Introduction ------------ This document describes how to build xine library under Windows. Download -------- Checkout source code from CVS (under Windows can be used CygWin or another tool). You will need 'xine-lib' (the library) and 'xine-win32' (testing Windows frontend). Build ----- There are three different ports on Windows: 1) MinGW (the simplest and recommended) 1) CygWin 3) M$ Visual C, or maybe .NET (recommended for debugging) 1. MinGW port ------------- This is the best way. Final library is 100% native Windows with all optimizations. Also you can use cross-build from comfortable unix-like system. See README.MINGWCROSS for more information. Requirements for compilation under Windows: a) MinGW installed on Windows b) LIB.EXE, LINK.EXE and MSPDB60.DLL from M$ Visual C (necessary only for usability created xine library by M$ compilers) How to build: # # configure for building in MinGW under Windows # ./configure --with-dxheaders=DIRECTORY # # compile # make # # install and manually remove the static plugins # make install DESTDIR=/tmp/xine-lib rm /tmp/xine-lib/bin/plugins/*.a rm /tmp/xine-lib/bin/plugins/post/*.a Prepare xine library for using in M$ compilers too: # run terminal window (MinGW for example) ... # creating libxine-1.lib file cd /lib cp ../bin/libxine-1.dll . /VC98/BIN/LIB.EXE /machine:i386 /def:libxine-1.def rm libxine-1.dll 2. CygWin port -------------- This is the second way. Created library won't be 100% windows native: it will contains some additional emulation code and I'm not sure, if can be used with M$ compilers. It's possible to use CygWin for cross-compiling with MinGW. How to build: # # configure # ./configure --with-dxheaders=DIRECTORY # # compile # make # # install # make install DESTDIR=/tmp/xine-lib 3. M$ Visual C port ------------------- This build system is different from the one, used for all other platforms, but we partially keep it up to date - just for experimental reasons, but only if we have access to some M$ computer. Reasons, why not to use this port: - can't compile included ffmpeg (important multi-decoder in xine) - can't compile new assembler code (it means degradation of power) - never 100% up to date - somebody must buy the OS and compiler Reasons, why to use this port: - obtaining backtrace after crash, debugging How to build xine in M$ Visual C: - Set up MSVC to look for DirectX headers. - Open up the xine.dsw workspace/project in MSVC. - Unless you have a project file to build css you must select Cancel when prompted for the libdvdcss.dsp file. - Click on the FileView tab. - Build the following projects in this order: libxinesuppt libxine libdvdnav - Next build any desired plugins (decoders/demuxers ...). The ao_out_directx and vo_out_directx are required for Win32. There is an option to use the vo_out_sdl but a sdl.dll must be present for that to take place. There have also been some issues observed with the directX video driver on some machines. - If you want ffmpeg decoder plugin, you must use precompiled version. If you want to compile it, you should have the files LIB.EXE, LINK.EXE and MSPDB60.DLL from the Visual C++. Under MinGW you can compile ffmpeg for xine by this way: # # for cross-compiling add "--cross-prefix=i386-mingw32-" and "--disable-mmx" # ./configure \ --enable-gpl \ --enable-pp \ --enable-shared \ --disable-zlib \ --enable-mingw32 make make install prefix=/tmp/ffmpeg cp avcodec/avcodec.def /tmp/ffmpeg # # for cross-compiling finalize linking by running this command # wine LIB.EXE /machine:i386 /def:avcodec.def Status ------ There remains many of work yet on Windows port. Limitations: - doesn't work under Win95/98 (DirectX? win32-pthreads?) - file > 1GB doesn't work (MinGW problem?) - missing full Win32 frontend - build system isn't fully tuned for cross-compiling Bugs: - use GetCurrentDirectory(SIZE, STR) because of changing volume drive! - random crashes - seeking doesn't work with testing frontend - non-seekable input plugins crash