this, &offset, &higher_nibble, (this->overlay->x + this->overlay->width - 1) >> 8);
+ write_byte(this, &offset, (this->overlay->x + this->overlay->width - 1) & 0xff);
+ write_byte(this, &offset, this->overlay->y >> 4);
+ write_nibble(this, &offset, &higher_nibble, this->overlay->y & 0xf);
+ write_nibble(this, &offset, &higher_nibble, (this->overlay->y + this->overlay->height - 1) >> 8);
+ write_byte(this, &offset, (this->overlay->y + this->overlay->height - 1) & 0xff);
+ /* field pointers */
+ write_byte(this, &offset, 0x06);
+ write_byte(this, &offset, field_start[0] >> 8);
+ write_byte(this, &offset, field_start[0] & 0xff);
+ write_byte(this, &offset, field_start[1] >> 8);
+ write_byte(this, &offset, field_start[1] & 0xff);
+ /* end marker */
+ write_byte(this, &offset, 0xff);
+ if (offset & 1)
+ write_byte(this, &offset, 0xff);
+ /* write size information */
+ this->size = offset;
+ this->target[0] = offset >> 8;
+ this->target[1] = offset & 0xff;
+}
+
+static void write_rle(spu_encoder_t *this, int *offset, int *higher_nibble, int length, int color)
+{
+ if (!length) return;
+ length <<= 2;
+ while (length > 0x03fc) {
+ write_nibble(this, offset, higher_nibble, 0x0);
+ write_nibble(this, offset, higher_nibble, 0x3);
+ write_nibble(this, offset, higher_nibble, 0xf);
+ write_nibble(this, offset, higher_nibble, 0xc | color);
+ length -= 0x03fc;
+ }
+ if ((length & ~0xc) == 0) {
+ write_nibble(this, offset, higher_nibble, length | color);
+ return;
+ }
+ if ((length & ~0x3c) == 0) {
+ write_nibble(this, offset, higher_nibble, length >> 4);
+ write_nibble(this, offset, higher_nibble, (length & 0xc) | color);
+ return;
+ }
+ if ((length & ~0xfc) == 0) {
+ write_nibble(this, offset, higher_nibble, 0x0);
+ write_nibble(this, offset, higher_nibble, length >> 4);
+ write_nibble(this, offset, higher_nibble, (length & 0xc) | color);
+ return;
+ }
+ if ((length & ~0x3fc) == 0) {
+ write_nibble(this, offset, higher_nibble, 0x0);
+ write_nibble(this, offset, higher_nibble, length >> 8);
+ write_nibble(this, offset, higher_nibble, (length >> 4) & 0xf);
+ write_nibble(this, offset, higher_nibble, (length & 0xc) | color);
+ return;
+ }
+ assert(0);
+}
+
+static void write_byte(spu_encoder_t *this, int *offset, uint8_t byte)
+{
+ if (*offset >= this->malloc_size)
+ this->target = realloc(this->target, this->malloc_size += 2048);
+ this->target[(*offset)++] = byte;
+}
+
+static void write_nibble(spu_encoder_t *this, int *offset, int *higher_nibble, uint8_t nibble)
+{
+ if (*offset >= this->malloc_size)
+ this->target = realloc(this->target, this->malloc_size += 2048);
+ if (*higher_nibble) {
+ this->target[*offset] &= 0x0f;
+ this->target[*offset] |= nibble << 4;
+ *higher_nibble = 0;
+ } else {
+ this->target[*offset] &= 0xf0;
+ this->target[(*offset)++] |= nibble;
+ *higher_nibble = 1;
+ }
+}