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Diffstat (limited to 'src/post/goom/flying_stars_fx.c')
-rw-r--r--src/post/goom/flying_stars_fx.c280
1 files changed, 280 insertions, 0 deletions
diff --git a/src/post/goom/flying_stars_fx.c b/src/post/goom/flying_stars_fx.c
new file mode 100644
index 000000000..72231e9c8
--- /dev/null
+++ b/src/post/goom/flying_stars_fx.c
@@ -0,0 +1,280 @@
+#include "goom_fx.h"
+#include "goom_plugin_info.h"
+#include "goom_tools.h"
+
+#include "mathtools.h"
+
+/* TODO:-- FAIRE PROPREMENT */
+#define NCOL 15
+static const int colval[] = {
+ 0x1416181a,
+ 0x1419181a,
+ 0x141f181a,
+ 0x1426181a,
+ 0x142a181a,
+ 0x142f181a,
+ 0x1436181a,
+ 0x142f1819,
+ 0x14261615,
+ 0x13201411,
+ 0x111a100a,
+ 0x0c180508,
+ 0x08100304,
+ 0x00050101,
+ 0x0
+};
+
+/* The different modes of the visual FX.
+ * Put this values on fx_mode */
+#define FIREWORKS_FX 0
+#define RAIN_FX 1
+#define FOUNTAIN_FX 2
+#define LAST_FX 3
+
+typedef struct _FS_STAR {
+ float x,y;
+ float vx,vy;
+ float ax,ay;
+ float age,vage;
+} Star;
+
+typedef struct _FS_DATA{
+
+ int fx_mode;
+ int nbStars;
+
+ int maxStars;
+ Star *stars;
+
+ float min_age;
+ float max_age;
+
+ PluginParam min_age_p;
+ PluginParam max_age_p;
+ PluginParam nbStars_p;
+ PluginParam nbStars_limit_p;
+ PluginParam fx_mode_p;
+
+ PluginParameters params;
+} FSData;
+
+static void fs_init(VisualFX *_this) {
+
+ FSData *data;
+ data = (FSData*)malloc(sizeof(FSData));
+
+ data->fx_mode = FIREWORKS_FX;
+ data->maxStars = 4096;
+ data->stars = (Star*)malloc(data->maxStars * sizeof(Star));
+ data->nbStars = 0;
+
+ data->max_age_p = secure_i_param ("Fireworks Smallest Bombs");
+ IVAL(data->max_age_p) = 80;
+ IMIN(data->max_age_p) = 0;
+ IMAX(data->max_age_p) = 100;
+ ISTEP(data->max_age_p) = 1;
+
+ data->min_age_p = secure_i_param ("Fireworks Largest Bombs");
+ IVAL(data->min_age_p) = 99;
+ IMIN(data->min_age_p) = 0;
+ IMAX(data->min_age_p) = 100;
+ ISTEP(data->min_age_p) = 1;
+
+ data->nbStars_limit_p = secure_i_param ("Max Number of Particules");
+ IVAL(data->nbStars_limit_p) = 512;
+ IMIN(data->nbStars_limit_p) = 0;
+ IMAX(data->nbStars_limit_p) = data->maxStars;
+ ISTEP(data->nbStars_limit_p) = 64;
+
+ data->fx_mode_p = secure_i_param ("FX Mode");
+ IVAL(data->fx_mode_p) = data->fx_mode;
+ IMIN(data->fx_mode_p) = 1;
+ IMAX(data->fx_mode_p) = 3;
+ ISTEP(data->fx_mode_p) = 1;
+
+ data->nbStars_p = secure_f_feedback ("Number of Particules (% of Max)");
+
+ data->params = plugin_parameters ("Particule System", 7);
+ data->params.params[0] = &data->fx_mode_p;
+ data->params.params[1] = &data->nbStars_limit_p;
+ data->params.params[2] = 0;
+ data->params.params[3] = &data->min_age_p;
+ data->params.params[4] = &data->max_age_p;
+ data->params.params[5] = 0;
+ data->params.params[6] = &data->nbStars_p;
+
+ _this->params = &data->params;
+ _this->fx_data = (void*)data;
+}
+
+static void fs_free(VisualFX *_this) {
+ free (_this->fx_data);
+}
+
+
+/**
+ * Cree une nouvelle 'bombe', c'est a dire une particule appartenant a une fusee d'artifice.
+ */
+static void addABomb (FSData *fs, int mx, int my, float radius, float vage, float gravity, PluginInfo *info) {
+
+ int i = fs->nbStars;
+ float ro;
+ int theta;
+
+ if (fs->nbStars >= fs->maxStars)
+ return;
+ fs->nbStars++;
+
+ fs->stars[i].x = mx;
+ fs->stars[i].y = my;
+
+ ro = radius * (float)goom_irand(info->gRandom,100) / 100.0f;
+ ro *= (float)goom_irand(info->gRandom,100)/100.0f + 1.0f;
+ theta = goom_irand(info->gRandom,256);
+
+ fs->stars[i].vx = ro * cos256[theta];
+ fs->stars[i].vy = -0.2f + ro * sin256[theta];
+
+ fs->stars[i].ax = 0;
+ fs->stars[i].ay = gravity;
+
+ fs->stars[i].age = 0;
+ if (vage < fs->min_age)
+ vage=fs->min_age;
+ fs->stars[i].vage = vage;
+}
+
+
+/**
+ * Met a jour la position et vitesse d'une particule.
