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Diffstat (limited to 'src/libxineadec/fooaudio.c')
-rw-r--r-- | src/libxineadec/fooaudio.c | 352 |
1 files changed, 0 insertions, 352 deletions
diff --git a/src/libxineadec/fooaudio.c b/src/libxineadec/fooaudio.c deleted file mode 100644 index 776136fc2..000000000 --- a/src/libxineadec/fooaudio.c +++ /dev/null @@ -1,352 +0,0 @@ -/* - * Copyright (C) 2000-2001 the xine project - * - * This file is part of xine, a free video player. - * - * xine is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * xine is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110, USA - * - * fooaudio.c: This is a reference audio decoder for the xine multimedia - * player. It really works too! It will output a continuous sine wave in - * place of the data it should actually send. - */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#include <sys/types.h> -#include <unistd.h> - -#include "xine_internal.h" -#include "audio_out.h" -#include "buffer.h" -#include "xineutils.h" -#include "bswap.h" - -/* math.h required for fooaudio sine wave generation */ -#include <math.h> - -#define AUDIOBUFSIZE 128*1024 - -typedef struct { - audio_decoder_class_t decoder_class; -} fooaudio_class_t; - -typedef struct fooaudio_decoder_s { - audio_decoder_t audio_decoder; - - xine_stream_t *stream; - - int sample_rate; /* audio sample rate */ - int bits_per_sample; /* bits/sample, usually 8 or 16 */ - int channels; /* 1 or 2, usually */ - - int output_open; /* flag to indicate audio is ready */ - - unsigned char *buf; /* data accumulation buffer */ - int bufsize; /* maximum size of buf */ - int size; /* size of accumulated data in buf */ - - /* fooaudio-specific variables */ - int64_t last_pts; - unsigned int iteration; - -} fooaudio_decoder_t; - -/************************************************************************** - * fooaudio specific decode functions - *************************************************************************/ - -/************************************************************************** - * xine audio plugin functions - *************************************************************************/ - -static void fooaudio_decode_data (audio_decoder_t *this_gen, buf_element_t *buf) { - - fooaudio_decoder_t *this = (fooaudio_decoder_t *) this_gen; - audio_buffer_t *audio_buffer; - int i; - int64_t samples_to_generate; - int samples_to_send; - - if (buf->decoder_flags & BUF_FLAG_STDHEADER) { - - /* When the engine sends a BUF_FLAG_HEADER flag, it is time to initialize - * the decoder. The buffer element type has 4 decoder_info fields, - * 0..3. Field 1 is the sample rate. Field 2 is the bits/sample. Field - * 3 is the number of channels. */ - this->sample_rate = buf->decoder_info[1]; - this->bits_per_sample = buf->decoder_info[2]; - this->channels = buf->decoder_info[3]; - - /* initialize the data accumulation buffer */ - this->buf = calloc(1, AUDIOBUFSIZE); - this->bufsize = AUDIOBUFSIZE; - this->size = 0; - - /* take this opportunity to initialize stream/meta information */ - _x_meta_info_set_utf8(this->stream, XINE_META_INFO_AUDIOCODEC, "fooaudio"); - - /* perform any other required initialization */ - this->last_pts = -1; - this->iteration = 0; - - return; - } - - /* if the audio output is not open yet, open the audio output */ -#warning: Audio output is hardcoded to mono 16-bit PCM - if (!this->output_open) { - this->output_open = (this->stream->audio_out->open) ( - this->stream->audio_out, - this->stream, -/* this->bits_per_sample, */ - 16, - this->sample_rate, -/* _x_ao_channels2mode(this->channels));*/ - AO_CAP_MODE_MONO); - } - - /* if the audio still isn't open, do not go any further with the decode */ - if (!this->output_open) - return; - - /* accumulate the data passed through the buffer element type; increase - * the accumulator buffer size as necessary */ - if( this->size + buf->size > this->bufsize ) { - this->bufsize = this->size + 2 * buf->size; - xprintf(this->stream->xine, XINE_VERBOSITY_DEBUG, - "fooaudio: increasing source buffer to %d to avoid overflow.\n", this->bufsize); - this->buf = realloc( this->buf, this->bufsize ); - } - xine_fast_memcpy (&this->buf[this->size], buf->content, buf->size); - this->size += buf->size; - - /* When a buffer element type has the BUF_FLAG_FRAME_END flag set, it is - * time to decode the data in the buffer. */ - if (buf->decoder_flags & BUF_FLAG_FRAME_END) { - - /* This is where the real meat of the audio decoder is implemented. - * The general strategy is to decode the data in the accumulation buffer - * into raw PCM data and then dispatch the PCM to the engine in smaller - * buffers. What follows in the inside of this scope is the meat of - * this particular audio decoder. */ - - /* Operation of the fooaudio decoder: - * This decoder generates a continuous sine pattern based on the pts - * values sent by the xine engine. Two pts values are needed to know - * how long to make the audio. Thus, If this is the first frame or - * a seek has occurred (indicated by this->last_pts = -1), - * log the pts but do not create any audio. - * - * When a valid pts delta is generated, create n audio samples, where - * n is given as: - * - * n pts delta - * ----------- = --------- => n = (pts delta * sample rate) / 90000 - * sample rate 90000 - * - */ - - if (this->last_pts != -1) { - - /* no real reason to set this variable to 0 first; I just wanted the - * novelty of using all 4 basic arithmetic ops in a row (+ - * /) */ - samples_to_generate = 0; - samples_to_generate += buf->pts; - samples_to_generate -= this->last_pts; - samples_to_generate *= this->sample_rate; - samples_to_generate /= 90000; - - /* save the pts now since it will likely be trashed later */ - this->last_pts = buf->pts; - - while (samples_to_generate) { - - /* get an audio buffer */ - audio_buffer = this->stream->audio_out->get_buffer (this->stream->audio_out); - if (audio_buffer->mem_size == 0) { - xprintf (this->stream->xine, XINE_VERBOSITY_DEBUG, - "fooaudio: Help! Allocated audio buffer with nothing in it!