From e5568601c73d854a62c8de99a9df01f56dcfaf86 Mon Sep 17 00:00:00 2001 From: Michael Roitzsch Date: Mon, 26 Apr 2004 17:50:06 +0000 Subject: help strings added for all remaining config entries (so I hope) please everybody watch out for spelling (and other) errors CVS patchset: 6442 CVS date: 2004/04/26 17:50:06 --- src/libreal/audio_decoder.c | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'src/libreal/audio_decoder.c') diff --git a/src/libreal/audio_decoder.c b/src/libreal/audio_decoder.c index cc527eeeb..d213af8b4 100644 --- a/src/libreal/audio_decoder.c +++ b/src/libreal/audio_decoder.c @@ -17,7 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA * - * $Id: audio_decoder.c,v 1.37 2004/02/04 22:13:12 jstembridge Exp $ + * $Id: audio_decoder.c,v 1.38 2004/04/26 17:50:07 mroi Exp $ * * thin layer to use real binary-only codecs in xine * @@ -656,8 +656,15 @@ static void *init_class (xine_t *xine, void *data) { real_codec_path = config->register_string (config, "codec.real_codecs_path", "unknown", - _("path to real player codecs, if installed"), - NULL, 10, NULL, NULL); + _("path to RealPlayer codecs"), + _("If you have RealPlayer installed, specify the path " + "to its codec directory here. You can easily find " + "the codec directory by looking for a file named " + "\"drv3.so.6.0\" in it. If xine can find the RealPlayer " + "codecs, it will use them to decode RealPlayer content " + "for you. Consult the xine FAQ for more information on " + "how to install the codecs."), + 10, NULL, this); if (!strcmp (real_codec_path, "unknown")) { -- cgit v1.2.3