+ */
+static void updateStar (Star *s) {
+ s->x+=s->vx;
+ s->y+=s->vy;
+ s->vx+=s->ax;
+ s->vy+=s->ay;
+ s->age+=s->vage;
+}
+
+
+/**
+ * Ajoute de nouvelles particules au moment d'un evenement sonore.
+ */
+static void fs_sound_event_occured(VisualFX *_this, PluginInfo *info) {
+
+ FSData *data = (FSData*)_this->fx_data;
+ int i;
+
+ int max = (int)((1.0f+info->sound.goomPower)*goom_irand(info->gRandom,150)) + 100;
+ float radius = (1.0f+info->sound.goomPower) * (float)(goom_irand(info->gRandom,150)+50)/300;
+ int mx = goom_irand(info->gRandom,info->screen.width);
+ int my;
+ float vage, gravity = 0.02f;
+
+ switch (data->fx_mode) {
+ case FIREWORKS_FX:
+ my = goom_irand(info->gRandom,info->screen.height);
+ vage = data->max_age * (1.0f - info->sound.goomPower);
+ break;
+ case RAIN_FX:
+ my = -(info->screen.height/3)-goom_irand(info->gRandom,info->screen.width/3);
+ radius *= 1.5;
+ vage = 0.002f;
+ break;
+ case FOUNTAIN_FX:
+ my = info->screen.height+2;
+ vage = 0.001f;
+ radius += 1.0f;
+ mx = info->screen.width / 2;
+ gravity = 0.04f;
+ break;
+ default:
+ return;
+ /* my = i R A N D (info->screen.height); vage = 0.01f; */
+ }
+
+ radius *= info->screen.height / 200.0f; /* why 200 ? because the FX was developped on 320x200 */
+ max *= info->screen.height / 200.0f;
+
+ if (info->sound.timeSinceLastBigGoom < 1) {
+ radius *= 1.5;
+ max *= 2;
+ }
+ for (i=0;i<max;++i)
+ addABomb (data,mx,my,radius,vage,gravity,info);
+}
+
+
+/**
+ * Main methode of the FX.
+ */
+static void fs_apply(VisualFX *_this, Pixel *src, Pixel *dest, PluginInfo *info) {
+
+ int i;
+ int col;
+ FSData *data = (FSData*)_this->fx_data;
+
+ /* Get the new parameters values */
+ data->min_age = 1.0f - (float)IVAL(data->min_age_p)/100.0f;
+ data->max_age = 1.0f - (float)IVAL(data->max_age_p)/100.0f;
+ FVAL(data->nbStars_p) = (float)data->nbStars / (float)data->maxStars;
+ data->nbStars_p.change_listener(&data->nbStars_p);
+ data->maxStars = IVAL(data->nbStars_limit_p);
+ data->fx_mode = IVAL(data->fx_mode_p);
+
+ /* look for events */
+ if (info->sound.timeSinceLastGoom < 1) {
+ fs_sound_event_occured(_this, info);
+ if (goom_irand(info->gRandom,20)==1) {
+ IVAL(data->fx_mode_p) = goom_irand(info->gRandom,(LAST_FX*3));
+ data->fx_mode_p.change_listener(&data->fx_mode_p);
+ }
+ }
+
+ /* update particules */
+ for (i=0;i<data->nbStars;++i) {
+ updateStar(&data->stars[i]);
+
+ /* dead particule */
+ if (data->stars[i].age>=NCOL)
+ continue;
+
+ /* choose the color of the particule */
+ col = colval[(int)data->stars[i].age];
+
+ /* draws the particule */
+ info->methods.draw_line(dest,(int)data->stars[i].x,(int)data->stars[i].y,
+ (int)(data->stars[i].x-data->stars[i].vx*6),
+ (int)(data->stars[i].y-data->stars[i].vy*6),
+ col,
+ (int)info->screen.width, (int)info->screen.height);
+ info->methods.draw_line(dest,(int)data->stars[i].x,(int)data->stars[i].y,
+ (int)(data->stars[i].x-data->stars[i].vx*2),
+ (int)(data->stars[i].y-data->stars[i].vy*2),
+ col,
+ (int)info->screen.width, (int)info->screen.height);
+ }
+
+ /* look for dead particules */
+ for (i=0;i<data->nbStars;) {
+
+ if ((data->stars[i].x > info->screen.width + 64)
+ ||((data->stars[i].vy>=0)&&(data->stars[i].y - 16*data->stars[i].vy > info->screen.height))
+ ||(data->stars[i].x < -64)
+ ||(data->stars[i].age>=NCOL)) {
+ data->stars[i] = data->stars[data->nbStars-1];
+ data->nbStars--;
+ }
+ else ++i;
+ }
+}
+
+VisualFX flying_star_create() {
+ VisualFX vfx = {
+ init: fs_init,
+ free: fs_free,
+ apply: fs_apply,
+ fx_data: 0
+ };
+ return vfx;
+}