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Diffstat (limited to 'src/xine-engine/audio_decoder.h')
-rw-r--r-- | src/xine-engine/audio_decoder.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/xine-engine/audio_decoder.h b/src/xine-engine/audio_decoder.h new file mode 100644 index 000000000..dd5fcc591 --- /dev/null +++ b/src/xine-engine/audio_decoder.h @@ -0,0 +1,80 @@ +/* + * Copyright (C) 2000-2002 the xine project + * + * This file is part of xine, a free video player. + * + * xine is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * xine is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + * + * $Id: audio_decoder.h,v 1.3 2002/10/14 15:47:25 guenter Exp $ + * + * xine audio decoder plugin interface + * + */ + +#ifndef HAVE_AUDIO_DECODER_H +#define HAVE_AUDIO_DECODER_H + +#include <inttypes.h> +#include "buffer.h" + +#define AUDIO_DECODER_IFACE_VERSION 10 + +/* + * generic xine audio decoder plugin interface + */ + +typedef struct audio_decoder_class_s audio_decoder_class_t; + +struct audio_decoder_class_s { + + /* + * return short, human readable identifier for this plugin class + */ + char* (*get_identifier) (audio_decoder_class_t *this); + + /* + * return human readable (verbose = 1 line) description for + * this plugin class + */ + char* (*get_description) (audio_decoder_class_t *this); +}; + + +typedef struct audio_decoder_s audio_decoder_t; + +struct audio_decoder_s { + + /* + * decode data from buf and feed decoded samples to + * audio output + */ + void (*decode_data) (audio_decoder_t *this, buf_element_t *buf); + + /* + * reset decoder after engine flush (prepare for new + * audio data not related to recently decoded data) + */ + void (*reset) (audio_decoder_t *this); + + /* + * close down, free all resources + */ + void (*dispose) (audio_decoder_t *this); + + void *node; /* used by plugin loader */ + +}; + +#endif |