\n"); - return; - } - - /* samples_to_generate is a sample count; mem_size is a byte count */ - if (samples_to_generate > audio_buffer->mem_size / 2) - samples_to_send = audio_buffer->mem_size / 2; - else - samples_to_send = samples_to_generate; - samples_to_generate -= samples_to_send; - -#define WAVE_HZ 300 - /* fill up the samples in the buffer */ - for (i = 0; i < samples_to_send; i++) - audio_buffer->mem[i] = - (short)(sin(2 * M_PI * this->iteration++ / WAVE_HZ) * 32767); - - /* final prep for audio buffer dispatch */ - audio_buffer->num_frames = samples_to_send; - audio_buffer->vpts = buf->pts; - buf->pts = 0; /* only first buffer gets the real pts */ - this->stream->audio_out->put_buffer (this->stream->audio_out, audio_buffer, this->stream); - - } - } else { - /* log the pts for the next time */ - this->last_pts = buf->pts; - } - - /* reset data accumulation buffer */ - this->size = 0; - } -} - -/* This function resets the state of the audio decoder. This usually - * entails resetting the data accumulation buffer. */ -static void fooaudio_reset (audio_decoder_t *this_gen) { - - fooaudio_decoder_t *this = (fooaudio_decoder_t *) this_gen; - - this->size = 0; - - /* this is specific to fooaudio */ - this->last_pts = -1; -} - -/* This function resets the last pts value of the audio decoder. */ -static void fooaudio_discontinuity (audio_decoder_t *this_gen) { - - fooaudio_decoder_t *this = (fooaudio_decoder_t *) this_gen; - - /* this is specific to fooaudio */ - this->last_pts = -1; -} - -/* This function closes the audio output and frees the private audio decoder - * structure. */ -static void fooaudio_dispose (audio_decoder_t *this_gen) { - - fooaudio_decoder_t *this = (fooaudio_decoder_t *) this_gen; - - /* close the audio output */ - if (this->output_open) - this->stream->audio_out->close (this->stream->audio_out, this->stream); - this->output_open = 0; - - /* free anything that was allocated during operation */ - free(this->buf); - free(this); -} - -/* This function allocates, initializes, and returns a private audio - * decoder structure. */ -static audio_decoder_t *open_plugin (audio_decoder_class_t *class_gen, xine_stream_t *stream) { - - fooaudio_decoder_t *this ; - - this = (fooaudio_decoder_t *) calloc(1, sizeof(fooaudio_decoder_t)); - - /* connect the member functions */ - this->audio_decoder.decode_data = fooaudio_decode_data; - this->audio_decoder.reset = fooaudio_reset; - this->audio_decoder.discontinuity = fooaudio_discontinuity; - this->audio_decoder.dispose = fooaudio_dispose; - - /* connect the stream */ - this->stream = stream; - - /* audio output is not open at the start */ - this->output_open = 0; - - /* initialize the basic audio parameters */ - this->channels = 0; - this->sample_rate = 0; - this->bits_per_sample = 0; - - /* initialize the data accumulation buffer */ - this->buf = NULL; - this->bufsize = 0; - this->size = 0; - - /* return the newly-initialized audio decoder */ - return &this->audio_decoder; -} - -/* This function returns a brief string that describes (usually with the - * decoder's most basic name) the audio decoder plugin. */ -static char *get_identifier (audio_decoder_class_t *this) { - return "fooaudio"; -} - -/* This function returns a slightly longer string describing the audio - * decoder plugin. */ -static char *get_description (audio_decoder_class_t *this) { - return "fooaudio: reference xine audio decoder plugin"; -} - -/* This function frees the audio decoder class and any other memory that was - * allocated. */ -static void dispose_class (audio_decoder_class_t *this_gen) { - - fooaudio_class_t *this = (fooaudio_class_t *)this_gen; - - free (this); -} - -/* This function allocates a private audio decoder class and initializes - * the class's member functions. */ -static void *init_plugin (xine_t *xine, void *data) { - - fooaudio_class_t *this ; - - this = (fooaudio_class_t *) xine_malloc (sizeof (fooaudio_class_t)); - - this->decoder_class.open_plugin = open_plugin; - this->decoder_class.get_identifier = get_identifier; - this->decoder_class.get_description = get_description; - this->decoder_class.dispose = dispose_class; - - return this; -} - -/* This is a list of all of the internal xine audio buffer types that - * this decoder is able to handle. Check src/xine-engine/buffer.h for a - * list of valid buffer types (and add a new one if the one you need does - * not exist). Terminate the list with a 0. */ -static uint32_t audio_types[] = { - /* BUF_AUDIO_FOO, */ - 0 -}; - -/* This data structure combines the list of supported xine buffer types and - * the priority that the plugin should be given with respect to other - * plugins that handle the same buffer type. A plugin with priority (n+1) - * will be used instead of a plugin with priority (n). */ -static const decoder_info_t dec_info_audio = { - audio_types, /* supported types */ - 5 /* priority */ -}; - -/* The plugin catalog entry. This is the only information that this plugin - * will export to the public. */ -const plugin_info_t xine_plugin_info[] EXPORTED = { - /* { type, API version, "name", version, special_info, init_function }, */ - { PLUGIN_AUDIO_DECODER, 15, "fooaudio", XINE_VERSION_CODE, &dec_info_audio, &init_plugin }, - { PLUGIN_NONE, 0, "", 0, NULL, NULL } -}; - |