Age | Commit message (Collapse) | Author |
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It's only a cosmetic change.
--HG--
extra : rebase_source : a759588226bbc43bca331c746d14ec2e2d84c9a4
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The current osd and grab logic needs a lot of output surface objects
for rendering.
The current implementation create and destroy these objects on demand.
This patch introduce a new buffer where output surfaces are hold for
reuse preventing most of the create and destroy calls.
The size of the new buffer could be configured with parameter
"video.output.vdpau_output_surface_buffer_size".
Default value is 10 surfaces. Possible range is 2...25
To further minimize surface creation and destroy the first n created surfaces
get a minimum size according to the actual display and frame size where n
is the size of the surface buffer.
These first objects will be allocated as rather big surfaces so that they
fit for most of the surface requests.
This should be considered when choosing higher buffer values.
This patch also improves dirty rect handling within osd handling.
Now dirty rect information is used even if more than one osd
object is displayed at the same time.
--HG--
extra : rebase_source : b40e365ab1f81ebdd72b2e1713cf3526d6dd7493
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actual display dimension
To minimize output surface reallocation while resizing the video window
these output surfaces are now allocated with the actual display
dimension.
--HG--
extra : rebase_source : 41e16c3f5bc0c66e1c3e63221f0cc38ffe9d08be
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Because displayed output surfaces are only increased in size when gui
window dimension changes the surface size could be greater than the
actual gui window size.
--HG--
extra : rebase_source : 4f7be362af8ccfe5851900bda095d0949d1c6e15
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for grab feature of vdpau output driver
Fixed usage of wrong variables to determine current gui output window size for grab feature of vdpau output driver
--HG--
extra : rebase_source : f605be7e19142756f3ab388e558d8e65e3ddba5d
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Currently the spu decoder sets the extend size of each generated
osd object to a fixed size of 1920x1080.
Output drivers which are extend capable (like vdpau) will do bad
scaling of these objects if video frame format is different.
This patch fixes the issue by removing the explicit extend setting.
The video driver will now use the actual video frame size by default.
--HG--
extra : rebase_source : 5800f84391bba725f5cb1ef28025412a2b6b6a35
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--HG--
rename : src/libsputext/xine_sputext_decoder.c => src/spu_dec/sputext_decoder.c
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The new implementation has the following advantages towards the existing one:
There is now a unique processing of RLE coded images and ARGB based overlay images.
For both formats scaled and unscaled images and a video window are supported.
Both formats are rendered now in given order into the same output surface not using
a dedicated output surface for scaled, unscaled and ARGB images any more.
Processing of YCBCR overlay images now uses corresponding vdpau upload functions
eliminating the existing (possible slower) conversation to RGB images.
Optimized processing of first overlay from stack avoiding unnecessary
surface initialization and rendering operations.
Currently the new implementation does only take the dirty rect
information of a ARGB overlay into account for optimization
if this is the only one object that should be displayed.
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--HG--
extra : rebase_source : a9a2a92c17a5389044aaa206f16961c832345616
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The problem is that there are some audio and video plugins that are not
enabled (while they could be).
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--HG--
rename : src/libdts/xine_dts_decoder.c => src/audio_dec/xine_dts_decoder.c
rename : src/libxineadec/xine_lpcm_decoder.c => src/audio_dec/xine_lpcm_decoder.c
rename : src/combined/decoder_flac.c => src/combined/flac_decoder.c
rename : src/combined/demux_flac.c => src/combined/flac_demuxer.c
rename : src/libsputext/xine_sputext_decoder.c => src/spu_dec/sputext_decoder.c
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--HG--
branch : point-release
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sizeof(unsigned))
--HG--
branch : point-release
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--HG--
branch : point-release
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--HG--
branch : point-release
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--HG--
branch : point-release
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--HG--
branch : point-release
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--HG--
branch : point-release
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